GPU/HW: Fix incorrect version capping for GL<4.3
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@ -50,7 +50,7 @@ void GPU_HW_ShaderGen::SetGLSLVersionString()
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if (std::sscanf(glsl_version_start, "%d.%d", &major_version, &minor_version) == 2)
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{
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// Cap at GLSL 4.3, we're not using anything newer for now.
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if (!glsl_es && (major_version > 4 || (major_version == 4 && minor_version > 3)))
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if (!glsl_es && (major_version > 4 || (major_version == 4 && minor_version > 30)))
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{
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major_version = 4;
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minor_version = 30;
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