Add debugging for GPU/Timers
This commit is contained in:
parent
b945d10b04
commit
0f68c8c5d3
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@ -143,15 +143,6 @@ void GPU::ResetGraphicsAPIState() {}
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void GPU::RestoreGraphicsAPIState() {}
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void GPU::RestoreGraphicsAPIState() {}
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void GPU::DrawStatistics() {}
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void GPU::DrawDebugMenu()
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{
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ImGui::MenuItem("Show VRAM", nullptr, &m_debug_options.show_vram);
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ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &m_debug_options.dump_cpu_to_vram_copies);
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ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &m_debug_options.dump_vram_to_cpu_copies);
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}
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void GPU::UpdateSettings() {}
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void GPU::UpdateSettings() {}
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void GPU::UpdateGPUSTAT()
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void GPU::UpdateGPUSTAT()
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@ -976,3 +967,70 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
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}
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}
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return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0);
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return (stbi_write_png(filename, width, height, 4, rgba8_buf.data(), sizeof(u32) * width) != 0);
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}
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}
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void GPU::DrawDebugWindows()
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{
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if (m_debug_options.show_state)
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DrawDebugStateWindow();
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}
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void GPU::DrawDebugMenu()
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{
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if (ImGui::BeginMenu("GPU"))
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{
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ImGui::MenuItem("Show State", nullptr, &m_debug_options.show_state);
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ImGui::MenuItem("Show VRAM", nullptr, &m_debug_options.show_vram);
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ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &m_debug_options.dump_cpu_to_vram_copies);
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ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &m_debug_options.dump_vram_to_cpu_copies);
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ImGui::EndMenu();
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}
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}
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void GPU::DrawDebugStateWindow()
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{
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ImGui::SetNextWindowSize(ImVec2(450, 550), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("GPU State", &m_debug_options.show_state))
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{
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ImGui::End();
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return;
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}
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if (ImGui::CollapsingHeader("CRTC", ImGuiTreeNodeFlags_DefaultOpen))
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{
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const auto& cs = m_crtc_state;
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ImGui::Text("Resolution: %ux%u", cs.horizontal_resolution, cs.vertical_resolution);
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ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
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ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
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m_GPUSTAT.interlaced_field ? "odd" : "even");
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ImGui::Text("Display Enable: %s", m_GPUSTAT.display_enable ? "Yes" : "No");
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ImGui::Text("Drawing Even Line: %s", m_GPUSTAT.drawing_even_line ? "Yes" : "No");
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ImGui::NewLine();
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ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
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ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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ImGui::Text("Display Range: %u-%u, %u-%u", cs.regs.X1.GetValue(), cs.regs.X2.GetValue(), cs.regs.Y1.GetValue(),
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cs.regs.Y2.GetValue());
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ImGui::NewLine();
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ImGui::Text("Visible Resolution: %ux%u", cs.visible_horizontal_resolution, cs.visible_vertical_resolution);
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ImGui::Text("Ticks Per Scanline: %u (%u visible)", cs.ticks_per_scanline, cs.visible_ticks_per_scanline);
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ImGui::Text("Scanlines Per Frame: %u", cs.total_scanlines_per_frame);
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ImGui::Text("Current Scanline: %u (tick %u)", cs.current_scanline, cs.current_tick_in_scanline);
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ImGui::Text("Horizontal Blank: %s", cs.in_hblank ? "Yes" : "No");
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ImGui::Text("Vertical Blank: %s", cs.in_vblank ? "Yes" : "No");
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}
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Text("Dither: %s", m_GPUSTAT.dither_enable ? "Enabled" : "Disabled");
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ImGui::Text("Draw To Display Area: %s", m_GPUSTAT.dither_enable ? "Yes" : "No");
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ImGui::Text("Draw Set Mask Bit: %s", m_GPUSTAT.draw_set_mask_bit ? "Yes" : "No");
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ImGui::Text("Draw To Masked Pixels: %s", m_GPUSTAT.draw_to_masked_pixels ? "Yes" : "No");
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ImGui::Text("Reverse Flag: %s", m_GPUSTAT.reverse_flag ? "Yes" : "No");
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ImGui::Text("Texture Disable: %s", m_GPUSTAT.texture_disable ? "Yes" : "No");
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ImGui::Text("PAL Mode: %s", m_GPUSTAT.pal_mode ? "Yes" : "No");
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ImGui::Text("Interrupt Request: %s", m_GPUSTAT.interrupt_request ? "Yes" : "No");
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ImGui::Text("DMA Request: %s", m_GPUSTAT.dma_data_request ? "Yes" : "No");
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}
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}
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@ -40,7 +40,7 @@ public:
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virtual void RestoreGraphicsAPIState();
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virtual void RestoreGraphicsAPIState();
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// Render statistics debug window.
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// Render statistics debug window.
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virtual void DrawStatistics();
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virtual void DrawDebugWindows();
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// Manipulating debug options.
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// Manipulating debug options.
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virtual void DrawDebugMenu();
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virtual void DrawDebugMenu();
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@ -162,9 +162,10 @@ protected:
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struct DebugOptions
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struct DebugOptions
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{
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{
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bool show_vram;
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bool show_state = false;
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bool dump_cpu_to_vram_copies;
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bool show_vram = false;
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bool dump_vram_to_cpu_copies;
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bool dump_cpu_to_vram_copies = false;
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bool dump_vram_to_cpu_copies = false;
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};
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};
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void SoftReset();
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void SoftReset();
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@ -200,6 +201,9 @@ protected:
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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virtual void FlushRender();
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// Debugging
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void DrawDebugStateWindow();
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System* m_system = nullptr;
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System* m_system = nullptr;
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DMA* m_dma = nullptr;
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DMA* m_dma = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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@ -351,5 +355,5 @@ protected:
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std::vector<u32> m_GP0_command;
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std::vector<u32> m_GP0_command;
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std::deque<u32> m_GPUREAD_buffer;
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std::deque<u32> m_GPUREAD_buffer;
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DebugOptions m_debug_options = {};
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DebugOptions m_debug_options;
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};
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};
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@ -587,5 +587,4 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
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}
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}
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LoadVertices(rc, num_vertices);
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LoadVertices(rc, num_vertices);
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FlushRender();
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}
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}
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@ -65,11 +65,24 @@ void GPU_HW_OpenGL::RestoreGraphicsAPIState()
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glBindVertexArray(m_vao_id);
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glBindVertexArray(m_vao_id);
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}
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}
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void GPU_HW_OpenGL::DrawStatistics()
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void GPU_HW_OpenGL::DrawDebugWindows()
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{
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{
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GPU_HW::DrawStatistics();
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GPU_HW::DrawDebugWindows();
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ImGui::SetNextWindowSize(ImVec2(300.0f, 130.0f), ImGuiCond_Once);
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if (m_show_renderer_statistics)
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DrawRendererStatistics();
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}
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void GPU_HW_OpenGL::DrawDebugMenu()
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{
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GPU_HW::DrawDebugMenu();
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ImGui::MenuItem("GPU Renderer", nullptr, &m_show_renderer_statistics);
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}
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void GPU_HW_OpenGL::DrawRendererStatistics()
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{
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ImGui::SetNextWindowSize(ImVec2(300.0f, 130.0f), ImGuiCond_FirstUseEver);
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const bool is_null_frame = m_stats.num_batches == 0;
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const bool is_null_frame = m_stats.num_batches == 0;
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if (!is_null_frame)
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if (!is_null_frame)
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@ -78,7 +91,7 @@ void GPU_HW_OpenGL::DrawStatistics()
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m_stats = {};
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m_stats = {};
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}
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}
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if (ImGui::Begin("GPU Render Statistics"))
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if (ImGui::Begin("GPU Renderer Statistics", &m_show_renderer_statistics))
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{
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{
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ImGui::Columns(2);
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f);
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ImGui::SetColumnWidth(0, 200.0f);
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@ -19,7 +19,8 @@ public:
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void ResetGraphicsAPIState() override;
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void ResetGraphicsAPIState() override;
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void RestoreGraphicsAPIState() override;
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void RestoreGraphicsAPIState() override;
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void DrawStatistics() override;
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void DrawDebugWindows() override;
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void DrawDebugMenu() override;
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void UpdateSettings() override;
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void UpdateSettings() override;
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protected:
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protected:
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@ -40,6 +41,8 @@ private:
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u32 num_vertices;
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u32 num_vertices;
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};
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};
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void DrawRendererStatistics();
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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void SetMaxResolutionScale();
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void SetMaxResolutionScale();
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@ -72,6 +75,7 @@ private:
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bool m_vram_read_texture_dirty = true;
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bool m_vram_read_texture_dirty = true;
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bool m_drawing_area_changed = true;
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bool m_drawing_area_changed = true;
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bool m_show_renderer_statistics = false;
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std::array<std::array<std::array<std::array<GL::Program, 2>, 3>, 2>, 4> m_render_programs;
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std::array<std::array<std::array<std::array<GL::Program, 2>, 3>, 2>, 4> m_render_programs;
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GL::Program m_reinterpret_rgb8_program;
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GL::Program m_reinterpret_rgb8_program;
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@ -897,5 +897,5 @@ void SPU::DrawDebugWindow()
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void SPU::DrawDebugMenu()
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void SPU::DrawDebugMenu()
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{
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{
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// TODO: Show RAM, etc.
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// TODO: Show RAM, etc.
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ImGui::MenuItem("Show State", nullptr, &m_show_spu_state);
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ImGui::MenuItem("SPU", nullptr, &m_show_spu_state);
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}
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}
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@ -13,6 +13,7 @@
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#include "spu.h"
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#include "spu.h"
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#include "timers.h"
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#include "timers.h"
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#include <cstdio>
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#include <cstdio>
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#include <imgui.h>
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Log_SetChannel(System);
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Log_SetChannel(System);
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System::System(HostInterface* host_interface, const Settings& settings)
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System::System(HostInterface* host_interface, const Settings& settings)
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@ -320,3 +321,17 @@ void System::RemoveMedia()
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{
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{
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m_cdrom->RemoveMedia();
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m_cdrom->RemoveMedia();
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}
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}
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void System::DrawDebugMenus()
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{
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m_gpu->DrawDebugMenu();
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m_spu->DrawDebugMenu();
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m_timers->DrawDebugMenu();
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}
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void System::DrawDebugWindows()
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{
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m_gpu->DrawDebugWindows();
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m_spu->DrawDebugWindow();
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m_timers->DrawDebugWindow();
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}
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@ -65,6 +65,9 @@ public:
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bool InsertMedia(const char* path);
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bool InsertMedia(const char* path);
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void RemoveMedia();
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void RemoveMedia();
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void DrawDebugMenus();
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void DrawDebugWindows();
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private:
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private:
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bool DoState(StateWrapper& sw);
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bool DoState(StateWrapper& sw);
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@ -3,6 +3,7 @@
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#include "common/state_wrapper.h"
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#include "common/state_wrapper.h"
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#include "interrupt_controller.h"
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#include "interrupt_controller.h"
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#include "system.h"
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#include "system.h"
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#include <imgui.h>
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Log_SetChannel(Timers);
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Log_SetChannel(Timers);
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Timers::Timers() = default;
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Timers::Timers() = default;
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@ -140,7 +141,7 @@ void Timers::Execute(TickCount sysclk_ticks)
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}
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}
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else if (m_states[2].counting_enabled)
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else if (m_states[2].counting_enabled)
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{
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{
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AddTicks(2, m_states[2].external_counting_enabled ? sysclk_ticks / 8 : sysclk_ticks);
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AddTicks(2, sysclk_ticks);
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}
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}
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UpdateDowncount();
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UpdateDowncount();
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@ -290,3 +291,81 @@ void Timers::UpdateDowncount()
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m_system->SetDowncount(min_ticks);
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m_system->SetDowncount(min_ticks);
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}
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}
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void Timers::DrawDebugMenu()
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{
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ImGui::MenuItem("Timers", nullptr, &m_debug_show_state);
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}
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void Timers::DrawDebugWindow()
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{
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if (!m_debug_show_state)
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return;
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static constexpr u32 NUM_COLUMNS = 10;
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static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
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{"#", "Value", "Target", "Sync", "Reset", "IRQ", "IRQRepeat", "IRQToggle", "Clock Source", "Reached"}};
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static constexpr std::array<const char*, 4> sync_mode_names = {
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{"PauseOnGate", "ResetOnGate", "ResetAndRunOnGate", "FreeRunOnGate"}};
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static constexpr std::array<std::array<const char*, 4>, 3> clock_source_names = {
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{{{"SysClk", "DotClk", "SysClk", "DotClk"}},
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{{"SysClk", "HBlank", "SysClk", "HBlank"}},
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{{"SysClk", "DotClk", "SysClk/8", "SysClk/8"}}}};
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ImGui::SetNextWindowSize(ImVec2(800, 100), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Timer State", &m_debug_show_state))
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{
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ImGui::End();
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return;
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}
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ImGui::Columns(NUM_COLUMNS);
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ImGui::SetColumnWidth(0, 20.0f);
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ImGui::SetColumnWidth(1, 50.0f);
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ImGui::SetColumnWidth(2, 50.0f);
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ImGui::SetColumnWidth(3, 100.0f);
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ImGui::SetColumnWidth(4, 80.0f);
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ImGui::SetColumnWidth(5, 80.0f);
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ImGui::SetColumnWidth(6, 80.0f);
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ImGui::SetColumnWidth(7, 80.0f);
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ImGui::SetColumnWidth(8, 80.0f);
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ImGui::SetColumnWidth(9, 80.0f);
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for (const char* title : column_names)
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{
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ImGui::TextUnformatted(title);
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ImGui::NextColumn();
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}
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for (u32 i = 0; i < NUM_TIMERS; i++)
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{
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const CounterState& cs = m_states[i];
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ImGui::PushStyleColor(ImGuiCol_Text,
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cs.counting_enabled ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f) : ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
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ImGui::Text("%u", i);
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ImGui::NextColumn();
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ImGui::Text("%u", cs.counter);
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ImGui::NextColumn();
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ImGui::Text("%u", cs.target);
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ImGui::NextColumn();
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ImGui::Text("%s",
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cs.mode.sync_enable ? sync_mode_names[static_cast<u8>(cs.mode.sync_mode.GetValue())] : "Disabled");
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ImGui::NextColumn();
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ImGui::Text("%s", cs.mode.reset_at_target ? "@Target" : "@Overflow");
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ImGui::NextColumn();
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ImGui::Text("%s%s", cs.mode.irq_at_target ? "Target " : "", cs.mode.irq_on_overflow ? "Overflow" : "");
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ImGui::NextColumn();
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ImGui::Text("%s", cs.mode.irq_repeat ? "Yes" : "No");
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ImGui::NextColumn();
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||||||
|
ImGui::Text("%s", cs.mode.irq_pulse_n ? "Yes" : "No");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::Text("%s%s", clock_source_names[i][cs.mode.clock_source], cs.external_counting_enabled ? " (External)" : "");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::Text("%s", cs.mode.reached_target ? "Target " : "", cs.mode.reached_overflow ? "Overflow" : "");
|
||||||
|
ImGui::NextColumn();
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Columns(1);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
|
@ -20,6 +20,9 @@ public:
|
||||||
|
|
||||||
void SetGate(u32 timer, bool state);
|
void SetGate(u32 timer, bool state);
|
||||||
|
|
||||||
|
void DrawDebugMenu();
|
||||||
|
void DrawDebugWindow();
|
||||||
|
|
||||||
// dot clock/hblank/sysclk div 8
|
// dot clock/hblank/sysclk div 8
|
||||||
bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
|
bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
|
||||||
void AddTicks(u32 timer, TickCount ticks);
|
void AddTicks(u32 timer, TickCount ticks);
|
||||||
|
@ -78,4 +81,6 @@ private:
|
||||||
|
|
||||||
std::array<CounterState, NUM_TIMERS> m_states{};
|
std::array<CounterState, NUM_TIMERS> m_states{};
|
||||||
u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
|
u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
|
||||||
|
|
||||||
|
bool m_debug_show_state = false;
|
||||||
};
|
};
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
#include "core/digital_controller.h"
|
#include "core/digital_controller.h"
|
||||||
#include "core/gpu.h"
|
#include "core/gpu.h"
|
||||||
#include "core/memory_card.h"
|
#include "core/memory_card.h"
|
||||||
#include "core/spu.h"
|
|
||||||
#include "core/system.h"
|
#include "core/system.h"
|
||||||
#include "icon.h"
|
#include "icon.h"
|
||||||
#include "sdl_audio_stream.h"
|
#include "sdl_audio_stream.h"
|
||||||
|
@ -496,10 +495,7 @@ void SDLInterface::DrawImGui()
|
||||||
{
|
{
|
||||||
DrawMainMenuBar();
|
DrawMainMenuBar();
|
||||||
|
|
||||||
if (m_show_gpu_statistics)
|
m_system->DrawDebugWindows();
|
||||||
m_system->GetGPU()->DrawStatistics();
|
|
||||||
|
|
||||||
m_system->GetSPU()->DrawDebugWindow();
|
|
||||||
|
|
||||||
DrawOSDMessages();
|
DrawOSDMessages();
|
||||||
|
|
||||||
|
@ -585,22 +581,7 @@ void SDLInterface::DrawMainMenuBar()
|
||||||
|
|
||||||
if (ImGui::BeginMenu("Debug"))
|
if (ImGui::BeginMenu("Debug"))
|
||||||
{
|
{
|
||||||
if (ImGui::BeginMenu("GPU"))
|
m_system->DrawDebugMenus();
|
||||||
{
|
|
||||||
ImGui::MenuItem("Show Statistics", nullptr, &m_show_gpu_statistics);
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
m_system->GetGPU()->DrawDebugMenu();
|
|
||||||
ImGui::EndMenu();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ImGui::BeginMenu("SPU"))
|
|
||||||
{
|
|
||||||
m_system->GetSPU()->DrawDebugMenu();
|
|
||||||
|
|
||||||
ImGui::EndMenu();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -92,7 +92,4 @@ private:
|
||||||
u32 m_last_internal_frame_number = 0;
|
u32 m_last_internal_frame_number = 0;
|
||||||
u32 m_last_global_tick_counter = 0;
|
u32 m_last_global_tick_counter = 0;
|
||||||
Timer m_fps_timer;
|
Timer m_fps_timer;
|
||||||
|
|
||||||
// UI options
|
|
||||||
bool m_show_gpu_statistics = false;
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue