VulkanSwapChain: Always allocate cmdbuffers+1 semaphores
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@ -22,6 +22,8 @@
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Log_SetChannel(VulkanDevice);
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static_assert(VulkanSwapChain::NUM_SEMAPHORES == (VulkanDevice::NUM_COMMAND_BUFFERS + 1));
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static VkFormat GetLinearFormat(VkFormat format)
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{
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switch (format)
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@ -541,15 +543,10 @@ bool VulkanSwapChain::CreateSwapChain()
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m_images.push_back(image);
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}
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// We don't actually need +1 semaphores, or, more than one really.
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// But, the validation layer gets cranky if we don't fence wait before the next image acquire.
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// So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
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const u32 semaphore_count = image_count + 1;
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m_semaphores.reserve(semaphore_count);
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m_current_semaphore = 0;
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for (u32 i = 0; i < semaphore_count; i++)
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for (u32 i = 0; i < NUM_SEMAPHORES; i++)
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{
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ImageSemaphores sema;
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ImageSemaphores& sema = m_semaphores[i];
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const VkSemaphoreCreateInfo semaphore_info = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0};
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res = vkCreateSemaphore(dev.GetVulkanDevice(), &semaphore_info, nullptr, &sema.available_semaphore);
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@ -564,10 +561,9 @@ bool VulkanSwapChain::CreateSwapChain()
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{
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LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
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vkDestroySemaphore(dev.GetVulkanDevice(), sema.available_semaphore, nullptr);
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sema.available_semaphore = VK_NULL_HANDLE;
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return false;
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}
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m_semaphores.push_back(sema);
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}
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return true;
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@ -585,10 +581,12 @@ void VulkanSwapChain::DestroySwapChainImages()
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m_images.clear();
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for (auto& it : m_semaphores)
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{
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vkDestroySemaphore(dev.GetVulkanDevice(), it.rendering_finished_semaphore, nullptr);
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vkDestroySemaphore(dev.GetVulkanDevice(), it.available_semaphore, nullptr);
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if (it.rendering_finished_semaphore != VK_NULL_HANDLE)
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vkDestroySemaphore(dev.GetVulkanDevice(), it.rendering_finished_semaphore, nullptr);
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if (it.available_semaphore != VK_NULL_HANDLE)
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vkDestroySemaphore(dev.GetVulkanDevice(), it.available_semaphore, nullptr);
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}
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m_semaphores.clear();
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m_semaphores = {};
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m_image_acquire_result.reset();
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}
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@ -9,6 +9,7 @@
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#include "common/types.h"
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#include <array>
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#include <memory>
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#include <optional>
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#include <vector>
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@ -16,6 +17,11 @@
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class VulkanSwapChain
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{
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public:
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// We don't actually need +1 semaphores, or, more than one really.
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// But, the validation layer gets cranky if we don't fence wait before the next image acquire.
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// So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
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static constexpr u32 NUM_SEMAPHORES = 4; // Should be command buffers + 1
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~VulkanSwapChain();
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// Creates a vulkan-renderable surface for the specified window handle.
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@ -108,7 +114,7 @@ private:
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VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
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std::vector<Image> m_images;
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std::vector<ImageSemaphores> m_semaphores;
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std::array<ImageSemaphores, NUM_SEMAPHORES> m_semaphores = {};
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u32 m_current_image = 0;
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u32 m_current_semaphore = 0;
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