CDImageCue: Disable implicit pregap insertion for audio CDs
Fixes supplementary disc detection in Dancing Stage featuring DREAMS COME TRUE.
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@ -153,11 +153,13 @@ bool CDImageCueSheet::OpenAndParse(const char* filename)
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// Some people have broken (older) dumps where a two second pregap was implicit but not specified in the cuesheet.
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// The problem is we can't tell between a missing implicit two second pregap and a zero second pregap. Most of these
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// seem to be a single bin file for all tracks. So if this is the case, we add the two seconds in if it's not
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// specified.
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// specified. If this is an audio CD (likely when track 1 is not data), we don't add these pregaps, and rely on the
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// cuesheet. If we did add them, it causes issues in some games (e.g. Dancing Stage featuring DREAMS COME TRUE).
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long pregap_frames = track_get_zero_pre(track);
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const bool pregap_in_file = pregap_frames > 0 && track_start >= pregap_frames;
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const bool is_multi_track_bin = (track_num > 1 && track_file_index == m_indices[0].file_index);
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if ((track_num == 1 || is_multi_track_bin) && pregap_frames < 0)
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const bool likely_audio_cd = static_cast<TrackMode>(track_get_mode(cd_get_track(m_cd, 1))) == TrackMode::Audio;
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if ((track_num == 1 || is_multi_track_bin) && pregap_frames < 0 && (track_num == 1 || !likely_audio_cd))
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pregap_frames = 2 * FRAMES_PER_SECOND;
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// create the index for the pregap
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