GL/Context: Prefer EGL over GLX on all platforms
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@ -137,17 +137,11 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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if (wi.type == WindowInfo::Type::X11)
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if (wi.type == WindowInfo::Type::X11)
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{
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{
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#ifdef USE_EGL
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#ifdef USE_EGL
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// Always prefer EGL when running on ARM. Mali drivers don't support GLX,
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const char* use_glx = std::getenv("USE_GLX");
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// and anything using Mesa will support EGL anyway.
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if (use_glx && std::strcmp(use_glx, "1") == 0)
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#if defined(__arm__) || defined(__aarch64__)
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context = ContextEGLX11::Create(wi, versions_to_try, num_versions_to_try);
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#else
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const char* use_egl_x11 = std::getenv("USE_EGL_X11");
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if (use_egl_x11 && std::strcmp(use_egl_x11, "1") == 0)
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context = ContextEGLX11::Create(wi, versions_to_try, num_versions_to_try);
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else
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context = ContextGLX::Create(wi, versions_to_try, num_versions_to_try);
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context = ContextGLX::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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else
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context = ContextEGLX11::Create(wi, versions_to_try, num_versions_to_try);
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#else
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#else
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context = ContextGLX::Create(wi, versions_to_try, num_versions_to_try);
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context = ContextGLX::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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#endif
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