GameSettings: Add per-game input bindings from profiles
This just affects the **bindings**. You will still have to set the controller type per game if this is different from the global default.
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7278f055cb
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0b858658ca
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@ -154,6 +154,9 @@ void GamePropertiesDialog::setupAdditionalUi()
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m_ui.userControllerType2->addItem(
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qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
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}
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m_ui.userInputProfile->addItem(tr("(unchanged)"));
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for (const auto& it : m_host_interface->getInputProfileList())
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m_ui.userInputProfile->addItem(QString::fromStdString(it.name));
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m_ui.userMemoryCard1Type->addItem(tr("(unchanged)"));
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for (u32 i = 0; i < static_cast<u32>(MemoryCardType::Count); i++)
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@ -331,6 +334,18 @@ void GamePropertiesDialog::populateGameSettings()
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QSignalBlocker sb(m_ui.userControllerType2);
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m_ui.userControllerType2->setCurrentIndex(static_cast<int>(gs.controller_2_type.value()) + 1);
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}
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if (!gs.input_profile_name.empty())
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{
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QSignalBlocker sb(m_ui.userInputProfile);
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int index = m_ui.userInputProfile->findText(QString::fromStdString(gs.input_profile_name));
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if (index < 0)
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{
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index = m_ui.userInputProfile->count();
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m_ui.userInputProfile->addItem(QString::fromStdString(gs.input_profile_name));
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}
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m_ui.userInputProfile->setCurrentIndex(index);
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}
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if (gs.memory_card_1_type.has_value())
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{
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@ -478,6 +493,14 @@ void GamePropertiesDialog::connectUi()
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saveGameSettings();
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});
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connect(m_ui.userInputProfile, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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m_game_settings.input_profile_name = {};
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else
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m_game_settings.input_profile_name = m_ui.userInputProfile->itemText(index).toStdString();
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saveGameSettings();
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});
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connect(m_ui.userMemoryCard1Type, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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m_game_settings.memory_card_1_type.reset();
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@ -447,6 +447,16 @@
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<item row="1" column="1">
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<widget class="QComboBox" name="userControllerType2"/>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_19">
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<property name="text">
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<string>Input Profile For Bindings:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QComboBox" name="userInputProfile"/>
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</item>
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</layout>
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</widget>
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</item>
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@ -977,7 +977,10 @@ bool CommonHostInterface::HandleHostMouseEvent(HostMouseButton button, bool pres
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void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
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{
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ClearInputMap();
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UpdateControllerInputMap(si);
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if (!UpdateControllerInputMapFromGameSettings())
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UpdateControllerInputMap(si);
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UpdateHotkeyInputMap(si);
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}
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@ -1677,6 +1680,19 @@ void CommonHostInterface::FindInputProfiles(const std::string& base_path, InputP
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}
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}
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std::string CommonHostInterface::GetInputProfilePath(const char* name) const
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{
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std::string path = GetUserDirectoryRelativePath("inputprofiles" FS_OSPATH_SEPARATOR_STR "%s.ini", name);
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if (FileSystem::FileExists(path.c_str()))
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return path;
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path = GetProgramDirectoryRelativePath("inputprofiles" FS_OSPATH_SEPARATOR_STR "%s.ini", name);
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if (FileSystem::FileExists(path.c_str()))
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return path;
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return {};
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}
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void CommonHostInterface::ClearAllControllerBindings(SettingsInterface& si)
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{
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for (u32 controller_index = 1; controller_index <= NUM_CONTROLLER_AND_CARD_PORTS; controller_index++)
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@ -2282,6 +2298,35 @@ void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
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gs->ApplySettings(display_osd_messages);
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}
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bool CommonHostInterface::UpdateControllerInputMapFromGameSettings()
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{
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// this gets called while booting, so can't use valid
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if (System::IsShutdown() || System::GetRunningCode().empty() || !g_settings.apply_game_settings)
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return false;
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const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
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if (!gs || gs->input_profile_name.empty())
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return false;
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std::string path = GetInputProfilePath(gs->input_profile_name.c_str());
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if (path.empty())
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{
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AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Input profile '%s' cannot be found."),
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gs->input_profile_name.c_str());
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return false;
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}
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if (System::GetState() == System::State::Starting)
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{
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Using input profile '%s'."),
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gs->input_profile_name.c_str());
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}
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INISettingsInterface si(std::move(path));
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UpdateControllerInputMap(si);
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return true;
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}
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std::string CommonHostInterface::GetCheatFileName() const
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{
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const std::string& title = System::GetRunningTitle();
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@ -233,6 +233,9 @@ protected:
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/// Returns a list of all input profiles. first - name, second - path
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InputProfileList GetInputProfileList() const;
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/// Returns the path for an input profile.
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std::string GetInputProfilePath(const char* name) const;
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/// Applies the specified input profile.
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void ApplyInputProfile(const char* profile_path, SettingsInterface& si);
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@ -330,6 +333,7 @@ private:
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void RegisterAudioHotkeys();
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void FindInputProfiles(const std::string& base_path, InputProfileList* out_list) const;
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void UpdateControllerInputMap(SettingsInterface& si);
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bool UpdateControllerInputMapFromGameSettings();
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void UpdateHotkeyInputMap(SettingsInterface& si);
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void ClearAllControllerBindings(SettingsInterface& si);
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@ -115,7 +115,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 11
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GAME_LIST_CACHE_VERSION = 12
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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@ -121,7 +121,7 @@ bool Entry::LoadFromStream(ByteStream* stream)
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!ReadOptionalFromStream(stream, &controller_2_type) || !ReadOptionalFromStream(stream, &memory_card_1_type) ||
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!ReadOptionalFromStream(stream, &memory_card_2_type) ||
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!ReadStringFromStream(stream, &memory_card_1_shared_path) ||
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!ReadStringFromStream(stream, &memory_card_2_shared_path))
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!ReadStringFromStream(stream, &memory_card_2_shared_path) || !ReadStringFromStream(stream, &input_profile_name))
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{
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return false;
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}
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@ -162,7 +162,7 @@ bool Entry::SaveToStream(ByteStream* stream) const
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WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, controller_1_type) &&
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WriteOptionalToStream(stream, controller_2_type) && WriteOptionalToStream(stream, memory_card_1_type) &&
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WriteOptionalToStream(stream, memory_card_2_type) && WriteStringToStream(stream, memory_card_1_shared_path) &&
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WriteStringToStream(stream, memory_card_2_shared_path);
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WriteStringToStream(stream, memory_card_2_shared_path) && WriteStringToStream(stream, input_profile_name);
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}
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static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
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@ -247,6 +247,9 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
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cvalue = ini.GetValue(section, "MemoryCard2SharedPath");
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if (cvalue)
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entry->memory_card_2_shared_path = cvalue;
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cvalue = ini.GetValue(section, "InputProfileName");
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if (cvalue)
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entry->input_profile_name = cvalue;
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}
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static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA& ini)
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@ -316,6 +319,8 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
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ini.SetValue(section, "MemoryCard1SharedPath", entry.memory_card_1_shared_path.c_str());
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if (!entry.memory_card_2_shared_path.empty())
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ini.SetValue(section, "MemoryCard2SharedPath", entry.memory_card_2_shared_path.c_str());
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if (!entry.input_profile_name.empty())
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ini.SetValue(section, "InputProfileName", entry.input_profile_name.c_str());
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}
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Database::Database() = default;
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@ -61,6 +61,7 @@ struct Entry
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std::optional<MemoryCardType> memory_card_2_type;
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std::string memory_card_1_shared_path;
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std::string memory_card_2_shared_path;
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std::string input_profile_name;
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ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
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ALWAYS_INLINE void AddTrait(Trait trait) { traits[static_cast<int>(trait)] = true; }
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