GPU: Implement PGXP for lines
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b81287efd2
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0b4e302c22
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@ -3131,6 +3131,11 @@ public:
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ALWAYS_INLINE GSVector2 zw() const { return GSVector2(vget_high_s32(v4s)); }
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ALWAYS_INLINE static GSVector4 xyxy(const GSVector2& l, const GSVector2& h)
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{
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return GSVector4(vcombine_f32(l.v2s, h.v2s));
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}
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#define VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
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ALWAYS_INLINE GSVector4 xs##ys##zs##ws() const \
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{ \
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@ -2316,6 +2316,11 @@ public:
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ALWAYS_INLINE GSVector2 zw() const { return GSVector2(z, w); }
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ALWAYS_INLINE static GSVector4 xyxy(const GSVector2& l, const GSVector2& h)
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{
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return GSVector4(l.x, l.y, h.x, h.y);
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}
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#define VECTOR4_SHUFFLE_4(xs, xn, ys, yn, zs, zn, ws, wn) \
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ALWAYS_INLINE GSVector4 xs##ys##zs##ws() const { return GSVector4(F32[xn], F32[yn], F32[zn], F32[wn]); }
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@ -279,7 +279,7 @@ private:
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/// Returns the number of vertices in the buffered poly-line.
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ALWAYS_INLINE u32 GetPolyLineVertexCount() const
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{
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return (static_cast<u32>(m_blit_buffer.size()) + BoolToUInt32(m_render_command.shading_enable)) >>
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return (static_cast<u32>(m_polyline_buffer.size()) + BoolToUInt32(m_render_command.shading_enable)) >>
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BoolToUInt8(m_render_command.shading_enable);
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}
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@ -520,20 +520,20 @@ private:
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u16 row;
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} m_vram_transfer = {};
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std::unique_ptr<GPUDump::Recorder> m_gpu_dump;
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HeapFIFOQueue<u64, MAX_FIFO_SIZE> m_fifo;
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std::vector<u32> m_blit_buffer;
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TickCount m_max_run_ahead = 128;
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u32 m_fifo_size = 128;
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u32 m_blit_remaining_words;
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GPURenderCommand m_render_command{};
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std::unique_ptr<GPUDump::Recorder> m_gpu_dump;
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std::vector<u32> m_blit_buffer;
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std::vector<u64> m_polyline_buffer;
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ALWAYS_INLINE u32 FifoPop() { return Truncate32(m_fifo.Pop()); }
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ALWAYS_INLINE u32 FifoPeek() { return Truncate32(m_fifo.Peek()); }
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ALWAYS_INLINE u32 FifoPeek(u32 i) { return Truncate32(m_fifo.Peek(i)); }
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TickCount m_max_run_ahead = 128;
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u32 m_fifo_size = 128;
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private:
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using GP0CommandHandler = bool (GPU::*)();
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using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
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@ -249,6 +249,16 @@ GPUBackendDrawLineCommand* GPUBackend::NewDrawLineCommand(u32 num_vertices)
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return cmd;
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}
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GPUBackendDrawPreciseLineCommand* GPUBackend::NewDrawPreciseLineCommand(u32 num_vertices)
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{
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const u32 size =
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sizeof(GPUBackendDrawPreciseLineCommand) + (num_vertices * sizeof(GPUBackendDrawPreciseLineCommand::Vertex));
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GPUBackendDrawPreciseLineCommand* cmd = static_cast<GPUBackendDrawPreciseLineCommand*>(
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GPUThread::AllocateCommand(GPUBackendCommandType::DrawPreciseLine, size));
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cmd->num_vertices = Truncate16(num_vertices);
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return cmd;
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}
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void GPUBackend::PushCommand(GPUThreadCommand* cmd)
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{
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GPUThread::PushCommand(cmd);
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@ -489,6 +499,15 @@ void GPUBackend::HandleCommand(const GPUThreadCommand* cmd)
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s_counters.num_primitives += ccmd->num_vertices / 2;
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DrawLine(ccmd);
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}
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break;
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case GPUBackendCommandType::DrawPreciseLine:
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{
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const GPUBackendDrawPreciseLineCommand* ccmd = static_cast<const GPUBackendDrawPreciseLineCommand*>(cmd);
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s_counters.num_vertices += ccmd->num_vertices;
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s_counters.num_primitives += ccmd->num_vertices / 2;
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DrawPreciseLine(ccmd);
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}
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break;
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DefaultCaseIsUnreachable();
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@ -51,6 +51,7 @@ public:
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static GPUBackendDrawPrecisePolygonCommand* NewDrawPrecisePolygonCommand(u32 num_vertices);
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static GPUBackendDrawRectangleCommand* NewDrawRectangleCommand();
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static GPUBackendDrawLineCommand* NewDrawLineCommand(u32 num_vertices);
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static GPUBackendDrawPreciseLineCommand* NewDrawPreciseLineCommand(u32 num_vertices);
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static void PushCommand(GPUThreadCommand* cmd);
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static void PushCommandAndWakeThread(GPUThreadCommand* cmd);
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static void PushCommandAndSync(GPUThreadCommand* cmd, bool spin);
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@ -125,6 +126,7 @@ protected:
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virtual void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) = 0;
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virtual void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) = 0;
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virtual void DrawLine(const GPUBackendDrawLineCommand* cmd) = 0;
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virtual void DrawPreciseLine(const GPUBackendDrawPreciseLineCommand* cmd) = 0;
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virtual void DrawingAreaChanged() = 0;
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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@ -73,7 +73,7 @@ void GPU::TryExecuteCommands()
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{
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const u32 words_per_vertex = m_render_command.shading_enable ? 2 : 1;
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u32 terminator_index =
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m_render_command.shading_enable ? ((static_cast<u32>(m_blit_buffer.size()) & 1u) ^ 1u) : 0u;
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m_render_command.shading_enable ? ((static_cast<u32>(m_polyline_buffer.size()) & 1u) ^ 1u) : 0u;
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for (; terminator_index < m_fifo.GetSize(); terminator_index += words_per_vertex)
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{
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// polyline must have at least two vertices, and the terminator is (word & 0xf000f000) == 0x50005000.
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@ -86,9 +86,9 @@ void GPU::TryExecuteCommands()
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const u32 words_to_copy = std::min(terminator_index, m_fifo.GetSize());
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if (words_to_copy > 0)
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{
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m_blit_buffer.reserve(m_blit_buffer.size() + words_to_copy);
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m_polyline_buffer.reserve(m_polyline_buffer.size() + words_to_copy);
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for (u32 i = 0; i < words_to_copy; i++)
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m_blit_buffer.push_back(FifoPop());
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m_polyline_buffer.push_back(m_fifo.Pop());
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}
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DEBUG_LOG("Added {} words to polyline", words_to_copy);
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@ -98,7 +98,7 @@ void GPU::TryExecuteCommands()
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m_fifo.RemoveOne();
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DEBUG_LOG("Drawing poly-line with {} vertices", GetPolyLineVertexCount());
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FinishPolyline();
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m_blit_buffer.clear();
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m_polyline_buffer.clear();
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EndCommand();
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continue;
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}
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@ -713,7 +713,53 @@ bool GPU::HandleRenderLineCommand()
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m_fifo.RemoveOne();
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PrepareForDraw();
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GPUBackendDrawLineCommand* cmd = GPUBackend::NewDrawLineCommand(2);
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if (g_settings.gpu_pgxp_enable)
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{
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GPUBackendDrawPreciseLineCommand* RESTRICT cmd = GPUBackend::NewDrawPreciseLineCommand(2);
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FillDrawCommand(cmd, rc);
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cmd->palette.bits = 0;
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bool valid_w = g_settings.gpu_pgxp_texture_correction;
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for (u32 i = 0; i < 2; i++)
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{
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const u32 color = ((i != 0 && rc.shading_enable) ? FifoPop() : rc.bits) & UINT32_C(0x00FFFFFF);
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const u64 maddr_and_pos = m_fifo.Pop();
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const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
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GPUBackendDrawPreciseLineCommand::Vertex* RESTRICT vert = &cmd->vertices[i];
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vert->native_x = m_drawing_offset.x + vp.x;
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vert->native_y = m_drawing_offset.y + vp.y;
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vert->color = color;
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valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, vert->native_x, vert->native_y,
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m_drawing_offset.x, m_drawing_offset.y, &vert->x, &vert->y, &vert->w);
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}
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if (!(cmd->valid_w = valid_w))
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{
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for (u32 i = 0; i < 2; i++)
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cmd->vertices[i].w = 1.0f;
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}
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const GSVector2 v0f = GSVector2::load<false>(&cmd->vertices[0].x);
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const GSVector2 v1f = GSVector2::load<false>(&cmd->vertices[1].x);
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const GSVector4i rect =
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GSVector4i(GSVector4(v0f.min(v1f)).upld(GSVector4(v0f.max(v1f)))).add32(GSVector4i::cxpr(0, 0, 1, 1));
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
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{
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DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
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cmd->vertices[1].x, cmd->vertices[1].y);
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EndCommand();
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return true;
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}
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AddDrawLineTicks(clamped_rect, rc.shading_enable);
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GPUBackend::PushCommand(cmd);
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}
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else
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{
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GPUBackendDrawLineCommand* RESTRICT cmd = GPUBackend::NewDrawLineCommand(2);
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FillDrawCommand(cmd, rc);
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cmd->palette.bits = 0;
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@ -758,6 +804,8 @@ bool GPU::HandleRenderLineCommand()
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AddDrawLineTicks(clamped_rect, rc.shading_enable);
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GPUBackend::PushCommand(cmd);
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}
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EndCommand();
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return true;
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}
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@ -784,9 +832,9 @@ bool GPU::HandleRenderPolyLineCommand()
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const u32 words_to_pop = min_words - 1;
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// m_blit_buffer.resize(words_to_pop);
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// FifoPopRange(m_blit_buffer.data(), words_to_pop);
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m_blit_buffer.reserve(words_to_pop);
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m_polyline_buffer.reserve(words_to_pop);
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for (u32 i = 0; i < words_to_pop; i++)
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m_blit_buffer.push_back(Truncate32(FifoPop()));
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m_polyline_buffer.push_back(m_fifo.Pop());
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// polyline goes via a different path through the blit buffer
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m_blitter_state = BlitterState::DrawingPolyLine;
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@ -801,11 +849,73 @@ void GPU::FinishPolyline()
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const u32 num_vertices = GetPolyLineVertexCount();
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DebugAssert(num_vertices >= 2);
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GPUBackendDrawLineCommand* cmd = GPUBackend::NewDrawLineCommand((num_vertices - 1) * 2);
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if (g_settings.gpu_pgxp_enable)
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{
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GPUBackendDrawPreciseLineCommand* RESTRICT cmd = GPUBackend::NewDrawPreciseLineCommand((num_vertices - 1) * 2);
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FillDrawCommand(cmd, m_render_command);
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cmd->palette.bits = 0;
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u32 buffer_pos = 0;
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const GPUVertexPosition start_vp{m_blit_buffer[buffer_pos++]};
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u32 out_vertex_count = 0;
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const bool shaded = m_render_command.shading_enable;
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bool valid_w = g_settings.gpu_pgxp_texture_correction;
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GPUBackendDrawPreciseLineCommand::Vertex start, end;
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const auto read_vertex = [this, &buffer_pos, &valid_w](GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT dest,
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u32 color) {
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const u64 maddr_and_pos = m_polyline_buffer[buffer_pos++];
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const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
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dest.native_x = m_drawing_offset.x + vp.x;
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dest.native_y = m_drawing_offset.y + vp.y;
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dest.color = color;
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valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, dest.native_x, dest.native_y,
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m_drawing_offset.x, m_drawing_offset.y, &dest.x, &dest.y, &dest.w);
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};
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read_vertex(start, m_render_command.color_for_first_vertex);
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for (u32 i = 1; i < num_vertices; i++)
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{
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const u32 color =
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(shaded ? Truncate32(m_polyline_buffer[buffer_pos++]) : m_render_command.bits) & UINT32_C(0x00FFFFFF);
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read_vertex(end, color);
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const GSVector2 start_pos = GSVector2::load<false>(&start.x);
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const GSVector2 end_pos = GSVector2::load<false>(&end.x);
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const GSVector4i rect =
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GSVector4i(GSVector4::xyxy(start_pos.min(end_pos), start_pos.max(end_pos))).add32(GSVector4i::cxpr(0, 0, 1, 1));
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
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{
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DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", start_pos.x, start_pos.y, end_pos.x, end_pos.y);
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}
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else
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{
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AddDrawLineTicks(clamped_rect, m_render_command.shading_enable);
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cmd->vertices[out_vertex_count++] = start;
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cmd->vertices[out_vertex_count++] = end;
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}
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start = end;
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}
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if (out_vertex_count > 0)
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{
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DebugAssert(out_vertex_count <= cmd->num_vertices);
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cmd->num_vertices = Truncate16(out_vertex_count);
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GPUBackend::PushCommand(cmd);
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}
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}
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else
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{
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GPUBackendDrawLineCommand* RESTRICT cmd = GPUBackend::NewDrawLineCommand((num_vertices - 1) * 2);
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FillDrawCommand(cmd, m_render_command);
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cmd->palette.bits = 0;
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u32 buffer_pos = 0;
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const GPUVertexPosition start_vp{Truncate32(m_polyline_buffer[buffer_pos++])};
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const GSVector2i draw_offset = GSVector2i::load<false>(&m_drawing_offset.x);
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GSVector2i start_pos = GSVector2i(start_vp.x, start_vp.y).add32(draw_offset);
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u32 start_color = m_render_command.color_for_first_vertex;
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@ -814,9 +924,9 @@ void GPU::FinishPolyline()
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u32 out_vertex_count = 0;
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for (u32 i = 1; i < num_vertices; i++)
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{
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const u32 end_color =
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shaded ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : m_render_command.color_for_first_vertex;
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const GPUVertexPosition vp{m_blit_buffer[buffer_pos++]};
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const u32 end_color = shaded ? (Truncate32(m_polyline_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF))) :
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m_render_command.color_for_first_vertex;
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const GPUVertexPosition vp{Truncate32(m_polyline_buffer[buffer_pos++])};
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const GSVector2i end_pos = GSVector2i(vp.x, vp.y).add32(draw_offset);
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const GSVector4i rect =
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@ -850,6 +960,7 @@ void GPU::FinishPolyline()
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cmd->num_vertices = Truncate16(out_vertex_count);
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GPUBackend::PushCommand(cmd);
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}
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}
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}
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bool GPU::HandleFillRectangleCommand()
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@ -2500,6 +2500,54 @@ void GPU_HW::DrawLine(const GPUBackendDrawLineCommand* cmd)
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}
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}
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void GPU_HW::DrawPreciseLine(const GPUBackendDrawPreciseLineCommand* cmd)
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{
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PrepareDraw(cmd);
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const bool use_depth = m_pgxp_depth_buffer && cmd->valid_w;
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SetBatchDepthBuffer(cmd, use_depth);
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const u32 num_vertices = cmd->num_vertices;
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DebugAssert(m_batch_vertex_space >= (num_vertices * 4) && m_batch_index_space >= (num_vertices * 6));
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const float depth = GetCurrentNormalizedVertexDepth();
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for (u32 i = 0; i < num_vertices; i += 2)
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{
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const GSVector2 start_pos = GSVector2::load<false>(&cmd->vertices[i].x);
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const u32 start_color = cmd->vertices[i].color;
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const GSVector2 end_pos = GSVector2::load<false>(&cmd->vertices[i + 1].x);
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const u32 end_color = cmd->vertices[i + 1].color;
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const GSVector4 bounds = GSVector4::xyxy(start_pos, end_pos);
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const GSVector4i rect =
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GSVector4i(GSVector4::xyxy(start_pos.min(end_pos), start_pos.max(end_pos))).add32(GSVector4i::cxpr(0, 0, 1, 1));
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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DebugAssert(rect.width() <= MAX_PRIMITIVE_WIDTH && rect.height() <= MAX_PRIMITIVE_HEIGHT && !clamped_rect.rempty());
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AddDrawnRectangle(clamped_rect);
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DrawLine(bounds, start_color, end_color, depth);
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}
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if (ShouldDrawWithSoftwareRenderer())
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{
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const GPU_SW_Rasterizer::DrawLineFunction DrawFunction =
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GPU_SW_Rasterizer::GetDrawLineFunction(cmd->shading_enable, cmd->transparency_enable);
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for (u32 i = 0; i < cmd->num_vertices; i += 2)
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{
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const GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT start = cmd->vertices[i];
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const GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT end = cmd->vertices[i + 1];
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const GPUBackendDrawLineCommand::Vertex vertices[2] = {
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{.x = start.native_x, .y = start.native_y, .color = start.color},
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{.x = end.native_x, .y = end.native_y, .color = end.color},
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};
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DrawFunction(cmd, &vertices[0], &vertices[1]);
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}
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}
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}
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void GPU_HW::DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth)
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{
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DebugAssert(m_batch_vertex_space >= 4 && m_batch_index_space >= 6);
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@ -3003,6 +3051,7 @@ void GPU_HW::EnsureVertexBufferSpaceForCommand(const GPUBackendDrawCommand* cmd)
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required_indices = MAX_VERTICES_FOR_RECTANGLE;
|
||||
break;
|
||||
case GPUBackendCommandType::DrawLine:
|
||||
case GPUBackendCommandType::DrawPreciseLine:
|
||||
{
|
||||
// assume expansion
|
||||
const GPUBackendDrawLineCommand* lcmd = static_cast<const GPUBackendDrawLineCommand*>(cmd);
|
||||
|
|
|
@ -89,6 +89,7 @@ protected:
|
|||
void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) override;
|
||||
void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
void DrawPreciseLine(const GPUBackendDrawPreciseLineCommand* cmd) override;
|
||||
|
||||
void FlushRender() override;
|
||||
void DrawingAreaChanged() override;
|
||||
|
|
|
@ -150,6 +150,26 @@ void GPU_SW::DrawLine(const GPUBackendDrawLineCommand* cmd)
|
|||
DrawFunction(cmd, &cmd->vertices[i], &cmd->vertices[i + 1]);
|
||||
}
|
||||
|
||||
void GPU_SW::DrawPreciseLine(const GPUBackendDrawPreciseLineCommand* cmd)
|
||||
{
|
||||
const GPU_SW_Rasterizer::DrawLineFunction DrawFunction =
|
||||
GPU_SW_Rasterizer::GetDrawLineFunction(cmd->shading_enable, cmd->transparency_enable);
|
||||
|
||||
// Need to cut out the irrelevant bits.
|
||||
// TODO: In _theory_ we could use the fixed-point parts here.
|
||||
for (u32 i = 0; i < cmd->num_vertices; i += 2)
|
||||
{
|
||||
const GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT start = cmd->vertices[i];
|
||||
const GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT end = cmd->vertices[i + 1];
|
||||
const GPUBackendDrawLineCommand::Vertex vertices[2] = {
|
||||
{.x = start.native_x, .y = start.native_y, .color = start.color},
|
||||
{.x = end.native_x, .y = end.native_y, .color = end.color},
|
||||
};
|
||||
|
||||
DrawFunction(cmd, &vertices[0], &vertices[1]);
|
||||
}
|
||||
}
|
||||
|
||||
void GPU_SW::DrawingAreaChanged()
|
||||
{
|
||||
// GPU_SW_Rasterizer::g_drawing_area set by base class.
|
||||
|
|
|
@ -36,6 +36,7 @@ protected:
|
|||
void DrawPolygon(const GPUBackendDrawPolygonCommand* cmd) override;
|
||||
void DrawPrecisePolygon(const GPUBackendDrawPrecisePolygonCommand* cmd) override;
|
||||
void DrawLine(const GPUBackendDrawLineCommand* cmd) override;
|
||||
void DrawPreciseLine(const GPUBackendDrawPreciseLineCommand* cmd) override;
|
||||
void DrawSprite(const GPUBackendDrawRectangleCommand* cmd) override;
|
||||
void DrawingAreaChanged() override;
|
||||
void ClearCache() override;
|
||||
|
|
|
@ -32,7 +32,7 @@ using DrawTriangleFunction = void (*)(const GPUBackendDrawCommand* cmd, const GP
|
|||
const GPUBackendDrawPolygonCommand::Vertex* v2);
|
||||
typedef const DrawTriangleFunction DrawTriangleFunctionTable[2][2][2][2];
|
||||
|
||||
using DrawLineFunction = void (*)(const GPUBackendDrawLineCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
using DrawLineFunction = void (*)(const GPUBackendDrawCommand* cmd, const GPUBackendDrawLineCommand::Vertex* p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* p1);
|
||||
typedef const DrawLineFunction DrawLineFunctionTable[2][2];
|
||||
|
||||
|
|
|
@ -766,8 +766,7 @@ static void DrawRectangle(const GPUBackendDrawRectangleCommand* RESTRICT cmd)
|
|||
|
||||
// TODO: Vectorize line draw.
|
||||
template<bool shading_enable, bool transparency_enable>
|
||||
static void DrawLine(const GPUBackendDrawLineCommand* RESTRICT cmd,
|
||||
const GPUBackendDrawLineCommand::Vertex* RESTRICT p0,
|
||||
static void DrawLine(const GPUBackendDrawCommand* RESTRICT cmd, const GPUBackendDrawLineCommand::Vertex* RESTRICT p0,
|
||||
const GPUBackendDrawLineCommand::Vertex* RESTRICT p1)
|
||||
{
|
||||
static constexpr u32 XY_SHIFT = 32;
|
||||
|
|
|
@ -54,6 +54,7 @@ enum class GPUBackendCommandType : u8
|
|||
DrawPrecisePolygon,
|
||||
DrawRectangle,
|
||||
DrawLine,
|
||||
DrawPreciseLine,
|
||||
};
|
||||
|
||||
struct GPUThreadCommand
|
||||
|
@ -317,6 +318,18 @@ struct GPUBackendDrawLineCommand : public GPUBackendDrawCommand
|
|||
Vertex vertices[0];
|
||||
};
|
||||
|
||||
struct GPUBackendDrawPreciseLineCommand : public GPUBackendDrawCommand
|
||||
{
|
||||
struct Vertex
|
||||
{
|
||||
float x, y, w;
|
||||
s32 native_x, native_y;
|
||||
u32 color;
|
||||
};
|
||||
|
||||
Vertex vertices[0];
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue