Settings: Fix some incorrect folder config keys

This commit is contained in:
Connor McLaughlin 2022-07-25 22:44:13 +10:00
parent 418898fe94
commit 0b4c009d5b
1 changed files with 3 additions and 3 deletions

View File

@ -1196,9 +1196,9 @@ void EmuFolders::LoadConfig(SettingsInterface& si)
GameSettings = LoadPathFromSettings(si, DataRoot, "Folders", "GameSettings", "gamesettings"); GameSettings = LoadPathFromSettings(si, DataRoot, "Folders", "GameSettings", "gamesettings");
InputProfiles = LoadPathFromSettings(si, DataRoot, "Folders", "InputProfiles", "inputprofiles"); InputProfiles = LoadPathFromSettings(si, DataRoot, "Folders", "InputProfiles", "inputprofiles");
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "Directory", "memcards"); MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "Directory", "memcards");
SaveStates = LoadPathFromSettings(si, DataRoot, "Folders", "Savestates", "savestates"); SaveStates = LoadPathFromSettings(si, DataRoot, "Folders", "SaveStates", "savestates");
Screenshots = LoadPathFromSettings(si, DataRoot, "Folders", "Snapshots", "screenshots"); Screenshots = LoadPathFromSettings(si, DataRoot, "Folders", "Screenshots", "screenshots");
Shaders = LoadPathFromSettings(si, DataRoot, "Folders", "Snapshots", "shaders"); Shaders = LoadPathFromSettings(si, DataRoot, "Folders", "Shaders", "shaders");
Textures = LoadPathFromSettings(si, DataRoot, "Folders", "Textures", "textures"); Textures = LoadPathFromSettings(si, DataRoot, "Folders", "Textures", "textures");
Log_DevPrintf("BIOS Directory: %s", Bios.c_str()); Log_DevPrintf("BIOS Directory: %s", Bios.c_str());