HostDisplay: Use streaming for sw renderer display

This commit is contained in:
Connor McLaughlin 2022-09-11 01:54:01 +10:00
parent c27026aed5
commit 0b3461338c
16 changed files with 495 additions and 541 deletions

View File

@ -23,6 +23,16 @@ Texture::~Texture()
Destroy(); Destroy();
} }
bool Texture::UseTextureStorage(bool multisampled)
{
return GLAD_GL_ARB_texture_storage || (multisampled ? GLAD_GL_ES_VERSION_3_1 : GLAD_GL_ES_VERSION_3_0);
}
bool Texture::UseTextureStorage() const
{
return UseTextureStorage(IsMultisampled());
}
bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type, bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
const void* data, bool linear_filter, bool wrap) const void* data, bool linear_filter, bool wrap)
{ {
@ -37,17 +47,23 @@ bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format,
if (samples > 1) if (samples > 1)
{ {
Assert(!data); Assert(!data);
if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_1) if (UseTextureStorage(true))
glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE); glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
else else
glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE); glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
} }
else else
{ {
if ((GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_0) && !data) if (UseTextureStorage(false))
{
glTexStorage2D(target, 1, internal_format, width, height); glTexStorage2D(target, 1, internal_format, width, height);
if (data)
glTexSubImage2D(target, 0, 0, 0, width, height, format, type, data);
}
else else
{
glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data); glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
}
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);

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@ -10,6 +10,8 @@ public:
Texture(Texture&& moved); Texture(Texture&& moved);
~Texture(); ~Texture();
static bool UseTextureStorage(bool multisampled);
bool Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type, bool Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
const void* data = nullptr, bool linear_filter = false, bool wrap = false); const void* data = nullptr, bool linear_filter = false, bool wrap = false);
void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data); void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data);
@ -17,6 +19,7 @@ public:
void Destroy(); void Destroy();
bool UseTextureStorage() const;
void SetLinearFilter(bool enabled); void SetLinearFilter(bool enabled);
bool IsValid() const { return m_id != 0; } bool IsValid() const { return m_id != 0; }

View File

@ -19,8 +19,13 @@ std::unique_ptr<Vulkan::Context> g_vulkan_context;
namespace Vulkan { namespace Vulkan {
enum : u32
{
TEXTURE_BUFFER_SIZE = 16 * 1024 * 1024,
};
Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device) Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device)
: m_instance(instance), m_physical_device(physical_device), m_owns_device(owns_device) : m_instance(instance), m_physical_device(physical_device)
{ {
// Read device physical memory properties, we need it for allocating buffers // Read device physical memory properties, we need it for allocating buffers
vkGetPhysicalDeviceProperties(physical_device, &m_device_properties); vkGetPhysicalDeviceProperties(physical_device, &m_device_properties);
@ -37,29 +42,7 @@ Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool own
std::max(m_device_properties.limits.optimalBufferCopyRowPitchAlignment, static_cast<VkDeviceSize>(1)); std::max(m_device_properties.limits.optimalBufferCopyRowPitchAlignment, static_cast<VkDeviceSize>(1));
} }
Context::~Context() Context::~Context() = default;
{
StopPresentThread();
if (m_device != VK_NULL_HANDLE)
WaitForGPUIdle();
DestroyRenderPassCache();
DestroyGlobalDescriptorPool();
DestroyCommandBuffers();
if (m_owns_device && m_device != VK_NULL_HANDLE)
vkDestroyDevice(m_device, nullptr);
if (m_debug_messenger_callback != VK_NULL_HANDLE)
DisableDebugUtils();
if (m_owns_device)
{
vkDestroyInstance(m_instance, nullptr);
Vulkan::UnloadVulkanLibrary();
}
}
bool Context::CheckValidationLayerAvailablility() bool Context::CheckValidationLayerAvailablility()
{ {
@ -369,6 +352,7 @@ bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::uniqu
// Attempt to create the device. // Attempt to create the device.
if (!g_vulkan_context->CreateDevice(surface, enable_validation_layer, nullptr, 0, nullptr, 0, nullptr) || if (!g_vulkan_context->CreateDevice(surface, enable_validation_layer, nullptr, 0, nullptr, 0, nullptr) ||
!g_vulkan_context->CreateGlobalDescriptorPool() || !g_vulkan_context->CreateCommandBuffers() || !g_vulkan_context->CreateGlobalDescriptorPool() || !g_vulkan_context->CreateCommandBuffers() ||
!g_vulkan_context->CreateTextureStreamBuffer() ||
(enable_surface && (*out_swap_chain = SwapChain::Create(wi_copy, surface, true)) == nullptr)) (enable_surface && (*out_swap_chain = SwapChain::Create(wi_copy, surface, true)) == nullptr))
{ {
// Since we are destroying the instance, we're also responsible for destroying the surface. // Since we are destroying the instance, we're also responsible for destroying the surface.
@ -415,6 +399,29 @@ bool Context::CreateFromExistingInstance(VkInstance instance, VkPhysicalDevice g
void Context::Destroy() void Context::Destroy()
{ {
AssertMsg(g_vulkan_context, "Has context"); AssertMsg(g_vulkan_context, "Has context");
g_vulkan_context->StopPresentThread();
if (g_vulkan_context->m_device != VK_NULL_HANDLE)
g_vulkan_context->WaitForGPUIdle();
g_vulkan_context->m_texture_upload_buffer.Destroy(false);
g_vulkan_context->DestroyRenderPassCache();
g_vulkan_context->DestroyGlobalDescriptorPool();
g_vulkan_context->DestroyCommandBuffers();
if (g_vulkan_context->m_device != VK_NULL_HANDLE)
vkDestroyDevice(g_vulkan_context->m_device, nullptr);
if (g_vulkan_context->m_debug_messenger_callback != VK_NULL_HANDLE)
g_vulkan_context->DisableDebugUtils();
if (g_vulkan_context->m_instance != VK_NULL_HANDLE)
vkDestroyInstance(g_vulkan_context->m_instance, nullptr);
Vulkan::UnloadVulkanLibrary();
g_vulkan_context.reset(); g_vulkan_context.reset();
} }
@ -785,6 +792,17 @@ void Context::DestroyGlobalDescriptorPool()
} }
} }
bool Context::CreateTextureStreamBuffer()
{
if (!m_texture_upload_buffer.Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, TEXTURE_BUFFER_SIZE))
{
Log_ErrorPrintf("Failed to allocate texture upload buffer");
return false;
}
return true;
}
void Context::DestroyRenderPassCache() void Context::DestroyRenderPassCache()
{ {
for (auto& it : m_render_pass_cache) for (auto& it : m_render_pass_cache)
@ -1105,7 +1123,8 @@ void Context::ActivateCommandBuffer(u32 index)
{ {
const double ns_diff = const double ns_diff =
(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod); (timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
m_accumulated_gpu_time = static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0)); m_accumulated_gpu_time =
static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0));
} }
} }
else else

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@ -7,6 +7,7 @@
#include "../types.h" #include "../types.h"
#include "loader.h" #include "loader.h"
#include "stream_buffer.h"
#include <array> #include <array>
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
@ -91,22 +92,31 @@ public:
ALWAYS_INLINE bool SupportsDualSourceBlend() const { return m_device_features.dualSrcBlend == VK_TRUE; } ALWAYS_INLINE bool SupportsDualSourceBlend() const { return m_device_features.dualSrcBlend == VK_TRUE; }
// Helpers for getting constants // Helpers for getting constants
ALWAYS_INLINE VkDeviceSize GetUniformBufferAlignment() const ALWAYS_INLINE u32 GetUniformBufferAlignment() const
{ {
return m_device_properties.limits.minUniformBufferOffsetAlignment; return static_cast<u32>(m_device_properties.limits.minUniformBufferOffsetAlignment);
} }
ALWAYS_INLINE VkDeviceSize GetTexelBufferAlignment() const ALWAYS_INLINE u32 GetTexelBufferAlignment() const
{ {
return m_device_properties.limits.minTexelBufferOffsetAlignment; return static_cast<u32>(m_device_properties.limits.minTexelBufferOffsetAlignment);
} }
ALWAYS_INLINE VkDeviceSize GetStorageBufferAlignment() const ALWAYS_INLINE u32 GetStorageBufferAlignment() const
{ {
return m_device_properties.limits.minStorageBufferOffsetAlignment; return static_cast<u32>(m_device_properties.limits.minStorageBufferOffsetAlignment);
} }
ALWAYS_INLINE VkDeviceSize GetBufferImageGranularity() const ALWAYS_INLINE u32 GetBufferImageGranularity() const
{ {
return m_device_properties.limits.bufferImageGranularity; return static_cast<u32>(m_device_properties.limits.bufferImageGranularity);
} }
ALWAYS_INLINE u32 GetBufferCopyOffsetAlignment() const
{
return static_cast<u32>(m_device_properties.limits.optimalBufferCopyOffsetAlignment);
}
ALWAYS_INLINE u32 GetBufferCopyRowPitchAlignment() const
{
return static_cast<u32>(m_device_properties.limits.optimalBufferCopyRowPitchAlignment);
}
ALWAYS_INLINE u32 GetMaxImageDimension2D() const { return m_device_properties.limits.maxImageDimension2D; }
// Finds a memory type index for the specified memory properties and the bits returned by // Finds a memory type index for the specified memory properties and the bits returned by
// vkGetImageMemoryRequirements // vkGetImageMemoryRequirements
@ -125,6 +135,7 @@ public:
// is submitted, after that you should call these functions again. // is submitted, after that you should call these functions again.
ALWAYS_INLINE VkDescriptorPool GetGlobalDescriptorPool() const { return m_global_descriptor_pool; } ALWAYS_INLINE VkDescriptorPool GetGlobalDescriptorPool() const { return m_global_descriptor_pool; }
ALWAYS_INLINE VkCommandBuffer GetCurrentCommandBuffer() const { return m_current_command_buffer; } ALWAYS_INLINE VkCommandBuffer GetCurrentCommandBuffer() const { return m_current_command_buffer; }
ALWAYS_INLINE StreamBuffer& GetTextureUploadBuffer() { return m_texture_upload_buffer; }
ALWAYS_INLINE VkDescriptorPool GetCurrentDescriptorPool() const ALWAYS_INLINE VkDescriptorPool GetCurrentDescriptorPool() const
{ {
return m_frame_resources[m_current_frame].descriptor_pool; return m_frame_resources[m_current_frame].descriptor_pool;
@ -198,6 +209,7 @@ private:
void DestroyCommandBuffers(); void DestroyCommandBuffers();
bool CreateGlobalDescriptorPool(); bool CreateGlobalDescriptorPool();
void DestroyGlobalDescriptorPool(); void DestroyGlobalDescriptorPool();
bool CreateTextureStreamBuffer();
void DestroyRenderPassCache(); void DestroyRenderPassCache();
void ActivateCommandBuffer(u32 index); void ActivateCommandBuffer(u32 index);
@ -247,7 +259,7 @@ private:
u64 m_completed_fence_counter = 0; u64 m_completed_fence_counter = 0;
u32 m_current_frame; u32 m_current_frame;
bool m_owns_device = false; StreamBuffer m_texture_upload_buffer;
std::atomic_bool m_last_present_failed{false}; std::atomic_bool m_last_present_failed{false};
std::atomic_bool m_present_done{true}; std::atomic_bool m_present_done{true};

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@ -103,6 +103,21 @@ void GPU_SW::UpdateSettings()
m_backend.UpdateSettings(); m_backend.UpdateSettings();
} }
HostDisplayTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, HostDisplayPixelFormat format)
{
if (!m_display_texture || m_display_texture->GetWidth() != width || m_display_texture->GetHeight() != height ||
m_display_texture->GetFormat() != format)
{
g_host_display->ClearDisplayTexture();
m_display_texture.reset();
m_display_texture = g_host_display->CreateTexture(width, height, 1, 1, 1, format, nullptr, 0, true);
if (!m_display_texture)
Log_ErrorPrintf("Failed to create %ux%u %u texture", width, height, static_cast<u32>(format));
}
return m_display_texture.get();
}
template<HostDisplayPixelFormat out_format, typename out_type> template<HostDisplayPixelFormat out_format, typename out_type>
static void CopyOutRow16(const u16* src_ptr, out_type* dst_ptr, u32 width); static void CopyOutRow16(const u16* src_ptr, out_type* dst_ptr, u32 width);
@ -240,14 +255,15 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
using OutputPixelType = std::conditional_t< using OutputPixelType = std::conditional_t<
display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>; display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
HostDisplayTexture* texture = GetDisplayTexture(width, height, display_format);
if (!texture)
return;
if (!interlaced) if (!interlaced)
{ {
if (!g_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr), if (!texture->BeginUpdate(width, height, reinterpret_cast<void**>(&dst_ptr), &dst_stride))
&dst_stride))
{
return; return;
} }
}
else else
{ {
dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType); dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
@ -293,13 +309,11 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
} }
if (!interlaced) if (!interlaced)
{ texture->EndUpdate(0, 0, width, height);
g_host_display->EndSetDisplayPixels();
}
else else
{ texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
g_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
} g_host_display->SetDisplayTexture(texture->GetHandle(), display_format, width, height, 0, 0, width, height);
} }
void GPU_SW::CopyOut15Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field, void GPU_SW::CopyOut15Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
@ -334,14 +348,15 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
using OutputPixelType = std::conditional_t< using OutputPixelType = std::conditional_t<
display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>; display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
HostDisplayTexture* texture = GetDisplayTexture(width, height, display_format);
if (!texture)
return;
if (!interlaced) if (!interlaced)
{ {
if (!g_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr), if (!texture->BeginUpdate(width, height, reinterpret_cast<void**>(&dst_ptr), &dst_stride))
&dst_stride))
{
return; return;
} }
}
else else
{ {
dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4); dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4);
@ -451,13 +466,11 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
} }
if (!interlaced) if (!interlaced)
{ texture->EndUpdate(0, 0, width, height);
g_host_display->EndSetDisplayPixels();
}
else else
{ texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
g_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
} g_host_display->SetDisplayTexture(texture->GetHandle(), display_format, width, height, 0, 0, width, height);
} }
void GPU_SW::CopyOut24Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width, void GPU_SW::CopyOut24Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width,

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@ -55,9 +55,12 @@ protected:
void FillBackendCommandParameters(GPUBackendCommand* cmd) const; void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const; void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
HostDisplayTexture* GetDisplayTexture(u32 width, u32 height, HostDisplayPixelFormat format);
HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer; HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565; HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565;
HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8; HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8;
std::unique_ptr<HostDisplayTexture> m_display_texture;
GPU_SW_Backend m_backend; GPU_SW_Backend m_backend;
}; };

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@ -20,6 +20,25 @@ std::unique_ptr<HostDisplay> g_host_display;
HostDisplayTexture::~HostDisplayTexture() = default; HostDisplayTexture::~HostDisplayTexture() = default;
bool HostDisplayTexture::BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) /* = 0*/
{
return false;
}
void HostDisplayTexture::EndUpdate(u32 x, u32 y, u32 width, u32 height) /* = 0*/ {}
bool HostDisplayTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
{
void* map_ptr;
u32 map_pitch;
if (!BeginUpdate(width, height, &map_ptr, &map_pitch))
return false;
StringUtil::StrideMemCpy(map_ptr, map_pitch, data, pitch, std::min(pitch, map_pitch), height);
EndUpdate(x, y, width, height);
return true;
}
HostDisplay::~HostDisplay() = default; HostDisplay::~HostDisplay() = default;
RenderAPI HostDisplay::GetPreferredAPI() RenderAPI HostDisplay::GetPreferredAPI()
@ -124,36 +143,6 @@ u32 HostDisplay::GetDisplayPixelFormatSize(HostDisplayPixelFormat format)
} }
} }
bool HostDisplay::SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch)
{
void* map_ptr;
u32 map_pitch;
if (!BeginSetDisplayPixels(format, width, height, &map_ptr, &map_pitch))
return false;
if (pitch == map_pitch)
{
std::memcpy(map_ptr, buffer, height * map_pitch);
}
else
{
const u32 copy_size = width * GetDisplayPixelFormatSize(format);
DebugAssert(pitch >= copy_size && map_pitch >= copy_size);
const u8* src_ptr = static_cast<const u8*>(buffer);
u8* dst_ptr = static_cast<u8*>(map_ptr);
for (u32 i = 0; i < height; i++)
{
std::memcpy(dst_ptr, src_ptr, copy_size);
src_ptr += pitch;
dst_ptr += map_pitch;
}
}
EndSetDisplayPixels();
return true;
}
bool HostDisplay::GetHostRefreshRate(float* refresh_rate) bool HostDisplay::GetHostRefreshRate(float* refresh_rate)
{ {
if (m_window_info.surface_refresh_rate > 0.0f) if (m_window_info.surface_refresh_rate > 0.0f)

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@ -41,6 +41,10 @@ public:
virtual u32 GetLevels() const = 0; virtual u32 GetLevels() const = 0;
virtual u32 GetSamples() const = 0; virtual u32 GetSamples() const = 0;
virtual HostDisplayPixelFormat GetFormat() const = 0; virtual HostDisplayPixelFormat GetFormat() const = 0;
virtual bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)/* = 0*/;
virtual void EndUpdate(u32 x, u32 y, u32 width, u32 height)/* = 0*/;
virtual bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch);
}; };
// Interface to the frontend's renderer. // Interface to the frontend's renderer.
@ -124,9 +128,6 @@ public:
virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, HostDisplayPixelFormat format, const void* data,
u32 data_stride, bool dynamic = false) = 0; u32 data_stride, bool dynamic = false) = 0;
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride) = 0; u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
@ -203,11 +204,6 @@ public:
virtual bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const = 0; virtual bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const = 0;
virtual bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) = 0;
virtual void EndSetDisplayPixels() = 0;
virtual bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch);
virtual bool GetHostRefreshRate(float* refresh_rate); virtual bool GetHostRefreshRate(float* refresh_rate);
/// Enables/disables GPU frame timing. /// Enables/disables GPU frame timing.

View File

@ -23,7 +23,7 @@ Log_SetChannel(D3D11HostDisplay);
namespace FrontendCommon { namespace FrontendCommon {
class D3D11HostDisplayTexture : public HostDisplayTexture class D3D11HostDisplayTexture final : public HostDisplayTexture
{ {
public: public:
D3D11HostDisplayTexture(D3D11::Texture texture, HostDisplayPixelFormat format, bool dynamic) D3D11HostDisplayTexture(D3D11::Texture texture, HostDisplayPixelFormat format, bool dynamic)
@ -40,6 +40,41 @@ public:
u32 GetSamples() const override { return m_texture.GetSamples(); } u32 GetSamples() const override { return m_texture.GetSamples(); }
HostDisplayPixelFormat GetFormat() const override { return m_format; } HostDisplayPixelFormat GetFormat() const override { return m_format; }
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override
{
if (!m_dynamic || m_texture.GetWidth() != width || m_texture.GetHeight() != height)
return false;
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())
->Map(m_texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
if (FAILED(hr))
{
Log_ErrorPrintf("Map pixels texture failed: %08X", hr);
return false;
}
*out_buffer = sr.pData;
*out_pitch = sr.RowPitch;
return true;
}
void EndUpdate(u32 x, u32 y, u32 width, u32 height)
{
static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())->Unmap(m_texture, 0);
}
bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override
{
if (m_dynamic)
return HostDisplayTexture::Update(x, y, width, height, data, pitch);
const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())
->UpdateSubresource(m_texture, 0, &dst_box, data, pitch, pitch * height);
return true;
}
ALWAYS_INLINE ID3D11Texture2D* GetD3DTexture() const { return m_texture.GetD3DTexture(); } ALWAYS_INLINE ID3D11Texture2D* GetD3DTexture() const { return m_texture.GetD3DTexture(); }
ALWAYS_INLINE ID3D11ShaderResourceView* GetD3DSRV() const { return m_texture.GetD3DSRV(); } ALWAYS_INLINE ID3D11ShaderResourceView* GetD3DSRV() const { return m_texture.GetD3DSRV(); }
ALWAYS_INLINE ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_texture.GetD3DSRVArray(); } ALWAYS_INLINE ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_texture.GetD3DSRVArray(); }
@ -107,43 +142,6 @@ std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u
return std::make_unique<D3D11HostDisplayTexture>(std::move(tex), format, dynamic); return std::make_unique<D3D11HostDisplayTexture>(std::move(tex), format, dynamic);
} }
void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
D3D11HostDisplayTexture* d3d11_texture = static_cast<D3D11HostDisplayTexture*>(texture);
if (!d3d11_texture->IsDynamic())
{
const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, texture_data, texture_data_stride,
texture_data_stride * height);
}
else
{
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
if (FAILED(hr))
Panic("Failed to map dynamic host display texture");
char* dst_ptr = static_cast<char*>(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32));
const char* src_ptr = static_cast<const char*>(texture_data);
if (sr.RowPitch == texture_data_stride)
{
std::memcpy(dst_ptr, src_ptr, texture_data_stride * height);
}
else
{
for (u32 row = 0; row < height; row++)
{
std::memcpy(dst_ptr, src_ptr, width * sizeof(u32));
src_ptr += texture_data_stride;
dst_ptr += sr.RowPitch;
}
}
m_context->Unmap(d3d11_texture->GetD3DTexture(), 0);
}
}
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride) u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
@ -182,43 +180,6 @@ bool D3D11HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format)
return (SUCCEEDED(m_device->CheckFormatSupport(dfmt, &support)) && ((support & required) == required)); return (SUCCEEDED(m_device->CheckFormatSupport(dfmt, &support)) && ((support & required) == required));
} }
bool D3D11HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch)
{
ClearDisplayTexture();
const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
m_display_pixels_texture.GetFormat() != dxgi_format)
{
if (!m_display_pixels_texture.Create(m_device.Get(), width, height, 1, 1, dxgi_format, D3D11_BIND_SHADER_RESOURCE,
nullptr, 0, true))
{
return false;
}
}
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = m_context->Map(m_display_pixels_texture.GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
if (FAILED(hr))
{
Log_ErrorPrintf("Map pixels texture failed: %08X", hr);
return false;
}
*out_buffer = sr.pData;
*out_pitch = sr.RowPitch;
SetDisplayTexture(m_display_pixels_texture.GetD3DSRV(), format, m_display_pixels_texture.GetWidth(),
m_display_pixels_texture.GetHeight(), 0, 0, static_cast<u32>(width), static_cast<u32>(height));
return true;
}
void D3D11HostDisplay::EndSetDisplayPixels()
{
m_context->Unmap(m_display_pixels_texture.GetD3DTexture(), 0);
}
bool D3D11HostDisplay::GetHostRefreshRate(float* refresh_rate) bool D3D11HostDisplay::GetHostRefreshRate(float* refresh_rate)
{ {
if (m_swap_chain && IsFullscreen()) if (m_swap_chain && IsFullscreen())
@ -1235,7 +1196,8 @@ void D3D11HostDisplay::PopTimestampQuery()
D3D11_ASYNC_GETDATA_DONOTFLUSH); D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (start_hr == S_OK && end_hr == S_OK) if (start_hr == S_OK && end_hr == S_OK)
{ {
const float delta = static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0)); const float delta =
static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
m_accumulated_gpu_time += delta; m_accumulated_gpu_time += delta;
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES; m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--; m_waiting_timestamp_queries--;

View File

@ -54,14 +54,9 @@ public:
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override; bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 height, void* out_data, u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override;
void EndSetDisplayPixels() override;
bool GetHostRefreshRate(float* refresh_rate) override; bool GetHostRefreshRate(float* refresh_rate) override;
@ -137,7 +132,6 @@ protected:
ComPtr<ID3D11SamplerState> m_point_sampler; ComPtr<ID3D11SamplerState> m_point_sampler;
ComPtr<ID3D11SamplerState> m_linear_sampler; ComPtr<ID3D11SamplerState> m_linear_sampler;
D3D11::Texture m_display_pixels_texture;
D3D11::StreamBuffer m_display_uniform_buffer; D3D11::StreamBuffer m_display_uniform_buffer;
D3D11::AutoStagingTexture m_readback_staging_texture; D3D11::AutoStagingTexture m_readback_staging_texture;

View File

@ -21,7 +21,7 @@ static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat
s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}}; DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}};
class D3D12HostDisplayTexture : public HostDisplayTexture class D3D12HostDisplayTexture final : public HostDisplayTexture
{ {
public: public:
D3D12HostDisplayTexture(D3D12::Texture texture) : m_texture(std::move(texture)) {} D3D12HostDisplayTexture(D3D12::Texture texture) : m_texture(std::move(texture)) {}
@ -45,6 +45,16 @@ public:
return HostDisplayPixelFormat::Count; return HostDisplayPixelFormat::Count;
} }
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override
{
return m_texture.BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch);
}
void EndUpdate(u32 x, u32 y, u32 width, u32 height) override
{
m_texture.EndStreamUpdate(x, y, width, height);
}
const D3D12::Texture& GetTexture() const { return m_texture; } const D3D12::Texture& GetTexture() const { return m_texture; }
D3D12::Texture& GetTexture() { return m_texture; } D3D12::Texture& GetTexture() { return m_texture; }
@ -107,13 +117,6 @@ std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u
return std::make_unique<D3D12HostDisplayTexture>(std::move(tex)); return std::make_unique<D3D12HostDisplayTexture>(std::move(tex));
} }
void D3D12HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(x, y, width, height, texture_data,
texture_data_stride);
}
bool D3D12HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, bool D3D12HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride) u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
@ -139,36 +142,6 @@ bool D3D12HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format)
return g_d3d12_context->SupportsTextureFormat(dfmt); return g_d3d12_context->SupportsTextureFormat(dfmt);
} }
bool D3D12HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch)
{
ClearDisplayTexture();
const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
m_display_pixels_texture.GetFormat() != dxgi_format)
{
if (!m_display_pixels_texture.Create(width, height, 1, dxgi_format, dxgi_format, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE))
{
return false;
}
}
if (!m_display_pixels_texture.BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch))
return false;
SetDisplayTexture(&m_display_pixels_texture, format, m_display_pixels_texture.GetWidth(),
m_display_pixels_texture.GetHeight(), 0, 0, static_cast<u32>(width), static_cast<u32>(height));
return true;
}
void D3D12HostDisplay::EndSetDisplayPixels()
{
m_display_pixels_texture.EndStreamUpdate(0, 0, static_cast<u32>(m_display_texture_view_width),
static_cast<u32>(m_display_texture_view_height));
}
bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate) bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
{ {
if (m_swap_chain && IsFullscreen()) if (m_swap_chain && IsFullscreen())
@ -772,10 +745,13 @@ void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 lef
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
bool linear_filter) bool linear_filter)
{ {
const float uniforms[4] = {static_cast<float>(texture_view_x) / static_cast<float>(texture_width), const float position_adjust = linear_filter ? 0.5f : 0.0f;
static_cast<float>(texture_view_y) / static_cast<float>(texture_height), const float size_adjust = linear_filter ? 1.0f : 0.0f;
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width), const float uniforms[4] = {
(static_cast<float>(texture_view_height) - 0.5f) / static_cast<float>(texture_height)}; (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_height) - size_adjust) / static_cast<float>(texture_height)};
if (!m_display_uniform_buffer.ReserveMemory(sizeof(uniforms), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) if (!m_display_uniform_buffer.ReserveMemory(sizeof(uniforms), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
Panic("Failed to reserve UBO space"); Panic("Failed to reserve UBO space");

View File

@ -55,14 +55,9 @@ public:
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override; bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 height, void* out_data, u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override;
void EndSetDisplayPixels() override;
bool GetHostRefreshRate(float* refresh_rate) override; bool GetHostRefreshRate(float* refresh_rate) override;

View File

@ -13,28 +13,35 @@ Log_SetChannel(OpenGLHostDisplay);
namespace FrontendCommon { namespace FrontendCommon {
class OpenGLHostDisplayTexture : public HostDisplayTexture enum : u32
{
TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024,
};
class OpenGLHostDisplayTexture final : public HostDisplayTexture
{ {
public: public:
OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format) OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format);
: m_texture(std::move(texture)), m_format(format) ~OpenGLHostDisplayTexture() override;
{
}
~OpenGLHostDisplayTexture() override = default;
void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture.GetGLId())); } void* GetHandle() const override;
u32 GetWidth() const override { return m_texture.GetWidth(); } u32 GetWidth() const override;
u32 GetHeight() const override { return m_texture.GetHeight(); } u32 GetHeight() const override;
u32 GetLayers() const override { return 1; } u32 GetLayers() const override;
u32 GetLevels() const override { return 1; } u32 GetLevels() const override;
u32 GetSamples() const override { return m_texture.GetSamples(); } u32 GetSamples() const override;
HostDisplayPixelFormat GetFormat() const override { return m_format; } HostDisplayPixelFormat GetFormat() const override;
GLuint GetGLID() const { return m_texture.GetGLId(); } GLuint GetGLID() const;
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override;
void EndUpdate(u32 x, u32 y, u32 width, u32 height) override;
bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override;
private: private:
GL::Texture m_texture; GL::Texture m_texture;
HostDisplayPixelFormat m_format; HostDisplayPixelFormat m_format;
u32 m_map_offset = 0;
}; };
OpenGLHostDisplay::OpenGLHostDisplay() = default; OpenGLHostDisplay::OpenGLHostDisplay() = default;
@ -105,43 +112,6 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
return std::make_unique<OpenGLHostDisplayTexture>(std::move(tex), format); return std::make_unique<OpenGLHostDisplayTexture>(std::move(tex), format);
} }
void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* texture_data, u32 texture_data_stride)
{
OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
const auto [gl_internal_format, gl_format, gl_type] =
GetPixelFormatMapping(m_gl_context->IsGLES(), texture->GetFormat());
GLint alignment;
if (texture_data_stride & 1)
alignment = 1;
else if (texture_data_stride & 2)
alignment = 2;
else
alignment = 4;
GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
if (!m_use_gles2_draw_path)
{
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / GetDisplayPixelFormatSize(texture->GetFormat()));
}
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, texture_data);
if (!m_use_gles2_draw_path)
glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride) u32 width, u32 height, void* out_data, u32 out_data_stride)
{ {
@ -174,152 +144,12 @@ bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayP
return true; return true;
} }
void OpenGLHostDisplay::BindDisplayPixelsTexture()
{
if (m_display_pixels_texture_id == 0)
{
const bool linear = IsUsingLinearFiltering();
glGenTextures(1, &m_display_pixels_texture_id);
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
m_display_texture_is_linear_filtered = linear;
}
else
{
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
}
}
void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
{
const bool linear = IsUsingLinearFiltering();
if (linear == m_display_texture_is_linear_filtered)
return;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
m_display_texture_is_linear_filtered = linear;
}
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
{ {
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format); const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
return (gl_internal_format != static_cast<GLenum>(0)); return (gl_internal_format != static_cast<GLenum>(0));
} }
bool OpenGLHostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch)
{
const u32 pixel_size = GetDisplayPixelFormatSize(format);
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
const u32 size_required = stride * height * pixel_size;
if (m_use_pbo_for_pixels)
{
const u32 buffer_size = Common::AlignUpPow2(size_required * 2, 4 * 1024 * 1024);
if (!m_display_pixels_texture_pbo || m_display_pixels_texture_pbo->GetSize() < buffer_size)
{
m_display_pixels_texture_pbo.reset();
m_display_pixels_texture_pbo = GL::StreamBuffer::Create(GL_PIXEL_UNPACK_BUFFER, buffer_size);
if (!m_display_pixels_texture_pbo)
return false;
}
const auto map = m_display_pixels_texture_pbo->Map(GetDisplayPixelFormatSize(format), size_required);
m_display_texture_format = format;
m_display_pixels_texture_pbo_map_offset = map.buffer_offset;
m_display_pixels_texture_pbo_map_size = size_required;
*out_buffer = map.pointer;
*out_pitch = stride;
}
else
{
if (m_gles_pixels_repack_buffer.size() < size_required)
m_gles_pixels_repack_buffer.resize(size_required);
*out_buffer = m_gles_pixels_repack_buffer.data();
*out_pitch = stride;
}
BindDisplayPixelsTexture();
SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_id)), format, width, height,
0, 0, width, height);
return true;
}
void OpenGLHostDisplay::EndSetDisplayPixels()
{
const u32 width = static_cast<u32>(m_display_texture_view_width);
const u32 height = static_cast<u32>(m_display_texture_view_height);
const auto [gl_internal_format, gl_format, gl_type] =
GetPixelFormatMapping(m_gl_context->IsGLES(), m_display_texture_format);
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
if (m_use_pbo_for_pixels)
{
m_display_pixels_texture_pbo->Unmap(m_display_pixels_texture_pbo_map_size);
m_display_pixels_texture_pbo->Bind();
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_pbo_map_offset)));
m_display_pixels_texture_pbo->Unbind();
m_display_pixels_texture_pbo_map_offset = 0;
m_display_pixels_texture_pbo_map_size = 0;
}
else
{
// glTexImage2D should be quicker on Mali...
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
m_gles_pixels_repack_buffer.data());
}
glBindTexture(GL_TEXTURE_2D, 0);
}
bool OpenGLHostDisplay::SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer,
u32 pitch)
{
BindDisplayPixelsTexture();
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
const u32 pixel_size = GetDisplayPixelFormatSize(format);
const bool is_packed_tightly = (pitch == (pixel_size * width));
// If we have GLES3, we can set row_length.
if (!m_use_gles2_draw_path || is_packed_tightly)
{
if (!is_packed_tightly)
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / pixel_size);
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, buffer);
if (!is_packed_tightly)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
// Otherwise, we need to repack the image.
const u32 packed_pitch = width * pixel_size;
const u32 repack_size = packed_pitch * height;
if (m_gles_pixels_repack_buffer.size() < repack_size)
m_gles_pixels_repack_buffer.resize(repack_size);
StringUtil::StrideMemCpy(m_gles_pixels_repack_buffer.data(), packed_pitch, buffer, pitch, packed_pitch, height);
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
m_gles_pixels_repack_buffer.data());
}
glBindTexture(GL_TEXTURE_2D, 0);
SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_id)), format, width, height,
0, 0, width, height);
return true;
}
void OpenGLHostDisplay::SetVSync(bool enabled) void OpenGLHostDisplay::SetVSync(bool enabled)
{ {
if (m_gl_context->GetWindowInfo().type == WindowInfo::Type::Surfaceless) if (m_gl_context->GetWindowInfo().type == WindowInfo::Type::Surfaceless)
@ -420,9 +250,9 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
m_use_pbo_for_pixels = !m_use_gles2_draw_path; m_use_pbo_for_pixels = !m_use_gles2_draw_path;
if (GetRenderAPI() == RenderAPI::OpenGLES) if (GetRenderAPI() == RenderAPI::OpenGLES)
{ {
// Adreno seems to corrupt textures through PBOs... // Adreno seems to corrupt textures through PBOs... and Mali is slow.
const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
if (std::strstr(gl_vendor, "Qualcomm") || std::strstr(gl_vendor, "Broadcom")) if (std::strstr(gl_vendor, "Qualcomm") || std::strstr(gl_vendor, "ARM") || std::strstr(gl_vendor, "Broadcom"))
m_use_pbo_for_pixels = false; m_use_pbo_for_pixels = false;
} }
@ -713,12 +543,6 @@ void OpenGLHostDisplay::DestroyResources()
m_post_processing_ubo.reset(); m_post_processing_ubo.reset();
m_post_processing_stages.clear(); m_post_processing_stages.clear();
if (m_display_pixels_texture_id != 0)
{
glDeleteTextures(1, &m_display_pixels_texture_id);
m_display_pixels_texture_id = 0;
}
if (m_display_vao != 0) if (m_display_vao != 0)
{ {
glDeleteVertexArrays(1, &m_display_vao); glDeleteVertexArrays(1, &m_display_vao);
@ -877,9 +701,10 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle))); glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)));
m_display_program.Bind(); m_display_program.Bind();
const bool linear = IsUsingLinearFiltering();
if (!m_use_gles2_draw_path) if (!m_use_gles2_draw_path)
{ {
const bool linear = IsUsingLinearFiltering();
const float position_adjust = linear ? 0.5f : 0.0f; const float position_adjust = linear ? 0.5f : 0.0f;
const float size_adjust = linear ? 1.0f : 0.0f; const float size_adjust = linear ? 1.0f : 0.0f;
const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f; const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f;
@ -895,8 +720,9 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
} }
else else
{ {
if (static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)) == m_display_pixels_texture_id) // TODO: This sucks.
UpdateDisplayPixelsTextureFilter(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
DrawFullscreenQuadES2(m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, DrawFullscreenQuadES2(m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_texture_width, m_display_texture_height); m_display_texture_view_height, m_display_texture_width, m_display_texture_height);
@ -1207,8 +1033,11 @@ bool OpenGLHostDisplay::SetGPUTimingEnabled(bool enabled)
if (m_gpu_timing_enabled == enabled) if (m_gpu_timing_enabled == enabled)
return true; return true;
if (enabled && m_gl_context->IsGLES() && !GLAD_GL_EXT_disjoint_timer_query) if (enabled && m_gl_context->IsGLES() &&
(!GLAD_GL_EXT_disjoint_timer_query || !glGetQueryObjectivEXT || !glGetQueryObjectui64vEXT))
{
return false; return false;
}
m_gpu_timing_enabled = enabled; m_gpu_timing_enabled = enabled;
if (m_gpu_timing_enabled) if (m_gpu_timing_enabled)
@ -1226,4 +1055,178 @@ float OpenGLHostDisplay::GetAndResetAccumulatedGPUTime()
return value; return value;
} }
GL::StreamBuffer* OpenGLHostDisplay::GetTextureStreamBuffer()
{
if (m_use_gles2_draw_path || m_texture_stream_buffer)
return m_texture_stream_buffer.get();
m_texture_stream_buffer = GL::StreamBuffer::Create(GL_PIXEL_UNPACK_BUFFER, TEXTURE_STREAM_BUFFER_SIZE);
return m_texture_stream_buffer.get();
}
OpenGLHostDisplayTexture::OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format)
: m_texture(std::move(texture)), m_format(format)
{
}
OpenGLHostDisplayTexture::~OpenGLHostDisplayTexture() = default;
void* OpenGLHostDisplayTexture::GetHandle() const
{
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture.GetGLId()));
}
u32 OpenGLHostDisplayTexture::GetWidth() const
{
return m_texture.GetWidth();
}
u32 OpenGLHostDisplayTexture::GetHeight() const
{
return m_texture.GetHeight();
}
u32 OpenGLHostDisplayTexture::GetLayers() const
{
return 1;
}
u32 OpenGLHostDisplayTexture::GetLevels() const
{
return 1;
}
u32 OpenGLHostDisplayTexture::GetSamples() const
{
return m_texture.GetSamples();
}
HostDisplayPixelFormat OpenGLHostDisplayTexture::GetFormat() const
{
return m_format;
}
GLuint OpenGLHostDisplayTexture::GetGLID() const
{
return m_texture.GetGLId();
}
bool OpenGLHostDisplayTexture::BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)
{
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
const u32 size_required = stride * height;
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
GL::StreamBuffer* buffer = display->UsePBOForUploads() ? display->GetTextureStreamBuffer() : nullptr;
if (buffer && size_required < buffer->GetSize())
{
auto map = buffer->Map(4096, size_required);
m_map_offset = map.buffer_offset;
*out_buffer = map.pointer;
*out_pitch = stride;
}
else
{
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
if (repack_buffer.size() < size_required)
repack_buffer.resize(size_required);
*out_buffer = repack_buffer.data();
*out_pitch = stride;
}
return true;
}
void OpenGLHostDisplayTexture::EndUpdate(u32 x, u32 y, u32 width, u32 height)
{
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
const u32 size_required = stride * height;
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
GL::StreamBuffer* buffer = display->UsePBOForUploads() ? display->GetTextureStreamBuffer() : nullptr;
const auto [gl_internal_format, gl_format, gl_type] =
GetPixelFormatMapping(display->GetGLContext()->IsGLES(), m_format);
const bool whole_texture = (!m_texture.UseTextureStorage() && x == 0 && y == 0 && width == m_texture.GetWidth() &&
height == m_texture.GetHeight());
m_texture.Create(width, height, 1, gl_internal_format, gl_format, gl_type, nullptr, false, false);
m_texture.Bind();
if (buffer && size_required < buffer->GetSize())
{
buffer->Unmap(size_required);
buffer->Bind();
if (whole_texture)
{
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
reinterpret_cast<void*>(static_cast<uintptr_t>(m_map_offset)));
}
else
{
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type,
reinterpret_cast<void*>(static_cast<uintptr_t>(m_map_offset)));
}
buffer->Unbind();
}
else
{
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
if (whole_texture)
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, repack_buffer.data());
else
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, repack_buffer.data());
}
}
bool OpenGLHostDisplayTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
{
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
const auto [gl_internal_format, gl_format, gl_type] =
GetPixelFormatMapping(display->GetGLContext()->IsGLES(), m_format);
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
const bool is_packed_tightly = (pitch == (pixel_size * width));
const bool whole_texture = (!m_texture.UseTextureStorage() && x == 0 && y == 0 && width == m_texture.GetWidth() &&
height == m_texture.GetHeight());
m_texture.Bind();
// If we have GLES3, we can set row_length.
if (!display->UseGLES3DrawPath() || is_packed_tightly)
{
if (!is_packed_tightly)
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / pixel_size);
if (whole_texture)
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, data);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, data);
if (!is_packed_tightly)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
// Otherwise, we need to repack the image.
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
const u32 packed_pitch = width * pixel_size;
const u32 repack_size = packed_pitch * height;
if (repack_buffer.size() < repack_size)
repack_buffer.resize(repack_size);
StringUtil::StrideMemCpy(repack_buffer.data(), packed_pitch, data, pitch, packed_pitch, height);
if (whole_texture)
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, repack_buffer.data());
else
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, repack_buffer.data());
}
return true;
}
} // namespace FrontendCommon } // namespace FrontendCommon

View File

@ -46,15 +46,9 @@ public:
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override; bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 height, void* out_data, u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override;
void EndSetDisplayPixels() override;
bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch) override;
void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
@ -65,6 +59,13 @@ public:
bool SetGPUTimingEnabled(bool enabled) override; bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override; float GetAndResetAccumulatedGPUTime() override;
ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); }
ALWAYS_INLINE bool UsePBOForUploads() const { return m_use_pbo_for_pixels; }
ALWAYS_INLINE bool UseGLES3DrawPath() const { return m_use_gles2_draw_path; }
ALWAYS_INLINE std::vector<u8>& GetTextureRepackBuffer() { return m_texture_repack_buffer; }
GL::StreamBuffer* GetTextureStreamBuffer();
protected: protected:
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3; static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
@ -78,9 +79,6 @@ protected:
void DestroyImGuiContext() override; void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override; bool UpdateImGuiFontTexture() override;
void BindDisplayPixelsTexture();
void UpdateDisplayPixelsTextureFilter();
void RenderDisplay(); void RenderDisplay();
void RenderImGui(); void RenderImGui();
void RenderSoftwareCursor(); void RenderSoftwareCursor();
@ -117,11 +115,8 @@ protected:
GLuint m_display_linear_sampler = 0; GLuint m_display_linear_sampler = 0;
GLuint m_uniform_buffer_alignment = 1; GLuint m_uniform_buffer_alignment = 1;
GLuint m_display_pixels_texture_id = 0; std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
std::unique_ptr<GL::StreamBuffer> m_display_pixels_texture_pbo; std::vector<u8> m_texture_repack_buffer;
u32 m_display_pixels_texture_pbo_map_offset = 0;
u32 m_display_pixels_texture_pbo_map_size = 0;
std::vector<u8> m_gles_pixels_repack_buffer;
PostProcessingChain m_post_processing_chain; PostProcessingChain m_post_processing_chain;
GL::Texture m_post_processing_input_texture; GL::Texture m_post_processing_input_texture;
@ -135,7 +130,6 @@ protected:
u8 m_waiting_timestamp_queries = 0; u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false; bool m_timestamp_query_started = false;
bool m_display_texture_is_linear_filtered = false;
bool m_use_gles2_draw_path = false; bool m_use_gles2_draw_path = false;
bool m_use_pbo_for_pixels = false; bool m_use_pbo_for_pixels = false;
}; };

View File

@ -1,7 +1,9 @@
#include "vulkan_host_display.h" #include "vulkan_host_display.h"
#include "common/align.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/log.h" #include "common/log.h"
#include "common/scoped_guard.h" #include "common/scoped_guard.h"
#include "common/string_util.h"
#include "common/vulkan/builders.h" #include "common/vulkan/builders.h"
#include "common/vulkan/context.h" #include "common/vulkan/context.h"
#include "common/vulkan/shader_cache.h" #include "common/vulkan/shader_cache.h"
@ -22,9 +24,8 @@ namespace FrontendCommon {
class VulkanHostDisplayTexture : public HostDisplayTexture class VulkanHostDisplayTexture : public HostDisplayTexture
{ {
public: public:
VulkanHostDisplayTexture(Vulkan::Texture texture, Vulkan::StagingTexture staging_texture, VulkanHostDisplayTexture(Vulkan::Texture texture, HostDisplayPixelFormat format)
HostDisplayPixelFormat format) : m_texture(std::move(texture)), m_format(format)
: m_texture(std::move(texture)), m_staging_texture(std::move(staging_texture)), m_format(format)
{ {
} }
~VulkanHostDisplayTexture() override = default; ~VulkanHostDisplayTexture() override = default;
@ -37,13 +38,51 @@ public:
u32 GetSamples() const override { return m_texture.GetSamples(); } u32 GetSamples() const override { return m_texture.GetSamples(); }
HostDisplayPixelFormat GetFormat() const override { return m_format; } HostDisplayPixelFormat GetFormat() const override { return m_format; }
u32 CalcUpdatePitch(u32 width) const
{
return Common::AlignUp(width * HostDisplay::GetDisplayPixelFormatSize(m_format),
g_vulkan_context->GetBufferCopyRowPitchAlignment());
}
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)
{
const u32 pitch = CalcUpdatePitch(width);
const u32 required_size = pitch * height;
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
if (required_size > buffer.GetCurrentSize())
return false;
// TODO: allocate temporary buffer if this fails...
if (!buffer.ReserveMemory(required_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
{
g_vulkan_context->ExecuteCommandBuffer(false);
if (!buffer.ReserveMemory(required_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
return false;
}
*out_buffer = buffer.GetCurrentHostPointer();
*out_pitch = pitch;
return true;
}
void EndUpdate(u32 x, u32 y, u32 width, u32 height)
{
const u32 pitch = CalcUpdatePitch(width);
const u32 required_size = pitch * height;
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
const u32 buffer_offset = buffer.GetCurrentOffset();
buffer.CommitMemory(required_size);
m_texture.UpdateFromBuffer(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, x, y, width, height,
buffer.GetBuffer(), buffer_offset);
}
const Vulkan::Texture& GetTexture() const { return m_texture; } const Vulkan::Texture& GetTexture() const { return m_texture; }
Vulkan::Texture& GetTexture() { return m_texture; } Vulkan::Texture& GetTexture() { return m_texture; }
Vulkan::StagingTexture& GetStagingTexture() { return m_staging_texture; }
private: private:
Vulkan::Texture m_texture; Vulkan::Texture m_texture;
Vulkan::StagingTexture m_staging_texture;
HostDisplayPixelFormat m_format; HostDisplayPixelFormat m_format;
}; };
@ -168,6 +207,9 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
static constexpr VkImageUsageFlags usage = static constexpr VkImageUsageFlags usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
"VulkanHostDisplay::CreateTexture");
Vulkan::Texture texture; Vulkan::Texture texture;
if (!texture.Create(width, height, levels, layers, vk_format, static_cast<VkSampleCountFlagBits>(samples), if (!texture.Create(width, height, levels, layers, vk_format, static_cast<VkSampleCountFlagBits>(samples),
(layers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, (layers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
@ -176,25 +218,42 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
return {}; return {};
} }
Vulkan::StagingTexture staging_texture;
if (data || dynamic)
{
if (!staging_texture.Create(dynamic ? Vulkan::StagingBuffer::Type::Mutable : Vulkan::StagingBuffer::Type::Upload,
vk_format, width, height))
{
return {};
}
}
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
"VulkanHostDisplay::CreateTexture");
texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
if (data) if (data)
{ {
const u32 row_size = width * GetDisplayPixelFormatSize(format);
const u32 data_upload_pitch = Common::AlignUp(row_size, g_vulkan_context->GetBufferCopyRowPitchAlignment());
const u32 data_size = data_upload_pitch * height;
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
if (data_size < buffer.GetCurrentSize())
{
if (!buffer.ReserveMemory(data_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
{
g_vulkan_context->ExecuteCommandBuffer(false);
if (!buffer.ReserveMemory(data_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
goto use_staging;
}
StringUtil::StrideMemCpy(buffer.GetCurrentHostPointer(), data_upload_pitch, data, data_stride, row_size, height);
const u32 buffer_offset = buffer.GetCurrentOffset();
buffer.CommitMemory(data_size);
texture.UpdateFromBuffer(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, 0, 0, width, height,
buffer.GetBuffer(), buffer_offset);
}
else
{
use_staging:
Vulkan::StagingTexture staging_texture;
if (!staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, vk_format, width, height))
return {};
staging_texture.WriteTexels(0, 0, width, height, data, data_stride); staging_texture.WriteTexels(0, 0, width, height, data, data_stride);
staging_texture.CopyToTexture(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, texture, 0, 0, 0, 0, width, staging_texture.CopyToTexture(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, texture, 0, 0, 0, 0, width,
height); height);
} }
}
else else
{ {
// clear it instead so we don't read uninitialized data (and keep the validation layer happy!) // clear it instead so we don't read uninitialized data (and keep the validation layer happy!)
@ -206,40 +265,7 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// don't need to keep the staging texture around if we're not dynamic return std::make_unique<VulkanHostDisplayTexture>(std::move(texture), format);
if (!dynamic)
staging_texture.Destroy(true);
return std::make_unique<VulkanHostDisplayTexture>(std::move(texture), std::move(staging_texture), format);
}
void VulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
const void* data, u32 data_stride)
{
VulkanHostDisplayTexture* vk_texture = static_cast<VulkanHostDisplayTexture*>(texture);
Vulkan::StagingTexture* staging_texture;
if (vk_texture->GetStagingTexture().IsValid())
{
staging_texture = &vk_texture->GetStagingTexture();
}
else
{
// TODO: This should use a stream buffer instead for speed.
if (m_upload_staging_texture.IsValid())
m_upload_staging_texture.Flush();
if ((m_upload_staging_texture.GetWidth() < width || m_upload_staging_texture.GetHeight() < height) &&
!m_upload_staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, VK_FORMAT_R8G8B8A8_UNORM, width, height))
{
Panic("Failed to create upload staging texture");
}
staging_texture = &m_upload_staging_texture;
}
staging_texture->WriteTexels(0, 0, width, height, data, data_stride);
staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height);
} }
bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
@ -271,43 +297,6 @@ bool VulkanHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format
return ((fp.optimalTilingFeatures & required) == required); return ((fp.optimalTilingFeatures & required) == required);
} }
bool VulkanHostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch)
{
const VkFormat vk_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
m_display_pixels_texture.GetFormat() != vk_format)
{
if (!m_display_pixels_texture.Create(width, height, 1, 1, vk_format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))
{
return false;
}
}
if ((m_upload_staging_texture.GetWidth() < width || m_upload_staging_texture.GetHeight() < height) &&
!m_upload_staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, vk_format, width, height))
{
return false;
}
SetDisplayTexture(&m_display_pixels_texture, format, m_display_pixels_texture.GetWidth(),
m_display_pixels_texture.GetHeight(), 0, 0, width, height);
*out_buffer = m_upload_staging_texture.GetMappedPointer();
*out_pitch = m_upload_staging_texture.GetMappedStride();
return true;
}
void VulkanHostDisplay::EndSetDisplayPixels()
{
m_upload_staging_texture.CopyToTexture(0, 0, m_display_pixels_texture, 0, 0, 0, 0,
static_cast<u32>(m_display_texture_view_width),
static_cast<u32>(m_display_texture_view_height));
}
void VulkanHostDisplay::SetVSync(bool enabled) void VulkanHostDisplay::SetVSync(bool enabled)
{ {
if (!m_swap_chain) if (!m_swap_chain)
@ -518,9 +507,7 @@ void VulkanHostDisplay::DestroyResources()
m_post_processing_ubo.Destroy(true); m_post_processing_ubo.Destroy(true);
m_post_processing_chain.ClearStages(); m_post_processing_chain.ClearStages();
m_display_pixels_texture.Destroy(false);
m_readback_staging_texture.Destroy(false); m_readback_staging_texture.Destroy(false);
m_upload_staging_texture.Destroy(false);
Vulkan::Util::SafeDestroyPipeline(m_display_pipeline); Vulkan::Util::SafeDestroyPipeline(m_display_pipeline);
Vulkan::Util::SafeDestroyPipeline(m_cursor_pipeline); Vulkan::Util::SafeDestroyPipeline(m_cursor_pipeline);

View File

@ -51,15 +51,9 @@ public:
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override; bool dynamic = false) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width, bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
u32 height, void* out_data, u32 out_data_stride) override; u32 height, void* out_data, u32 out_data_stride) override;
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override; bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) override;
void EndSetDisplayPixels() override;
void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
@ -128,8 +122,6 @@ protected:
VkSampler m_point_sampler = VK_NULL_HANDLE; VkSampler m_point_sampler = VK_NULL_HANDLE;
VkSampler m_linear_sampler = VK_NULL_HANDLE; VkSampler m_linear_sampler = VK_NULL_HANDLE;
Vulkan::Texture m_display_pixels_texture;
Vulkan::StagingTexture m_upload_staging_texture;
Vulkan::StagingTexture m_readback_staging_texture; Vulkan::StagingTexture m_readback_staging_texture;
VkDescriptorSetLayout m_post_process_descriptor_set_layout = VK_NULL_HANDLE; VkDescriptorSetLayout m_post_process_descriptor_set_layout = VK_NULL_HANDLE;