System: Don't check for subchannel with GPU dump

This commit is contained in:
Stenzek 2025-01-06 21:17:27 +10:00
parent 1765590a6f
commit 0960160589
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1 changed files with 2 additions and 1 deletions

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@ -4189,7 +4189,8 @@ void System::UpdateRunningGame(const std::string& path, CDImage* image, bool boo
bool System::CheckForRequiredSubQ(Error* error) bool System::CheckForRequiredSubQ(Error* error)
{ {
if (!s_state.running_game_entry || !s_state.running_game_entry->HasTrait(GameDatabase::Trait::IsLibCryptProtected) || if (IsReplayingGPUDump() || !s_state.running_game_entry ||
!s_state.running_game_entry->HasTrait(GameDatabase::Trait::IsLibCryptProtected) ||
CDROM::HasNonStandardOrReplacementSubQ()) CDROM::HasNonStandardOrReplacementSubQ())
{ {
return true; return true;