System: Don't check for subchannel with GPU dump
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1765590a6f
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0960160589
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@ -4189,7 +4189,8 @@ void System::UpdateRunningGame(const std::string& path, CDImage* image, bool boo
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bool System::CheckForRequiredSubQ(Error* error)
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bool System::CheckForRequiredSubQ(Error* error)
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{
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{
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if (!s_state.running_game_entry || !s_state.running_game_entry->HasTrait(GameDatabase::Trait::IsLibCryptProtected) ||
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if (IsReplayingGPUDump() || !s_state.running_game_entry ||
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!s_state.running_game_entry->HasTrait(GameDatabase::Trait::IsLibCryptProtected) ||
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CDROM::HasNonStandardOrReplacementSubQ())
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CDROM::HasNonStandardOrReplacementSubQ())
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{
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{
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return true;
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return true;
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