CPU: Flush load delays before PCDrv calls
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@ -27,6 +27,7 @@ namespace CPU {
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static void SetPC(u32 new_pc);
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static void UpdateLoadDelay();
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static void Branch(u32 target);
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static void FlushLoadDelay();
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static void FlushPipeline();
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static u32 GetExceptionVector(bool debug_exception = false);
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@ -362,12 +363,19 @@ void CPU::RaiseException(Exception excode)
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void CPU::RaiseBreakException(u32 CAUSE_bits, u32 EPC, u32 instruction_bits)
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{
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if (PCDrv::HandleSyscall(instruction_bits, g_state.regs))
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if (g_settings.pcdrv_enable)
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{
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// immediately return
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g_state.npc = EPC + 4;
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FlushPipeline();
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return;
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// Load delays need to be flushed, because the break HLE might read a register which
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// is currently being loaded, and on real hardware there isn't a hazard here.
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FlushLoadDelay();
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if (PCDrv::HandleSyscall(instruction_bits, g_state.regs))
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{
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// immediately return
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g_state.npc = EPC + 4;
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FlushPipeline();
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return;
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}
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}
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// normal exception
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@ -394,12 +402,17 @@ ALWAYS_INLINE_RELEASE void CPU::UpdateLoadDelay()
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g_state.next_load_delay_reg = Reg::count;
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}
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ALWAYS_INLINE_RELEASE void CPU::FlushPipeline()
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ALWAYS_INLINE_RELEASE void CPU::FlushLoadDelay()
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{
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// loads are flushed
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g_state.next_load_delay_reg = Reg::count;
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g_state.regs.r[static_cast<u8>(g_state.load_delay_reg)] = g_state.load_delay_value;
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g_state.load_delay_reg = Reg::count;
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}
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ALWAYS_INLINE_RELEASE void CPU::FlushPipeline()
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{
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// loads are flushed
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FlushLoadDelay();
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// not in a branch delay slot
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g_state.branch_was_taken = false;
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@ -121,9 +121,6 @@ bool PCDrv::HandleSyscall(u32 instruction_bits, CPU::Registers& regs)
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regs.v0 = 0xffffffff; \
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regs.v1 = 0xffffffff; // error code
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if (!g_settings.pcdrv_enable)
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return false;
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const u32 code = (instruction_bits >> 6) & 0xfffff; // 20 bits, funct = 0
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switch (code)
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{
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