diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp index c7f4766d0..1c06822cc 100644 --- a/src/core/gpu_hw_shadergen.cpp +++ b/src/core/gpu_hw_shadergen.cpp @@ -1175,10 +1175,10 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_ssbo) std::stringstream ss; WriteHeader(ss); WriteCommonFunctions(ss); - DeclareUniformBuffer( - ss, - {"uint2 u_base_coords", "uint2 u_end_coords", "uint2 u_size", "uint u_buffer_base_offset", "uint u_mask_or_bits", "float u_depth_value"}, - true); + DeclareUniformBuffer(ss, + {"uint2 u_base_coords", "uint2 u_end_coords", "uint2 u_size", "uint u_buffer_base_offset", + "uint u_mask_or_bits", "float u_depth_value"}, + true); if (use_ssbo && m_glsl) { @@ -1211,8 +1211,8 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_ssbo) // find offset from the start of the row/column uint2 offset; - offset.x = (coords.x < u_base_coords.x) ? (((VRAM_SIZE.x / RESOLUTION_SCALE) - 1u) - u_base_coords.x + coords.x) : (coords.x - u_base_coords.x); - offset.y = (coords.y < u_base_coords.y) ? (((VRAM_SIZE.y / RESOLUTION_SCALE) - 1u) - u_base_coords.y + coords.y) : (coords.y - u_base_coords.y); + offset.x = (coords.x < u_base_coords.x) ? ((VRAM_SIZE.x / RESOLUTION_SCALE) - u_base_coords.x + coords.x) : (coords.x - u_base_coords.x); + offset.y = (coords.y < u_base_coords.y) ? ((VRAM_SIZE.y / RESOLUTION_SCALE) - u_base_coords.y + coords.y) : (coords.y - u_base_coords.y); uint buffer_offset = u_buffer_base_offset + (offset.y * u_size.x) + offset.x; uint value = GET_VALUE(buffer_offset) | u_mask_or_bits; @@ -1246,8 +1246,8 @@ std::string GPU_HW_ShaderGen::GenerateVRAMCopyFragmentShader() // find offset from the start of the row/column uint2 offset; - offset.x = (dst_coords.x < u_dst_coords.x) ? ((VRAM_SIZE.x - 1u) - u_dst_coords.x + dst_coords.x) : (dst_coords.x - u_dst_coords.x); - offset.y = (dst_coords.y < u_dst_coords.y) ? ((VRAM_SIZE.y - 1u) - u_dst_coords.y + dst_coords.y) : (dst_coords.y - u_dst_coords.y); + offset.x = (dst_coords.x < u_dst_coords.x) ? (VRAM_SIZE.x - u_dst_coords.x + dst_coords.x) : (dst_coords.x - u_dst_coords.x); + offset.y = (dst_coords.y < u_dst_coords.y) ? (VRAM_SIZE.y - u_dst_coords.y + dst_coords.y) : (dst_coords.y - u_dst_coords.y); // find the source coordinates to copy from uint2 src_coords = (u_src_coords + offset) % VRAM_SIZE;