Settings: Simplify resolution scale enumeration
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f21cb25426
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07ba2ecd3d
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@ -93,7 +93,8 @@ public:
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MAX_PRIMITIVE_WIDTH = 1024,
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MAX_PRIMITIVE_HEIGHT = 512,
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DOT_TIMER_INDEX = 0,
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HBLANK_TIMER_INDEX = 1
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HBLANK_TIMER_INDEX = 1,
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MAX_RESOLUTION_SCALE = 16
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};
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// 4x4 dither matrix.
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@ -26,10 +26,16 @@ bool GPU_HW::Initialize(HostDisplay* host_display, System* system, DMA* dma, Int
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if (!GPU::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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m_resolution_scale = std::clamp<u32>(m_system->GetSettings().gpu_resolution_scale, 1, m_max_resolution_scale);
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m_system->GetSettings().max_gpu_resolution_scale = m_max_resolution_scale;
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m_resolution_scale = m_system->GetSettings().gpu_resolution_scale;
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m_true_color = m_system->GetSettings().gpu_true_color;
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m_texture_filtering = m_system->GetSettings().gpu_texture_filtering;
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if (m_resolution_scale < 1 || m_resolution_scale > m_max_resolution_scale)
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(5.0f, "Invalid resolution scale %ux specified. Maximum is %u.",
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m_resolution_scale, m_max_resolution_scale);
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m_resolution_scale = std::clamp<u32>(m_resolution_scale, 1u, m_max_resolution_scale);
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}
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return true;
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}
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@ -898,19 +898,18 @@ void HostInterface::ToggleSoftwareRendering()
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void HostInterface::ModifyResolutionScale(s32 increment)
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{
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const u32 new_resolution_scale =
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std::clamp<u32>(static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1,
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m_settings.max_gpu_resolution_scale);
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const u32 new_resolution_scale = std::clamp<u32>(
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static_cast<u32>(static_cast<s32>(m_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE);
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if (new_resolution_scale == m_settings.gpu_resolution_scale)
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return;
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m_settings.gpu_resolution_scale = new_resolution_scale;
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if (m_system)
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m_system->GetGPU()->UpdateSettings();
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AddFormattedOSDMessage(2.0f, "Resolution scale set to %ux (%ux%u)", m_settings.gpu_resolution_scale,
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GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
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GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
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if (m_system)
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m_system->GetGPU()->UpdateSettings();
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}
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void HostInterface::RecreateSystem()
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@ -44,7 +44,6 @@ struct Settings
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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mutable u32 max_gpu_resolution_scale = 1;
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bool gpu_true_color = false;
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bool gpu_texture_filtering = false;
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bool gpu_force_progressive_scan = false;
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@ -30,6 +30,6 @@ void GPUSettingsWidget::setupAdditionalUi()
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m_ui.renderer->addItem(QString::fromLocal8Bit(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
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m_ui.resolutionScale->addItem(tr("Automatic based on window size"));
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for (u32 i = 1; i <= 16; i++)
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for (u32 i = 1; i <= GPU::MAX_RESOLUTION_SCALE; i++)
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m_ui.resolutionScale->addItem(tr("%1x (%2x%3)").arg(i).arg(GPU::VRAM_WIDTH * i).arg(GPU::VRAM_HEIGHT * i));
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}
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@ -867,7 +867,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
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if (ImGui::BeginMenu("Resolution Scale"))
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{
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const u32 current_internal_resolution = m_settings_copy.gpu_resolution_scale;
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for (u32 scale = 1; scale <= m_settings_copy.max_gpu_resolution_scale; scale++)
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for (u32 scale = 1; scale <= GPU::MAX_RESOLUTION_SCALE; scale++)
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{
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char buf[32];
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std::snprintf(buf, sizeof(buf), "%ux (%ux%u)", scale, scale * GPU::VRAM_WIDTH, scale * GPU::VRAM_HEIGHT);
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@ -1235,7 +1235,7 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::Text("Resolution Scale:");
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ImGui::SameLine(indent);
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static constexpr std::array<const char*, 16> resolutions = {{
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static constexpr std::array<const char*, GPU::MAX_RESOLUTION_SCALE> resolutions = {{
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"1x (1024x512)",
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"2x (2048x1024)",
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"3x (3072x1536)",
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