diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts index 00c92d8f6..bf689347a 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts @@ -312,25 +312,25 @@ Login token generated on %2. - + Log To System Console 记录系统操纵台 - + Log To Window 记录窗口 - + Log To Debug Console 记录调试操纵台 - + Log To File 记录文件 @@ -370,7 +370,7 @@ Login token generated on %2. GPU最大优先级: - + PGXP Vertex Cache PGXP顶点缓存 @@ -383,155 +383,160 @@ Login token generated on %2. PGXP保持投影精度 - + Show Status Indicators 显示状态指示器 - + Show Enhancement Settings 显示增强设置 - + + Multisample Antialiasing + 多重采样反锯齿 + + + PGXP Geometry Tolerance PGXP几何公差 - + PGXP Depth Clear Threshold PGXP深度清空阈值 - + Enable Recompiler Block Linking 启用块链接重编译器 - + Enable Recompiler Fast Memory Access 启用快速内存访问重编译器 - + Enable Recompiler ICache 启用ICache重编译器 - + Enable VRAM Write Texture Replacement 启用显存写入纹理替换 - + Preload Texture Replacements 预加载纹理替换 - + Dump Replaceable VRAM Writes 转储可替换的显存写入 - + Set Dumped VRAM Write Alpha Channel 设置转储的显存写入Alpha通道 - + Minimum Dumped VRAM Write Width 最小转储显存写入宽度 - + Minimum Dumped VRAM Write Height 最小转储显存写入高度 - + DMA Max Slice Ticks DMA最大片段时数 - + DMA Halt Ticks DMA停顿时数 - + GPU FIFO Size GPU的FIFO大小 - + GPU Max Run-Ahead GPU最大预运行 - + Allow Booting Without SBI File 没有SBI文件情况下允许启动 - + Create Save State Backups 创建存档备份 - + Log Level 日志级别 - + Information 信息 - + Sets the verbosity of messages logged. Higher levels will log more messages. 设置记录的消息的详细级别。更高的级别将记录更多的消息。 - - - - + + + + User Preference 用户偏好 - + Logs messages to the console window. 将消息记录到操纵台窗口。 - + Logs messages to the debug console where supported. 将消息记录到所支持的调试操纵台。 - + Logs messages to the window. 将消息记录到窗口。 - + Logs messages to duckstation.log in the user directory. 将消息记录到用户数据目录中的duckstation.log。 - + Shows a debug menu bar with additional statistics and quick settings. 显示带有额外统计信息和快速设置的调试菜单栏。 - + Display FPS Limit 显示帧率限制 - + Disable All Enhancements 禁用全部增强 @@ -540,7 +545,7 @@ Login token generated on %2. 显示全屏状态指示器 - + Increase Timer Resolution 提高计时器分辨率 @@ -554,7 +559,7 @@ Login token generated on %2. 重置为默认值 - + Enable Recompiler Memory Exceptions 启用内存异常重编译器 @@ -565,17 +570,17 @@ Login token generated on %2. - + Show Debug Menu 显示调试菜单 - + Use Debug Host GPU Device 使用调试主机GPU设备 - + Unchecked 不勾选 @@ -1454,9 +1459,9 @@ Login token generated on %2. - - - + + + Activate 激活 @@ -1769,112 +1774,112 @@ Login token generated on %2. 保存监视 - + Toggle 开/关 - + Delete Code 删除代码 - + Are you sure you wish to delete the selected code? This action is not reversible. 您确定要删除选中的代码吗?这个动作是不可逆的。 - + PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) PCSXR/Libretro金手指文件 (*.cht *.txt);;所有文件 (*.*) - - + + Import Cheats 导入金手指 - - - - + + + + Error 错误 - + Add Group 新建分组 - + Group Name: 分组名称: - + This group name already exists. 此分组名称已经存在。 - + From File... 从文件... - + From Text... 从文本... - - + + Failed to parse cheat file. The log may contain more information. 无法解析金手指文件。日志可能包含更多信息。 - + Cheat File Text: 金手指文本: - + PCSXR Cheat Files (*.cht);;All Files (*.*) PCSXR金手指文件 (*.cht);;所有文件 (*.*) - + Export Cheats 导出金手指 - + Failed to save cheat file. The log may contain more information. 无法保存金手指文件。日志可能包含更多信息。 - + Confirm Clear 确认清空 - + Are you sure you want to remove all cheats? This is not reversible. 您确定要移除所有金手指吗?这是不可逆的。 - + Confirm Reset 确认重置 - + Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST. 您确定要重置金手指列表吗?任何不在DuckStation数据库中的金手指将会丢失。 - + Enter manual address: 输入手动地址: @@ -1883,7 +1888,7 @@ Login token generated on %2. 输入内存地址: - + Select data size: 选择数据大小: @@ -1929,17 +1934,17 @@ Login token generated on %2. Cheats - + Gameshark 金手指 - + Manual 手动操作 - + Automatic (Frame End) 自动操作 (帧尾) @@ -3891,7 +3896,7 @@ This file can be several gigabytes, so be aware of SSD wear. 内置分辨率比率: - + Resolution Scale 分辨率比率 @@ -3901,7 +3906,7 @@ This file can be several gigabytes, so be aware of SSD wear. 纹理过滤器: - + Texture Filtering 纹理过滤器 @@ -3912,13 +3917,13 @@ This file can be several gigabytes, so be aware of SSD wear. - + True Color Rendering (24-bit, disables dithering) 真彩色渲染 (24位色,禁用色彩抖动) - + Scaled Dithering (scale dither pattern to resolution) 缩放色彩抖动 (缩放色彩抖动图案到分辨率) @@ -3933,42 +3938,41 @@ This file can be several gigabytes, so be aware of SSD wear. 软件渲染器回读 (显存到CPU传输并行运行) - Multisample Antialiasing: - 多重采样反锯齿: + 多重采样反锯齿: - + Display Enhancements 显示增强 - - + + Disable Interlacing (force progressive render/scan) 禁用隔行扫描 (强制渐进式渲染/扫描) - - + + Force NTSC Timings (60hz-on-PAL) 强制NTSC计时 (60hz-PAL) - - + + Preserve Projection Precision 保持投影精度 - - + + Depth Buffer (Low Compatibility) 深度缓冲 (低兼容性) - - + + CPU Mode (Very Slow) CPU模式 (非常慢) @@ -3977,12 +3981,12 @@ This file can be several gigabytes, so be aware of SSD wear. 深度缓存 - + Force 4:3 For 24-bit Display 强制24位色显示4:3 - + Force 4:3 For 24-Bit Display (disable widescreen for FMVs) 强制24位色显示4:3 (动画播放禁用宽屏) @@ -3995,30 +3999,30 @@ This file can be several gigabytes, so be aware of SSD wear. 宽屏调整 (在16比9中渲染3D) - + Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness) 平滑24位色显示色度 (降低动画播放色块) - + PGXP (Precision Geometry Transform Pipeline) PGXP (精确几何转换管线) - - + + Geometry Correction 几何校正 - - + + Culling Correction 剔除校正 - - + + Texture Correction 纹理校正 @@ -4031,12 +4035,12 @@ This file can be several gigabytes, so be aware of SSD wear. CPU模式 - + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. 将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。<br>此选项通常是安全的,大多数游戏在高分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. 缩放色彩抖动图案到模拟GPU的分辨率比率。这使得色彩抖动图案在高分辨率下更加不明显。<br>通常启用是安全的,并且仅由硬件渲染器支持。 @@ -4045,77 +4049,74 @@ This file can be several gigabytes, so be aware of SSD wear. 利用双线性过滤器消除三维物体上放大纹理的块状。<br>会对更高分辨率的尺度产生更大的影响。目前,在许多游戏中,这个选项会在对象周围产生瑕疵,需要进一步的工作。仅适用于硬件渲染器。 - + Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> 强制以渐进模式渲染和显示帧。<br>这将通过对480p进行渲染的方式来消除480i游戏中出现的“梳理”效果。通常可以安全启用。<br><b><u>可能不兼容所有游戏。</u></b> - Multisample Antialiasing - 多重采样反锯齿 + 多重采样反锯齿 - Disabled - 禁用 + 禁用 - Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends. - 与增加分辨率比率相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。仅适用于硬件后端。 + 与增加分辨率比率相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。仅适用于硬件后端。 - + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. 当操纵台处于PAL模式时使用NTSC帧计时,强制PAL游戏以60hz运行。<br>对于大多数速度与帧速率相关的游戏,这将导致游戏运行速度大约快17%。<br>对于可变帧速率的游戏,它可能不会影响速度。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位色内容时纵横比切换回4:3显示,通常用于动画播放。 - + Chroma Smoothing For 24-Bit Display 平滑24位色显示色度 - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers. 24位色内容下,平滑颜色转变过渡中的块状,通常用于动画播放。仅适用于硬件渲染器。 - + Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. 使用滤镜来平滑因放大3D对象的纹理所导致的块状。<br>在高分辨率比率下将有更好的效果。仅适用于硬件渲染器。 - + Widescreen Hack 宽屏调整 - + Use Software Renderer For Readbacks 使用软件渲染器进行回读 - + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. 并行运行软件渲染器进行显存回读。在某些系统上,当使用硬件渲染器对图像增强时,这可能会带来更好的性能。 - + Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. 通过对PGXP的深度值进行像素测试来尝试减少多边形Z冲突。低兼容性,但在某些游戏中可以工作得很好。其他游戏可能需要调整阈值。 - + Adds additional precision to PGXP data post-projection. May improve visuals in some games. 为PGXP数据后投影增加额外的精度。可以改善一些游戏的视觉效果。 - + Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost. 对所有指令使用PGXP,而不仅仅是内存操作。需要PGXP来校正一些游戏中的抖动,但有一个非常高的性能消耗。 @@ -4128,27 +4129,27 @@ This file can be several gigabytes, so be aware of SSD wear. 允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. 对于输出到操纵台的帧缓冲,强制其颜色精度的每个通道使用全部8位精度。这会产生更好看的渐变,但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动,这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容,但也有一部分游戏不支持此选项,并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。 - + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> 缩放屏幕空间中的顶点位置到一个宽屏纵横比,将3D游戏4:3的视野彻底扩展到您选择的显示纵横比。<br>对于2D游戏,或者那些使用预渲染背景的游戏,此增强将无法按预期般工作。<br><b><u>可能不兼容所有游戏。</u></b> - + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> 减少在PS1游戏中常见的"抖动"多边形和扭曲纹理。<br>仅适用于硬件渲染器。<b><u>可能不兼容所有游戏。</u></b> - + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. 提高多边形剔除的精度,减少几何体中的孔数。需要启用几何校正。 - + Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. 使用透视校正插值纹理坐标和颜色,矫直扭曲的纹理。需要启用几何校正。 @@ -4173,24 +4174,24 @@ This file can be several gigabytes, so be aware of SSD wear. (默认) - - - + + + Checked 勾选 - - - - - - - - - - - + + + + + + + + + + + Unchecked 不勾选 @@ -4726,222 +4727,222 @@ This will download approximately 4 megabytes over your current internet connecti 启用8MB内存 (开发操纵台) - + CD-ROM Seek Speedup: CD-ROM寻道加速: - + Infinite/Instantaneous 无限的/瞬时的 - + None (Normal Speed) 无 (正常速度) - + 2x 2x - + 3x 3x - + 4x 4x - + 5x 5x - + 6x 6x - + 7x 7x - + 8x 8x - + 9x 9x - + 10x 10x - + User Settings (Graphics) 用户设置 (图形) - + : : - + Downsampling: 缩减采样: - + Renderer: 渲染器: - + Multisample Antialiasing: 多重采样反锯齿: - + PGXP Preserve Projection Precision PGXP保持投影精度 - + PGXP Depth Buffer PGXP深度缓冲 - + Other Settings 其他设置 - + CD-ROM Read Speedup: CD-ROM读取加速: - + None (Double Speed) 无 (2倍速) - + 2x (Quad Speed) 2x (4倍速) - + 3x (6x Speed) 3x (6倍速) - + 4x (8x Speed) 4x (8倍速) - + 5x (10x Speed) 5x (10倍速) - + 6x (12x Speed) 6x (12倍速) - + 7x (14x Speed) 7x (14倍速) - + 8x (16x Speed) 8x (16倍速) - + 9x (18x Speed) 9x (18倍速) - + 10x (20x Speed) 10x (20倍速) - + Runahead Frames: 预运行帧: - + Disabled 禁用 - + 1 Frame 1帧 - + 2 Frames 2帧 - + 3 Frames 3帧 - + 4 Frames 4帧 - + 5 Frames 5帧 - + 6 Frames 6帧 - + 7 Frames 7帧 - + 8 Frames 8帧 - + 9 Frames 9帧 - + 10 Frames 10帧 - + User Settings (Input) 用户设置 (输入) @@ -4956,62 +4957,62 @@ This will download approximately 4 megabytes over your current internet connecti 启用速率控制 (超频/降频) - + GPU Screen Display GPU屏幕显示 - + Aspect Ratio: 高宽比: - + Crop Mode: 裁剪模式: - + Linear Upscaling 线性提升缩放 - + Integer Upscaling 整数提升缩放 - + GPU Enhancements GPU增强 - + Resolution Scale: 分辨率比率: - + Texture Filtering: 纹理过滤器: - + True Color Rendering (24-bit, disables dithering) 真彩色渲染 (24位色,禁用色彩抖动) - + Scaled Dithering (scale dither pattern to resolution) 缩放色彩抖动 (缩放色彩抖动图案到分辨率) - + Force NTSC Timings (60hz-on-PAL) 强制NTSC计时 (60hz-PAL) - + Force 4:3 For 24-Bit Display (disable widescreen for FMVs) 强制24位色显示4:3 (动画播放禁用宽屏) @@ -5020,143 +5021,143 @@ This will download approximately 4 megabytes over your current internet connecti 双线性纹理过滤 - + Widescreen Hack 宽屏调整 - + PGXP Geometry Correction PGXP几何校正 - + Controller Settings 控制器设置 - + Controller 1 Type: 控制器1类型: - + Controller 2 Type: 控制器2类型: - + Input Profile For Bindings: 绑定输入配置文件: - + Memory Card Settings 记忆卡设置 - + Memory Card 1 Type: 记忆卡1类型: - + Memory Card 1 Shared Path: 共用记忆卡1路径: - + Memory Card 2 Type: 记忆卡2类型: - + Memory Card 2 Shared Path: 共用记忆卡2路径: - - + + Browse... 浏览... - + Multitap Mode: 多插口模式: - + Compatibility Settings 兼容性设置 - + Traits 特征 - + Overrides 覆盖 - + Display Active Offset: 显示活动偏移: - + Display Line Offset: 显示线偏移: - + DMA Max Slice Ticks: DMA最大片段计时: - + DMA Halt Ticks: DMA停顿计时: - + GPU FIFO Size: GPU的FIFO大小: - + GPU Max Run Ahead: GPU最大预运行: - + PGXP Geometry Tolerance: PGXP几何公差: - + PGXP Depth Threshold: PGXP深度阈值: - + Compute Hashes 计算哈希 - + Verify Dump 验证转储 - + Export Compatibility Info 导出兼容性信息 - + Close 关闭 @@ -5170,9 +5171,9 @@ This will download approximately 4 megabytes over your current internet connecti %1 - - - + + + @@ -6231,10 +6232,9 @@ This will download approximately 4 megabytes over your current internet connecti MainWindow - - - - + + + DuckStation DuckStation @@ -6244,8 +6244,8 @@ This will download approximately 4 megabytes over your current internet connecti - - + + Change Disc 更换光盘 @@ -6755,7 +6755,7 @@ This will download approximately 4 megabytes over your current internet connecti 从小部件获取窗口信息失败 - + Failed to create host display device context. 无法创建主机显示设备环境。 @@ -6789,173 +6789,172 @@ This will download approximately 4 megabytes over your current internet connecti 所有文件类型 (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;单轨源镜像 (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);;错误码建模镜像 (*.ecm);;媒体描述块挎斗镜像 (*.mds);;PlayStation EBOOT文件 (*.pbp);;PlayStation可执行文件 (*.exe *.psexe);;便携式声音格式文件 (*.psf *.minipsf);;播放列表 (*.m3u) - + Failed to create host display. 无法创建主机显示。 - - + + Select Disc Image 选择光盘镜像 - + Start Disc 启动光盘 - + Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. 找不到任何CD-ROM设备。请确保您连接了一个光盘驱动器,并有足够的权限访问它。 - + %1 (%2) %1 (%2) - + Select disc drive: 选择光盘驱动器 - - + + Cheat Manager 金手指管理器 - + Could not find a game list entry for the currently running file. Please make sure this file is in a location scanned by the game list. 找不到当前运行文件的游戏列表条目。请确保这个文件处在一个被游戏列表所扫描的位置。 - + Properties... 属性... - + Open Containing Directory... 打开所在目录... - + Set Cover Image... 设置封面图片… - + Default Boot 默认启动 - + Fast Boot 快速启动 - + Full Boot 完全启动 - + Boot and Debug 启动和调试 - + Exclude From List 从列表中排除 - + Add Search Directory... 添加搜索目录... - + Select Cover Image 选择封面图片 - + All Cover Image Types (*.jpg *.jpeg *.png) 所有封面图片类型 (*.jpg *.jpeg *.png) - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 该游戏的封面图片已经存在,您要替换它吗? - - + + Copy Error 复制错误 - + Failed to remove existing cover '%1' 无法移除现有封面'%1' - + Failed to copy '%1' to '%2' 无法复制'%1'到'%2' - Language changed. Please restart the application to apply. - 语言已更改,请重新启动应用程序以应用。 + 语言已更改,请重新启动应用程序以应用。 - + %1x Scale %1x缩放 - - - + + + Destination File 目标文件 - - + + Binary Files (*.bin) 二进制文件 (*.bin) - + Binary Files (*.bin);;PNG Images (*.png) 二进制文件 (*.bin);;PNG图片 (*.png) - + Default 默认 - + Fusion 炼金 - + Dark Fusion (Gray) 黑炼金 (灰色) - + Dark Fusion (Blue) 黑炼金 (蓝色) @@ -6964,41 +6963,41 @@ This will download approximately 4 megabytes over your current internet connecti 黑色 - + QDarkStyle 暗夜 - - - - + + + + Memory Card Not Found 无法找到记忆卡 - + Memory card '%1' does not exist. Do you want to create an empty memory card? 记忆卡'%1'不存在。您想创建一个空的记忆卡吗? - + Failed to create memory card '%1' 无法创建记忆卡'%1' - - + + Memory card '%1' could not be found. Try starting the game and saving to create it. 无法找到记忆卡'%1'。尝试开始游戏并保存创建它。 - + Do not show again 不再显示 - + Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break. Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. @@ -7011,17 +7010,17 @@ Are you sure you want to continue? 您确定要继续吗? - + Updater Error 更新程序错误 - + <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please follow the instructions under "Downloading and Running" at the link below:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a></p> <p>抱歉,您正在尝试更新非GitHub官方版本的DuckStation版本。为防止不兼容,自动更新程序仅在正式版本上启用。</p><p>要获取正式版本,请按照下面链接中的"下载并运行"下的说明进行操作:</p><p><a href="https://github.com/stenzek/duckstation/">https://github.com/stenzek/duckstation/</a>lt;/p> - + Automatic updating is not supported on the current platform. 当前平台不支持自动更新。 @@ -7682,7 +7681,7 @@ Are you sure you want to continue? - + Failed to load post processing shader chain. 无法加载后处理着色器链。 @@ -7862,32 +7861,32 @@ Please configure a supported controller from the list above. - + Widescreen hack is now enabled, and aspect ratio is set to %s. 宽屏调整已启用,高宽比设置为%s。 - + Widescreen hack is now disabled, and aspect ratio is set to %s. 宽屏调整已禁用,高宽比设置为%s。 - + Swapped memory card ports. Both ports have a memory card. 交换记忆卡接口。两个接口都有记忆卡。 - + Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. 交换记忆卡接口。接口2有一个记忆卡,接口1是空的。 - + Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. 交换记忆卡接口。接口1有一个记忆卡,接口2是空的。 - + Swapped memory card ports. Neither port has a memory card. 交换记忆卡接口。两个接口都没有记忆卡。 @@ -7909,12 +7908,12 @@ Please configure a supported controller from the list above. 已删除的金手指列表'%s'。 - + Cheat '%s' enabled. 金手指'%s'启用。 - + Cheat '%s' disabled. 金手指'%s'禁用。 @@ -7993,32 +7992,32 @@ Please configure a supported controller from the list above. - + Applied cheat '%s'. 应用金手指'%s'。 - + Cheat '%s' is already enabled. 金手指'%s'已启用。 - + Post-processing is now enabled. 后处理已启用。 - + Post-processing is now disabled. 后处理已禁用。 - + Failed to load post-processing shader chain. 无法加载后处理着色器链。 - + Post-processing shaders reloaded. 重新加载后处理着色器。 @@ -8175,27 +8174,27 @@ Please configure a supported controller from the list above. 无法初始化%s渲染器,退回到软件渲染器。 - + WARNING: CPU overclock (%u%%) was different in save state (%u%%). 警告: CPU超频 (%u%%) 不同于存档 (%u%%)。 - + Failed to open CD image from save state '%s': %s. Using existing image '%s', this may result in instability. 无法从存档'%s': %s打开光盘镜像。使用现有镜像'%s',这可能会导致不稳定。 - + Failed to open disc image '%s': %s. 无法打开光盘镜像'%s': %s。 - + Failed to switch to subimage %u in '%s': %s. 无法切换到子镜像%u在'%s': %s。 - + Switched to sub-image %s (%u) in '%s'. 切换到子镜像%s (%u) 在'%s'。 @@ -8208,7 +8207,7 @@ Please configure a supported controller from the list above. 无法打开光盘镜像'%s'。 - + Inserted disc '%s' (%s). 已插入光盘'%s' (%s)。 @@ -8272,17 +8271,17 @@ Please configure a supported controller from the list above. 保存记忆卡到'%s' - + Acquired exclusive fullscreen. 获得独占全屏。 - + Failed to acquire exclusive fullscreen. 无法获取独占式全屏。 - + Lost exclusive fullscreen. 丢失独占式全屏。 @@ -8518,62 +8517,62 @@ URL: %1 QtHostInterface - + Load From File... 从文件读档... - + Undo Load State 撤消读档 - + Save To File... 存档到文件... - - - + + + Game Save %1 (%2) 游戏档%1 (%2) - - + + Game Save %1 (Empty) 游戏档%1 (空) - - + + Global Save %1 (%2) 全局档%1 (%2) - - + + Global Save %1 (Empty) 全局档%1 (空) - + Resume 再开 - + Load State 读档 - + Resume (%1) 再开 (%1) - + Game ID: %1 Game Title: %2 Game Developer: %3 @@ -8590,7 +8589,7 @@ Achievements: %5 (%6) - + %n points %n点 @@ -8613,12 +8612,12 @@ Achievements: %5 (%6 points) - + Rich presence inactive or unsupported. Rich Presence不活跃或不支持。 - + Game not loaded or no RetroAchievements available. 游戏未加载或RetroAchievements不可用。 @@ -8635,7 +8634,7 @@ Achievements: %5 (%6 points) 游戏 - + No resume save state found. 没有发现可恢复的存档。 @@ -8644,34 +8643,34 @@ Achievements: %5 (%6 points) 档文件... - - + + Select Save State File 选择存档文件 - - + + Save States (*.sav) 存档 (*.sav) - + Edit Memory Cards... 管理记忆卡... - + Delete Save States... 删除存档... - + Confirm Save State Deletion 确认存档删除 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8700,12 +8699,12 @@ The saves will not be recoverable. PCSXR金手指文件 (*.cht);;所有文件 (*.*) - + &Enabled Cheats 启用金手指(&H) - + &Apply Cheats 应用金手指(&A) @@ -8974,7 +8973,7 @@ The saves will not be recoverable. 保存状态不兼容: 要求版本%u,但状态为版本%u。 - + Save state is incompatible: minimum version is %u but state is version %u. 存档不兼容: 最低可兼容版本为%u但存档版本为%u。 @@ -8988,7 +8987,7 @@ The saves will not be recoverable. 无法加载%sBIOS。 - + Save state is incompatible: maximum version is %u but state is version %u. 存档不兼容: 最高可兼容版本为%u但存档版本为%u。 @@ -8997,32 +8996,32 @@ The saves will not be recoverable. 无法从存档打开CD镜像: '%s'。 - + Failed to open CD image '%s' used by save state: %s. 无法打开光盘镜像'%s',存档: %s对其占用中。 - + Failed to switch to subimage %u in CD image '%s' used by save state: %s. 无法切换到子镜像%u在光盘镜像'%s',存档: %s对其占用中。 - + Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead. 游戏没有编码,档位%u无法使用独立记忆卡的,改用共用记忆卡。 - + Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead. 游戏没有标题,档位%u无法使用独立记忆卡的,改用共用记忆卡。 - + Per-game memory card cannot be used for slot %u as the running game has no path. Using shared card instead. 游戏没有路径,档位%u无法使用独立记忆卡的,改用共用记忆卡。 - + You are attempting to run a libcrypt protected game without an SBI file: %s: %s @@ -9055,12 +9054,12 @@ Your dump is incomplete, you must add the SBI file to run this game. 插槽%u的记忆卡路径丢失,使用默认值。 - + Game changed, reloading memory cards. 游戏已改变,重新加载记忆卡。 - + You are attempting to run a libcrypt protected game without an SBI file: %s: %s