Warning fixes

This commit is contained in:
Connor McLaughlin 2021-06-26 15:05:21 +10:00
parent 1a18e3ceb8
commit 06b009f361
10 changed files with 25 additions and 29 deletions

View File

@ -26,7 +26,7 @@ typedef int8_t INT8;
#define core_fread(fc, buff, len) fread(buff, 1, len, fc) #define core_fread(fc, buff, len) fread(buff, 1, len, fc)
#define core_fclose fclose #define core_fclose fclose
#define core_ftell ftell #define core_ftell ftell
static size_t core_fsize(core_file *f) static inline size_t core_fsize(core_file *f)
{ {
long rv; long rv;
long p = ftell(f); long p = ftell(f);

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@ -397,9 +397,9 @@ bool CDImage::GenerateSubChannelQ(SubChannelQ* subq, LBA lba)
void CDImage::GenerateSubChannelQ(SubChannelQ* subq, const Index& index, u32 index_offset) void CDImage::GenerateSubChannelQ(SubChannelQ* subq, const Index& index, u32 index_offset)
{ {
subq->control_bits = index.control.bits; subq->control_bits = index.control.bits;
subq->track_number_bcd = subq->track_number_bcd = (index.track_number <= m_tracks.size() ? BinaryToBCD(static_cast<u8>(index.track_number)) :
(index.track_number <= m_tracks.size() ? BinaryToBCD(index.track_number) : index.track_number); static_cast<u8>(index.track_number));
subq->index_number_bcd = BinaryToBCD(index.index_number); subq->index_number_bcd = BinaryToBCD(static_cast<u8>(index.index_number));
Position relative_position; Position relative_position;
if (index.is_pregap) if (index.is_pregap)

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@ -1,4 +1,4 @@
#ifdef _MSC_VER #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS
#endif #endif

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@ -19,7 +19,7 @@ static constexpr std::array<u8, 256> ComputeECCFLUT()
for (u32 i = 0; i < 256; i++) for (u32 i = 0; i < 256; i++)
{ {
u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0); u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0);
ecc_lut[i] = j; ecc_lut[i] = static_cast<u8>(j);
} }
return ecc_lut; return ecc_lut;
} }
@ -30,7 +30,7 @@ static constexpr std::array<u8, 256> ComputeECCBLUT()
for (u32 i = 0; i < 256; i++) for (u32 i = 0; i < 256; i++)
{ {
u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0); u32 j = (i << 1) ^ (i & 0x80 ? 0x11D : 0);
ecc_lut[i ^ j] = i; ecc_lut[i ^ j] = static_cast<u8>(i);
} }
return ecc_lut; return ecc_lut;
} }

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@ -90,7 +90,7 @@ bool GetImageHash(CDImage* image, Hash* out_hash,
for (u32 i = 1; i <= image->GetTrackCount(); i++) for (u32 i = 1; i <= image->GetTrackCount(); i++)
{ {
progress_callback->SetProgressValue(i - 1); progress_callback->SetProgressValue(i - 1);
if (!ReadTrack(image, i, &digest, progress_callback)) if (!ReadTrack(image, static_cast<u8>(i), &digest, progress_callback))
{ {
progress_callback->PopState(); progress_callback->PopState();
return false; return false;

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@ -13,7 +13,7 @@ Texture::Texture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceVie
const D3D11_TEXTURE2D_DESC desc = GetDesc(); const D3D11_TEXTURE2D_DESC desc = GetDesc();
m_width = desc.Width; m_width = desc.Width;
m_height = desc.Height; m_height = desc.Height;
m_samples = desc.SampleDesc.Count; m_samples = static_cast<u16>(desc.SampleDesc.Count);
} }
Texture::~Texture() Texture::~Texture()

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@ -142,12 +142,13 @@ ControllerInterface::Backend ControllerInterface::GetDefaultBackend()
{ {
#ifdef WITH_SDL2 #ifdef WITH_SDL2
return Backend::SDL; return Backend::SDL;
#endif #else
#ifdef WIN32 #ifdef WIN32
return Backend::XInput; return Backend::XInput;
#else #else
return Backend::None; return Backend::None;
#endif #endif
#endif
} }
#ifdef WITH_SDL2 #ifdef WITH_SDL2

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@ -654,7 +654,7 @@ static void DoCheatsMenu()
CheatList* cl = System::GetCheatList(); CheatList* cl = System::GetCheatList();
if (!cl) if (!cl)
{ {
if (!s_host_interface->LoadCheatListFromDatabase() || !(cl = System::GetCheatList())) if (!s_host_interface->LoadCheatListFromDatabase() || ((cl = System::GetCheatList()) == nullptr))
{ {
s_host_interface->AddFormattedOSDMessage(10.0f, "No cheats found for %s.", System::GetRunningTitle().c_str()); s_host_interface->AddFormattedOSDMessage(10.0f, "No cheats found for %s.", System::GetRunningTitle().c_str());
ReturnToMainWindow(); ReturnToMainWindow();
@ -2057,8 +2057,6 @@ void DrawSettingsWindow()
#ifdef WIN32 #ifdef WIN32
case GPURenderer::HardwareD3D11: case GPURenderer::HardwareD3D11:
{ {
// TODO: FIXME
bool use_blit_swap_chain = false;
settings_changed |= ToggleButtonForNonSetting( settings_changed |= ToggleButtonForNonSetting(
"Use Blit Swap Chain", "Use Blit Swap Chain",
"Uses a blit presentation model instead of flipping. This may be needed on some systems.", "Display", "Uses a blit presentation model instead of flipping. This may be needed on some systems.", "Display",
@ -3064,8 +3062,6 @@ void DrawGameListWindow()
if (BeginFullscreenColumnWindow(0.0f, 450.0f, "game_list_info", ImVec4(0.11f, 0.15f, 0.17f, 1.00f))) if (BeginFullscreenColumnWindow(0.0f, 450.0f, "game_list_info", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
{ {
const ImGuiWindow* window = ImGui::GetCurrentWindow();
ImGui::SetCursorPos(LayoutScale(ImVec2(50.0f, 50.0f))); ImGui::SetCursorPos(LayoutScale(ImVec2(50.0f, 50.0f)));
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() : ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
GetTextureForGameListEntryType(GameListEntryType::Count)->GetHandle(), GetTextureForGameListEntryType(GameListEntryType::Count)->GetHandle(),
@ -4534,7 +4530,6 @@ void DrawLeaderboardsWindow()
float left = bb.Min.x + padding + image_height + spacing; float left = bb.Min.x + padding + image_height + spacing;
float right = bb.Max.x - padding; float right = bb.Max.x - padding;
float top = bb.Min.y + padding; float top = bb.Min.y + padding;
ImDrawList* dl = ImGui::GetWindowDrawList();
SmallString text; SmallString text;
ImVec2 text_size; ImVec2 text_size;

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@ -174,10 +174,10 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
entry->publisher = std::move(dbentry.publisher); entry->publisher = std::move(dbentry.publisher);
entry->developer = std::move(dbentry.developer); entry->developer = std::move(dbentry.developer);
entry->release_date = dbentry.release_date; entry->release_date = dbentry.release_date;
entry->min_players = dbentry.min_players; entry->min_players = static_cast<u8>(dbentry.min_players);
entry->max_players = dbentry.max_players; entry->max_players = static_cast<u8>(dbentry.max_players);
entry->min_blocks = dbentry.min_blocks; entry->min_blocks = static_cast<u8>(dbentry.min_blocks);
entry->max_blocks = dbentry.max_blocks; entry->max_blocks = static_cast<u8>(dbentry.max_blocks);
entry->supported_controllers = dbentry.supported_controllers_mask; entry->supported_controllers = dbentry.supported_controllers_mask;
} }

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@ -373,21 +373,21 @@ bool SDLControllerInterface::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* eve
if (value > 0.0f) if (value > 0.0f)
{ {
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Positive]; const AxisCallback& hcb = it->axis_mapping[event->axis][AxisSide::Positive];
if (cb) if (hcb)
{ {
// Expand 0..1 - -1..1 // Expand 0..1 - -1..1
cb(value * 2.0f - 1.0f); hcb(value * 2.0f - 1.0f);
processed = true; processed = true;
} }
} }
else if (value < 0.0f) else if (value < 0.0f)
{ {
const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Negative]; const AxisCallback& hcb = it->axis_mapping[event->axis][AxisSide::Negative];
if (cb) if (hcb)
{ {
// Expand 0..-1 - -1..1 // Expand 0..-1 - -1..1
cb(value * -2.0f - 1.0f); hcb(value * -2.0f - 1.0f);
processed = true; processed = true;
} }
} }
@ -756,7 +756,7 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
if (it->use_game_controller_rumble) if (it->use_game_controller_rumble)
{ {
const u16 large = static_cast<u16>(strengths[0] * 65535.0f); const u16 large = static_cast<u16>(strengths[0] * 65535.0f);
const u16 small = static_cast<u32>(strengths[1] * 65535.0f); const u16 small = static_cast<u16>(strengths[1] * 65535.0f);
SDL_GameControllerRumble(static_cast<SDL_GameController*>(it->game_controller), large, small, DURATION); SDL_GameControllerRumble(static_cast<SDL_GameController*>(it->game_controller), large, small, DURATION);
return; return;
} }
@ -769,8 +769,8 @@ void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, c
{ {
SDL_HapticEffect ef; SDL_HapticEffect ef;
ef.type = SDL_HAPTIC_LEFTRIGHT; ef.type = SDL_HAPTIC_LEFTRIGHT;
ef.leftright.large_magnitude = static_cast<u32>(strengths[0] * 65535.0f); ef.leftright.large_magnitude = static_cast<u16>(strengths[0] * 65535.0f);
ef.leftright.small_magnitude = static_cast<u32>(strengths[1] * 65535.0f); ef.leftright.small_magnitude = static_cast<u16>(strengths[1] * 65535.0f);
ef.leftright.length = DURATION; ef.leftright.length = DURATION;
SDL_HapticUpdateEffect(haptic, it->haptic_left_right_effect, &ef); SDL_HapticUpdateEffect(haptic, it->haptic_left_right_effect, &ef);
SDL_HapticRunEffect(haptic, it->haptic_left_right_effect, SDL_HAPTIC_INFINITY); SDL_HapticRunEffect(haptic, it->haptic_left_right_effect, SDL_HAPTIC_INFINITY);