Qt: Fix setting typos
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14e3969736
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@ -105,7 +105,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
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"option is disabled, the screenshots will be taken at the window's resolution. "
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"Internal resolution screenshots can be very large at high rendering scales."));
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dialog->registerWidgetHelp(
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m_ui.vsync, tr("VSync"), tr("Checked"),
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m_ui.vsync, tr("VSync"), tr("Unchecked"),
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tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
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"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
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dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
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@ -95,7 +95,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.displayAllFrames, tr("Optimal Frame Pacing"), tr("Unchecked"),
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tr("Enable this option will ensure every frame the console renders is displayed to the "
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tr("Enabling this option will ensure every frame the console renders is displayed to the "
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"screen, for optimal frame pacing. If you are having difficulties maintaining full "
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"speed, or are getting audio glitches, try disabling this option."));
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dialog->registerWidgetHelp(
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@ -64,7 +64,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
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tr("Selects the resolution scale that will be applied to the final image. 1x will "
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"downsample to the original console resolution."));
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dialog->registerWidgetHelp(
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m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Unchecked"),
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m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
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tr(
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"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
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"480i games by rendering them in 480p. Usually safe to enable.<br> "
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@ -75,7 +75,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
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"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
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"higher resolutions. Higher resolutions require a more powerful GPU."));
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dialog->registerWidgetHelp(
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m_ui.trueColor, tr("True Color Rendering"), tr("Unchecked"),
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m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
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tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
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"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
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"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "
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