Qt: Fix setting typos

This commit is contained in:
Stenzek 2024-01-26 14:35:05 +10:00
parent 14e3969736
commit 05d969881f
No known key found for this signature in database
3 changed files with 4 additions and 4 deletions

View File

@ -105,7 +105,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
"option is disabled, the screenshots will be taken at the window's resolution. "
"Internal resolution screenshots can be very large at high rendering scales."));
dialog->registerWidgetHelp(
m_ui.vsync, tr("VSync"), tr("Checked"),
m_ui.vsync, tr("VSync"), tr("Unchecked"),
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),

View File

@ -95,7 +95,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
"should disable this option."));
dialog->registerWidgetHelp(m_ui.displayAllFrames, tr("Optimal Frame Pacing"), tr("Unchecked"),
tr("Enable this option will ensure every frame the console renders is displayed to the "
tr("Enabling this option will ensure every frame the console renders is displayed to the "
"screen, for optimal frame pacing. If you are having difficulties maintaining full "
"speed, or are getting audio glitches, try disabling this option."));
dialog->registerWidgetHelp(

View File

@ -64,7 +64,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
tr("Selects the resolution scale that will be applied to the final image. 1x will "
"downsample to the original console resolution."));
dialog->registerWidgetHelp(
m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Unchecked"),
m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
tr(
"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
"480i games by rendering them in 480p. Usually safe to enable.<br> "
@ -75,7 +75,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
"higher resolutions. Higher resolutions require a more powerful GPU."));
dialog->registerWidgetHelp(
m_ui.trueColor, tr("True Color Rendering"), tr("Unchecked"),
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "