Qt: Redesign graphics settings panel
Add screenshot format/type.
This commit is contained in:
parent
b8127facdc
commit
04b837a418
|
@ -2484,7 +2484,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
|
||||
{FSUI_NSTR("Summary"), FSUI_NSTR("Interface Settings"), FSUI_NSTR("Console Settings"),
|
||||
FSUI_NSTR("Emulation Settings"), FSUI_NSTR("BIOS Settings"), FSUI_NSTR("Controller Settings"),
|
||||
FSUI_NSTR("Hotkey Settings"), FSUI_NSTR("Memory Card Settings"), FSUI_NSTR("Display Settings"),
|
||||
FSUI_NSTR("Hotkey Settings"), FSUI_NSTR("Memory Card Settings"), FSUI_NSTR("Graphics Settings"),
|
||||
FSUI_NSTR("Post-Processing Settings"), FSUI_NSTR("Audio Settings"), FSUI_NSTR("Achievements Settings"),
|
||||
FSUI_NSTR("Advanced Settings")}};
|
||||
|
||||
|
@ -3898,7 +3898,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
|
|||
MenuHeading(FSUI_CSTR("Rendering"));
|
||||
|
||||
DrawIntListSetting(
|
||||
bsi, FSUI_CSTR("Internal Resolution Scale"),
|
||||
bsi, FSUI_CSTR("Internal Resolution"),
|
||||
FSUI_CSTR("Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution."),
|
||||
"GPU", "ResolutionScale", 1, resolution_scales.data(), resolution_scales.size(), true, 0, is_hardware);
|
||||
|
||||
|
@ -3975,9 +3975,19 @@ void FullscreenUI::DrawDisplaySettingsPage()
|
|||
"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
|
||||
&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
|
||||
|
||||
DrawToggleSetting(bsi, FSUI_CSTR("Internal Resolution Screenshots"),
|
||||
FSUI_CSTR("Saves screenshots at internal render resolution and without postprocessing."), "Display",
|
||||
"InternalResolutionScreenshots", false);
|
||||
DrawEnumSetting(bsi, FSUI_CSTR("Screenshot Size"),
|
||||
FSUI_CSTR("Determines the size of screenshots created by DuckStation."), "Display", "ScreenshotMode",
|
||||
Settings::DEFAULT_DISPLAY_SCREENSHOT_MODE, &Settings::ParseDisplayScreenshotMode,
|
||||
&Settings::GetDisplayScreenshotModeName, &Settings::GetDisplayScreenshotModeDisplayName,
|
||||
DisplayScreenshotMode::Count);
|
||||
DrawEnumSetting(bsi, FSUI_CSTR("Screenshot Format"),
|
||||
FSUI_CSTR("Determines the format that screenshots will be saved/compressed with."), "Display",
|
||||
"ScreenshotFormat", Settings::DEFAULT_DISPLAY_SCREENSHOT_FORMAT,
|
||||
&Settings::ParseDisplayScreenshotFormat, &Settings::GetDisplayScreenshotFormatName,
|
||||
&Settings::GetDisplayScreenshotFormatDisplayName, DisplayScreenshotFormat::Count);
|
||||
DrawIntRangeSetting(bsi, FSUI_CSTR("Screenshot Quality"),
|
||||
FSUI_CSTR("Selects the quality at which screenshots will be compressed."), "Display",
|
||||
"ScreenshotQuality", Settings::DEFAULT_DISPLAY_SCREENSHOT_QUALITY, 1, 100, "%d%%");
|
||||
|
||||
MenuHeading(FSUI_CSTR("Enhancements"));
|
||||
DrawToggleSetting(
|
||||
|
@ -6651,7 +6661,9 @@ TRANSLATE_NOOP("FullscreenUI", "Determines quality of audio when not running at
|
|||
TRANSLATE_NOOP("FullscreenUI", "Determines that field that the game list will be sorted by.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before being pulled by the host API.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines the emulated hardware type.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines the format that screenshots will be saved/compressed with.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black borders must be added.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Device Settings");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Disable All Enhancements");
|
||||
|
@ -6754,6 +6766,7 @@ TRANSLATE_NOOP("FullscreenUI", "Genre: %s");
|
|||
TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Global Slot {0}##global_slot_{0}");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Graphics Settings");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will be enabled on next game restart.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
|
||||
|
@ -6773,8 +6786,7 @@ TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded.");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Integration");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Interface Settings");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Internal Resolution Scale");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Internal Resolution Screenshots");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Issue Tracker");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Last Played");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
|
||||
|
@ -6926,7 +6938,6 @@ TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Save State");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Save State On Exit");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Saved {:%c}");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Saves screenshots at internal render resolution and without postprocessing.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Saves state periodically so you can rewind any mistakes while playing.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Scaled Dithering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.");
|
||||
|
@ -6935,6 +6946,9 @@ TRANSLATE_NOOP("FullscreenUI", "Scaling");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Scan For New Games");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Scanning Subdirectories");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screen Display");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Format");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Size");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Search Directories");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Seek Speedup");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Select Device");
|
||||
|
@ -6942,6 +6956,7 @@ TRANSLATE_NOOP("FullscreenUI", "Select Disc Image");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Select Macro {} Binds");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the GPU to use for rendering.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the percentage of the normal clock speed the emulated hardware will run at.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the quality at which screenshots will be compressed.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the resolution to use in fullscreen modes.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Selects the view that the game list will open to.");
|
||||
|
|
105
src/core/gpu.cpp
105
src/core/gpu.cpp
|
@ -1906,8 +1906,8 @@ Common::Rectangle<s32> GPU::CalculateDrawRect(s32 window_width, s32 window_heigh
|
|||
}
|
||||
|
||||
static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
|
||||
bool clear_alpha, bool flip_y, u32 resize_width, u32 resize_height,
|
||||
std::vector<u8> texture_data, u32 texture_data_stride,
|
||||
u8 quality, bool clear_alpha, bool flip_y, u32 resize_width,
|
||||
u32 resize_height, std::vector<u8> texture_data, u32 texture_data_stride,
|
||||
GPUTexture::Format texture_format)
|
||||
{
|
||||
|
||||
|
@ -1964,12 +1964,13 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
|
|||
bool result = false;
|
||||
if (StringUtil::Strcasecmp(extension, ".png") == 0)
|
||||
{
|
||||
// TODO: Use quality... libpng is better.
|
||||
result =
|
||||
(stbi_write_png_to_func(write_func, fp.get(), width, height, 4, texture_data.data(), texture_data_stride) != 0);
|
||||
}
|
||||
else if (StringUtil::Strcasecmp(extension, ".jpg") == 0)
|
||||
{
|
||||
result = (stbi_write_jpg_to_func(write_func, fp.get(), width, height, 4, texture_data.data(), 95) != 0);
|
||||
result = (stbi_write_jpg_to_func(write_func, fp.get(), width, height, 4, texture_data.data(), quality) != 0);
|
||||
}
|
||||
else if (StringUtil::Strcasecmp(extension, ".tga") == 0)
|
||||
{
|
||||
|
@ -2072,14 +2073,16 @@ bool GPU::WriteDisplayTextureToFile(std::string filename, bool full_resolution /
|
|||
|
||||
if (!compress_on_thread)
|
||||
{
|
||||
return CompressAndWriteTextureToFile(read_width, read_height, std::move(filename), std::move(fp), clear_alpha,
|
||||
flip_y, resize_width, resize_height, std::move(texture_data),
|
||||
texture_data_stride, m_display_texture->GetFormat());
|
||||
return CompressAndWriteTextureToFile(read_width, read_height, std::move(filename), std::move(fp),
|
||||
g_settings.display_screenshot_quality, clear_alpha, flip_y, resize_width,
|
||||
resize_height, std::move(texture_data), texture_data_stride,
|
||||
m_display_texture->GetFormat());
|
||||
}
|
||||
|
||||
std::thread compress_thread(CompressAndWriteTextureToFile, read_width, read_height, std::move(filename),
|
||||
std::move(fp), clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data),
|
||||
texture_data_stride, m_display_texture->GetFormat());
|
||||
std::move(fp), g_settings.display_screenshot_quality, clear_alpha, flip_y, resize_width,
|
||||
resize_height, std::move(texture_data), texture_data_stride,
|
||||
m_display_texture->GetFormat());
|
||||
compress_thread.detach();
|
||||
return true;
|
||||
}
|
||||
|
@ -2131,53 +2134,61 @@ bool GPU::RenderScreenshotToBuffer(u32 width, u32 height, const Common::Rectangl
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GPU::RenderScreenshotToFile(std::string filename, bool internal_resolution /* = false */,
|
||||
bool compress_on_thread /* = false */)
|
||||
bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread)
|
||||
{
|
||||
u32 width = g_gpu_device->GetWindowWidth();
|
||||
u32 height = g_gpu_device->GetWindowHeight();
|
||||
Common::Rectangle<s32> draw_rect = CalculateDrawRect(width, height);
|
||||
|
||||
const bool internal_resolution = (mode != DisplayScreenshotMode::ScreenResolution);
|
||||
if (internal_resolution && m_display_texture_view_width != 0 && m_display_texture_view_height != 0)
|
||||
{
|
||||
const u32 draw_width = static_cast<u32>(draw_rect.GetWidth());
|
||||
const u32 draw_height = static_cast<u32>(draw_rect.GetHeight());
|
||||
|
||||
// If internal res, scale the computed draw rectangle to the internal res.
|
||||
// We re-use the draw rect because it's already been AR corrected.
|
||||
const float sar =
|
||||
static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
|
||||
const float dar = static_cast<float>(draw_width) / static_cast<float>(draw_height);
|
||||
if (sar >= dar)
|
||||
if (mode == DisplayScreenshotMode::InternalResolution)
|
||||
{
|
||||
const u32 draw_width = static_cast<u32>(draw_rect.GetWidth());
|
||||
const u32 draw_height = static_cast<u32>(draw_rect.GetHeight());
|
||||
|
||||
// If internal res, scale the computed draw rectangle to the internal res.
|
||||
// We re-use the draw rect because it's already been AR corrected.
|
||||
const float sar =
|
||||
static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
|
||||
const float dar = static_cast<float>(draw_width) / static_cast<float>(draw_height);
|
||||
if (sar >= dar)
|
||||
{
|
||||
// stretch height, preserve width
|
||||
const float scale = static_cast<float>(m_display_texture_view_width) / static_cast<float>(draw_width);
|
||||
width = m_display_texture_view_width;
|
||||
height = static_cast<u32>(std::round(static_cast<float>(draw_height) * scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
// stretch width, preserve height
|
||||
const float scale = static_cast<float>(m_display_texture_view_height) / static_cast<float>(draw_height);
|
||||
width = static_cast<u32>(std::round(static_cast<float>(draw_width) * scale));
|
||||
height = m_display_texture_view_height;
|
||||
}
|
||||
|
||||
// DX11 won't go past 16K texture size.
|
||||
const u32 max_texture_size = g_gpu_device->GetMaxTextureSize();
|
||||
if (width > max_texture_size)
|
||||
{
|
||||
height = static_cast<u32>(static_cast<float>(height) /
|
||||
(static_cast<float>(width) / static_cast<float>(max_texture_size)));
|
||||
width = max_texture_size;
|
||||
}
|
||||
if (height > max_texture_size)
|
||||
{
|
||||
height = max_texture_size;
|
||||
width = static_cast<u32>(static_cast<float>(width) /
|
||||
(static_cast<float>(height) / static_cast<float>(max_texture_size)));
|
||||
}
|
||||
}
|
||||
else // if (mode == DisplayScreenshotMode::UncorrectedInternalResolution)
|
||||
{
|
||||
// stretch height, preserve width
|
||||
const float scale = static_cast<float>(m_display_texture_view_width) / static_cast<float>(draw_width);
|
||||
width = m_display_texture_view_width;
|
||||
height = static_cast<u32>(std::round(static_cast<float>(draw_height) * scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
// stretch width, preserve height
|
||||
const float scale = static_cast<float>(m_display_texture_view_height) / static_cast<float>(draw_height);
|
||||
width = static_cast<u32>(std::round(static_cast<float>(draw_width) * scale));
|
||||
height = m_display_texture_view_height;
|
||||
}
|
||||
|
||||
// DX11 won't go past 16K texture size.
|
||||
constexpr u32 MAX_TEXTURE_SIZE = 16384;
|
||||
if (width > MAX_TEXTURE_SIZE)
|
||||
{
|
||||
height = static_cast<u32>(static_cast<float>(height) /
|
||||
(static_cast<float>(width) / static_cast<float>(MAX_TEXTURE_SIZE)));
|
||||
width = MAX_TEXTURE_SIZE;
|
||||
}
|
||||
if (height > MAX_TEXTURE_SIZE)
|
||||
{
|
||||
height = MAX_TEXTURE_SIZE;
|
||||
width = static_cast<u32>(static_cast<float>(width) /
|
||||
(static_cast<float>(height) / static_cast<float>(MAX_TEXTURE_SIZE)));
|
||||
}
|
||||
|
||||
// Remove padding, it's not part of the framebuffer.
|
||||
draw_rect.Set(0, 0, static_cast<s32>(width), static_cast<s32>(height));
|
||||
}
|
||||
|
@ -2203,14 +2214,14 @@ bool GPU::RenderScreenshotToFile(std::string filename, bool internal_resolution
|
|||
|
||||
if (!compress_on_thread)
|
||||
{
|
||||
return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), true,
|
||||
return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), quality, true,
|
||||
g_gpu_device->UsesLowerLeftOrigin(), width, height, std::move(pixels),
|
||||
pixels_stride, pixels_format);
|
||||
}
|
||||
|
||||
std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp), true,
|
||||
g_gpu_device->UsesLowerLeftOrigin(), width, height, std::move(pixels), pixels_stride,
|
||||
pixels_format);
|
||||
std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp), quality,
|
||||
true, g_gpu_device->UsesLowerLeftOrigin(), width, height, std::move(pixels),
|
||||
pixels_stride, pixels_format);
|
||||
compress_thread.detach();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ public:
|
|||
std::vector<u8>* out_pixels, u32* out_stride, GPUTexture::Format* out_format);
|
||||
|
||||
/// Helper function to save screenshot to PNG.
|
||||
bool RenderScreenshotToFile(std::string filename, bool internal_resolution = false, bool compress_on_thread = false);
|
||||
bool RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread);
|
||||
|
||||
/// Draws the current display texture, with any post-processing.
|
||||
bool PresentDisplay();
|
||||
|
|
|
@ -180,6 +180,12 @@ bool Host::RemoveValueFromBaseStringListSetting(const char* section, const char*
|
|||
->RemoveFromStringList(section, key, value);
|
||||
}
|
||||
|
||||
bool Host::ContainsBaseSettingValue(const char* section, const char* key)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->ContainsValue(section, key);
|
||||
}
|
||||
|
||||
void Host::DeleteBaseSettingValue(const char* section, const char* key)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
|
|
|
@ -47,6 +47,7 @@ void SetBaseStringSettingValue(const char* section, const char* key, const char*
|
|||
void SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
|
||||
bool AddValueToBaseStringListSetting(const char* section, const char* key, const char* value);
|
||||
bool RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value);
|
||||
bool ContainsBaseSettingValue(const char* section, const char* key);
|
||||
void DeleteBaseSettingValue(const char* section, const char* key);
|
||||
void CommitBaseSettingChanges();
|
||||
|
||||
|
|
|
@ -249,6 +249,18 @@ void Settings::Load(SettingsInterface& si)
|
|||
GetDisplayExclusiveFullscreenControlName(DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL))
|
||||
.c_str())
|
||||
.value_or(DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
|
||||
display_screenshot_mode =
|
||||
ParseDisplayScreenshotMode(
|
||||
si.GetStringValue("Display", "ScreenshotMode", GetDisplayScreenshotModeName(DEFAULT_DISPLAY_SCREENSHOT_MODE))
|
||||
.c_str())
|
||||
.value_or(DEFAULT_DISPLAY_SCREENSHOT_MODE);
|
||||
display_screenshot_format =
|
||||
ParseDisplayScreenshotFormat(si.GetStringValue("Display", "ScreenshotFormat",
|
||||
GetDisplayScreenshotFormatName(DEFAULT_DISPLAY_SCREENSHOT_FORMAT))
|
||||
.c_str())
|
||||
.value_or(DEFAULT_DISPLAY_SCREENSHOT_FORMAT);
|
||||
display_screenshot_quality = static_cast<u8>(
|
||||
std::clamp<u32>(si.GetUIntValue("Display", "ScreenshotQuality", DEFAULT_DISPLAY_SCREENSHOT_QUALITY), 1, 100));
|
||||
display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
|
||||
display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
|
||||
display_active_end_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveEndOffset", 0));
|
||||
|
@ -266,7 +278,6 @@ void Settings::Load(SettingsInterface& si)
|
|||
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
|
||||
display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
|
||||
display_all_frames = si.GetBoolValue("Display", "DisplayAllFrames", false);
|
||||
display_internal_resolution_screenshots = si.GetBoolValue("Display", "InternalResolutionScreenshots", false);
|
||||
display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
|
||||
video_sync_enabled = si.GetBoolValue("Display", "VSync", DEFAULT_VSYNC_VALUE);
|
||||
display_max_fps = si.GetFloatValue("Display", "MaxFPS", DEFAULT_DISPLAY_MAX_FPS);
|
||||
|
@ -495,6 +506,9 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
|
||||
si.SetStringValue("Display", "ExclusiveFullscreenControl",
|
||||
GetDisplayExclusiveFullscreenControlName(display_exclusive_fullscreen_control));
|
||||
si.SetStringValue("Display", "ScreenshotMode", GetDisplayScreenshotModeName(display_screenshot_mode));
|
||||
si.SetStringValue("Display", "ScreenshotFormat", GetDisplayScreenshotFormatName(display_screenshot_format));
|
||||
si.SetUIntValue("Display", "ScreenshotQuality", display_screenshot_quality);
|
||||
si.SetIntValue("Display", "CustomAspectRatioNumerator", display_aspect_ratio_custom_numerator);
|
||||
si.GetIntValue("Display", "CustomAspectRatioDenominator", display_aspect_ratio_custom_denominator);
|
||||
si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
|
||||
|
@ -509,7 +523,6 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
|
||||
si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
|
||||
si.SetBoolValue("Display", "DisplayAllFrames", display_all_frames);
|
||||
si.SetBoolValue("Display", "InternalResolutionScreenshots", display_internal_resolution_screenshots);
|
||||
si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
|
||||
si.SetBoolValue("Display", "VSync", video_sync_enabled);
|
||||
si.SetFloatValue("Display", "MaxFPS", display_max_fps);
|
||||
|
@ -945,16 +958,16 @@ static constexpr const std::array s_gpu_renderer_names = {
|
|||
static constexpr const std::array s_gpu_renderer_display_names = {
|
||||
TRANSLATE_NOOP("GPURenderer", "Automatic"),
|
||||
#ifdef _WIN32
|
||||
TRANSLATE_NOOP("GPURenderer", "Hardware (D3D11)"), TRANSLATE_NOOP("GPURenderer", "Hardware (D3D12)"),
|
||||
TRANSLATE_NOOP("GPURenderer", "Direct3D 11"), TRANSLATE_NOOP("GPURenderer", "Direct3D 12"),
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
TRANSLATE_NOOP("GPURenderer", "Hardware (Metal)"),
|
||||
TRANSLATE_NOOP("GPURenderer", "Metal"),
|
||||
#endif
|
||||
#ifdef ENABLE_VULKAN
|
||||
TRANSLATE_NOOP("GPURenderer", "Hardware (Vulkan)"),
|
||||
TRANSLATE_NOOP("GPURenderer", "Vulkan"),
|
||||
#endif
|
||||
#ifdef ENABLE_OPENGL
|
||||
TRANSLATE_NOOP("GPURenderer", "Hardware (OpenGL)"),
|
||||
TRANSLATE_NOOP("GPURenderer", "OpenGL"),
|
||||
#endif
|
||||
TRANSLATE_NOOP("GPURenderer", "Software"),
|
||||
};
|
||||
|
@ -1011,6 +1024,44 @@ RenderAPI Settings::GetRenderAPIForRenderer(GPURenderer renderer)
|
|||
}
|
||||
}
|
||||
|
||||
GPURenderer Settings::GetRendererForRenderAPI(RenderAPI api)
|
||||
{
|
||||
switch (api)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
case RenderAPI::D3D11:
|
||||
return GPURenderer::HardwareD3D11;
|
||||
|
||||
case RenderAPI::D3D12:
|
||||
return GPURenderer::HardwareD3D12;
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
case RenderAPI::Metal:
|
||||
return GPURenderer::HardwareMetal;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_VULKAN
|
||||
case RenderAPI::Vulkan:
|
||||
return GPURenderer::HardwareVulkan;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_OPENGL
|
||||
case RenderAPI::OpenGL:
|
||||
case RenderAPI::OpenGLES:
|
||||
return GPURenderer::HardwareOpenGL;
|
||||
#endif
|
||||
|
||||
default:
|
||||
return GPURenderer::Automatic;
|
||||
}
|
||||
}
|
||||
|
||||
GPURenderer Settings::GetAutomaticRenderer()
|
||||
{
|
||||
return GetRendererForRenderAPI(GPUDevice::GetPreferredAPI());
|
||||
}
|
||||
|
||||
static constexpr const std::array s_texture_filter_names = {
|
||||
"Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", "xBRBinAlpha",
|
||||
};
|
||||
|
@ -1312,7 +1363,7 @@ static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
|
|||
"Allowed",
|
||||
};
|
||||
static constexpr const std::array s_display_exclusive_fullscreen_mode_display_names = {
|
||||
TRANSLATE_NOOP("Settings", "Automatic (Default)"),
|
||||
TRANSLATE_NOOP("Settings", "Automatic"),
|
||||
TRANSLATE_NOOP("Settings", "Disallowed"),
|
||||
TRANSLATE_NOOP("Settings", "Allowed"),
|
||||
};
|
||||
|
@ -1342,6 +1393,89 @@ const char* Settings::GetDisplayExclusiveFullscreenControlDisplayName(DisplayExc
|
|||
s_display_exclusive_fullscreen_mode_display_names[static_cast<int>(mode)]);
|
||||
}
|
||||
|
||||
static constexpr const std::array s_display_screenshot_mode_names = {
|
||||
"ScreenResolution",
|
||||
"InternalResolution",
|
||||
"UncorrectedInternalResolution",
|
||||
};
|
||||
static constexpr const std::array s_display_screenshot_mode_display_names = {
|
||||
TRANSLATE_NOOP("Settings", "Screen Resolution"),
|
||||
TRANSLATE_NOOP("Settings", "Internal Resolution"),
|
||||
TRANSLATE_NOOP("Settings", "Internal Resolution (Aspect Uncorrected)"),
|
||||
};
|
||||
|
||||
std::optional<DisplayScreenshotMode> Settings::ParseDisplayScreenshotMode(const char* str)
|
||||
{
|
||||
int index = 0;
|
||||
for (const char* name : s_display_screenshot_mode_names)
|
||||
{
|
||||
if (StringUtil::Strcasecmp(name, str) == 0)
|
||||
return static_cast<DisplayScreenshotMode>(index);
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayScreenshotModeName(DisplayScreenshotMode mode)
|
||||
{
|
||||
return s_display_screenshot_mode_names[static_cast<size_t>(mode)];
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayScreenshotModeDisplayName(DisplayScreenshotMode mode)
|
||||
{
|
||||
return Host::TranslateToCString("Settings", s_display_screenshot_mode_display_names[static_cast<size_t>(mode)]);
|
||||
}
|
||||
|
||||
static constexpr const std::array s_display_screenshot_format_names = {
|
||||
"PNG",
|
||||
"JPEG",
|
||||
"TGA",
|
||||
"BMP",
|
||||
};
|
||||
static constexpr const std::array s_display_screenshot_format_display_names = {
|
||||
TRANSLATE_NOOP("Settings", "PNG"),
|
||||
TRANSLATE_NOOP("Settings", "JPEG"),
|
||||
TRANSLATE_NOOP("Settings", "TGA"),
|
||||
TRANSLATE_NOOP("Settings", "BMP"),
|
||||
};
|
||||
static constexpr const std::array s_display_screenshot_format_extensions = {
|
||||
"png",
|
||||
"jpg",
|
||||
"tga",
|
||||
"bmp",
|
||||
};
|
||||
|
||||
std::optional<DisplayScreenshotFormat> Settings::ParseDisplayScreenshotFormat(const char* str)
|
||||
{
|
||||
int index = 0;
|
||||
for (const char* name : s_display_screenshot_format_names)
|
||||
{
|
||||
if (StringUtil::Strcasecmp(name, str) == 0)
|
||||
return static_cast<DisplayScreenshotFormat>(index);
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayScreenshotFormatName(DisplayScreenshotFormat format)
|
||||
{
|
||||
return s_display_screenshot_format_names[static_cast<size_t>(format)];
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayScreenshotFormatDisplayName(DisplayScreenshotFormat mode)
|
||||
{
|
||||
return Host::TranslateToCString("Settings", s_display_screenshot_format_display_names[static_cast<size_t>(mode)]);
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayScreenshotFormatExtension(DisplayScreenshotFormat format)
|
||||
{
|
||||
return s_display_screenshot_format_extensions[static_cast<size_t>(format)];
|
||||
}
|
||||
|
||||
static constexpr const std::array s_audio_backend_names = {
|
||||
"Null",
|
||||
#ifdef ENABLE_CUBEB
|
||||
|
|
|
@ -135,6 +135,9 @@ struct Settings
|
|||
DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
|
||||
DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
|
||||
DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
|
||||
DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
|
||||
DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT;
|
||||
u8 display_screenshot_quality = DEFAULT_DISPLAY_SCREENSHOT_QUALITY;
|
||||
u16 display_aspect_ratio_custom_numerator = 0;
|
||||
u16 display_aspect_ratio_custom_denominator = 0;
|
||||
s16 display_active_start_offset = 0;
|
||||
|
@ -155,7 +158,6 @@ struct Settings
|
|||
bool display_show_inputs : 1 = false;
|
||||
bool display_show_enhancements : 1 = false;
|
||||
bool display_all_frames : 1 = false;
|
||||
bool display_internal_resolution_screenshots : 1 = false;
|
||||
bool display_stretch_vertically : 1 = false;
|
||||
bool video_sync_enabled = DEFAULT_VSYNC_VALUE;
|
||||
float display_osd_scale = 100.0f;
|
||||
|
@ -374,6 +376,8 @@ struct Settings
|
|||
static const char* GetRendererName(GPURenderer renderer);
|
||||
static const char* GetRendererDisplayName(GPURenderer renderer);
|
||||
static RenderAPI GetRenderAPIForRenderer(GPURenderer renderer);
|
||||
static GPURenderer GetRendererForRenderAPI(RenderAPI api);
|
||||
static GPURenderer GetAutomaticRenderer();
|
||||
|
||||
static std::optional<GPUTextureFilter> ParseTextureFilterName(const char* str);
|
||||
static const char* GetTextureFilterName(GPUTextureFilter filter);
|
||||
|
@ -411,6 +415,15 @@ struct Settings
|
|||
static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
|
||||
static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode);
|
||||
|
||||
static std::optional<DisplayScreenshotMode> ParseDisplayScreenshotMode(const char* str);
|
||||
static const char* GetDisplayScreenshotModeName(DisplayScreenshotMode mode);
|
||||
static const char* GetDisplayScreenshotModeDisplayName(DisplayScreenshotMode mode);
|
||||
|
||||
static std::optional<DisplayScreenshotFormat> ParseDisplayScreenshotFormat(const char* str);
|
||||
static const char* GetDisplayScreenshotFormatName(DisplayScreenshotFormat mode);
|
||||
static const char* GetDisplayScreenshotFormatDisplayName(DisplayScreenshotFormat mode);
|
||||
static const char* GetDisplayScreenshotFormatExtension(DisplayScreenshotFormat mode);
|
||||
|
||||
static std::optional<AudioBackend> ParseAudioBackend(const char* str);
|
||||
static const char* GetAudioBackendName(AudioBackend backend);
|
||||
static const char* GetAudioBackendDisplayName(AudioBackend backend);
|
||||
|
@ -473,6 +486,9 @@ struct Settings
|
|||
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
|
||||
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
|
||||
DisplayExclusiveFullscreenControl::Automatic;
|
||||
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
|
||||
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
|
||||
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
|
||||
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
|
||||
|
||||
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
|
||||
|
|
|
@ -4306,8 +4306,8 @@ void System::StopDumpingAudio()
|
|||
Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Stopped dumping audio."), 5.0f);
|
||||
}
|
||||
|
||||
bool System::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
|
||||
bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = true */)
|
||||
bool System::SaveScreenshot(const char* filename, DisplayScreenshotMode mode, DisplayScreenshotFormat format,
|
||||
u8 quality, bool compress_on_thread)
|
||||
{
|
||||
if (!System::IsValid())
|
||||
return false;
|
||||
|
@ -4316,7 +4316,7 @@ bool System::SaveScreenshot(const char* filename /* = nullptr */, bool full_reso
|
|||
if (!filename)
|
||||
{
|
||||
const auto& code = System::GetGameSerial();
|
||||
const char* extension = "png";
|
||||
const char* extension = Settings::GetDisplayScreenshotFormatExtension(format);
|
||||
if (code.empty())
|
||||
{
|
||||
auto_filename =
|
||||
|
@ -4337,10 +4337,7 @@ bool System::SaveScreenshot(const char* filename /* = nullptr */, bool full_reso
|
|||
return false;
|
||||
}
|
||||
|
||||
const bool screenshot_saved =
|
||||
g_gpu->RenderScreenshotToFile(filename, g_settings.display_internal_resolution_screenshots, compress_on_thread);
|
||||
|
||||
if (!screenshot_saved)
|
||||
if (!g_gpu->RenderScreenshotToFile(filename, mode, quality, compress_on_thread))
|
||||
{
|
||||
Host::AddFormattedOSDMessage(10.0f, TRANSLATE("OSDMessage", "Failed to save screenshot to '%s'"), filename);
|
||||
return false;
|
||||
|
|
|
@ -416,9 +416,10 @@ bool StartDumpingAudio(const char* filename = nullptr);
|
|||
/// Stops dumping audio to file if it has been started.
|
||||
void StopDumpingAudio();
|
||||
|
||||
/// Saves a screenshot to the specified file. IF no file name is provided, one will be generated automatically.
|
||||
bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true,
|
||||
bool compress_on_thread = true);
|
||||
/// Saves a screenshot to the specified file. If no file name is provided, one will be generated automatically.
|
||||
bool SaveScreenshot(const char* filename = nullptr, DisplayScreenshotMode mode = g_settings.display_screenshot_mode,
|
||||
DisplayScreenshotFormat format = g_settings.display_screenshot_format,
|
||||
u8 quality = g_settings.display_screenshot_quality, bool compress_on_thread = true);
|
||||
|
||||
/// Loads the cheat list from the specified file.
|
||||
bool LoadCheatList(const char* filename);
|
||||
|
|
|
@ -160,6 +160,23 @@ enum class DisplayExclusiveFullscreenControl : u8
|
|||
Count
|
||||
};
|
||||
|
||||
enum class DisplayScreenshotMode : u8
|
||||
{
|
||||
ScreenResolution,
|
||||
InternalResolution,
|
||||
UncorrectedInternalResolution,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class DisplayScreenshotFormat : u8
|
||||
{
|
||||
PNG,
|
||||
JPEG,
|
||||
TGA,
|
||||
BMP,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class AudioBackend : u8
|
||||
{
|
||||
Null,
|
||||
|
|
|
@ -70,18 +70,12 @@ set(SRCS
|
|||
debuggerwindow.cpp
|
||||
debuggerwindow.h
|
||||
debuggerwindow.ui
|
||||
displaysettingswidget.cpp
|
||||
displaysettingswidget.h
|
||||
displaysettingswidget.ui
|
||||
displaywidget.cpp
|
||||
displaywidget.h
|
||||
emptygamelistwidget.ui
|
||||
emulationsettingswidget.cpp
|
||||
emulationsettingswidget.h
|
||||
emulationsettingswidget.ui
|
||||
enhancementsettingswidget.cpp
|
||||
enhancementsettingswidget.h
|
||||
enhancementsettingswidget.ui
|
||||
foldersettingswidget.cpp
|
||||
foldersettingswidget.h
|
||||
foldersettingswidget.ui
|
||||
|
@ -104,9 +98,9 @@ set(SRCS
|
|||
gdbconnection.h
|
||||
gdbserver.cpp
|
||||
gdbserver.h
|
||||
generalsettingswidget.cpp
|
||||
generalsettingswidget.h
|
||||
generalsettingswidget.ui
|
||||
graphicssettingswidget.cpp
|
||||
graphicssettingswidget.h
|
||||
graphicssettingswidget.ui
|
||||
hotkeysettingswidget.cpp
|
||||
hotkeysettingswidget.h
|
||||
inputbindingdialog.cpp
|
||||
|
@ -114,6 +108,9 @@ set(SRCS
|
|||
inputbindingdialog.ui
|
||||
inputbindingwidgets.cpp
|
||||
inputbindingwidgets.h
|
||||
interfacesettingswidget.cpp
|
||||
interfacesettingswidget.h
|
||||
interfacesettingswidget.ui
|
||||
logwindow.cpp
|
||||
logwindow.h
|
||||
mainwindow.cpp
|
||||
|
|
|
@ -72,42 +72,6 @@ static QSpinBox* setIntRangeTweakOption(QTableWidget* table, int row, int value)
|
|||
return cb;
|
||||
}
|
||||
|
||||
static QDoubleSpinBox* addFloatRangeTweakOption(SettingsWindow* dialog, QTableWidget* table, QString name,
|
||||
std::string section, std::string key, float min_value, float max_value,
|
||||
float step_value, float default_value)
|
||||
{
|
||||
const int row = table->rowCount();
|
||||
|
||||
table->insertRow(row);
|
||||
|
||||
QTableWidgetItem* name_item = new QTableWidgetItem(name);
|
||||
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
|
||||
table->setItem(row, 0, name_item);
|
||||
|
||||
QDoubleSpinBox* cb = new QDoubleSpinBox(table);
|
||||
cb->setMinimum(min_value);
|
||||
cb->setMaximum(max_value);
|
||||
cb->setSingleStep(step_value);
|
||||
|
||||
if (!section.empty() || !key.empty())
|
||||
{
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(dialog->getSettingsInterface(), cb, std::move(section),
|
||||
std::move(key), default_value);
|
||||
}
|
||||
|
||||
table->setCellWidget(row, 1, cb);
|
||||
return cb;
|
||||
}
|
||||
|
||||
static QDoubleSpinBox* setFloatRangeTweakOption(QTableWidget* table, int row, float value)
|
||||
{
|
||||
QWidget* widget = table->cellWidget(row, 1);
|
||||
QDoubleSpinBox* cb = qobject_cast<QDoubleSpinBox*>(widget);
|
||||
Assert(cb);
|
||||
cb->setValue(value);
|
||||
return cb;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static QComboBox* addChoiceTweakOption(SettingsWindow* dialog, QTableWidget* table, QString name, std::string section,
|
||||
std::string key, std::optional<T> (*parse_callback)(const char*),
|
||||
|
@ -145,36 +109,6 @@ static void setChoiceTweakOption(QTableWidget* table, int row, T value)
|
|||
cb->setCurrentIndex(static_cast<int>(value));
|
||||
}
|
||||
|
||||
static void addMSAATweakOption(SettingsWindow* dialog, QTableWidget* table, const QString& name)
|
||||
{
|
||||
const int row = table->rowCount();
|
||||
|
||||
table->insertRow(row);
|
||||
|
||||
QTableWidgetItem* name_item = new QTableWidgetItem(name);
|
||||
name_item->setFlags(name_item->flags() & ~(Qt::ItemIsEditable | Qt::ItemIsSelectable));
|
||||
table->setItem(row, 0, name_item);
|
||||
|
||||
QComboBox* msaa = new QComboBox(table);
|
||||
QtUtils::FillComboBoxWithMSAAModes(msaa);
|
||||
const QVariant current_msaa_mode(
|
||||
QtUtils::GetMSAAModeValue(static_cast<uint>(dialog->getEffectiveIntValue("GPU", "Multisamples", 1)),
|
||||
dialog->getEffectiveBoolValue("GPU", "PerSampleShading", false)));
|
||||
const int current_msaa_index = msaa->findData(current_msaa_mode);
|
||||
if (current_msaa_index >= 0)
|
||||
msaa->setCurrentIndex(current_msaa_index);
|
||||
msaa->connect(msaa, QOverload<int>::of(&QComboBox::currentIndexChanged), [dialog, msaa](int index) {
|
||||
uint multisamples;
|
||||
bool ssaa;
|
||||
QtUtils::DecodeMSAAModeValue(msaa->itemData(index), &multisamples, &ssaa);
|
||||
dialog->setIntSettingValue("GPU", "Multisamples", static_cast<int>(multisamples));
|
||||
dialog->setBoolSettingValue("GPU", "PerSampleShading", ssaa);
|
||||
g_emu_thread->applySettings(false);
|
||||
});
|
||||
|
||||
table->setCellWidget(row, 1, msaa);
|
||||
}
|
||||
|
||||
static void addDirectoryOption(SettingsWindow* dialog, QTableWidget* table, const QString& name, std::string section,
|
||||
std::string key)
|
||||
{
|
||||
|
@ -242,8 +176,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
|
|||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showDebugMenu, "Main", "ShowDebugMenu", false);
|
||||
|
||||
connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
|
||||
connect(m_ui.showDebugMenu, &QCheckBox::toggled, g_main_window, &MainWindow::updateDebugMenuVisibility,
|
||||
connect(m_ui.showDebugMenu, &QCheckBox::stateChanged, g_main_window, &MainWindow::updateDebugMenuVisibility,
|
||||
Qt::QueuedConnection);
|
||||
connect(m_ui.showDebugMenu, &QCheckBox::stateChanged, this, &AdvancedSettingsWidget::onShowDebugOptionsStateChanged);
|
||||
|
||||
m_ui.tweakOptionTable->setColumnWidth(0, 380);
|
||||
m_ui.tweakOptionTable->setColumnWidth(1, 170);
|
||||
|
@ -266,29 +201,18 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
|
|||
|
||||
AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
|
||||
|
||||
void AdvancedSettingsWidget::onShowDebugOptionsStateChanged()
|
||||
{
|
||||
const bool enabled = QtHost::ShouldShowDebugOptions();
|
||||
emit onShowDebugOptionsChanged(enabled);
|
||||
}
|
||||
|
||||
void AdvancedSettingsWidget::addTweakOptions()
|
||||
{
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable All Enhancements"), "Main",
|
||||
"DisableAllEnhancements", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Status Indicators"), "Display",
|
||||
"ShowStatusIndicators", true);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Frame Times"), "Display", "ShowFrameTimes", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Settings Overlay"), "Display", "ShowEnhancements", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
|
||||
"ApplyCompatibilitySettings", true);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
|
||||
addChoiceTweakOption(
|
||||
m_dialog, m_ui.tweakOptionTable, tr("Exclusive Fullscreen Control"), "Display", "ExclusiveFullscreenControl",
|
||||
&Settings::ParseDisplayExclusiveFullscreenControl, &Settings::GetDisplayExclusiveFullscreenControlName,
|
||||
&Settings::GetDisplayExclusiveFullscreenControlDisplayName,
|
||||
static_cast<u32>(DisplayExclusiveFullscreenControl::Count), Settings::DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
|
||||
|
||||
addMSAATweakOption(m_dialog, m_ui.tweakOptionTable, tr("Multisample Antialiasing"));
|
||||
|
||||
addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Wireframe Mode"), "GPU", "WireframeMode",
|
||||
Settings::ParseGPUWireframeMode, Settings::GetGPUWireframeModeName,
|
||||
Settings::GetGPUWireframeModeDisplayName, static_cast<u32>(GPUWireframeMode::Count),
|
||||
GPUWireframeMode::Disabled);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
|
||||
"IncreaseTimerResolution", true);
|
||||
|
||||
if (m_dialog->isPerGameSettings())
|
||||
{
|
||||
|
@ -302,11 +226,14 @@ void AdvancedSettingsWidget::addTweakOptions()
|
|||
-128, 127, 0);
|
||||
}
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache", false);
|
||||
addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU", "PGXPTolerance",
|
||||
-1.0f, 100.0f, 0.25f, -1.0f);
|
||||
addFloatRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
|
||||
"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Max Slice Ticks"), "Hacks", "DMAMaxSliceTicks", 100,
|
||||
10000, Settings::DEFAULT_DMA_MAX_SLICE_TICKS);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Halt Ticks"), "Hacks", "DMAHaltTicks", 100, 10000,
|
||||
Settings::DEFAULT_DMA_HALT_TICKS);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU FIFO Size"), "Hacks", "GPUFIFOSize", 16, 4096,
|
||||
Settings::DEFAULT_GPU_FIFO_SIZE);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU Max Run-Ahead"), "Hacks", "GPUMaxRunAhead", 0, 1000,
|
||||
Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Memory Exceptions"), "CPU",
|
||||
"RecompilerMemoryExceptions", false);
|
||||
|
@ -317,50 +244,6 @@ void AdvancedSettingsWidget::addTweakOptions()
|
|||
Settings::GetCPUFastmemModeDisplayName, static_cast<u32>(CPUFastmemMode::Count),
|
||||
Settings::DEFAULT_CPU_FASTMEM_MODE);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Old MDEC Routines"), "Hacks", "UseOldMDECRoutines",
|
||||
false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable VRAM Write Texture Replacement"),
|
||||
"TextureReplacements", "EnableVRAMWriteReplacements", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Preload Texture Replacements"), "TextureReplacements",
|
||||
"PreloadTextures", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Dump Replaceable VRAM Writes"), "TextureReplacements",
|
||||
"DumpVRAMWrites", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Set Dumped VRAM Write Alpha Channel"),
|
||||
"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Width"), "TextureReplacements",
|
||||
"DumpVRAMWriteWidthThreshold", 1, VRAM_WIDTH,
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Minimum Dumped VRAM Write Height"), "TextureReplacements",
|
||||
"DumpVRAMWriteHeightThreshold", 1, VRAM_HEIGHT,
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
|
||||
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Max Slice Ticks"), "Hacks", "DMAMaxSliceTicks", 100,
|
||||
10000, Settings::DEFAULT_DMA_MAX_SLICE_TICKS);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("DMA Halt Ticks"), "Hacks", "DMAHaltTicks", 100, 10000,
|
||||
Settings::DEFAULT_DMA_HALT_TICKS);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU FIFO Size"), "Hacks", "GPUFIFOSize", 16, 4096,
|
||||
Settings::DEFAULT_GPU_FIFO_SIZE);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("GPU Max Run-Ahead"), "Hacks", "GPUMaxRunAhead", 0, 1000,
|
||||
Settings::DEFAULT_GPU_MAX_RUN_AHEAD);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU", "UseDebugDevice",
|
||||
false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Shader Cache"), "GPU", "DisableShaderCache",
|
||||
false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Dual-Source Blend"), "GPU",
|
||||
"DisableDualSourceBlend", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Framebuffer Fetch"), "GPU",
|
||||
"DisableFramebufferFetch", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Texture Buffers"), "GPU", "DisableTextureBuffers",
|
||||
false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Texture Copy To Self"), "GPU",
|
||||
"DisableTextureCopyToSelf", false);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Stretch Display Vertically"), "Display",
|
||||
"StretchVertically", false);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
|
||||
"IncreaseTimerResolution", true);
|
||||
|
||||
addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("CD-ROM Mechacon Version"), "CDROM", "MechaconVersion",
|
||||
Settings::ParseCDROMMechVersionName, Settings::GetCDROMMechVersionName,
|
||||
Settings::GetCDROMMechVersionDisplayName, static_cast<u8>(CDROMMechaconVersion::Count),
|
||||
|
@ -368,9 +251,6 @@ void AdvancedSettingsWidget::addTweakOptions()
|
|||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
|
||||
"AllowBootingWithoutSBIFile", false);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Create Save State Backups"), "General",
|
||||
"CreateSaveStateBackups", false);
|
||||
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable PCDrv"), "PCDrv", "Enabled", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable PCDrv Writes"), "PCDrv", "EnableWrites", false);
|
||||
addDirectoryOption(m_dialog, m_ui.tweakOptionTable, tr("PCDrv Root Directory"), "PCDrv", "Root");
|
||||
|
@ -382,31 +262,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
{
|
||||
int i = 0;
|
||||
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show frame times
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show settings overlay
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Wireframe mode
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // PGXP vertex cache
|
||||
setFloatRangeTweakOption(m_ui.tweakOptionTable, i++, -1.0f); // PGXP geometry tolerance
|
||||
setFloatRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); // PGXP depth clear threshold
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use Old MDEC Routines
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // VRAM write texture replacement
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Preload texture replacements
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Dump replacable VRAM writes
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Set dumped VRAM write alpha channel
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAM height
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
|
@ -415,18 +272,13 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
static_cast<int>(Settings::DEFAULT_GPU_FIFO_SIZE)); // GPU FIFO size
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
static_cast<int>(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); // GPU max run-ahead
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Use debug host GPU device
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Shader Cache
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Dual-Source Blend
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Framebuffer Fetch
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Texture Buffers
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Texture Copy To Self
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Stretch Display Vertically
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Recompiler memory exceptions
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Recompiler block linking
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_CDROM_MECHACON_VERSION); // CDROM Mechacon Version
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Create save state backups
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV Writes
|
||||
setDirectoryOption(m_ui.tweakOptionTable, i++, ""); // PCDrv Root Directory
|
||||
|
@ -436,49 +288,21 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
|
||||
// for per-game it's easier to just clear and recreate
|
||||
SettingsInterface* sif = m_dialog->getSettingsInterface();
|
||||
sif->DeleteValue("Main", "DisableAllEnhancements");
|
||||
sif->DeleteValue("Display", "ShowEnhancements");
|
||||
sif->DeleteValue("Display", "ShowStatusIndicators");
|
||||
sif->DeleteValue("Display", "ShowFrameTimes");
|
||||
sif->DeleteValue("Display", "ShowEnhancements");
|
||||
sif->DeleteValue("Main", "ApplyCompatibilitySettings");
|
||||
sif->DeleteValue("Display", "MaxFPS");
|
||||
sif->DeleteValue("Main", "IncreaseTimerResolution");
|
||||
sif->DeleteValue("Display", "ActiveStartOffset");
|
||||
sif->DeleteValue("Display", "ActiveEndOffset");
|
||||
sif->DeleteValue("Display", "LineStartOffset");
|
||||
sif->DeleteValue("Display", "LineEndOffset");
|
||||
sif->DeleteValue("Display", "StretchVertically");
|
||||
sif->DeleteValue("Display", "ExclusiveFullscreenControl");
|
||||
sif->DeleteValue("GPU", "Multisamples");
|
||||
sif->DeleteValue("GPU", "PerSampleShading");
|
||||
sif->DeleteValue("GPU", "PGXPVertexCache");
|
||||
sif->DeleteValue("GPU", "PGXPTolerance");
|
||||
sif->DeleteValue("GPU", "PGXPDepthClearThreshold");
|
||||
sif->DeleteValue("CPU", "RecompilerMemoryExceptions");
|
||||
sif->DeleteValue("CPU", "RecompilerBlockLinking");
|
||||
sif->DeleteValue("CPU", "FastmemMode");
|
||||
sif->DeleteValue("TextureReplacements", "EnableVRAMWriteReplacements");
|
||||
sif->DeleteValue("TextureReplacements", "PreloadTextures");
|
||||
sif->DeleteValue("TextureReplacements", "DumpVRAMWrites");
|
||||
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteForceAlphaChannel");
|
||||
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteWidthThreshold");
|
||||
sif->DeleteValue("TextureReplacements", "DumpVRAMWriteHeightThreshold");
|
||||
sif->DeleteValue("Hacks", "UseOldMDECRoutines");
|
||||
sif->DeleteValue("Hacks", "DMAMaxSliceTicks");
|
||||
sif->DeleteValue("Hacks", "DMAHaltTicks");
|
||||
sif->DeleteValue("Hacks", "GPUFIFOSize");
|
||||
sif->DeleteValue("Hacks", "GPUMaxRunAhead");
|
||||
sif->DeleteValue("GPU", "UseDebugDevice");
|
||||
sif->DeleteValue("GPU", "DisableShaderCache");
|
||||
sif->DeleteValue("GPU", "DisableDualSourceBlend");
|
||||
sif->DeleteValue("GPU", "DisableFramebufferFetch");
|
||||
sif->DeleteValue("GPU", "DisableTextureBuffers");
|
||||
sif->DeleteValue("GPU", "DisableTextureCopyToSelf");
|
||||
sif->DeleteValue("Display", "StretchVertically");
|
||||
sif->DeleteValue("Main", "IncreaseTimerResolution");
|
||||
sif->DeleteValue("CPU", "RecompilerMemoryExceptions");
|
||||
sif->DeleteValue("CPU", "RecompilerBlockLinking");
|
||||
sif->DeleteValue("CPU", "FastmemMode");
|
||||
sif->DeleteValue("CDROM", "MechaconVersion");
|
||||
sif->DeleteValue("CDROM", "AllowBootingWithoutSBIFile");
|
||||
sif->DeleteValue("General", "CreateSaveStateBackups");
|
||||
sif->DeleteValue("PCDrv", "Enabled");
|
||||
sif->DeleteValue("PCDrv", "EnableWrites");
|
||||
sif->DeleteValue("PCDrv", "Root");
|
||||
|
@ -486,4 +310,4 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
while (m_ui.tweakOptionTable->rowCount() > 0)
|
||||
m_ui.tweakOptionTable->removeRow(m_ui.tweakOptionTable->rowCount() - 1);
|
||||
addTweakOptions();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,12 @@ public:
|
|||
explicit AdvancedSettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~AdvancedSettingsWidget();
|
||||
|
||||
Q_SIGNALS:
|
||||
void onShowDebugOptionsChanged(bool enabled);
|
||||
|
||||
private Q_SLOTS:
|
||||
void onShowDebugOptionsStateChanged();
|
||||
|
||||
private:
|
||||
struct TweakOption
|
||||
{
|
||||
|
|
|
@ -40,6 +40,8 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
|
|||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.region, "Console", "Region", &Settings::ParseConsoleRegionName,
|
||||
&Settings::GetConsoleRegionName, Settings::DEFAULT_CONSOLE_REGION);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable8MBRAM, "Console", "Enable8MBRAM", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableAllEnhancements, "Main", "DisableAllEnhancements",
|
||||
false);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.cpuExecutionMode, "CPU", "ExecutionMode",
|
||||
&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName,
|
||||
Settings::DEFAULT_CPU_EXECUTION_MODE);
|
||||
|
@ -72,6 +74,9 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsWindow* dialog, QWidget* pa
|
|||
"to use a larger heap size for "
|
||||
"this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used "
|
||||
"with compatible mods."));
|
||||
dialog->registerWidgetHelp(m_ui.disableAllEnhancements, tr("Disable All Enhancements"), tr("Unchecked"),
|
||||
tr("Disables all enhancement options, simulating the system as accurately as possible. "
|
||||
"Use to quickly determine whether an enhancement is responsible for game bugs."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
|
||||
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
|
||||
|
|
|
@ -40,11 +40,22 @@
|
|||
<widget class="QComboBox" name="region"/>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<widget class="QCheckBox" name="enable8MBRAM">
|
||||
<property name="text">
|
||||
<string>Enable 8MB RAM (Dev Console)</string>
|
||||
</property>
|
||||
</widget>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="enable8MBRAM">
|
||||
<property name="text">
|
||||
<string>Enable 8MB RAM (Dev Console)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="disableAllEnhancements">
|
||||
<property name="text">
|
||||
<string>Disable All Enhancements</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
|
|
|
@ -1,305 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "displaysettingswidget.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/settings.h"
|
||||
#include "qtutils.h"
|
||||
#include "settingswindow.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
#include <QtWidgets/QMessageBox>
|
||||
|
||||
// For enumerating adapters.
|
||||
#ifdef _WIN32
|
||||
#include "util/d3d11_device.h"
|
||||
#include "util/d3d12_device.h"
|
||||
#endif
|
||||
#ifdef ENABLE_VULKAN
|
||||
#include "util/vulkan_device.h"
|
||||
#endif
|
||||
|
||||
DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* parent)
|
||||
: QWidget(parent), m_dialog(dialog)
|
||||
{
|
||||
SettingsInterface* sif = dialog->getSettingsInterface();
|
||||
|
||||
m_ui.setupUi(this);
|
||||
setupAdditionalUi();
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.renderer, "GPU", "Renderer", &Settings::ParseRendererName,
|
||||
&Settings::GetRendererName, Settings::DEFAULT_GPU_RENDERER);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAspectRatio, "Display", "AspectRatio",
|
||||
&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
|
||||
Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.customAspectRatioNumerator, "Display",
|
||||
"CustomAspectRatioNumerator", 1);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.customAspectRatioDenominator, "Display",
|
||||
"CustomAspectRatioDenominator", 1);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayCropMode, "Display", "CropMode",
|
||||
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
|
||||
Settings::DEFAULT_DISPLAY_CROP_MODE);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAlignment, "Display", "Alignment",
|
||||
&Settings::ParseDisplayAlignment, &Settings::GetDisplayAlignmentName,
|
||||
Settings::DEFAULT_DISPLAY_ALIGNMENT);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling",
|
||||
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
|
||||
Settings::DEFAULT_DISPLAY_SCALING);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.internalResolutionScreenshots, "Display",
|
||||
"InternalResolutionScreenshots", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showOSDMessages, "Display", "ShowOSDMessages", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFPS, "Display", "ShowFPS", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSpeed, "Display", "ShowSpeed", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showResolution, "Display", "ShowResolution", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showCPU, "Display", "ShowCPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPUStatistics, "Display", "ShowGPUStatistics", false);
|
||||
|
||||
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
|
||||
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&DisplaySettingsWidget::onGPUAdapterIndexChanged);
|
||||
connect(m_ui.fullscreenMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&DisplaySettingsWidget::onGPUFullscreenModeIndexChanged);
|
||||
connect(m_ui.displayAspectRatio, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&DisplaySettingsWidget::onAspectRatioChanged);
|
||||
populateGPUAdaptersAndResolutions();
|
||||
onAspectRatioChanged();
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.renderer, tr("Renderer"), QString::fromUtf8(Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER)),
|
||||
tr("Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, "
|
||||
"Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best "
|
||||
"compatibility, but is the slowest and does not offer any enhancements."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.adapter, tr("Adapter"), tr("(Default)"),
|
||||
tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
|
||||
"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
|
||||
"device."));
|
||||
dialog->registerWidgetHelp(m_ui.fullscreenMode, tr("Fullscreen Mode"), tr("Borderless Fullscreen"),
|
||||
tr("Chooses the fullscreen resolution and frequency."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayAspectRatio, tr("Aspect Ratio"),
|
||||
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
|
||||
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
|
||||
"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayCropMode, tr("Crop Mode"),
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
|
||||
tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"
|
||||
"Some games display content in the overscan area, or use it for screen effects. <br>May "
|
||||
"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
|
||||
"compromise between stability and hiding black borders."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayAlignment, tr("Position"),
|
||||
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(Settings::DEFAULT_DISPLAY_ALIGNMENT)),
|
||||
tr("Determines the position on the screen when black borders must be added."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"),
|
||||
tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution."));
|
||||
dialog->registerWidgetHelp(m_ui.internalResolutionScreenshots, tr("Internal Resolution Screenshots"), tr("Unchecked"),
|
||||
tr("Saves screenshots at internal render resolution and without postprocessing. If this "
|
||||
"option is disabled, the screenshots will be taken at the window's resolution. "
|
||||
"Internal resolution screenshots can be very large at high rendering scales."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.vsync, tr("VSync"), tr("Unchecked"),
|
||||
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
|
||||
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
|
||||
dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
|
||||
tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
|
||||
"This can measurably improve performance in the Vulkan renderer."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
|
||||
tr("Uses a second thread for drawing graphics. Currently only available for the software "
|
||||
"renderer, but can provide a significant speed improvement, and is safe to use."));
|
||||
dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
|
||||
tr("Shows on-screen-display messages when events occur such as save states being "
|
||||
"created/loaded, screenshots being taken, etc."));
|
||||
dialog->registerWidgetHelp(m_ui.showFPS, tr("Show FPS"), tr("Unchecked"),
|
||||
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showSpeed, tr("Show Emulation Speed"), tr("Unchecked"),
|
||||
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
|
||||
dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
|
||||
tr("Shows the resolution of the game in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showCPU, tr("Show CPU Usage"), tr("Unchecked"),
|
||||
tr("Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the "
|
||||
"emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely "
|
||||
"the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking."));
|
||||
dialog->registerWidgetHelp(m_ui.showGPUStatistics, tr("Show GPU Statistics"), tr("Unchecked"),
|
||||
tr("Shows information about the emulated GPU in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(m_ui.showGPU, tr("Show GPU Usage"), tr("Unchecked"),
|
||||
tr("Shows the host's GPU usage in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
|
||||
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
|
||||
|
||||
#ifdef _WIN32
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.blitSwapChain, "Display", "UseBlitSwapChain", false);
|
||||
dialog->registerWidgetHelp(m_ui.blitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
|
||||
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
|
||||
"renderer. This usually results in slower performance, but may be required for some "
|
||||
"streaming applications, or to uncap framerates on some systems."));
|
||||
#else
|
||||
m_ui.blitSwapChain->setEnabled(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
DisplaySettingsWidget::~DisplaySettingsWidget() = default;
|
||||
|
||||
void DisplaySettingsWidget::setupAdditionalUi()
|
||||
{
|
||||
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
|
||||
{
|
||||
m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
|
||||
{
|
||||
m_ui.displayAspectRatio->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(static_cast<DisplayAspectRatio>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
|
||||
{
|
||||
m_ui.displayCropMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayScalingMode::Count); i++)
|
||||
{
|
||||
m_ui.displayScaling->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayAlignment::Count); i++)
|
||||
{
|
||||
m_ui.displayAlignment->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
|
||||
}
|
||||
}
|
||||
|
||||
void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
|
||||
{
|
||||
GPUDevice::AdapterAndModeList aml;
|
||||
bool thread_supported = false;
|
||||
bool threaded_presentation_supported = false;
|
||||
switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
|
||||
{
|
||||
#ifdef _WIN32
|
||||
case GPURenderer::HardwareD3D11:
|
||||
aml = D3D11Device::StaticGetAdapterAndModeList();
|
||||
break;
|
||||
|
||||
case GPURenderer::HardwareD3D12:
|
||||
aml = D3D12Device::StaticGetAdapterAndModeList();
|
||||
break;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
case GPURenderer::HardwareMetal:
|
||||
aml = GPUDevice::WrapGetMetalAdapterAndModeList();
|
||||
break;
|
||||
#endif
|
||||
#ifdef ENABLE_VULKAN
|
||||
case GPURenderer::HardwareVulkan:
|
||||
aml = VulkanDevice::StaticGetAdapterAndModeList();
|
||||
threaded_presentation_supported = true;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case GPURenderer::Software:
|
||||
thread_supported = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
{
|
||||
const std::string current_adapter(m_dialog->getEffectiveStringValue("GPU", "Adapter", ""));
|
||||
QSignalBlocker blocker(m_ui.adapter);
|
||||
|
||||
// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
|
||||
m_ui.adapter->clear();
|
||||
m_ui.adapter->addItem(tr("(Default)"));
|
||||
|
||||
// add the other adapters
|
||||
for (const std::string& adapter_name : aml.adapter_names)
|
||||
{
|
||||
m_ui.adapter->addItem(QString::fromStdString(adapter_name));
|
||||
|
||||
if (adapter_name == current_adapter)
|
||||
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
|
||||
}
|
||||
|
||||
// disable it if we don't have a choice
|
||||
m_ui.adapter->setEnabled(!aml.adapter_names.empty());
|
||||
}
|
||||
|
||||
{
|
||||
const std::string current_mode(m_dialog->getEffectiveStringValue("GPU", "FullscreenMode", ""));
|
||||
QSignalBlocker blocker(m_ui.fullscreenMode);
|
||||
|
||||
m_ui.fullscreenMode->clear();
|
||||
m_ui.fullscreenMode->addItem(tr("Borderless Fullscreen"));
|
||||
m_ui.fullscreenMode->setCurrentIndex(0);
|
||||
|
||||
for (const std::string& mode_name : aml.fullscreen_modes)
|
||||
{
|
||||
m_ui.fullscreenMode->addItem(QString::fromStdString(mode_name));
|
||||
|
||||
if (mode_name == current_mode)
|
||||
m_ui.fullscreenMode->setCurrentIndex(m_ui.fullscreenMode->count() - 1);
|
||||
}
|
||||
|
||||
// disable it if we don't have a choice
|
||||
m_ui.fullscreenMode->setEnabled(!aml.fullscreen_modes.empty());
|
||||
}
|
||||
|
||||
m_ui.gpuThread->setEnabled(thread_supported);
|
||||
m_ui.threadedPresentation->setEnabled(threaded_presentation_supported);
|
||||
}
|
||||
|
||||
void DisplaySettingsWidget::onGPUAdapterIndexChanged()
|
||||
{
|
||||
if (m_ui.adapter->currentIndex() == 0)
|
||||
{
|
||||
// default
|
||||
m_dialog->removeSettingValue("GPU", "Adapter");
|
||||
return;
|
||||
}
|
||||
|
||||
m_dialog->setStringSettingValue("GPU", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
|
||||
}
|
||||
|
||||
void DisplaySettingsWidget::onGPUFullscreenModeIndexChanged()
|
||||
{
|
||||
if (m_ui.fullscreenMode->currentIndex() == 0)
|
||||
{
|
||||
// default
|
||||
m_dialog->removeSettingValue("GPU", "FullscreenMode");
|
||||
return;
|
||||
}
|
||||
|
||||
m_dialog->setStringSettingValue("GPU", "FullscreenMode", m_ui.fullscreenMode->currentText().toUtf8().constData());
|
||||
}
|
||||
|
||||
void DisplaySettingsWidget::onAspectRatioChanged()
|
||||
{
|
||||
const DisplayAspectRatio ratio =
|
||||
Settings::ParseDisplayAspectRatio(
|
||||
m_dialog
|
||||
->getEffectiveStringValue("Display", "AspectRatio",
|
||||
Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO))
|
||||
.c_str())
|
||||
.value_or(Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
||||
|
||||
const bool is_custom = (ratio == DisplayAspectRatio::Custom);
|
||||
|
||||
m_ui.customAspectRatioNumerator->setVisible(is_custom);
|
||||
m_ui.customAspectRatioDenominator->setVisible(is_custom);
|
||||
m_ui.customAspectRatioSeparator->setVisible(is_custom);
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
#include "ui_displaysettingswidget.h"
|
||||
|
||||
class PostProcessingChainConfigWidget;
|
||||
class SettingsWindow;
|
||||
|
||||
class DisplaySettingsWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DisplaySettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~DisplaySettingsWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void populateGPUAdaptersAndResolutions();
|
||||
void onGPUAdapterIndexChanged();
|
||||
void onGPUFullscreenModeIndexChanged();
|
||||
void onAspectRatioChanged();
|
||||
|
||||
private:
|
||||
void setupAdditionalUi();
|
||||
|
||||
Ui::DisplaySettingsWidget m_ui;
|
||||
|
||||
SettingsWindow* m_dialog;
|
||||
};
|
|
@ -1,270 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DisplaySettingsWidget</class>
|
||||
<widget class="QWidget" name="DisplaySettingsWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>485</width>
|
||||
<height>525</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="basicGroupBox">
|
||||
<property name="title">
|
||||
<string>Basic</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Renderer:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="renderer"/>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Adapter:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="adapter"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Fullscreen Mode:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="fullscreenMode"/>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="basicCheckboxGridLayout">
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="vsync">
|
||||
<property name="text">
|
||||
<string>VSync</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="gpuThread">
|
||||
<property name="text">
|
||||
<string>Threaded Rendering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="threadedPresentation">
|
||||
<property name="text">
|
||||
<string>Threaded Presentation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="blitSwapChain">
|
||||
<property name="text">
|
||||
<string>Use Blit Swap Chain</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_3">
|
||||
<property name="title">
|
||||
<string>Screen Display</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Aspect Ratio:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0,0,0">
|
||||
<item>
|
||||
<widget class="QComboBox" name="displayAspectRatio"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="customAspectRatioNumerator">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>9999</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="customAspectRatioSeparator">
|
||||
<property name="text">
|
||||
<string>:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="customAspectRatioDenominator">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>9999</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Crop:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="displayCropMode"/>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Position:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QComboBox" name="displayAlignment"/>
|
||||
</item>
|
||||
<item row="4" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="internalResolutionScreenshots">
|
||||
<property name="text">
|
||||
<string>Internal Resolution Screenshots</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Scaling:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="displayScaling"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_5">
|
||||
<property name="title">
|
||||
<string>On-Screen Display</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="formLayout_5">
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="showSpeed">
|
||||
<property name="text">
|
||||
<string>Show Emulation Speed</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QCheckBox" name="showCPU">
|
||||
<property name="text">
|
||||
<string>Show CPU Usage</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="showOSDMessages">
|
||||
<property name="text">
|
||||
<string>Show OSD Messages</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QCheckBox" name="showFPS">
|
||||
<property name="text">
|
||||
<string>Show FPS</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QCheckBox" name="showInput">
|
||||
<property name="text">
|
||||
<string>Show Controller Input</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="showResolution">
|
||||
<property name="text">
|
||||
<string>Show Resolution</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QCheckBox" name="showGPU">
|
||||
<property name="text">
|
||||
<string>Show GPU Usage</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QCheckBox" name="showGPUStatistics">
|
||||
<property name="text">
|
||||
<string>Show GPU Statistics</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -21,12 +21,11 @@
|
|||
<ClCompile Include="emulationsettingswidget.cpp" />
|
||||
<ClCompile Include="debuggermodels.cpp" />
|
||||
<ClCompile Include="debuggerwindow.cpp" />
|
||||
<ClCompile Include="enhancementsettingswidget.cpp" />
|
||||
<ClCompile Include="foldersettingswidget.cpp" />
|
||||
<ClCompile Include="gamelistmodel.cpp" />
|
||||
<ClCompile Include="gamelistsearchdirectoriesmodel.cpp" />
|
||||
<ClCompile Include="generalsettingswidget.cpp" />
|
||||
<ClCompile Include="displaysettingswidget.cpp" />
|
||||
<ClCompile Include="interfacesettingswidget.cpp" />
|
||||
<ClCompile Include="graphicssettingswidget.cpp" />
|
||||
<ClCompile Include="hotkeysettingswidget.cpp" />
|
||||
<ClCompile Include="inputbindingdialog.cpp" />
|
||||
<ClCompile Include="inputbindingwidgets.cpp" />
|
||||
|
@ -62,12 +61,10 @@
|
|||
<QtMoc Include="cheatmanagerdialog.h" />
|
||||
<QtMoc Include="cheatcodeeditordialog.h" />
|
||||
<QtMoc Include="coverdownloaddialog.h" />
|
||||
<QtMoc Include="enhancementsettingswidget.h" />
|
||||
<QtMoc Include="memorycardsettingswidget.h" />
|
||||
<QtMoc Include="memorycardeditorwindow.h" />
|
||||
<QtMoc Include="displaywidget.h" />
|
||||
<QtMoc Include="generalsettingswidget.h" />
|
||||
<QtMoc Include="displaysettingswidget.h" />
|
||||
<QtMoc Include="interfacesettingswidget.h" />
|
||||
<QtMoc Include="hotkeysettingswidget.h" />
|
||||
<QtMoc Include="inputbindingwidgets.h" />
|
||||
<QtMoc Include="advancedsettingswidget.h" />
|
||||
|
@ -88,6 +85,7 @@
|
|||
<ClInclude Include="controllersettingwidgetbinder.h" />
|
||||
<QtMoc Include="memoryviewwidget.h" />
|
||||
<QtMoc Include="logwindow.h" />
|
||||
<QtMoc Include="graphicssettingswidget.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="settingwidgetbinder.h" />
|
||||
|
@ -122,13 +120,10 @@
|
|||
<QtUi Include="emulationsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="enhancementsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="gamelistsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="generalsettingswidget.ui">
|
||||
<QtUi Include="interfacesettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="mainwindow.ui">
|
||||
|
@ -137,9 +132,6 @@
|
|||
<QtUi Include="settingswindow.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="displaysettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="advancedsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
|
@ -243,7 +235,6 @@
|
|||
<ClCompile Include="$(IntDir)moc_coverdownloaddialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_displaywidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_emulationsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_enhancementsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp" />
|
||||
|
@ -253,13 +244,13 @@
|
|||
<ClCompile Include="$(IntDir)moc_gamesummarywidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_gdbconnection.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_gdbserver.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_generalsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_graphicssettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_debuggermodels.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_debuggerwindow.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_displaysettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_hotkeysettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_inputbindingdialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_inputbindingwidgets.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_interfacesettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_logwindow.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_mainwindow.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memorycardsettingswidget.cpp" />
|
||||
|
@ -335,6 +326,9 @@
|
|||
<QtUi Include="debuggeraddbreakpointdialog.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="graphicssettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<None Include="translations\duckstation-qt_es-es.ts" />
|
||||
<None Include="translations\duckstation-qt_tr.ts" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
<ClCompile Include="audiosettingswidget.cpp" />
|
||||
<ClCompile Include="displaywidget.cpp" />
|
||||
<ClCompile Include="qtprogresscallback.cpp" />
|
||||
<ClCompile Include="generalsettingswidget.cpp" />
|
||||
<ClCompile Include="interfacesettingswidget.cpp" />
|
||||
<ClCompile Include="advancedsettingswidget.cpp" />
|
||||
<ClCompile Include="gdbconnection.cpp" />
|
||||
<ClCompile Include="gdbserver.cpp" />
|
||||
|
@ -25,8 +25,6 @@
|
|||
<ClCompile Include="gamelistsearchdirectoriesmodel.cpp" />
|
||||
<ClCompile Include="autoupdaterdialog.cpp" />
|
||||
<ClCompile Include="biossettingswidget.cpp" />
|
||||
<ClCompile Include="enhancementsettingswidget.cpp" />
|
||||
<ClCompile Include="displaysettingswidget.cpp" />
|
||||
<ClCompile Include="memorycardeditorwindow.cpp" />
|
||||
<ClCompile Include="postprocessingsettingswidget.cpp" />
|
||||
<ClCompile Include="cheatmanagerdialog.cpp" />
|
||||
|
@ -105,18 +103,12 @@
|
|||
<ClCompile Include="$(IntDir)moc_debuggerwindow.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_displaysettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_displaywidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_emulationsettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_enhancementsettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
|
@ -144,9 +136,6 @@
|
|||
<ClCompile Include="$(IntDir)moc_gdbserver.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_generalsettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_hotkeysettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
|
@ -186,6 +175,13 @@
|
|||
<ClCompile Include="$(IntDir)moc_setupwizarddialog.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="graphicssettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_graphicssettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)moc_interfacesettingswidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="qtutils.h" />
|
||||
|
@ -216,7 +212,7 @@
|
|||
<QtMoc Include="inputbindingwidgets.h" />
|
||||
<QtMoc Include="audiosettingswidget.h" />
|
||||
<QtMoc Include="displaywidget.h" />
|
||||
<QtMoc Include="generalsettingswidget.h" />
|
||||
<QtMoc Include="interfacesettingswidget.h" />
|
||||
<QtMoc Include="qtprogresscallback.h" />
|
||||
<QtMoc Include="advancedsettingswidget.h" />
|
||||
<QtMoc Include="gdbconnection.h" />
|
||||
|
@ -228,9 +224,7 @@
|
|||
<QtMoc Include="gamelistsearchdirectoriesmodel.h" />
|
||||
<QtMoc Include="autoupdaterdialog.h" />
|
||||
<QtMoc Include="biossettingswidget.h" />
|
||||
<QtMoc Include="enhancementsettingswidget.h" />
|
||||
<QtMoc Include="memorycardeditorwindow.h" />
|
||||
<QtMoc Include="displaysettingswidget.h" />
|
||||
<QtMoc Include="postprocessingsettingswidget.h" />
|
||||
<QtMoc Include="cheatmanagerdialog.h" />
|
||||
<QtMoc Include="cheatcodeeditordialog.h" />
|
||||
|
@ -251,6 +245,7 @@
|
|||
<QtMoc Include="colorpickerbutton.h" />
|
||||
<QtMoc Include="setupwizarddialog.h" />
|
||||
<QtMoc Include="logwindow.h" />
|
||||
<QtMoc Include="graphicssettingswidget.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtUi Include="consolesettingswidget.ui" />
|
||||
|
@ -258,14 +253,12 @@
|
|||
<QtUi Include="mainwindow.ui" />
|
||||
<QtUi Include="settingswindow.ui" />
|
||||
<QtUi Include="audiosettingswidget.ui" />
|
||||
<QtUi Include="generalsettingswidget.ui" />
|
||||
<QtUi Include="interfacesettingswidget.ui" />
|
||||
<QtUi Include="advancedsettingswidget.ui" />
|
||||
<QtUi Include="aboutdialog.ui" />
|
||||
<QtUi Include="inputbindingdialog.ui" />
|
||||
<QtUi Include="autoupdaterdialog.ui" />
|
||||
<QtUi Include="biossettingswidget.ui" />
|
||||
<QtUi Include="enhancementsettingswidget.ui" />
|
||||
<QtUi Include="displaysettingswidget.ui" />
|
||||
<QtUi Include="postprocessingsettingswidget.ui" />
|
||||
<QtUi Include="memorycardeditorwindow.ui" />
|
||||
<QtUi Include="cheatmanagerdialog.ui" />
|
||||
|
@ -293,6 +286,7 @@
|
|||
<QtUi Include="setupwizarddialog.ui" />
|
||||
<QtUi Include="controllerledsettingsdialog.ui" />
|
||||
<QtUi Include="debuggeraddbreakpointdialog.ui" />
|
||||
<QtUi Include="graphicssettingswidget.ui" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Natvis Include="qt5.natvis" />
|
||||
|
|
|
@ -1,223 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "enhancementsettingswidget.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/settings.h"
|
||||
#include "qtutils.h"
|
||||
#include "settingswindow.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
|
||||
EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWidget* parent)
|
||||
: QWidget(parent), m_dialog(dialog)
|
||||
{
|
||||
SettingsInterface* sif = dialog->getSettingsInterface();
|
||||
|
||||
m_ui.setupUi(this);
|
||||
setupAdditionalUi();
|
||||
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.resolutionScale, "GPU", "ResolutionScale", 1);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.textureFiltering, "GPU", "TextureFilter",
|
||||
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
|
||||
Settings::DEFAULT_GPU_TEXTURE_FILTER);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuLineDetectMode, "GPU", "LineDetectMode",
|
||||
&Settings::ParseLineDetectModeName, &Settings::GetLineDetectModeName,
|
||||
Settings::DEFAULT_GPU_LINE_DETECT_MODE);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
|
||||
&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
|
||||
Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.debanding, "GPU", "Debanding", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.scaledDithering, "GPU", "ScaledDithering", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useSoftwareRendererForReadbacks, "GPU",
|
||||
"UseSoftwareRendererForReadbacks", false);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpTextureCorrection, "GPU", "PGXPTextureCorrection", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpColorCorrection, "GPU", "PGXPColorCorrection", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpPreserveProjPrecision, "GPU", "PGXPPreserveProjFP", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpCPU, "GPU", "PGXPCPU", false);
|
||||
|
||||
connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&EnhancementSettingsWidget::onTrueColorChanged);
|
||||
connect(m_ui.gpuDownsampleMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&EnhancementSettingsWidget::updateDownsampleScaleVisible);
|
||||
connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &EnhancementSettingsWidget::onTrueColorChanged);
|
||||
updateDownsampleScaleVisible();
|
||||
onTrueColorChanged();
|
||||
|
||||
connect(m_ui.pgxpEnable, &QCheckBox::stateChanged, this, &EnhancementSettingsWidget::updatePGXPSettingsEnabled);
|
||||
connect(m_ui.pgxpTextureCorrection, &QCheckBox::stateChanged, this,
|
||||
&EnhancementSettingsWidget::updatePGXPSettingsEnabled);
|
||||
updatePGXPSettingsEnabled();
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.gpuDownsampleMode, tr("Downsampling"), tr("Disabled"),
|
||||
tr("Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, "
|
||||
"but should be disabled for pure 3D games. Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuDownsampleScale, tr("Downsampling Display Scale"), tr("1x"),
|
||||
tr("Selects the resolution scale that will be applied to the final image. 1x will "
|
||||
"downsample to the original console resolution."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
|
||||
tr(
|
||||
"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
|
||||
"480i games by rendering them in 480p. Usually safe to enable.<br> "
|
||||
"<b><u>May not be compatible with all games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.resolutionScale, tr("Resolution Scale"), "1x",
|
||||
tr("Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies "
|
||||
"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
|
||||
"higher resolutions. Higher resolutions require a more powerful GPU."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
|
||||
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
|
||||
"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
|
||||
"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "
|
||||
"a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't "
|
||||
"and will have broken effects with it enabled. Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.debanding, tr("True Color Debanding"), tr("Unchecked"),
|
||||
tr("Applies modern dithering techniques to further smooth out gradients when true color is enabled. "
|
||||
"This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be "
|
||||
"fast while preserving detail. "
|
||||
"Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.scaledDithering, tr("Scaled Dithering"), tr("Checked"),
|
||||
tr("Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
|
||||
"obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers."));
|
||||
dialog->registerWidgetHelp(m_ui.forceNTSCTimings, tr("Force NTSC Timings (60hz-on-PAL)"), tr("Unchecked"),
|
||||
tr("Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at "
|
||||
"60hz. <br>For most games which "
|
||||
"have a speed tied to the framerate, this will result in the game running "
|
||||
"approximately 17% faster. <br>For variable "
|
||||
"frame rate games, it may not affect the speed."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.force43For24Bit, tr("Force 4:3 For 24-bit Display"), tr("Unchecked"),
|
||||
tr("Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs."));
|
||||
dialog->registerWidgetHelp(m_ui.chromaSmoothingFor24Bit, tr("Chroma Smoothing For 24-Bit Display"), tr("Unchecked"),
|
||||
tr("Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. "
|
||||
"Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.textureFiltering, tr("Texture Filtering"),
|
||||
QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
|
||||
tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
|
||||
"greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and "
|
||||
"especially xBR filtering modes are very demanding, and may not be worth the speed penalty."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuLineDetectMode, tr("Line Detection"),
|
||||
QString::fromUtf8(Settings::GetLineDetectModeName(Settings::DEFAULT_GPU_LINE_DETECT_MODE)),
|
||||
tr("Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization "
|
||||
"behavior, filling in gaps introduced by upscaling."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
|
||||
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
|
||||
"increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or "
|
||||
"games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be "
|
||||
"compatible with all games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.useSoftwareRendererForReadbacks, tr("Use Software Renderer For Readbacks"), tr("Unchecked"),
|
||||
tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
|
||||
"performance when using graphical enhancements with the hardware renderer."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
|
||||
tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
|
||||
"works with the hardware renderers. <b><u>May not be compatible with all games.</u></b>"));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
|
||||
tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
|
||||
"Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Perspective Correct Textures"), tr("Checked"),
|
||||
tr("Uses perspective-correct interpolation for texture coordinates, straightening out "
|
||||
"warped textures. Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpColorCorrection, tr("Perspective Correct Colors"), tr("Unchecked"),
|
||||
tr("Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause "
|
||||
"rendering errors in others. Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpDepthBuffer, tr("Depth Buffer (Low Compatibility)"), tr("Unchecked"),
|
||||
tr("Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
|
||||
"but can work well in some games. Other games may need a threshold adjustment."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpPreserveProjPrecision, tr("Preserve Projection Precision"), tr("Unchecked"),
|
||||
tr("Adds additional precision to PGXP data post-projection. May improve visuals in some games."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCPU, tr("CPU Mode (Very Slow)"), tr("Unchecked"),
|
||||
tr("Uses PGXP for all instructions, not just memory operations. Required for PGXP to "
|
||||
"correct wobble in some games, but has a very high performance cost."));
|
||||
}
|
||||
|
||||
EnhancementSettingsWidget::~EnhancementSettingsWidget() = default;
|
||||
|
||||
void EnhancementSettingsWidget::onTrueColorChanged()
|
||||
{
|
||||
const int resolution_scale = m_ui.resolutionScale->currentIndex();
|
||||
const bool true_color = m_ui.trueColor->isChecked();
|
||||
const bool allow_scaled_dithering = (resolution_scale != 1 && !true_color);
|
||||
const bool allow_debanding = true_color;
|
||||
m_ui.scaledDithering->setEnabled(allow_scaled_dithering);
|
||||
m_ui.debanding->setEnabled(allow_debanding);
|
||||
}
|
||||
|
||||
void EnhancementSettingsWidget::updateDownsampleScaleVisible()
|
||||
{
|
||||
const GPUDownsampleMode mode =
|
||||
Settings::ParseDownsampleModeName(
|
||||
m_dialog
|
||||
->getEffectiveStringValue("GPU", "DownsampleMode",
|
||||
Settings::GetDownsampleModeName(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE))
|
||||
.c_str())
|
||||
.value_or(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
|
||||
|
||||
const bool visible = (mode == GPUDownsampleMode::Box);
|
||||
if (visible && m_ui.gpuDownsampleLayout->indexOf(m_ui.gpuDownsampleScale) < 0)
|
||||
{
|
||||
m_ui.gpuDownsampleScale->setVisible(true);
|
||||
m_ui.gpuDownsampleLayout->addWidget(m_ui.gpuDownsampleScale, 0);
|
||||
}
|
||||
else if (!visible && m_ui.gpuDownsampleLayout->indexOf(m_ui.gpuDownsampleScale) >= 0)
|
||||
{
|
||||
m_ui.gpuDownsampleScale->setVisible(false);
|
||||
m_ui.gpuDownsampleLayout->removeWidget(m_ui.gpuDownsampleScale);
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSettingsWidget::setupAdditionalUi()
|
||||
{
|
||||
QtUtils::FillComboBoxWithResolutionScales(m_ui.resolutionScale);
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
|
||||
{
|
||||
m_ui.textureFiltering->addItem(
|
||||
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPULineDetectMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuLineDetectMode->addItem(
|
||||
QString::fromUtf8(Settings::GetLineDetectModeDisplayName(static_cast<GPULineDetectMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuDownsampleMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementSettingsWidget::updatePGXPSettingsEnabled()
|
||||
{
|
||||
const bool enabled = m_dialog->getEffectiveBoolValue("GPU", "PGXPEnable", false);
|
||||
const bool tc_enabled = enabled && m_dialog->getEffectiveBoolValue("GPU", "PGXPTextureCorrection", true);
|
||||
m_ui.pgxpCulling->setEnabled(enabled);
|
||||
m_ui.pgxpTextureCorrection->setEnabled(enabled);
|
||||
m_ui.pgxpColorCorrection->setEnabled(tc_enabled);
|
||||
m_ui.pgxpDepthBuffer->setEnabled(enabled);
|
||||
m_ui.pgxpPreserveProjPrecision->setEnabled(enabled);
|
||||
m_ui.pgxpCPU->setEnabled(enabled);
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
#include "ui_enhancementsettingswidget.h"
|
||||
|
||||
class SettingsWindow;
|
||||
|
||||
class EnhancementSettingsWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
EnhancementSettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~EnhancementSettingsWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onTrueColorChanged();
|
||||
void updateDownsampleScaleVisible();
|
||||
void updatePGXPSettingsEnabled();
|
||||
|
||||
private:
|
||||
void setupAdditionalUi();
|
||||
|
||||
Ui::EnhancementSettingsWidget m_ui;
|
||||
|
||||
SettingsWindow* m_dialog;
|
||||
};
|
|
@ -1,243 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EnhancementSettingsWidget</class>
|
||||
<widget class="QWidget" name="EnhancementSettingsWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>640</width>
|
||||
<height>480</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="title">
|
||||
<string>Rendering Enhancements</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Internal Resolution Scale:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="resolutionScale"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Texture Filtering:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="textureFiltering"/>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Downsampling:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<layout class="QHBoxLayout" name="gpuDownsampleLayout" stretch="1,0">
|
||||
<item>
|
||||
<widget class="QComboBox" name="gpuDownsampleMode"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="gpuDownsampleScale">
|
||||
<property name="suffix">
|
||||
<string>x</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>16</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="5" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="trueColor">
|
||||
<property name="text">
|
||||
<string>True Color Rendering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="debanding">
|
||||
<property name="text">
|
||||
<string>True Color Debanding</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="scaledDithering">
|
||||
<property name="text">
|
||||
<string>Scaled Dithering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="widescreenHack">
|
||||
<property name="text">
|
||||
<string>Widescreen Hack</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
|
||||
<property name="text">
|
||||
<string>Software Renderer Readbacks</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="disableInterlacing">
|
||||
<property name="text">
|
||||
<string>Disable Interlacing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Line Detection:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QComboBox" name="gpuLineDetectMode"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_3">
|
||||
<property name="title">
|
||||
<string>Display Enhancements</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="force43For24Bit">
|
||||
<property name="text">
|
||||
<string>Force 4:3 For FMVs</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="chromaSmoothingFor24Bit">
|
||||
<property name="text">
|
||||
<string>FMV Chroma Smoothing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="forceNTSCTimings">
|
||||
<property name="text">
|
||||
<string>Force NTSC Timings</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_4">
|
||||
<property name="title">
|
||||
<string>PGXP (Precision Geometry Transform Pipeline)</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="pgxpCulling">
|
||||
<property name="text">
|
||||
<string>Culling Correction</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="pgxpTextureCorrection">
|
||||
<property name="text">
|
||||
<string>Perspective Correct Textures</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="pgxpEnable">
|
||||
<property name="text">
|
||||
<string>Geometry Correction</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="pgxpCPU">
|
||||
<property name="text">
|
||||
<string>CPU Mode (Very Slow)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="pgxpDepthBuffer">
|
||||
<property name="text">
|
||||
<string>Depth Buffer (Low Compatibility)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="pgxpPreserveProjPrecision">
|
||||
<property name="text">
|
||||
<string>Preserve Projection Precision</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="pgxpColorCorrection">
|
||||
<property name="text">
|
||||
<string>Perspective Correct Colors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,861 @@
|
|||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "graphicssettingswidget.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/settings.h"
|
||||
#include "qtutils.h"
|
||||
#include "settingswindow.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
|
||||
// For enumerating adapters.
|
||||
#ifdef _WIN32
|
||||
#include "util/d3d11_device.h"
|
||||
#include "util/d3d12_device.h"
|
||||
#endif
|
||||
#ifdef ENABLE_VULKAN
|
||||
#include "util/vulkan_device.h"
|
||||
#endif
|
||||
|
||||
static QVariant GetMSAAModeValue(uint multisamples, bool ssaa)
|
||||
{
|
||||
const uint userdata = (multisamples & 0x7FFFFFFFu) | (static_cast<uint>(ssaa) << 31);
|
||||
return QVariant(userdata);
|
||||
}
|
||||
|
||||
static void DecodeMSAAModeValue(const QVariant& userdata, uint* multisamples, bool* ssaa)
|
||||
{
|
||||
bool ok;
|
||||
const uint value = userdata.toUInt(&ok);
|
||||
if (!ok || value == 0)
|
||||
{
|
||||
*multisamples = 1;
|
||||
*ssaa = false;
|
||||
return;
|
||||
}
|
||||
|
||||
*multisamples = value & 0x7FFFFFFFu;
|
||||
*ssaa = (value & (1u << 31)) != 0u;
|
||||
}
|
||||
|
||||
GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget* parent)
|
||||
: QWidget(parent), m_dialog(dialog)
|
||||
{
|
||||
SettingsInterface* sif = dialog->getSettingsInterface();
|
||||
|
||||
m_ui.setupUi(this);
|
||||
setupAdditionalUi();
|
||||
removePlatformSpecificUi();
|
||||
|
||||
// Rendering Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.renderer, "GPU", "Renderer", &Settings::ParseRendererName,
|
||||
&Settings::GetRendererName, Settings::DEFAULT_GPU_RENDERER);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAspectRatio, "Display", "AspectRatio",
|
||||
&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
|
||||
Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.customAspectRatioNumerator, "Display",
|
||||
"CustomAspectRatioNumerator", 1);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.customAspectRatioDenominator, "Display",
|
||||
"CustomAspectRatioDenominator", 1);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayCropMode, "Display", "CropMode",
|
||||
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
|
||||
Settings::DEFAULT_DISPLAY_CROP_MODE);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling",
|
||||
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
|
||||
Settings::DEFAULT_DISPLAY_SCALING);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.resolutionScale, "GPU", "ResolutionScale", 1);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.textureFiltering, "GPU", "TextureFilter",
|
||||
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
|
||||
Settings::DEFAULT_GPU_TEXTURE_FILTER);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
|
||||
&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
|
||||
Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings", false);
|
||||
|
||||
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::updateRendererDependentOptions);
|
||||
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onAdapterChanged);
|
||||
connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onTrueColorChanged);
|
||||
connect(m_ui.displayAspectRatio, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onAspectRatioChanged);
|
||||
connect(m_ui.gpuDownsampleMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onDownsampleModeChanged);
|
||||
connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onTrueColorChanged);
|
||||
connect(m_ui.pgxpEnable, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::updatePGXPSettingsEnabled);
|
||||
|
||||
if (!dialog->isPerGameSettings() ||
|
||||
(dialog->containsSettingValue("GPU", "Multisamples") || dialog->containsSettingValue("GPU", "PerSampleShading")))
|
||||
{
|
||||
const QVariant current_msaa_mode(
|
||||
GetMSAAModeValue(static_cast<uint>(dialog->getEffectiveIntValue("GPU", "Multisamples", 1)),
|
||||
dialog->getEffectiveBoolValue("GPU", "PerSampleShading", false)));
|
||||
const int current_msaa_index = m_ui.msaaMode->findData(current_msaa_mode);
|
||||
if (current_msaa_index >= 0)
|
||||
m_ui.msaaMode->setCurrentIndex(current_msaa_index);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.msaaMode->setCurrentIndex(0);
|
||||
}
|
||||
connect(m_ui.msaaMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onMSAAModeChanged);
|
||||
|
||||
// Advanced Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(
|
||||
sif, m_ui.exclusiveFullscreenControl, "Display", "ExclusiveFullscreenControl",
|
||||
&Settings::ParseDisplayExclusiveFullscreenControl, &Settings::GetDisplayExclusiveFullscreenControlName,
|
||||
Settings::DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAlignment, "Display", "Alignment",
|
||||
&Settings::ParseDisplayAlignment, &Settings::GetDisplayAlignmentName,
|
||||
Settings::DEFAULT_DISPLAY_ALIGNMENT);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.displayFPSLimit, "Display", "MaxFPS",
|
||||
Settings::DEFAULT_DISPLAY_MAX_FPS);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.stretchDisplayVertically, "Display", "StretchVertically",
|
||||
false);
|
||||
#ifdef _WIN32
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.blitSwapChain, "Display", "UseBlitSwapChain", false);
|
||||
#endif
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuLineDetectMode, "GPU", "LineDetectMode",
|
||||
&Settings::ParseLineDetectModeName, &Settings::GetLineDetectModeName,
|
||||
Settings::DEFAULT_GPU_LINE_DETECT_MODE);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuWireframeMode, "GPU", "WireframeMode",
|
||||
Settings::ParseGPUWireframeMode, Settings::GetGPUWireframeModeName,
|
||||
Settings::DEFAULT_GPU_WIREFRAME_MODE);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.debanding, "GPU", "Debanding", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.scaledDithering, "GPU", "ScaledDithering", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useSoftwareRendererForReadbacks, "GPU",
|
||||
"UseSoftwareRendererForReadbacks", false);
|
||||
|
||||
connect(m_ui.fullscreenMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&GraphicsSettingsWidget::onFullscreenModeChanged);
|
||||
|
||||
// PGXP Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.pgxpGeometryTolerance, "GPU", "PGXPTolerance", -1.0f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.pgxpDepthClearThreshold, "GPU", "PGXPDepthClearThreshold",
|
||||
Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpTextureCorrection, "GPU", "PGXPTextureCorrection", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpColorCorrection, "GPU", "PGXPColorCorrection", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpPreserveProjPrecision, "GPU", "PGXPPreserveProjFP", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpCPU, "GPU", "PGXPCPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpVertexCache, "GPU", "PGXPVertexCache", false);
|
||||
|
||||
connect(m_ui.pgxpTextureCorrection, &QCheckBox::stateChanged, this,
|
||||
&GraphicsSettingsWidget::updatePGXPSettingsEnabled);
|
||||
connect(m_ui.pgxpDepthBuffer, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::updatePGXPSettingsEnabled);
|
||||
|
||||
// OSD Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.osdScale, "Display", "OSDScale", 100);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showOSDMessages, "Display", "ShowOSDMessages", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFPS, "Display", "ShowFPS", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSpeed, "Display", "ShowSpeed", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showResolution, "Display", "ShowResolution", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showCPU, "Display", "ShowCPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPUStatistics, "Display", "ShowGPUStatistics", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showStatusIndicators, "Display", "ShowStatusIndicators", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFrameTimes, "Display", "ShowFrameTimes", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSettings, "Display", "ShowEnhancements", false);
|
||||
|
||||
// Capture Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(
|
||||
sif, m_ui.screenshotSize, "Display", "ScreenshotMode", &Settings::ParseDisplayScreenshotMode,
|
||||
&Settings::GetDisplayScreenshotModeName, Settings::DEFAULT_DISPLAY_SCREENSHOT_MODE);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(
|
||||
sif, m_ui.screenshotFormat, "Display", "ScreenshotFormat", &Settings::ParseDisplayScreenshotFormat,
|
||||
&Settings::GetDisplayScreenshotFormatName, Settings::DEFAULT_DISPLAY_SCREENSHOT_FORMAT);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.screenshotQuality, "Display", "ScreenshotQuality",
|
||||
Settings::DEFAULT_DISPLAY_SCREENSHOT_QUALITY);
|
||||
|
||||
// Texture Replacements Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vramWriteReplacement, "TextureReplacements",
|
||||
"EnableVRAMWriteReplacements", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preloadTextureReplacements, "TextureReplacements",
|
||||
"PreloadTextures", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useOldMDECRoutines, "Hacks", "UseOldMDECRoutines", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vramWriteDumping, "TextureReplacements", "DumpVRAMWrites",
|
||||
false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.setVRAMWriteAlphaChannel, "TextureReplacements",
|
||||
"DumpVRAMWriteForceAlphaChannel", true);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.minDumpedVRAMWriteWidth, "TextureReplacements",
|
||||
"DumpVRAMWriteWidthThreshold",
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.minDumpedVRAMWriteHeight, "TextureReplacements",
|
||||
"DumpVRAMWriteHeightThreshold",
|
||||
Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD);
|
||||
|
||||
connect(m_ui.vramWriteReplacement, &QCheckBox::stateChanged, this,
|
||||
&GraphicsSettingsWidget::onEnableAnyTextureReplacementsChanged);
|
||||
connect(m_ui.vramWriteDumping, &QCheckBox::stateChanged, this,
|
||||
&GraphicsSettingsWidget::onEnableVRAMWriteDumpingChanged);
|
||||
|
||||
// Debugging Tab
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useDebugDevice, "GPU", "UseDebugDevice", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableShaderCache, "GPU", "DisableShaderCache", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableDualSource, "GPU", "DisableDualSourceBlend", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableFramebufferFetch, "GPU", "DisableFramebufferFetch",
|
||||
false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableTextureBuffers, "GPU", "DisableTextureBuffers", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableTextureCopyToSelf, "GPU", "DisableTextureCopyToSelf",
|
||||
false);
|
||||
|
||||
// Init all dependent options.
|
||||
updateRendererDependentOptions();
|
||||
onAspectRatioChanged();
|
||||
onDownsampleModeChanged();
|
||||
onTrueColorChanged();
|
||||
onEnableAnyTextureReplacementsChanged();
|
||||
onEnableVRAMWriteDumpingChanged();
|
||||
onShowDebugSettingsChanged(QtHost::ShouldShowDebugOptions());
|
||||
|
||||
// Rendering Tab
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.renderer, tr("Renderer"), QString::fromUtf8(Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER)),
|
||||
tr("Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, "
|
||||
"Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best "
|
||||
"compatibility, but is the slowest and does not offer any enhancements."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.adapter, tr("Adapter"), tr("(Default)"),
|
||||
tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
|
||||
"renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default "
|
||||
"device."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.vsync, tr("VSync"), tr("Unchecked"),
|
||||
tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
|
||||
"VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayAspectRatio, tr("Aspect Ratio"),
|
||||
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
|
||||
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
|
||||
"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayCropMode, tr("Crop Mode"),
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
|
||||
tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display "
|
||||
"content in the overscan area, or use it for screen effects. May not display correctly with the \"All Borders\" "
|
||||
"setting. \"Only Overscan\" offers a good compromise between stability and hiding black borders."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"),
|
||||
tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.resolutionScale, tr("Internal Resolution"), "1x",
|
||||
tr("Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies "
|
||||
"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
|
||||
"higher resolutions. Higher resolutions require a more powerful GPU."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.msaaMode, tr("Multi-Sampling"), tr("Disabled"),
|
||||
tr("Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance "
|
||||
"requirement compared to upscaling, <strong>but often introduces rendering errors.</strong>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.gpuDownsampleMode, tr("Down-Sampling"), tr("Disabled"),
|
||||
tr("Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, "
|
||||
"but should be disabled for pure 3D games. Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuDownsampleScale, tr("Down-Sampling Display Scale"), tr("1x"),
|
||||
tr("Selects the resolution scale that will be applied to the final image. 1x will "
|
||||
"downsample to the original console resolution."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.textureFiltering, tr("Texture Filtering"),
|
||||
QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
|
||||
tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
|
||||
"greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and "
|
||||
"especially xBR filtering modes are very demanding, and may not be worth the speed penalty."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
|
||||
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
|
||||
"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
|
||||
"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "
|
||||
"a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't "
|
||||
"and will have broken effects with it enabled. Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.widescreenHack, tr("Widescreen Rendering"), tr("Unchecked"),
|
||||
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
|
||||
"increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be "
|
||||
"compatible with all games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpEnable, tr("PGXP Geometry Correction"), tr("Unchecked"),
|
||||
tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
|
||||
"works with the hardware renderers. <b><u>May not be compatible with all games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpDepthBuffer, tr("PGXP Depth Buffer"), tr("Unchecked"),
|
||||
tr("Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
|
||||
"but can work well in some games. Other games may need a threshold adjustment."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.force43For24Bit, tr("Force 4:3 For FMVs"), tr("Unchecked"),
|
||||
tr("Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs."));
|
||||
dialog->registerWidgetHelp(m_ui.chromaSmoothingFor24Bit, tr("FMV Chroma Smoothing"), tr("Unchecked"),
|
||||
tr("Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. "
|
||||
"Only applies to the hardware renderers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
|
||||
tr(
|
||||
"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
|
||||
"480i games by rendering them in 480p. Usually safe to enable.<br><b><u>May not be compatible with all "
|
||||
"games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.forceNTSCTimings, tr("Force NTSC Timings"), tr("Unchecked"),
|
||||
tr("Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games "
|
||||
"which have a speed tied to the framerate, this will result in the game running approximately 17% faster. "
|
||||
"<br>For variable frame rate games, it may not affect the speed."));
|
||||
|
||||
// Advanced Tab
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.fullscreenMode, tr("Fullscreen Mode"), tr("Borderless Fullscreen"),
|
||||
tr("Chooses the fullscreen resolution and frequency."));
|
||||
dialog->registerWidgetHelp(m_ui.exclusiveFullscreenControl, tr("Exclusive Fullscreen Control"), tr("Automatic"),
|
||||
tr("Controls whether exclusive fullscreen can be utilized by Vulkan drivers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayAlignment, tr("Position"),
|
||||
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(Settings::DEFAULT_DISPLAY_ALIGNMENT)),
|
||||
tr("Determines the position on the screen when black borders must be added."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.displayFPSLimit, tr("Display FPS Limit"), tr("0"),
|
||||
tr("Limits the number of frames that are <strong>displayed</strong> every second. Discard frames are <strong>still "
|
||||
"rendered.</strong> This option can increase frame rates when fast forwarding on some systems."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
|
||||
tr("Uses a second thread for drawing graphics. Currently only available for the software "
|
||||
"renderer, but can provide a significant speed improvement, and is safe to use."));
|
||||
dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
|
||||
tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
|
||||
"This can measurably improve performance in the Vulkan renderer."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.stretchDisplayVertically, tr("Stretch Vertically"), tr("Unchecked"),
|
||||
tr("Prefers stretching the display vertically instead of horizontally, wheen applying the display aspect ratio."));
|
||||
#ifdef _WIN32
|
||||
dialog->registerWidgetHelp(m_ui.blitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
|
||||
tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
|
||||
"renderer. This usually results in slower performance, but may be required for some "
|
||||
"streaming applications, or to uncap framerates on some systems."));
|
||||
#endif
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.gpuLineDetectMode, tr("Line Detection"),
|
||||
QString::fromUtf8(Settings::GetLineDetectModeName(Settings::DEFAULT_GPU_LINE_DETECT_MODE)),
|
||||
tr("Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization "
|
||||
"behavior, filling in gaps introduced by upscaling."));
|
||||
dialog->registerWidgetHelp(m_ui.gpuWireframeMode, tr("Wireframe Mode"), tr("Disabled"),
|
||||
tr("Draws a wireframe outline of the triangles rendered by the console's GPU, either as a "
|
||||
"replacement or an overlay."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.debanding, tr("True Color Debanding"), tr("Unchecked"),
|
||||
tr("Applies modern dithering techniques to further smooth out gradients when true color is enabled. "
|
||||
"This debanding is performed during rendering (as opposed to a post-processing step), which allows it to be "
|
||||
"fast while preserving detail. "
|
||||
"Debanding increases the file size of screenshots due to the subtle dithering pattern present in screenshots."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.scaledDithering, tr("Scaled Dithering"), tr("Checked"),
|
||||
tr("Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
|
||||
"obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.useSoftwareRendererForReadbacks, tr("Software Renderer Readbacks"), tr("Unchecked"),
|
||||
tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
|
||||
"performance when using graphical enhancements with the hardware renderer."));
|
||||
|
||||
// PGXP Tab
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpGeometryTolerance, tr("Geometry Tolerance"), tr("-1.00px (Disabled)"),
|
||||
tr("Discards precise geometry when it is found to be offset past the specified threshold. This can help with games "
|
||||
"that have vertices significantly moved by PGXP, but is still a hack/workaround."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpDepthClearThreshold, tr("Depth Clear Threshold"),
|
||||
QStringLiteral("%1").arg(Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD),
|
||||
tr("Determines the increase in depth that will result in the depth buffer being cleared. "
|
||||
"Can help with depth issues in some games, but is still a hack/workaround."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Perspective Correct Textures"), tr("Checked"),
|
||||
tr("Uses perspective-correct interpolation for texture coordinates, straightening out "
|
||||
"warped textures. Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpColorCorrection, tr("Perspective Correct Colors"), tr("Unchecked"),
|
||||
tr("Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause "
|
||||
"rendering errors in others. Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
|
||||
tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
|
||||
"Requires geometry correction enabled."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpPreserveProjPrecision, tr("Preserve Projection Precision"), tr("Unchecked"),
|
||||
tr("Adds additional precision to PGXP data post-projection. May improve visuals in some games."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCPU, tr("CPU Mode"), tr("Unchecked"),
|
||||
tr("Uses PGXP for all instructions, not just memory operations. Required for PGXP to "
|
||||
"correct wobble in some games, but has a high performance cost."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpVertexCache, tr("Vertex Cache"), tr("Unchecked"),
|
||||
tr("Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can "
|
||||
"provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong>"));
|
||||
|
||||
// OSD Tab
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.osdScale, tr("OSD Scale"), tr("100%"),
|
||||
tr("Changes the size at which on-screen elements, including status and messages are displayed."));
|
||||
dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
|
||||
tr("Shows on-screen-display messages when events occur such as save states being "
|
||||
"created/loaded, screenshots being taken, etc."));
|
||||
dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
|
||||
tr("Shows the resolution of the game in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showSpeed, tr("Show Emulation Speed"), tr("Unchecked"),
|
||||
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
|
||||
dialog->registerWidgetHelp(m_ui.showFPS, tr("Show FPS"), tr("Unchecked"),
|
||||
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showCPU, tr("Show CPU Usage"), tr("Unchecked"),
|
||||
tr("Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the "
|
||||
"emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely "
|
||||
"the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking."));
|
||||
dialog->registerWidgetHelp(m_ui.showGPU, tr("Show GPU Usage"), tr("Unchecked"),
|
||||
tr("Shows the host's GPU usage in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(m_ui.showGPUStatistics, tr("Show GPU Statistics"), tr("Unchecked"),
|
||||
tr("Shows information about the emulated GPU in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showFrameTimes, tr("Show Frame Times"), tr("Unchecked"),
|
||||
tr("Shows the history of frame rendering times as a graph in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
|
||||
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
|
||||
dialog->registerWidgetHelp(m_ui.showInput, tr("Show Settings"), tr("Unchecked"),
|
||||
tr("Shows a summary of current settings in the bottom-right corner of the display."));
|
||||
dialog->registerWidgetHelp(m_ui.showStatusIndicators, tr("Show Status Indicators"), tr("Checked"),
|
||||
tr("Shows indicators on screen when the system is not running in its \"normal\" state. "
|
||||
"For example, fast forwarding, or being paused."));
|
||||
|
||||
// Capture Tab
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.screenshotSize, tr("Screenshot Size"), tr("Screen Resolution"),
|
||||
tr("Determines the resolution at which screenshots will be saved. Internal resolutions "
|
||||
"preserve more detail at the cost of file size."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.screenshotFormat, tr("Screenshot Format"), tr("PNG"),
|
||||
tr("Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail."));
|
||||
dialog->registerWidgetHelp(m_ui.screenshotQuality, tr("Screenshot Quality"),
|
||||
QStringLiteral("%1%%").arg(Settings::DEFAULT_DISPLAY_SCREENSHOT_QUALITY),
|
||||
tr("Selects the quality at which screenshots will be compressed. Higher values preserve "
|
||||
"more detail for JPEG, and reduce file size for PNG."));
|
||||
|
||||
// Texture Replacements Tab
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.vramWriteReplacement, tr("Enable VRAM Write Replacement"), tr("Unchecked"),
|
||||
tr("Enables the replacement of background textures in supported games. <strong>This is "
|
||||
"not general texture replacement.</strong>"));
|
||||
dialog->registerWidgetHelp(m_ui.preloadTextureReplacements, tr("Preload Texture Replacements"), tr("Unchecked"),
|
||||
tr("Loads all replacement texture to RAM, reducing stuttering at runtime."));
|
||||
dialog->registerWidgetHelp(m_ui.useOldMDECRoutines, tr("Use Old MDEC Routines"), tr("Unchecked"),
|
||||
tr("Enables the older, less accurate MDEC decoding routines. May be required for old "
|
||||
"replacement backgrounds to match/load."));
|
||||
dialog->registerWidgetHelp(m_ui.setVRAMWriteAlphaChannel, tr("Set Alpha Channel"), tr("Checked"),
|
||||
tr("Clears the mask/transparency bit in VRAM write dumps."));
|
||||
dialog->registerWidgetHelp(m_ui.vramWriteDumping, tr("Enable VRAM Write Dumping"), tr("Unchecked"),
|
||||
tr("Writes backgrounds that can be replaced to the dump directory."));
|
||||
dialog->registerWidgetHelp(m_ui.minDumpedVRAMWriteWidth, tr("Dump Size Threshold"), tr("128px"),
|
||||
tr("Determines the threshold that triggers a VRAM write to be dumped."));
|
||||
dialog->registerWidgetHelp(m_ui.minDumpedVRAMWriteHeight, tr("Dump Size Threshold"), tr("128px"),
|
||||
tr("Determines the threshold that triggers a VRAM write to be dumped."));
|
||||
|
||||
// Debugging Tab
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.useDebugDevice, tr("Use Debug Device"), tr("Unchecked"),
|
||||
tr("Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.disableShaderCache, tr("Disable Shader Cache"), tr("Unchecked"),
|
||||
tr("Forces shaders to be compiled for every run of the program. <strong>Only for developer use.</strong>"));
|
||||
dialog->registerWidgetHelp(m_ui.disableDualSource, tr("Disable Dual-Source Blending"), tr("Unchecked"),
|
||||
tr("Prevents dual-source blending from being used. Useful for testing broken graphics "
|
||||
"drivers. <strong>Only for developer use.</strong>"));
|
||||
dialog->registerWidgetHelp(m_ui.disableFramebufferFetch, tr("Disable Framebuffer Fetch"), tr("Unchecked"),
|
||||
tr("Prevents the framebuffer fetch extensions from being used. Useful for testing broken "
|
||||
"graphics drivers. <strong>Only for developer use.</strong>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.disableTextureBuffers, tr("Disable Texture Buffers"), tr("Unchecked"),
|
||||
tr("Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken "
|
||||
"graphics drivers. <strong>Only for developer use.</strong>"));
|
||||
dialog->registerWidgetHelp(m_ui.disableTextureCopyToSelf, tr("Disable Texture Copies To Self"), tr("Unchecked"),
|
||||
tr("Disables the use of self-copy updates for the VRAM texture. Useful for testing broken "
|
||||
"graphics drivers. <strong>Only for developer use.</strong>"));
|
||||
}
|
||||
|
||||
GraphicsSettingsWidget::~GraphicsSettingsWidget() = default;
|
||||
|
||||
void GraphicsSettingsWidget::setupAdditionalUi()
|
||||
{
|
||||
// Rendering Tab
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
|
||||
{
|
||||
m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
|
||||
{
|
||||
m_ui.displayAspectRatio->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(static_cast<DisplayAspectRatio>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
|
||||
{
|
||||
m_ui.displayCropMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayScalingMode::Count); i++)
|
||||
{
|
||||
m_ui.displayScaling->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
|
||||
}
|
||||
|
||||
{
|
||||
if (m_dialog->isPerGameSettings())
|
||||
m_ui.msaaMode->addItem(tr("Use Global Setting"));
|
||||
m_ui.msaaMode->addItem(tr("Disabled"), GetMSAAModeValue(1, false));
|
||||
for (uint i = 2; i <= 32; i *= 2)
|
||||
m_ui.msaaMode->addItem(tr("%1x MSAA").arg(i), GetMSAAModeValue(i, false));
|
||||
for (uint i = 2; i <= 32; i *= 2)
|
||||
m_ui.msaaMode->addItem(tr("%1x SSAA").arg(i), GetMSAAModeValue(i, true));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
|
||||
{
|
||||
m_ui.textureFiltering->addItem(
|
||||
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuDownsampleMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
|
||||
}
|
||||
|
||||
// Advanced Tab
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayExclusiveFullscreenControl::Count); i++)
|
||||
{
|
||||
m_ui.exclusiveFullscreenControl->addItem(QString::fromUtf8(
|
||||
Settings::GetDisplayExclusiveFullscreenControlDisplayName(static_cast<DisplayExclusiveFullscreenControl>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayAlignment::Count); i++)
|
||||
{
|
||||
m_ui.displayAlignment->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPULineDetectMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuLineDetectMode->addItem(
|
||||
QString::fromUtf8(Settings::GetLineDetectModeDisplayName(static_cast<GPULineDetectMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPUWireframeMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuWireframeMode->addItem(
|
||||
QString::fromUtf8(Settings::GetGPUWireframeModeDisplayName(static_cast<GPUWireframeMode>(i))));
|
||||
}
|
||||
|
||||
// Capture Tab
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayScreenshotMode::Count); i++)
|
||||
{
|
||||
m_ui.screenshotSize->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayScreenshotModeDisplayName(static_cast<DisplayScreenshotMode>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayScreenshotFormat::Count); i++)
|
||||
{
|
||||
m_ui.screenshotFormat->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayScreenshotFormatDisplayName(static_cast<DisplayScreenshotFormat>(i))));
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::removePlatformSpecificUi()
|
||||
{
|
||||
#ifndef _WIN32
|
||||
m_ui.advancedDisplayOptionsLayout->removeWidget(m_ui.blitSwapChain);
|
||||
delete m_ui.blitSwapChain;
|
||||
m_ui.blitSwapChain = nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
GPURenderer GraphicsSettingsWidget::getEffectiveRenderer() const
|
||||
{
|
||||
return Settings::ParseRendererName(
|
||||
m_dialog
|
||||
->getEffectiveStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER))
|
||||
.c_str())
|
||||
.value_or(Settings::DEFAULT_GPU_RENDERER);
|
||||
}
|
||||
|
||||
bool GraphicsSettingsWidget::effectiveRendererIsHardware() const
|
||||
{
|
||||
return (getEffectiveRenderer() != GPURenderer::Software);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onShowDebugSettingsChanged(bool enabled)
|
||||
{
|
||||
m_ui.tabs->setTabVisible(TAB_INDEX_DEBUGGING, enabled);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::updateRendererDependentOptions()
|
||||
{
|
||||
const GPURenderer renderer = getEffectiveRenderer();
|
||||
const RenderAPI render_api = Settings::GetRenderAPIForRenderer(renderer);
|
||||
const bool is_hardware = (renderer != GPURenderer::Software);
|
||||
|
||||
m_ui.resolutionScale->setEnabled(is_hardware);
|
||||
m_ui.resolutionScaleLabel->setEnabled(is_hardware);
|
||||
m_ui.msaaMode->setEnabled(is_hardware);
|
||||
m_ui.msaaModeLabel->setEnabled(is_hardware);
|
||||
m_ui.textureFiltering->setEnabled(is_hardware);
|
||||
m_ui.textureFilteringLabel->setEnabled(is_hardware);
|
||||
m_ui.gpuDownsampleLabel->setEnabled(is_hardware);
|
||||
m_ui.gpuDownsampleMode->setEnabled(is_hardware);
|
||||
m_ui.gpuDownsampleScale->setEnabled(is_hardware);
|
||||
m_ui.trueColor->setEnabled(is_hardware);
|
||||
m_ui.pgxpEnable->setEnabled(is_hardware);
|
||||
m_ui.chromaSmoothingFor24Bit->setEnabled(is_hardware);
|
||||
|
||||
m_ui.gpuLineDetectMode->setEnabled(is_hardware);
|
||||
m_ui.gpuLineDetectModeLabel->setEnabled(is_hardware);
|
||||
m_ui.gpuWireframeMode->setEnabled(is_hardware);
|
||||
m_ui.gpuWireframeModeLabel->setEnabled(is_hardware);
|
||||
m_ui.debanding->setEnabled(is_hardware);
|
||||
m_ui.scaledDithering->setEnabled(is_hardware);
|
||||
m_ui.useSoftwareRendererForReadbacks->setEnabled(is_hardware);
|
||||
|
||||
m_ui.tabs->setTabEnabled(TAB_INDEX_TEXTURE_REPLACEMENTS, is_hardware);
|
||||
|
||||
#ifdef _WIN32
|
||||
m_ui.blitSwapChain->setEnabled(render_api == RenderAPI::D3D11);
|
||||
#endif
|
||||
|
||||
m_ui.gpuThread->setEnabled(!is_hardware);
|
||||
m_ui.threadedPresentation->setEnabled(render_api == RenderAPI::Vulkan);
|
||||
|
||||
m_ui.exclusiveFullscreenLabel->setEnabled(render_api == RenderAPI::D3D11 || render_api == RenderAPI::D3D12 ||
|
||||
render_api == RenderAPI::Vulkan);
|
||||
m_ui.exclusiveFullscreenControl->setEnabled(render_api == RenderAPI::Vulkan);
|
||||
|
||||
populateGPUAdaptersAndResolutions(render_api);
|
||||
updatePGXPSettingsEnabled();
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::populateGPUAdaptersAndResolutions(RenderAPI render_api)
|
||||
{
|
||||
GPUDevice::AdapterAndModeList aml;
|
||||
switch (render_api)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
case RenderAPI::D3D11:
|
||||
aml = D3D11Device::StaticGetAdapterAndModeList();
|
||||
break;
|
||||
|
||||
case RenderAPI::D3D12:
|
||||
aml = D3D12Device::StaticGetAdapterAndModeList();
|
||||
break;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
case RenderAPI::Metal:
|
||||
aml = GPUDevice::WrapGetMetalAdapterAndModeList();
|
||||
break;
|
||||
#endif
|
||||
#ifdef ENABLE_VULKAN
|
||||
case RenderAPI::Vulkan:
|
||||
aml = VulkanDevice::StaticGetAdapterAndModeList();
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
{
|
||||
const std::string current_adapter(m_dialog->getEffectiveStringValue("GPU", "Adapter", ""));
|
||||
QSignalBlocker blocker(m_ui.adapter);
|
||||
|
||||
// add the default entry - we'll fall back to this if the GPU no longer exists, or there's no options
|
||||
m_ui.adapter->clear();
|
||||
m_ui.adapter->addItem(tr("(Default)"));
|
||||
|
||||
// add the other adapters
|
||||
for (const std::string& adapter_name : aml.adapter_names)
|
||||
{
|
||||
m_ui.adapter->addItem(QString::fromStdString(adapter_name));
|
||||
|
||||
if (adapter_name == current_adapter)
|
||||
m_ui.adapter->setCurrentIndex(m_ui.adapter->count() - 1);
|
||||
}
|
||||
|
||||
// disable it if we don't have a choice
|
||||
m_ui.adapter->setEnabled(!aml.adapter_names.empty());
|
||||
}
|
||||
|
||||
{
|
||||
const std::string current_mode(m_dialog->getEffectiveStringValue("GPU", "FullscreenMode", ""));
|
||||
QSignalBlocker blocker(m_ui.fullscreenMode);
|
||||
|
||||
m_ui.fullscreenMode->clear();
|
||||
m_ui.fullscreenMode->addItem(tr("Borderless Fullscreen"));
|
||||
m_ui.fullscreenMode->setCurrentIndex(0);
|
||||
|
||||
for (const std::string& mode_name : aml.fullscreen_modes)
|
||||
{
|
||||
m_ui.fullscreenMode->addItem(QString::fromStdString(mode_name));
|
||||
|
||||
if (mode_name == current_mode)
|
||||
m_ui.fullscreenMode->setCurrentIndex(m_ui.fullscreenMode->count() - 1);
|
||||
}
|
||||
|
||||
// disable it if we don't have a choice
|
||||
m_ui.fullscreenMode->setEnabled(!aml.fullscreen_modes.empty());
|
||||
}
|
||||
|
||||
// TODO: MSAA modes
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::updatePGXPSettingsEnabled()
|
||||
{
|
||||
const bool enabled = (effectiveRendererIsHardware() && m_dialog->getEffectiveBoolValue("GPU", "PGXPEnable", false));
|
||||
const bool tc_enabled = (enabled && m_dialog->getEffectiveBoolValue("GPU", "PGXPTextureCorrection", true));
|
||||
const bool depth_enabled = (enabled && m_dialog->getEffectiveBoolValue("GPU", "PGXPDepthBuffer", false));
|
||||
m_ui.tabs->setTabEnabled(TAB_INDEX_PGXP, enabled);
|
||||
m_ui.pgxpTab->setEnabled(enabled);
|
||||
m_ui.pgxpCulling->setEnabled(enabled);
|
||||
m_ui.pgxpTextureCorrection->setEnabled(enabled);
|
||||
m_ui.pgxpColorCorrection->setEnabled(tc_enabled);
|
||||
m_ui.pgxpDepthBuffer->setEnabled(enabled);
|
||||
m_ui.pgxpPreserveProjPrecision->setEnabled(enabled);
|
||||
m_ui.pgxpCPU->setEnabled(enabled);
|
||||
m_ui.pgxpVertexCache->setEnabled(enabled);
|
||||
m_ui.pgxpGeometryTolerance->setEnabled(enabled);
|
||||
m_ui.pgxpGeometryToleranceLabel->setEnabled(enabled);
|
||||
m_ui.pgxpDepthClearThreshold->setEnabled(depth_enabled);
|
||||
m_ui.pgxpDepthClearThresholdLabel->setEnabled(depth_enabled);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onAdapterChanged()
|
||||
{
|
||||
if (m_ui.adapter->currentIndex() == 0)
|
||||
{
|
||||
// default
|
||||
m_dialog->removeSettingValue("GPU", "Adapter");
|
||||
return;
|
||||
}
|
||||
|
||||
m_dialog->setStringSettingValue("GPU", "Adapter", m_ui.adapter->currentText().toUtf8().constData());
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onAspectRatioChanged()
|
||||
{
|
||||
const DisplayAspectRatio ratio =
|
||||
Settings::ParseDisplayAspectRatio(
|
||||
m_dialog
|
||||
->getEffectiveStringValue("Display", "AspectRatio",
|
||||
Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO))
|
||||
.c_str())
|
||||
.value_or(Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
||||
|
||||
const bool is_custom = (ratio == DisplayAspectRatio::Custom);
|
||||
|
||||
m_ui.customAspectRatioNumerator->setVisible(is_custom);
|
||||
m_ui.customAspectRatioDenominator->setVisible(is_custom);
|
||||
m_ui.customAspectRatioSeparator->setVisible(is_custom);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onMSAAModeChanged()
|
||||
{
|
||||
const int index = m_ui.msaaMode->currentIndex();
|
||||
if (m_dialog->isPerGameSettings() && index == 0)
|
||||
{
|
||||
m_dialog->removeSettingValue("GPU", "Multisamples");
|
||||
m_dialog->removeSettingValue("GPU", "PerSampleShading");
|
||||
}
|
||||
else
|
||||
{
|
||||
uint multisamples;
|
||||
bool ssaa;
|
||||
DecodeMSAAModeValue(m_ui.msaaMode->itemData(index), &multisamples, &ssaa);
|
||||
m_dialog->setIntSettingValue("GPU", "Multisamples", static_cast<int>(multisamples));
|
||||
m_dialog->setBoolSettingValue("GPU", "PerSampleShading", ssaa);
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onTrueColorChanged()
|
||||
{
|
||||
const int resolution_scale = m_ui.resolutionScale->currentIndex();
|
||||
const bool true_color = m_ui.trueColor->isChecked();
|
||||
const bool allow_scaled_dithering = (resolution_scale != 1 && !true_color);
|
||||
const bool allow_debanding = true_color;
|
||||
m_ui.scaledDithering->setEnabled(allow_scaled_dithering);
|
||||
m_ui.debanding->setEnabled(allow_debanding);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onDownsampleModeChanged()
|
||||
{
|
||||
const GPUDownsampleMode mode =
|
||||
Settings::ParseDownsampleModeName(
|
||||
m_dialog
|
||||
->getEffectiveStringValue("GPU", "DownsampleMode",
|
||||
Settings::GetDownsampleModeName(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE))
|
||||
.c_str())
|
||||
.value_or(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
|
||||
|
||||
const bool visible = (mode == GPUDownsampleMode::Box);
|
||||
if (visible && m_ui.gpuDownsampleLayout->indexOf(m_ui.gpuDownsampleScale) < 0)
|
||||
{
|
||||
m_ui.gpuDownsampleScale->setVisible(true);
|
||||
m_ui.gpuDownsampleLayout->addWidget(m_ui.gpuDownsampleScale, 0);
|
||||
}
|
||||
else if (!visible && m_ui.gpuDownsampleLayout->indexOf(m_ui.gpuDownsampleScale) >= 0)
|
||||
{
|
||||
m_ui.gpuDownsampleScale->setVisible(false);
|
||||
m_ui.gpuDownsampleLayout->removeWidget(m_ui.gpuDownsampleScale);
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onFullscreenModeChanged()
|
||||
{
|
||||
if (m_ui.fullscreenMode->currentIndex() == 0)
|
||||
{
|
||||
// default
|
||||
m_dialog->removeSettingValue("GPU", "FullscreenMode");
|
||||
return;
|
||||
}
|
||||
|
||||
m_dialog->setStringSettingValue("GPU", "FullscreenMode", m_ui.fullscreenMode->currentText().toUtf8().constData());
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onEnableAnyTextureReplacementsChanged()
|
||||
{
|
||||
const bool any_replacements_enabled =
|
||||
m_dialog->getEffectiveBoolValue("TextureReplacements", "EnableVRAMWriteReplacements", false);
|
||||
m_ui.preloadTextureReplacements->setEnabled(any_replacements_enabled);
|
||||
}
|
||||
|
||||
void GraphicsSettingsWidget::onEnableVRAMWriteDumpingChanged()
|
||||
{
|
||||
const bool enabled = m_dialog->getEffectiveBoolValue("TextureReplacements", "DumpVRAMWrites", false);
|
||||
m_ui.setVRAMWriteAlphaChannel->setEnabled(enabled);
|
||||
m_ui.minDumpedVRAMWriteWidth->setEnabled(enabled);
|
||||
m_ui.minDumpedVRAMWriteHeight->setEnabled(enabled);
|
||||
m_ui.vramWriteDumpThresholdLabel->setEnabled(enabled);
|
||||
m_ui.vramWriteDumpThresholdSeparator->setEnabled(enabled);
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
#include "ui_graphicssettingswidget.h"
|
||||
|
||||
enum class RenderAPI : u32;
|
||||
enum class GPURenderer : u8;
|
||||
|
||||
class SettingsWindow;
|
||||
|
||||
class GraphicsSettingsWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GraphicsSettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~GraphicsSettingsWidget();
|
||||
|
||||
public Q_SLOTS:
|
||||
void onShowDebugSettingsChanged(bool enabled);
|
||||
|
||||
private Q_SLOTS:
|
||||
void updateRendererDependentOptions();
|
||||
void updatePGXPSettingsEnabled();
|
||||
|
||||
void onAdapterChanged();
|
||||
void onAspectRatioChanged();
|
||||
void onMSAAModeChanged();
|
||||
void onTrueColorChanged();
|
||||
void onDownsampleModeChanged();
|
||||
void onFullscreenModeChanged();
|
||||
void onEnableAnyTextureReplacementsChanged();
|
||||
void onEnableVRAMWriteDumpingChanged();
|
||||
|
||||
private:
|
||||
static constexpr int TAB_INDEX_RENDERING = 0;
|
||||
static constexpr int TAB_INDEX_ADVANCED = 1;
|
||||
static constexpr int TAB_INDEX_PGXP = 2;
|
||||
static constexpr int TAB_INDEX_OSD = 3;
|
||||
static constexpr int TAB_INDEX_CAPTURE = 4;
|
||||
static constexpr int TAB_INDEX_TEXTURE_REPLACEMENTS = 5;
|
||||
static constexpr int TAB_INDEX_DEBUGGING = 6;
|
||||
|
||||
void setupAdditionalUi();
|
||||
void removePlatformSpecificUi();
|
||||
|
||||
GPURenderer getEffectiveRenderer() const;
|
||||
bool effectiveRendererIsHardware() const;
|
||||
|
||||
void populateGPUAdaptersAndResolutions(RenderAPI render_api);
|
||||
|
||||
Ui::GraphicsSettingsWidget m_ui;
|
||||
|
||||
SettingsWindow* m_dialog;
|
||||
};
|
File diff suppressed because it is too large
Load Diff
|
@ -1,16 +1,15 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "generalsettingswidget.h"
|
||||
#include "interfacesettingswidget.h"
|
||||
#include "autoupdaterdialog.h"
|
||||
#include "generalsettingswidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "qtutils.h"
|
||||
#include "scmversion/scmversion.h"
|
||||
#include "settingswindow.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
|
||||
const char* GeneralSettingsWidget::THEME_NAMES[] = {
|
||||
const char* InterfaceSettingsWidget::THEME_NAMES[] = {
|
||||
QT_TRANSLATE_NOOP("MainWindow", "Native"),
|
||||
QT_TRANSLATE_NOOP("MainWindow", "Fusion"),
|
||||
QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Gray)"),
|
||||
|
@ -20,13 +19,13 @@ const char* GeneralSettingsWidget::THEME_NAMES[] = {
|
|||
nullptr,
|
||||
};
|
||||
|
||||
const char* GeneralSettingsWidget::THEME_VALUES[] = {
|
||||
const char* InterfaceSettingsWidget::THEME_VALUES[] = {
|
||||
"", "fusion", "darkfusion", "darkfusionblue", "greymatter", "qdarkstyle", nullptr,
|
||||
};
|
||||
|
||||
const char* GeneralSettingsWidget::DEFAULT_THEME_NAME = "darkfusion";
|
||||
const char* InterfaceSettingsWidget::DEFAULT_THEME_NAME = "darkfusion";
|
||||
|
||||
GeneralSettingsWidget::GeneralSettingsWidget(SettingsWindow* dialog, QWidget* parent)
|
||||
InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget* parent)
|
||||
: QWidget(parent), m_dialog(dialog)
|
||||
{
|
||||
SettingsInterface* sif = dialog->getSettingsInterface();
|
||||
|
@ -57,7 +56,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(SettingsWindow* dialog, QWidget* pa
|
|||
Settings::DEFAULT_SAVE_STATE_COMPRESSION);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
|
||||
connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this,
|
||||
&GeneralSettingsWidget::onRenderToSeparateWindowChanged);
|
||||
&InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
|
||||
|
||||
onRenderToSeparateWindowChanged();
|
||||
|
||||
|
@ -124,9 +123,9 @@ GeneralSettingsWidget::GeneralSettingsWidget(SettingsWindow* dialog, QWidget* pa
|
|||
}
|
||||
}
|
||||
|
||||
GeneralSettingsWidget::~GeneralSettingsWidget() = default;
|
||||
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
|
||||
|
||||
void GeneralSettingsWidget::onRenderToSeparateWindowChanged()
|
||||
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
|
||||
{
|
||||
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
|
||||
}
|
|
@ -1,27 +1,27 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
#include "ui_generalsettingswidget.h"
|
||||
#include "ui_interfacesettingswidget.h"
|
||||
|
||||
class SettingsWindow;
|
||||
|
||||
class GeneralSettingsWidget : public QWidget
|
||||
class InterfaceSettingsWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GeneralSettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~GeneralSettingsWidget();
|
||||
explicit InterfaceSettingsWidget(SettingsWindow* dialog, QWidget* parent);
|
||||
~InterfaceSettingsWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onRenderToSeparateWindowChanged();
|
||||
|
||||
private:
|
||||
Ui::GeneralSettingsWidget m_ui;
|
||||
Ui::InterfaceSettingsWidget m_ui;
|
||||
|
||||
SettingsWindow* m_dialog;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>GeneralSettingsWidget</class>
|
||||
<widget class="QWidget" name="GeneralSettingsWidget">
|
||||
<class>InterfaceSettingsWidget</class>
|
||||
<widget class="QWidget" name="InterfaceSettingsWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "mainwindow.h"
|
||||
|
@ -11,7 +11,7 @@
|
|||
#include "displaywidget.h"
|
||||
#include "gamelistsettingswidget.h"
|
||||
#include "gamelistwidget.h"
|
||||
#include "generalsettingswidget.h"
|
||||
#include "interfacesettingswidget.h"
|
||||
#include "logwindow.h"
|
||||
#include "memorycardeditorwindow.h"
|
||||
#include "qthost.h"
|
||||
|
@ -1985,7 +1985,7 @@ void MainWindow::connectSignals()
|
|||
connect(m_ui.actionFullscreen, &QAction::triggered, g_emu_thread, &EmuThread::toggleFullscreen);
|
||||
connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
|
||||
connect(m_ui.actionSettings2, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
|
||||
connect(m_ui.actionGeneralSettings, &QAction::triggered, [this]() { doSettings("General"); });
|
||||
connect(m_ui.actionInterfaceSettings, &QAction::triggered, [this]() { doSettings("Interface"); });
|
||||
connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); });
|
||||
connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings("Console"); });
|
||||
connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
|
||||
|
@ -1995,8 +1995,7 @@ void MainWindow::connectSignals()
|
|||
connect(m_ui.actionControllerSettings, &QAction::triggered,
|
||||
[this]() { doControllerSettings(ControllerSettingsWindow::Category::GlobalSettings); });
|
||||
connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); });
|
||||
connect(m_ui.actionDisplaySettings, &QAction::triggered, [this]() { doSettings("Display"); });
|
||||
connect(m_ui.actionEnhancementSettings, &QAction::triggered, [this]() { doSettings("Enhancements"); });
|
||||
connect(m_ui.actionGraphicsSettings, &QAction::triggered, [this]() { doSettings("Graphics"); });
|
||||
connect(m_ui.actionPostProcessingSettings, &QAction::triggered, [this]() { doSettings("Post-Processing"); });
|
||||
connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); });
|
||||
connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); });
|
||||
|
@ -2120,11 +2119,11 @@ void MainWindow::connectSignals()
|
|||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "Debug", "ShowMDECState", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "Debug", "ShowDMAState", false);
|
||||
|
||||
for (u32 i = 0; GeneralSettingsWidget::THEME_NAMES[i]; i++)
|
||||
for (u32 i = 0; InterfaceSettingsWidget::THEME_NAMES[i]; i++)
|
||||
{
|
||||
const QString key = QString::fromUtf8(GeneralSettingsWidget::THEME_VALUES[i]);
|
||||
const QString key = QString::fromUtf8(InterfaceSettingsWidget::THEME_VALUES[i]);
|
||||
QAction* action =
|
||||
m_ui.menuSettingsTheme->addAction(qApp->translate("MainWindow", GeneralSettingsWidget::THEME_NAMES[i]));
|
||||
m_ui.menuSettingsTheme->addAction(qApp->translate("MainWindow", InterfaceSettingsWidget::THEME_NAMES[i]));
|
||||
action->setCheckable(true);
|
||||
action->setData(key);
|
||||
connect(action, &QAction::toggled, [this, key](bool) { setTheme(key); });
|
||||
|
@ -2154,7 +2153,7 @@ void MainWindow::reloadThemeSpecificImages()
|
|||
|
||||
void MainWindow::setStyleFromSettings()
|
||||
{
|
||||
const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", GeneralSettingsWidget::DEFAULT_THEME_NAME));
|
||||
const std::string theme(Host::GetBaseStringSettingValue("UI", "Theme", InterfaceSettingsWidget::DEFAULT_THEME_NAME));
|
||||
|
||||
// setPalette() shouldn't be necessary, as the documentation claims that setStyle() resets the palette, but it
|
||||
// is here, to work around a bug in 6.4.x and 6.5.x where the palette doesn't restore after changing themes.
|
||||
|
@ -2471,7 +2470,7 @@ void MainWindow::updateDebugMenuCropMode()
|
|||
void MainWindow::updateMenuSelectedTheme()
|
||||
{
|
||||
QString theme =
|
||||
QString::fromStdString(Host::GetBaseStringSettingValue("UI", "Theme", GeneralSettingsWidget::DEFAULT_THEME_NAME));
|
||||
QString::fromStdString(Host::GetBaseStringSettingValue("UI", "Theme", InterfaceSettingsWidget::DEFAULT_THEME_NAME));
|
||||
|
||||
for (QObject* obj : m_ui.menuSettingsTheme->children())
|
||||
{
|
||||
|
@ -2613,7 +2612,7 @@ void MainWindow::startupUpdateCheck()
|
|||
|
||||
void MainWindow::updateDebugMenuVisibility()
|
||||
{
|
||||
const bool visible = Host::GetBaseBoolSettingValue("Main", "ShowDebugMenu", false);
|
||||
const bool visible = QtHost::ShouldShowDebugOptions();
|
||||
m_ui.menuDebug->menuAction()->setVisible(visible);
|
||||
}
|
||||
|
||||
|
|
|
@ -123,14 +123,13 @@
|
|||
</widget>
|
||||
<addaction name="actionViewGameProperties"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionGeneralSettings"/>
|
||||
<addaction name="actionInterfaceSettings"/>
|
||||
<addaction name="actionGameListSettings"/>
|
||||
<addaction name="actionBIOSSettings"/>
|
||||
<addaction name="actionConsoleSettings"/>
|
||||
<addaction name="actionEmulationSettings"/>
|
||||
<addaction name="actionMemoryCardSettings"/>
|
||||
<addaction name="actionDisplaySettings"/>
|
||||
<addaction name="actionEnhancementSettings"/>
|
||||
<addaction name="actionGraphicsSettings"/>
|
||||
<addaction name="actionPostProcessingSettings"/>
|
||||
<addaction name="actionAudioSettings"/>
|
||||
<addaction name="actionAchievementSettings"/>
|
||||
|
@ -433,22 +432,13 @@
|
|||
<string>&Hotkeys</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDisplaySettings">
|
||||
<action name="actionGraphicsSettings">
|
||||
<property name="icon">
|
||||
<iconset theme="image-fill">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>&Display</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionEnhancementSettings">
|
||||
<property name="icon">
|
||||
<iconset theme="sparkle-fill">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>&Enhancements</string>
|
||||
<string>&Graphics</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionPostProcessingSettings">
|
||||
|
@ -587,13 +577,13 @@
|
|||
<string>Game List</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionGeneralSettings">
|
||||
<action name="actionInterfaceSettings">
|
||||
<property name="icon">
|
||||
<iconset theme="settings-3-line">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>General</string>
|
||||
<string>&Interface</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionAdvancedSettings">
|
||||
|
|
|
@ -1373,7 +1373,7 @@ void EmuThread::saveScreenshot()
|
|||
return;
|
||||
}
|
||||
|
||||
System::SaveScreenshot(nullptr, true, true);
|
||||
System::SaveScreenshot();
|
||||
}
|
||||
|
||||
void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
|
||||
|
@ -1830,6 +1830,11 @@ void QtHost::QueueSettingsSave()
|
|||
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
|
||||
}
|
||||
|
||||
bool QtHost::ShouldShowDebugOptions()
|
||||
{
|
||||
return Host::GetBaseBoolSettingValue("Main", "ShowDebugMenu", false);
|
||||
}
|
||||
|
||||
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
|
||||
{
|
||||
if (!System::IsValid())
|
||||
|
|
|
@ -286,6 +286,9 @@ bool DownloadFileFromZip(QWidget* parent, const QString& title, std::string url,
|
|||
/// Thread-safe settings access.
|
||||
void QueueSettingsSave();
|
||||
|
||||
/// Returns true if the debug menu and functionality should be shown.
|
||||
bool ShouldShowDebugOptions();
|
||||
|
||||
/// VM state, safe to access on UI thread.
|
||||
bool IsSystemValid();
|
||||
bool IsSystemPaused();
|
||||
|
|
|
@ -693,59 +693,6 @@ void OpenURL(QWidget* parent, const char* url)
|
|||
return OpenURL(parent, QUrl::fromEncoded(QByteArray(url, static_cast<int>(std::strlen(url)))));
|
||||
}
|
||||
|
||||
void FillComboBoxWithResolutionScales(QComboBox* cb)
|
||||
{
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "Automatic based on window size"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "1x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "2x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "3x (for 720p)"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "4x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "5x (for 1080p)"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "6x (for 1440p)"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "7x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "8x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "9x (for 4K)"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "10x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "11x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "12x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "13x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "14x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "15x"));
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "16x"));
|
||||
}
|
||||
|
||||
QVariant GetMSAAModeValue(uint multisamples, bool ssaa)
|
||||
{
|
||||
const uint userdata = (multisamples & 0x7FFFFFFFu) | (static_cast<uint>(ssaa) << 31);
|
||||
return QVariant(userdata);
|
||||
}
|
||||
|
||||
void DecodeMSAAModeValue(const QVariant& userdata, uint* multisamples, bool* ssaa)
|
||||
{
|
||||
bool ok;
|
||||
const uint value = userdata.toUInt(&ok);
|
||||
if (!ok || value == 0)
|
||||
{
|
||||
*multisamples = 1;
|
||||
*ssaa = false;
|
||||
return;
|
||||
}
|
||||
|
||||
*multisamples = value & 0x7FFFFFFFu;
|
||||
*ssaa = (value & (1u << 31)) != 0u;
|
||||
}
|
||||
|
||||
void FillComboBoxWithMSAAModes(QComboBox* cb)
|
||||
{
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "Disabled"), GetMSAAModeValue(1, false));
|
||||
|
||||
for (uint i = 2; i <= 32; i *= 2)
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "%1x MSAA").arg(i), GetMSAAModeValue(i, false));
|
||||
|
||||
for (uint i = 2; i <= 32; i *= 2)
|
||||
cb->addItem(qApp->translate("GPUSettingsWidget", "%1x SSAA").arg(i), GetMSAAModeValue(i, true));
|
||||
}
|
||||
|
||||
std::optional<unsigned> PromptForAddress(QWidget* parent, const QString& title, const QString& label, bool code)
|
||||
{
|
||||
const QString address_str(
|
||||
|
|
|
@ -67,14 +67,6 @@ void OpenURL(QWidget* parent, const QUrl& qurl);
|
|||
/// Opens a URL string with the default handler.
|
||||
void OpenURL(QWidget* parent, const char* url);
|
||||
|
||||
/// Fills a combo box with resolution scale options.
|
||||
void FillComboBoxWithResolutionScales(QComboBox* cb);
|
||||
|
||||
/// Fills a combo box with multisampling options.
|
||||
QVariant GetMSAAModeValue(uint multisamples, bool ssaa);
|
||||
void DecodeMSAAModeValue(const QVariant& userdata, uint* multisamples, bool* ssaa);
|
||||
void FillComboBoxWithMSAAModes(QComboBox* cb);
|
||||
|
||||
/// Prompts for an address in hex.
|
||||
std::optional<unsigned> PromptForAddress(QWidget* parent, const QString& title, const QString& label, bool code);
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "settingswindow.h"
|
||||
|
@ -8,13 +8,12 @@
|
|||
#include "consolesettingswidget.h"
|
||||
|
||||
#include "achievementsettingswidget.h"
|
||||
#include "displaysettingswidget.h"
|
||||
#include "emulationsettingswidget.h"
|
||||
#include "enhancementsettingswidget.h"
|
||||
#include "foldersettingswidget.h"
|
||||
#include "gamelistsettingswidget.h"
|
||||
#include "gamesummarywidget.h"
|
||||
#include "generalsettingswidget.h"
|
||||
#include "graphicssettingswidget.h"
|
||||
#include "interfacesettingswidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "memorycardsettingswidget.h"
|
||||
#include "postprocessingsettingswidget.h"
|
||||
|
@ -78,9 +77,9 @@ void SettingsWindow::closeEvent(QCloseEvent* event)
|
|||
void SettingsWindow::addPages()
|
||||
{
|
||||
addWidget(
|
||||
m_general_settings = new GeneralSettingsWidget(this, m_ui.settingsContainer), tr("General"),
|
||||
m_general_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
|
||||
QStringLiteral("settings-3-line"),
|
||||
tr("<strong>General Settings</strong><hr>These options control how the emulator looks and "
|
||||
tr("<strong>Interface Settings</strong><hr>These options control how the emulator looks and "
|
||||
"behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
|
||||
|
||||
if (!isPerGameSettings())
|
||||
|
@ -112,17 +111,11 @@ void SettingsWindow::addPages()
|
|||
QStringLiteral("memcard-line"),
|
||||
tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
|
||||
"function in, and where the images for these cards will be stored on disk."));
|
||||
addWidget(
|
||||
m_display_settings = new DisplaySettingsWidget(this, m_ui.settingsContainer), tr("Display"),
|
||||
QStringLiteral("image-fill"),
|
||||
tr("<strong>Display Settings</strong><hr>These options control the how the frames generated by the console are "
|
||||
"displayed on the screen."));
|
||||
addWidget(
|
||||
m_enhancement_settings = new EnhancementSettingsWidget(this, m_ui.settingsContainer), tr("Enhancements"),
|
||||
QStringLiteral("sparkle-fill"),
|
||||
tr("<strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared "
|
||||
"to the original console. Mouse over each option for additional information, and Shift+Wheel to scroll this "
|
||||
"panel."));
|
||||
addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"),
|
||||
QStringLiteral("image-fill"),
|
||||
tr("<strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console "
|
||||
"are rendered. Not all options are available for the software renderer. Mouse over each option for "
|
||||
"additional information, and Shift+Wheel to scroll this panel."));
|
||||
addWidget(
|
||||
m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer), tr("Post-Processing"),
|
||||
QStringLiteral("sun-fill"),
|
||||
|
@ -168,6 +161,9 @@ void SettingsWindow::addPages()
|
|||
tr("<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the "
|
||||
"emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
|
||||
|
||||
connect(m_advanced_settings, &AdvancedSettingsWidget::onShowDebugOptionsChanged, m_graphics_settings,
|
||||
&GraphicsSettingsWidget::onShowDebugSettingsChanged);
|
||||
|
||||
if (isPerGameSettings())
|
||||
{
|
||||
m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false);
|
||||
|
@ -500,6 +496,14 @@ void SettingsWindow::setStringSettingValue(const char* section, const char* key,
|
|||
}
|
||||
}
|
||||
|
||||
bool SettingsWindow::containsSettingValue(const char* section, const char* key) const
|
||||
{
|
||||
if (m_sif)
|
||||
return m_sif->ContainsValue(section, key);
|
||||
else
|
||||
return Host::ContainsBaseSettingValue(section, key);
|
||||
}
|
||||
|
||||
void SettingsWindow::removeSettingValue(const char* section, const char* key)
|
||||
{
|
||||
if (m_sif)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
@ -21,14 +21,13 @@ namespace GameDatabase {
|
|||
struct Entry;
|
||||
}
|
||||
|
||||
class GeneralSettingsWidget;
|
||||
class InterfaceSettingsWidget;
|
||||
class BIOSSettingsWidget;
|
||||
class GameListSettingsWidget;
|
||||
class ConsoleSettingsWidget;
|
||||
class EmulationSettingsWidget;
|
||||
class MemoryCardSettingsWidget;
|
||||
class DisplaySettingsWidget;
|
||||
class EnhancementSettingsWidget;
|
||||
class GraphicsSettingsWidget;
|
||||
class PostProcessingSettingsWidget;
|
||||
class AudioSettingsWidget;
|
||||
class AchievementSettingsWidget;
|
||||
|
@ -51,14 +50,13 @@ public:
|
|||
ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
|
||||
ALWAYS_INLINE SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
|
||||
|
||||
ALWAYS_INLINE GeneralSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
|
||||
ALWAYS_INLINE InterfaceSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
|
||||
ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
|
||||
ALWAYS_INLINE ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
|
||||
ALWAYS_INLINE EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
|
||||
ALWAYS_INLINE GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
|
||||
ALWAYS_INLINE MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
|
||||
ALWAYS_INLINE DisplaySettingsWidget* getDisplaySettingsWidget() const { return m_display_settings; }
|
||||
ALWAYS_INLINE EnhancementSettingsWidget* getEnhancementSettingsWidget() const { return m_enhancement_settings; }
|
||||
ALWAYS_INLINE GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
|
||||
ALWAYS_INLINE AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
|
||||
ALWAYS_INLINE AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
|
||||
ALWAYS_INLINE AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
|
||||
|
@ -85,6 +83,7 @@ public:
|
|||
void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
|
||||
void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
|
||||
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
|
||||
bool containsSettingValue(const char* section, const char* key) const;
|
||||
void removeSettingValue(const char* section, const char* key);
|
||||
|
||||
Q_SIGNALS:
|
||||
|
@ -104,7 +103,7 @@ protected:
|
|||
private:
|
||||
enum : u32
|
||||
{
|
||||
MAX_SETTINGS_WIDGETS = 13
|
||||
MAX_SETTINGS_WIDGETS = 12
|
||||
};
|
||||
|
||||
void addPages();
|
||||
|
@ -115,14 +114,13 @@ private:
|
|||
|
||||
std::unique_ptr<SettingsInterface> m_sif;
|
||||
|
||||
GeneralSettingsWidget* m_general_settings = nullptr;
|
||||
InterfaceSettingsWidget* m_general_settings = nullptr;
|
||||
BIOSSettingsWidget* m_bios_settings = nullptr;
|
||||
ConsoleSettingsWidget* m_console_settings = nullptr;
|
||||
EmulationSettingsWidget* m_emulation_settings = nullptr;
|
||||
GameListSettingsWidget* m_game_list_settings = nullptr;
|
||||
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
|
||||
DisplaySettingsWidget* m_display_settings = nullptr;
|
||||
EnhancementSettingsWidget* m_enhancement_settings = nullptr;
|
||||
GraphicsSettingsWidget* m_graphics_settings = nullptr;
|
||||
PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
|
||||
AudioSettingsWidget* m_audio_settings = nullptr;
|
||||
AchievementSettingsWidget* m_achievement_settings = nullptr;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>.
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>.
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "setupwizarddialog.h"
|
||||
#include "controllersettingwidgetbinder.h"
|
||||
#include "generalsettingswidget.h"
|
||||
#include "interfacesettingswidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "qthost.h"
|
||||
#include "qtutils.h"
|
||||
|
@ -181,9 +181,9 @@ void SetupWizardDialog::setupUi()
|
|||
|
||||
void SetupWizardDialog::setupLanguagePage()
|
||||
{
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme", GeneralSettingsWidget::THEME_NAMES,
|
||||
GeneralSettingsWidget::THEME_VALUES,
|
||||
GeneralSettingsWidget::DEFAULT_THEME_NAME, "InterfaceSettingsWidget");
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme", InterfaceSettingsWidget::THEME_NAMES,
|
||||
InterfaceSettingsWidget::THEME_VALUES,
|
||||
InterfaceSettingsWidget::DEFAULT_THEME_NAME, "InterfaceSettingsWidget");
|
||||
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged);
|
||||
|
||||
for (const auto& [language, code] : Host::GetAvailableLanguageList())
|
||||
|
|
Loading…
Reference in New Issue