FrontendCommon: Add auto cheat loading option

This commit is contained in:
Connor McLaughlin 2020-09-09 23:44:02 +10:00
parent bf6b4514a0
commit 03f052e12e
8 changed files with 190 additions and 18 deletions

View File

@ -324,6 +324,44 @@ bool CheatList::SaveToPCSXRFile(const char* filename)
return (std::ferror(fp.get()) == 0);
}
u32 CheatList::GetEnabledCodeCount() const
{
u32 count = 0;
for (const CheatCode& cc : m_codes)
{
if (cc.enabled)
count++;
}
return count;
}
void CheatList::SetCodeEnabled(u32 index, bool state)
{
if (index >= m_codes.size())
return;
m_codes[index].enabled = state;
}
void CheatList::EnableCode(u32 index)
{
SetCodeEnabled(index, true);
}
void CheatList::DisableCode(u32 index)
{
SetCodeEnabled(index, false);
}
void CheatList::ApplyCode(u32 index)
{
if (index >= m_codes.size())
return;
m_codes[index].Apply();
}
void CheatCode::Apply() const
{
const u32 count = static_cast<u32>(instructions.size());

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@ -68,10 +68,16 @@ public:
ALWAYS_INLINE const CheatCode& GetCode(u32 i) const { return m_codes[i]; }
ALWAYS_INLINE CheatCode& GetCode(u32 i) { return m_codes[i]; }
ALWAYS_INLINE u32 GetCodeCount() const { return static_cast<u32>(m_codes.size()); }
ALWAYS_INLINE bool IsCodeEnabled(u32 index) const { return m_codes[index].enabled; }
void AddCode(CheatCode cc);
void RemoveCode(u32 i);
u32 GetEnabledCodeCount() const;
void EnableCode(u32 index);
void DisableCode(u32 index);
void SetCodeEnabled(u32 index, bool state);
static std::optional<Format> DetectFileFormat(const char* filename);
bool LoadFromFile(const char* filename, Format format);
@ -82,6 +88,8 @@ public:
void Apply();
void ApplyCode(u32 index);
private:
std::vector<CheatCode> m_codes;
};

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@ -86,6 +86,7 @@ void Settings::Load(SettingsInterface& si)
confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
auto_load_cheats = si.GetBoolValue("Main", "AutoLoadCheats", false);
cpu_execution_mode =
ParseCPUExecutionMode(
@ -204,6 +205,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
si.SetBoolValue("Main", "AutoLoadCheats", auto_load_cheats);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
si.SetBoolValue("CPU", "RecompilerMemoryExceptions", cpu_recompiler_memory_exceptions);

View File

@ -80,6 +80,7 @@ struct Settings
bool confim_power_off = true;
bool load_devices_from_save_states = false;
bool apply_game_settings = true;
bool auto_load_cheats = false;
GPURenderer gpu_renderer = GPURenderer::Software;
std::string gpu_adapter;

View File

@ -757,6 +757,7 @@ void Shutdown()
s_running_game_title.clear();
s_media_playlist.clear();
s_media_playlist_filename.clear();
s_cheat_list.reset();
s_state = State::Shutdown;
}

View File

@ -733,27 +733,14 @@ void SDLHostInterface::DrawMainMenuBar()
{
nfdchar_t* path = nullptr;
if (NFD_OpenDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
{
std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
if (cl->LoadFromFile(path, CheatList::Format::Autodetect))
{
System::SetCheatList(std::move(cl));
}
else
{
ReportFormattedMessage("Failed to load cheats from '%s'", path);
}
}
LoadCheatList(path);
}
if (ImGui::MenuItem("Save Cheats...", nullptr, false, has_cheat_file))
{
nfdchar_t* path = nullptr;
if (NFD_SaveDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
{
if (!System::GetCheatList()->SaveToPCSXRFile(path))
ReportFormattedMessage("Failed to save cheats to '%s'", path);
}
SaveCheatList(path);
}
if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
@ -761,8 +748,9 @@ void SDLHostInterface::DrawMainMenuBar()
CheatList* cl = System::GetCheatList();
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
CheatCode& cc = cl->GetCode(i);
ImGui::MenuItem(cc.description.c_str(), nullptr, &cc.enabled, true);
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str(), nullptr, cc.enabled, true))
SetCheatCodeState(i, !cc.enabled, g_settings.auto_load_cheats);
}
ImGui::EndMenu();
@ -775,7 +763,7 @@ void SDLHostInterface::DrawMainMenuBar()
{
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str()))
cc.Apply();
ApplyCheatCode(i);
}
ImGui::EndMenu();
@ -1198,6 +1186,8 @@ void SDLHostInterface::DrawSettingsWindow()
settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings_copy.start_paused);
settings_changed |= ImGui::Checkbox("Start Fullscreen", &m_settings_copy.start_fullscreen);
settings_changed |= ImGui::Checkbox("Save State On Exit", &m_settings_copy.save_state_on_exit);
settings_changed |= ImGui::Checkbox("Apply Game Settings", &m_settings_copy.apply_game_settings);
settings_changed |= ImGui::Checkbox("Automatically Load Cheats", &m_settings_copy.auto_load_cheats);
settings_changed |=
ImGui::Checkbox("Load Devices From Save States", &m_settings_copy.load_devices_from_save_states);
}

View File

@ -7,6 +7,7 @@
#include "common/string_util.h"
#include "controller_interface.h"
#include "core/cdrom.h"
#include "core/cheats.h"
#include "core/cpu_code_cache.h"
#include "core/dma.h"
#include "core/gpu.h"
@ -116,6 +117,7 @@ void CommonHostInterface::InitializeUserDirectory()
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cheats").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
@ -710,6 +712,13 @@ void CommonHostInterface::OnRunningGameChanged()
{
HostInterface::OnRunningGameChanged();
if (!System::IsShutdown())
{
System::SetCheatList(nullptr);
if (g_settings.auto_load_cheats)
LoadCheatListFromGameTitle();
}
#ifdef WITH_DISCORD_PRESENCE
UpdateDiscordPresence();
#endif
@ -2140,6 +2149,111 @@ void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
gs->ApplySettings(display_osd_messages);
}
std::string CommonHostInterface::GetCheatFileName() const
{
const std::string& title = System::GetRunningTitle();
if (title.empty())
return {};
return GetUserDirectoryRelativePath("cheats/%s.cht", title.c_str());
}
bool CommonHostInterface::LoadCheatList(const char* filename)
{
if (System::IsShutdown())
return false;
std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
if (!cl->LoadFromPCSXRFile(filename))
{
AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to load cheats from '%s'."), filename);
return false;
}
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Loaded %u cheats from list. %u cheats are enabled."),
cl->GetCodeCount(), cl->GetEnabledCodeCount());
System::SetCheatList(std::move(cl));
return true;
}
bool CommonHostInterface::LoadCheatListFromGameTitle()
{
const std::string filename(GetCheatFileName());
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
return false;
return LoadCheatList(filename.c_str());
}
bool CommonHostInterface::SaveCheatList(const char* filename)
{
if (!System::IsValid() || !System::HasCheatList())
return false;
if (!System::GetCheatList()->SaveToPCSXRFile(filename))
return false;
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Saved %u cheats to '%s'."),
System::GetCheatList()->GetCodeCount(), filename);
return true;
}
void CommonHostInterface::SetCheatCodeState(u32 index, bool enabled, bool save_to_file)
{
if (!System::IsValid() || !System::HasCheatList())
return;
CheatList* cl = System::GetCheatList();
if (index >= cl->GetCodeCount())
return;
CheatCode& cc = cl->GetCode(index);
if (cc.enabled == enabled)
return;
cc.enabled = enabled;
if (enabled)
{
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' enabled."), cc.description.c_str());
}
else
{
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' disabled."), cc.description.c_str());
}
if (save_to_file)
{
const std::string filename(GetCheatFileName());
if (!filename.empty())
{
if (!cl->SaveToPCSXRFile(filename.c_str()))
{
AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to save cheat list to '%s'"),
filename.c_str());
}
}
}
}
void CommonHostInterface::ApplyCheatCode(u32 index)
{
if (!System::HasCheatList() || index >= System::GetCheatList()->GetCodeCount())
return;
const CheatCode& cc = System::GetCheatList()->GetCode(index);
if (!cc.enabled)
{
cc.Apply();
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Applied cheat '%s'."), cc.description.c_str());
}
else
{
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' is already enabled."),
cc.description.c_str());
}
}
#ifdef WITH_DISCORD_PRESENCE
void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)

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@ -151,6 +151,21 @@ public:
/// Saves a screenshot to the specified file. IF no file name is provided, one will be generated automatically.
bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true);
/// Loads the cheat list from the specified file.
bool LoadCheatList(const char* filename);
/// Loads the cheat list for the current game title from the user directory.
bool LoadCheatListFromGameTitle();
/// Saves the current cheat list to the specified file.
bool SaveCheatList(const char* filename);
/// Enables/disabled the specified cheat code.
void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
/// Immediately applies the specified cheat code.
void ApplyCheatCode(u32 index);
protected:
enum : u32
{
@ -248,6 +263,9 @@ protected:
/// Returns the most recent resume save state.
std::string GetMostRecentResumeSaveStatePath() const;
/// Returns the path to the cheat file for the specified game title.
std::string GetCheatFileName() const;
/// Ensures the settings is valid and the correct version. If not, resets to defaults.
void CheckSettings(SettingsInterface& si);