Settings: Save fullscreen setting to ini
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5bb2b3ec63
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03a36645a2
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@ -25,6 +25,7 @@ void Settings::SetDefaults()
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gpu_texture_filtering = false;
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gpu_texture_filtering = false;
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gpu_force_progressive_scan = true;
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gpu_force_progressive_scan = true;
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display_linear_filtering = true;
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display_linear_filtering = true;
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display_fullscreen = false;
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video_sync_enabled = true;
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video_sync_enabled = true;
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audio_backend = AudioBackend::Default;
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audio_backend = AudioBackend::Default;
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@ -66,6 +67,7 @@ void Settings::Load(const char* filename)
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gpu_texture_filtering = ini.GetBoolValue("GPU", "TextureFiltering", false);
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gpu_texture_filtering = ini.GetBoolValue("GPU", "TextureFiltering", false);
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display_linear_filtering = ini.GetBoolValue("Display", "LinearFiltering", true);
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display_linear_filtering = ini.GetBoolValue("Display", "LinearFiltering", true);
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display_fullscreen = ini.GetBoolValue("Display", "Fullscreen", false);
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video_sync_enabled = ini.GetBoolValue("Display", "VSync", true);
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video_sync_enabled = ini.GetBoolValue("Display", "VSync", true);
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audio_backend = ParseAudioBackend(ini.GetValue("Audio", "Backend", "Default")).value_or(AudioBackend::Default);
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audio_backend = ParseAudioBackend(ini.GetValue("Audio", "Backend", "Default")).value_or(AudioBackend::Default);
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@ -105,6 +107,7 @@ bool Settings::Save(const char* filename) const
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ini.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
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ini.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
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ini.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
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ini.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
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ini.SetBoolValue("Display", "Fullscreen", display_fullscreen);
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ini.SetBoolValue("Display", "VSync", video_sync_enabled);
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ini.SetBoolValue("Display", "VSync", video_sync_enabled);
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ini.SetValue("Audio", "Backend", GetAudioBackendName(audio_backend));
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ini.SetValue("Audio", "Backend", GetAudioBackendName(audio_backend));
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@ -197,6 +197,7 @@ void SDLHostInterface::SwitchGPURenderer()
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}
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}
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}
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}
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UpdateFullscreen();
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ResetPerformanceCounters();
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ResetPerformanceCounters();
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ClearImGuiFocus();
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ClearImGuiFocus();
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}
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}
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