Remove stub duckstation-sdl binary

It's been a stub for a while.
This commit is contained in:
Connor McLaughlin 2021-03-25 13:32:27 +10:00
parent 270443605c
commit 03905b8f2e
12 changed files with 1 additions and 786 deletions

View File

@ -22,7 +22,6 @@ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14.0" CACHE STRING "")
# Global options.
if(NOT ANDROID)
option(BUILD_SDL_FRONTEND "Build the SDL frontend" OFF)
option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" ON)
option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
option(ENABLE_DISCORD_PRESENCE "Build with Discord Rich Presence support" ON)
@ -53,10 +52,6 @@ if(USE_WAYLAND)
endif()
if(ANDROID)
if(BUILD_SDL_FRONTEND)
message(WARNING "Building for Android, disabling SDL frontend")
set(BUILD_SDL_FRONTEND OFF)
endif()
if(BUILD_NOGUI_FRONTEND)
message(WARNING "Building for Android, disabling NoGUI frontend")
set(BUILD_NOGUI_FRONTEND OFF)
@ -105,7 +100,7 @@ endif()
# Required libraries.
if(NOT ANDROID)
if(NOT WIN32 AND (BUILD_SDL_FRONTEND OR USE_SDL2))
if(NOT WIN32 AND USE_SDL2)
find_package(SDL2 REQUIRED)
endif()
if(BUILD_QT_FRONTEND)

View File

@ -59,8 +59,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libsamplerate", "dep\libsam
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "duckstation-nogui", "src\duckstation-nogui\duckstation-nogui.vcxproj", "{0A172B2E-DC67-49FC-A4C1-975F93C586C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "duckstation-sdl", "src\duckstation-sdl\duckstation-sdl.vcxproj", "{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rcheevos", "dep\rcheevos\rcheevos.vcxproj", "{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}"
EndProject
Global
@ -719,30 +717,6 @@ Global
{0A172B2E-DC67-49FC-A4C1-975F93C586C4}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
{0A172B2E-DC67-49FC-A4C1-975F93C586C4}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
{0A172B2E-DC67-49FC-A4C1-975F93C586C4}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|ARM64.Build.0 = Debug|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|x64.ActiveCfg = Debug|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|x64.Build.0 = Debug|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|x86.ActiveCfg = Debug|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Debug|x86.Build.0 = Debug|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|ARM64.ActiveCfg = DebugFast|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|ARM64.Build.0 = DebugFast|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|x64.ActiveCfg = DebugFast|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|x64.Build.0 = DebugFast|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|x86.ActiveCfg = DebugFast|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.DebugFast|x86.Build.0 = DebugFast|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|ARM64.ActiveCfg = Release|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|ARM64.Build.0 = Release|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|x64.ActiveCfg = Release|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|x64.Build.0 = Release|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|x86.ActiveCfg = Release|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.Release|x86.Build.0 = Release|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|ARM64.ActiveCfg = ReleaseLTCG|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|ARM64.Build.0 = ReleaseLTCG|ARM64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|x64.ActiveCfg = ReleaseLTCG|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|x64.Build.0 = ReleaseLTCG|x64
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|x86.ActiveCfg = ReleaseLTCG|Win32
{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}.ReleaseLTCG|x86.Build.0 = ReleaseLTCG|Win32
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.Debug|ARM64.ActiveCfg = Debug|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.Debug|ARM64.Build.0 = Debug|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.Debug|x64.ActiveCfg = Debug|x64

View File

@ -13,10 +13,6 @@ if(BUILD_NOGUI_FRONTEND)
add_subdirectory(duckstation-nogui)
endif()
if(BUILD_SDL_FRONTEND)
add_subdirectory(duckstation-sdl)
endif()
if(BUILD_QT_FRONTEND)
add_subdirectory(duckstation-qt)
endif()

View File

@ -1,15 +0,0 @@
add_executable(duckstation-sdl
main.cpp
)
if(WIN32)
target_sources(duckstation-sdl PRIVATE
duckstation-sdl.manifest
)
# We want a Windows subsystem application not console.
set_target_properties(duckstation-sdl PROPERTIES
WIN32_EXECUTABLE TRUE
DEBUG_POSTFIX "-debug")
endif()

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
</assembly>

View File

@ -1,110 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (Australia) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENA)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_AUS
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "0c0904b0"
BEGIN
VALUE "CompanyName", "https://github.com/stenzek/duckstation"
VALUE "FileDescription", "DuckStation PS1 Emulator"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "duckstation-sdl.exe"
VALUE "LegalCopyright", "Copyright (C) 2020 Stenzek and collaborators"
VALUE "OriginalFilename", "duckstation-sdl.exe"
VALUE "ProductName", "DuckStation SDL Frontend"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0xc09, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "duckstation-sdl.ico"
#endif // English (Australia) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -1,547 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugFast|ARM64">
<Configuration>DebugFast</Configuration>
<Platform>ARM64</Platform>
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<ProjectConfiguration Include="DebugFast|Win32">
<Configuration>DebugFast</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="DebugFast|x64">
<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="duckstation-sdl.manifest" />
</ItemGroup>
<ItemGroup>
<Image Include="duckstation-sdl.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="duckstation-sdl.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DAA8F93D-9C17-4DE2-BD0B-57891E0FF0D9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>duckstation-sdl</RootNamespace>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="duckstation-sdl.manifest" />
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View File

@ -1,27 +0,0 @@
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
#include <cstdio>
#include <cstdlib>
static const char message[] = "The DuckStation SDL frontend has been removed and replaced with the Fullscreen UI.\n\n"
"Please use duckstation-qt instead.";
#ifdef _WIN32
int WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
MessageBoxA(nullptr, message, "DuckStation", MB_OK | MB_ICONERROR);
return -1;
}
#else
int main(int argc, char* argv[])
{
std::fputs(message, stderr);
return -1;
}
#endif

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@ -1,16 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by duckstation-sdl.rc
//
#define IDI_ICON1 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif