libretro: Remove VRAM resolution from scale text
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@ -405,22 +405,22 @@ static std::array<retro_core_option_definition, 23> s_option_definitions = {{
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"Internal Resolution Scale",
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"Scales internal VRAM resolution by the specified multiplier. Larger values are slower. Some games require "
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"1x VRAM resolution or they will have rendering issues.",
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{{"1", "1x (1024x512 VRAM)"},
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{"2", "2x (2048x1024 VRAM)"},
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{"3", "3x (3072x1536 VRAM)"},
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{"4", "4x (4096x2048 VRAM)"},
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{"5", "5x (5120x2160 VRAM)"},
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{"6", "6x (6144x3072 VRAM)"},
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{"7", "7x (7168x3584 VRAM)"},
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{"8", "8x (8192x4096 VRAM)"},
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{"9", "9x (9216x4608 VRAM)"},
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{"10", "10x (10240x5120 VRAM)"},
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{"11", "11x (11264x5632 VRAM)"},
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{"12", "12x (12288x6144 VRAM)"},
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{"13", "13x (13312x6656 VRAM)"},
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{"14", "14x (14336x7168 VRAM)"},
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{"15", "15x (15360x7680 VRAM)"},
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{"16", "16x (16384x8192 VRAM)"}},
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{{"1", "1x"},
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{"2", "2x"},
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{"3", "3x (for 720p)"},
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{"4", "4x"},
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{"5", "5x (for 1080p)"},
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{"6", "6x (for 1440p)"},
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{"7", "7x"},
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{"8", "8x"},
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{"9", "9x (for 4K)"},
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{"10", "10x"},
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{"11", "11x"},
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{"12", "12x"},
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{"13", "13x"},
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{"14", "14x"},
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{"15", "15x"},
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{"16", "16x"}},
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"1"},
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{"GPU.TrueColor",
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"True Color Rendering",
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