libretro: Remove VRAM resolution from scale text

This commit is contained in:
Connor McLaughlin 2020-07-29 20:01:22 +10:00
parent 415c21dc84
commit 0317541477
1 changed files with 16 additions and 16 deletions

View File

@ -405,22 +405,22 @@ static std::array<retro_core_option_definition, 23> s_option_definitions = {{
"Internal Resolution Scale",
"Scales internal VRAM resolution by the specified multiplier. Larger values are slower. Some games require "
"1x VRAM resolution or they will have rendering issues.",
{{"1", "1x (1024x512 VRAM)"},
{"2", "2x (2048x1024 VRAM)"},
{"3", "3x (3072x1536 VRAM)"},
{"4", "4x (4096x2048 VRAM)"},
{"5", "5x (5120x2160 VRAM)"},
{"6", "6x (6144x3072 VRAM)"},
{"7", "7x (7168x3584 VRAM)"},
{"8", "8x (8192x4096 VRAM)"},
{"9", "9x (9216x4608 VRAM)"},
{"10", "10x (10240x5120 VRAM)"},
{"11", "11x (11264x5632 VRAM)"},
{"12", "12x (12288x6144 VRAM)"},
{"13", "13x (13312x6656 VRAM)"},
{"14", "14x (14336x7168 VRAM)"},
{"15", "15x (15360x7680 VRAM)"},
{"16", "16x (16384x8192 VRAM)"}},
{{"1", "1x"},
{"2", "2x"},
{"3", "3x (for 720p)"},
{"4", "4x"},
{"5", "5x (for 1080p)"},
{"6", "6x (for 1440p)"},
{"7", "7x"},
{"8", "8x"},
{"9", "9x (for 4K)"},
{"10", "10x"},
{"11", "11x"},
{"12", "12x"},
{"13", "13x"},
{"14", "14x"},
{"15", "15x"},
{"16", "16x"}},
"1"},
{"GPU.TrueColor",
"True Color Rendering",