GPUDevice: Replace remaining StdStringFromFromFormat() with fmt

This commit is contained in:
Stenzek 2024-07-19 13:44:09 +10:00
parent c286112966
commit 00ccea84b8
No known key found for this signature in database
9 changed files with 37 additions and 79 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "d3d12_builders.h"
@ -341,12 +341,4 @@ void D3D12::SetObjectName(ID3D12Object* object, std::string_view name)
object->SetName(StringUtil::UTF8StringToWideString(name).c_str());
}
void D3D12::SetObjectNameFormatted(ID3D12Object* object, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
SetObjectName(object, StringUtil::StdStringFromFormatV(format, ap).c_str());
va_end(ap);
}
#endif

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -127,13 +127,9 @@ private:
#ifdef _DEBUG
void SetObjectName(ID3D12Object* object, std::string_view name);
void SetObjectNameFormatted(ID3D12Object* object, const char* format, ...);
#else
static inline void SetObjectName(ID3D12Object* object, std::string_view name)
{
}
static inline void SetObjectNameFormatted(ID3D12Object* object, const char* format, ...)
{
}
#endif
} // namespace D3D12

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@ -585,24 +585,19 @@ void D3D12Device::SubmitCommandList(bool wait_for_completion)
WaitForFence(res.fence_counter);
}
void D3D12Device::SubmitCommandList(bool wait_for_completion, const char* reason, ...)
void D3D12Device::SubmitCommandList(bool wait_for_completion, const std::string_view reason)
{
std::va_list ap;
va_start(ap, reason);
const std::string reason_str(StringUtil::StdStringFromFormatV(reason, ap));
va_end(ap);
WARNING_LOG("Executing command buffer due to '{}'", reason_str);
WARNING_LOG("Executing command buffer due to '{}'", reason);
SubmitCommandList(wait_for_completion);
}
void D3D12Device::SubmitCommandListAndRestartRenderPass(const char* reason)
void D3D12Device::SubmitCommandListAndRestartRenderPass(const std::string_view reason)
{
if (InRenderPass())
EndRenderPass();
D3D12Pipeline* pl = m_current_pipeline;
SubmitCommandList(false, "%s", reason);
SubmitCommandList(false, reason);
SetPipeline(pl);
BeginRenderPass();
@ -895,7 +890,7 @@ bool D3D12Device::CreateSwapChainRTV()
return false;
}
D3D12::SetObjectNameFormatted(backbuffer.Get(), "Swap Chain Buffer #%u", i);
D3D12::SetObjectName(backbuffer.Get(), TinyString::from_format("Swap Chain Buffer #{}", i));
D3D12DescriptorHandle rtv;
if (!m_rtv_heap_manager.Allocate(&rtv))

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@ -176,8 +176,8 @@ public:
/// Ends any render pass, executes the command buffer, and invalidates cached state.
void SubmitCommandList(bool wait_for_completion);
void SubmitCommandList(bool wait_for_completion, const char* reason, ...);
void SubmitCommandListAndRestartRenderPass(const char* reason);
void SubmitCommandList(bool wait_for_completion, const std::string_view reason);
void SubmitCommandListAndRestartRenderPass(const std::string_view reason);
void UnbindPipeline(D3D12Pipeline* pl);
void UnbindTexture(D3D12Texture* tex);

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@ -415,10 +415,10 @@ bool D3D12Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
}
else
{
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
D3D12Device::GetInstance().SubmitCommandList(false, "While waiting for %u bytes in texture upload buffer",
required_size);
D3D12Device::GetInstance().SubmitCommandList(
false, TinyString::from_format("Needs {} bytes in texture upload buffer", required_size));
if (!sbuffer.ReserveMemory(required_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
ERROR_LOG("Failed to reserve texture upload memory ({} bytes).", required_size);
@ -485,10 +485,10 @@ bool D3D12Texture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32
if (req_size >= (buffer.GetSize() / 2))
return false;
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
{
dev.SubmitCommandList(false, "While waiting for %u bytes in texture upload buffer", req_size);
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
dev.SubmitCommandList(false, TinyString::from_format("Needs {} bytes in texture upload buffer", req_size));
if (!buffer.ReserveMemory(req_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT)) [[unlikely]]
Panic("Failed to reserve texture upload memory");
}

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -6,10 +6,10 @@
#include "gpu_device.h"
#include "vulkan_loader.h"
#include "common/small_string.h"
#include "common/string_util.h"
#include <array>
#include <cstdarg>
#include <string_view>
#if defined(_DEBUG) && !defined(CPU_ARCH_ARM32) && !defined(CPU_ARCH_X86)
@ -390,39 +390,19 @@ struct VkObjectTypeMap;
#endif
static inline void SetFormattedObjectName(VkDevice device, void* object_handle, VkObjectType object_type,
const char* format, va_list ap)
template<typename T>
static inline void SetObjectName(VkDevice device, T object_handle, const std::string_view name)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
if (!vkSetDebugUtilsObjectNameEXT)
{
return;
}
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr, object_type,
reinterpret_cast<uint64_t>(object_handle), str.c_str()};
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
#endif
}
template<typename T>
static inline void SetFormattedObjectName(VkDevice device, T object_handle, const char* format, ...)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
std::va_list ap;
va_start(ap, format);
SetFormattedObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
VkObjectTypeMap<T>::value, format, ap);
va_end(ap);
#endif
}
template<typename T>
static inline void SetObjectName(VkDevice device, T object_handle, std::string_view sv)
{
#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
SetFormattedObjectName(device, object_handle, "%.*s", static_cast<int>(sv.length()), sv.data());
const SmallString terminated_name(name);
const VkDebugUtilsObjectNameInfoEXT name_info{
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr, VkObjectTypeMap<T>::value,
static_cast<uint64_t>(reinterpret_cast<uintptr_t>(static_cast<typename VkObjectTypeMap<T>::type>(object_handle))),
terminated_name.c_str()};
vkSetDebugUtilsObjectNameEXT(device, &name_info);
#endif
}
} // namespace Vulkan

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@ -1567,24 +1567,19 @@ void VulkanDevice::SubmitCommandBuffer(bool wait_for_completion)
InvalidateCachedState();
}
void VulkanDevice::SubmitCommandBuffer(bool wait_for_completion, const char* reason, ...)
void VulkanDevice::SubmitCommandBuffer(bool wait_for_completion, const std::string_view reason)
{
std::va_list ap;
va_start(ap, reason);
const std::string reason_str(StringUtil::StdStringFromFormatV(reason, ap));
va_end(ap);
WARNING_LOG("Executing command buffer due to '{}'", reason_str);
WARNING_LOG("Executing command buffer due to '{}'", reason);
SubmitCommandBuffer(wait_for_completion);
}
void VulkanDevice::SubmitCommandBufferAndRestartRenderPass(const char* reason)
void VulkanDevice::SubmitCommandBufferAndRestartRenderPass(const std::string_view reason)
{
if (InRenderPass())
EndRenderPass();
VulkanPipeline* pl = m_current_pipeline;
SubmitCommandBuffer(false, "%s", reason);
SubmitCommandBuffer(false, reason);
SetPipeline(pl);
BeginRenderPass();

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@ -219,8 +219,8 @@ public:
/// Ends any render pass, executes the command buffer, and invalidates cached state.
void SubmitCommandBuffer(bool wait_for_completion);
void SubmitCommandBuffer(bool wait_for_completion, const char* reason, ...);
void SubmitCommandBufferAndRestartRenderPass(const char* reason);
void SubmitCommandBuffer(bool wait_for_completion, const std::string_view reason);
void SubmitCommandBufferAndRestartRenderPass(const std::string_view reason);
void UnbindFramebuffer(VulkanTexture* tex);
void UnbindPipeline(VulkanPipeline* pl);

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@ -329,10 +329,10 @@ bool VulkanTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
}
else
{
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment()))
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
dev.SubmitCommandBuffer(false, "While waiting for %u bytes in texture upload buffer", required_size);
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment()))
dev.SubmitCommandBuffer(false, TinyString::from_format("Needs {} bytes in texture upload buffer", required_size));
if (!sbuffer.ReserveMemory(required_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
ERROR_LOG("Failed to reserve texture upload memory ({} bytes).", required_size);
return false;
@ -387,10 +387,10 @@ bool VulkanTexture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u3
if (req_size >= (buffer.GetCurrentSize() / 2))
return false;
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment()))
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
{
dev.SubmitCommandBuffer(false, "While waiting for %u bytes in texture upload buffer", req_size);
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment()))
dev.SubmitCommandBuffer(false, TinyString::from_format("Needs {} bytes in texture upload buffer", req_size));
if (!buffer.ReserveMemory(req_size, dev.GetBufferCopyOffsetAlignment())) [[unlikely]]
Panic("Failed to reserve texture upload memory");
}