GPU partial scanout shenanigans, WIP
This commit is contained in:
parent
5b590d434b
commit
0090fee30e
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@ -196,7 +196,7 @@ void GPU::Reset(bool clear_vram)
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m_command_tick_event.Deactivate();
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SoftReset();
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UpdateDisplay();
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UpdateDisplay(false, 0, 0);
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}
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void GPU::SoftReset()
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@ -373,7 +373,7 @@ bool GPU::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_displ
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{
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UpdateCRTCConfig();
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if (update_display)
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UpdateDisplay();
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UpdateDisplay(false, 0, 0);
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UpdateCommandTickEvent();
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}
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@ -950,6 +950,9 @@ void GPU::CRTCTickEvent(TickCount ticks)
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Timers::AddTicks(HBLANK_TIMER_INDEX, static_cast<TickCount>(hblank_timer_ticks));
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}
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if (m_crtc_state.start_address_changed)
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DoPartialScanout();
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UpdateCRTCTickEvent();
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return;
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}
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@ -995,6 +998,9 @@ void GPU::CRTCTickEvent(TickCount ticks)
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m_crtc_state.in_vblank = false;
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}
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if (m_crtc_state.start_address_changed)
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DoPartialScanout();
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const bool new_vblank = m_crtc_state.current_scanline < m_crtc_state.vertical_display_start ||
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m_crtc_state.current_scanline >= m_crtc_state.vertical_display_end;
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if (m_crtc_state.in_vblank != new_vblank)
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@ -1003,10 +1009,14 @@ void GPU::CRTCTickEvent(TickCount ticks)
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{
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DEBUG_LOG("Now in v-blank");
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// flush any pending draws and "scan out" the image
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// TODO: move present in here I guess
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FlushRender();
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UpdateDisplay();
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if (m_crtc_state.last_scanout_line < m_crtc_state.display_vram_height)
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{
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UpdateDisplay(true, m_crtc_state.last_scanout_line, m_crtc_state.display_vram_height);
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m_crtc_state.last_scanout_line = 0;
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m_crtc_state.start_address_changed = false;
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}
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TimingEvents::SetFrameDone();
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// switch fields early. this is needed so we draw to the correct one.
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@ -1070,6 +1080,20 @@ void GPU::CRTCTickEvent(TickCount ticks)
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UpdateCRTCTickEvent();
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}
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void GPU::DoPartialScanout()
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{
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const u32 vram_first_line = m_crtc_state.vertical_visible_start + m_crtc_state.display_origin_top;
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const u32 vram_line = (m_crtc_state.current_scanline < vram_first_line) ? 0 : std::min<u32>(m_crtc_state.current_scanline - vram_first_line, m_crtc_state.display_vram_height);
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if (vram_line != m_crtc_state.last_scanout_line && m_crtc_state.start_address_changed)
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{
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if (m_crtc_state.last_scanout_line < m_crtc_state.display_vram_height)
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UpdateDisplay(true, m_crtc_state.last_scanout_line, vram_line);
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m_crtc_state.last_scanout_line = vram_line;
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m_crtc_state.start_address_changed = false;
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}
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}
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void GPU::CommandTickEvent(TickCount ticks)
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{
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m_pending_command_ticks -= SystemTicksToGPUTicks(ticks);
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@ -1286,8 +1310,16 @@ void GPU::WriteGP1(u32 value)
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System::IncrementInternalFrameNumber();
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if (m_crtc_state.regs.display_address_start != new_value)
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{
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m_crtc_state.start_address_changed = true;
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SynchronizeCRTC();
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m_crtc_state.regs.display_address_start = new_value;
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if (!m_crtc_state.in_vblank)
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{
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GL_INS_FMT("Display address start set to ({},{}) at scanline {}", m_crtc_state.regs.X.GetValue(),
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m_crtc_state.regs.Y.GetValue(), m_crtc_state.current_scanline);
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}
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UpdateCRTCDisplayParameters();
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OnBufferSwapped();
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}
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@ -193,6 +193,7 @@ public:
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// Returns the number of visible lines.
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ALWAYS_INLINE u16 GetCRTCActiveStartLine() const { return m_crtc_state.vertical_display_start; }
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ALWAYS_INLINE u16 GetCRTCActiveEndLine() const { return m_crtc_state.vertical_display_end; }
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ALWAYS_INLINE u32 GetCRTCCurrentScanline() const { return m_crtc_state.current_scanline; }
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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@ -258,7 +259,9 @@ protected:
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void UpdateCRTCDisplayParameters();
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// Update ticks for this execution slice
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public:
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void UpdateCRTCTickEvent();
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protected:
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void UpdateCommandTickEvent();
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// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
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@ -268,6 +271,7 @@ protected:
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// Ticks for hblank/vblank.
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void CRTCTickEvent(TickCount ticks);
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void CommandTickEvent(TickCount ticks);
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void DoPartialScanout();
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/// Returns 0 if the currently-displayed field is on odd lines (1,3,5,...) or 1 if even (2,4,6,...).
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ALWAYS_INLINE u32 GetInterlacedDisplayField() const { return ZeroExtend32(m_crtc_state.interlaced_field); }
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@ -315,7 +319,7 @@ protected:
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virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
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virtual void DispatchRenderCommand() = 0;
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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virtual void UpdateDisplay() = 0;
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virtual void UpdateDisplay(bool partial, u32 start_line, u32 end_line) = 0;
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virtual void DrawRendererStats();
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virtual void OnBufferSwapped();
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@ -536,6 +540,9 @@ protected:
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TickCount fractional_dot_ticks; // only used when timer0 is enabled
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u32 last_scanout_line;
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bool start_address_changed;
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bool in_hblank;
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bool in_vblank;
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@ -503,7 +503,7 @@ void GPU_HW::UpdateSettings(const Settings& old_settings)
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UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, g_vram, false, false);
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if (m_write_mask_as_depth)
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UpdateDepthBufferFromMaskBit();
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UpdateDisplay();
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UpdateDisplay(false, 0, 0);
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}
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else if (m_vram_depth_texture && depth_buffer_changed)
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{
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@ -3593,7 +3593,7 @@ void GPU_HW::FlushRender()
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}
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}
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void GPU_HW::UpdateDisplay()
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void GPU_HW::UpdateDisplay(bool partial, u32 start_line, u32 end_line)
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{
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FlushRender();
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DeactivateROV();
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@ -71,7 +71,7 @@ public:
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std::tuple<u32, u32> GetEffectiveDisplayResolution(bool scaled = true) override;
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std::tuple<u32, u32> GetFullDisplayResolution(bool scaled = true) override;
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void UpdateDisplay() override;
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void UpdateDisplay(bool partial, u32 start_line, u32 end_line) override;
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private:
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enum : u32
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@ -93,7 +93,7 @@ GPUTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, GPUTexture::Format
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ClearDisplayTexture();
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g_gpu_device->RecycleTexture(std::move(m_upload_texture));
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m_upload_texture =
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g_gpu_device->FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::DynamicTexture, format, nullptr, 0);
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g_gpu_device->FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::Texture, format, nullptr, 0);
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if (!m_upload_texture) [[unlikely]]
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ERROR_LOG("Failed to create {}x{} {} texture", width, height, static_cast<u32>(format));
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}
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@ -202,7 +202,7 @@ ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::BGRA8, u32>(const u16* src_p
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}
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template<GPUTexture::Format display_format>
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ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip)
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ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 skip_y, u32 width, u32 height, u32 line_skip)
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{
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using OutputPixelType =
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std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
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@ -212,9 +212,12 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width,
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if (!texture) [[unlikely]]
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return false;
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src_y += skip_y;
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height -= skip_y;
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u32 dst_stride = width * sizeof(OutputPixelType);
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u8* dst_ptr = m_upload_buffer.data();
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const bool mapped = texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height);
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const bool mapped = (skip_y == 0 && texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height));
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// Fast path when not wrapping around.
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if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
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@ -248,13 +251,14 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width,
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if (mapped)
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texture->Unmap();
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else
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texture->Update(0, 0, width, height, m_upload_buffer.data(), dst_stride);
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texture->Update(0, skip_y, width, height, m_upload_buffer.data(), dst_stride);
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return true;
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}
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template<GPUTexture::Format display_format>
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ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip)
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ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 skip_y, u32 width, u32 height,
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u32 line_skip)
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{
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using OutputPixelType =
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std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
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@ -374,7 +378,7 @@ ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x
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return true;
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}
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bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip, bool is_24bit)
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bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 skip_y, u32 width, u32 height, u32 line_skip, bool is_24bit)
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{
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if (!is_24bit)
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{
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@ -383,16 +387,16 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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switch (m_16bit_display_format)
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{
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case GPUTexture::Format::RGBA5551:
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return CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, width, height, line_skip);
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return CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_y, width, height, line_skip);
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case GPUTexture::Format::RGB565:
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return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, line_skip);
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return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_y, width, height, line_skip);
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case GPUTexture::Format::RGBA8:
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return CopyOut15Bit<GPUTexture::Format::RGBA8>(src_x, src_y, width, height, line_skip);
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return CopyOut15Bit<GPUTexture::Format::RGBA8>(src_x, src_y, skip_y, width, height, line_skip);
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case GPUTexture::Format::BGRA8:
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return CopyOut15Bit<GPUTexture::Format::BGRA8>(src_x, src_y, width, height, line_skip);
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return CopyOut15Bit<GPUTexture::Format::BGRA8>(src_x, src_y, skip_y, width, height, line_skip);
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default:
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UnreachableCode();
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@ -403,16 +407,16 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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switch (m_24bit_display_format)
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{
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case GPUTexture::Format::RGBA5551:
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return CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, line_skip);
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return CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, skip_y, width, height, line_skip);
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case GPUTexture::Format::RGB565:
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return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, line_skip);
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return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, skip_y, width, height, line_skip);
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case GPUTexture::Format::RGBA8:
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return CopyOut24Bit<GPUTexture::Format::RGBA8>(src_x, src_y, skip_x, width, height, line_skip);
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return CopyOut24Bit<GPUTexture::Format::RGBA8>(src_x, src_y, skip_x, skip_y, width, height, line_skip);
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case GPUTexture::Format::BGRA8:
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return CopyOut24Bit<GPUTexture::Format::BGRA8>(src_x, src_y, skip_x, width, height, line_skip);
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return CopyOut24Bit<GPUTexture::Format::BGRA8>(src_x, src_y, skip_x, skip_y, width, height, line_skip);
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default:
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UnreachableCode();
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@ -420,7 +424,7 @@ bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u3
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}
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}
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void GPU_SW::UpdateDisplay()
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void GPU_SW::UpdateDisplay(bool partial, u32 start_line, u32 end_line)
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{
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// fill display texture
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m_backend.Sync(true);
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@ -440,13 +444,14 @@ void GPU_SW::UpdateDisplay()
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const u32 vram_offset_y =
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m_crtc_state.display_vram_top + ((interlaced && m_GPUSTAT.vertical_resolution) ? field : 0);
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const u32 skip_x = is_24bit ? (m_crtc_state.display_vram_left - m_crtc_state.regs.X) : 0;
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const u32 skip_y = partial ? start_line : 0;
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const u32 read_width = m_crtc_state.display_vram_width;
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const u32 read_height = interlaced ? (m_crtc_state.display_vram_height / 2) : m_crtc_state.display_vram_height;
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if (IsInterlacedDisplayEnabled())
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{
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const u32 line_skip = m_GPUSTAT.vertical_resolution;
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if (CopyOut(vram_offset_x, vram_offset_y, skip_x, read_width, read_height, line_skip, is_24bit))
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if (CopyOut(vram_offset_x, vram_offset_y, skip_x, skip_y, read_width, read_height, line_skip, is_24bit))
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{
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SetDisplayTexture(m_upload_texture.get(), nullptr, 0, 0, read_width, read_height);
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if (is_24bit && g_settings.display_24bit_chroma_smoothing)
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@ -462,7 +467,7 @@ void GPU_SW::UpdateDisplay()
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}
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else
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{
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if (CopyOut(vram_offset_x, vram_offset_y, skip_x, read_width, read_height, 0, is_24bit))
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if (CopyOut(vram_offset_x, vram_offset_y, skip_x, skip_y, read_width, read_height, 0, is_24bit))
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{
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SetDisplayTexture(m_upload_texture.get(), nullptr, 0, 0, read_width, read_height);
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if (is_24bit && g_settings.display_24bit_chroma_smoothing)
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@ -472,7 +477,7 @@ void GPU_SW::UpdateDisplay()
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}
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else
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{
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if (CopyOut(0, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 0, false))
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if (CopyOut(0, 0, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 0, false))
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SetDisplayTexture(m_upload_texture.get(), nullptr, 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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}
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}
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@ -44,14 +44,14 @@ protected:
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void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
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template<GPUTexture::Format display_format>
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bool CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip);
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bool CopyOut15Bit(u32 src_x, u32 src_y, u32 skip_y, u32 width, u32 height, u32 line_skip);
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template<GPUTexture::Format display_format>
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bool CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip);
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bool CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 skip_y, u32 width, u32 height, u32 line_skip);
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bool CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip, bool is_24bit);
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bool CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 skip_y, u32 width, u32 height, u32 line_skip, bool is_24bit);
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void UpdateDisplay() override;
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void UpdateDisplay(bool partial, u32 start_line, u32 end_line) override;
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void DispatchRenderCommand() override;
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@ -254,7 +254,7 @@ void Timers::CheckForIRQ(u32 timer, u32 old_counter)
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if (!cs.irq_done || cs.mode.irq_repeat)
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{
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// this is actually low for a few cycles
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DEBUG_LOG("Raising timer {} pulse IRQ", timer);
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DEBUG_LOG("Raising timer {} pulse IRQ @ {}", timer, g_gpu->GetCRTCCurrentScanline());
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InterruptController::SetLineState(irqnum, false);
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InterruptController::SetLineState(irqnum, true);
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}
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@ -377,8 +377,8 @@ void Timers::WriteRegister(u32 offset, u32 value)
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case 0x00:
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{
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const u32 old_counter = cs.counter;
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DEBUG_LOG("Timer {} write counter {}", timer_index, value);
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cs.counter = value & u32(0xFFFF);
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DEBUG_LOG("Timer {} write counter {}", timer_index, ZeroExtend32(Truncate16(value)));
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cs.counter = ZeroExtend32(Truncate16(value));
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CheckForIRQ(timer_index, old_counter);
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if (timer_index == 2 || !cs.external_counting_enabled)
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UpdateSysClkEvent();
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@ -388,28 +388,42 @@ void Timers::WriteRegister(u32 offset, u32 value)
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case 0x04:
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{
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static constexpr u32 WRITE_MASK = 0b1110001111111111;
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const bool prev_external_counting_enabled = cs.external_counting_enabled;
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DEBUG_LOG("Timer {} write mode register 0x{:04X}", timer_index, value);
|
||||
DEBUG_LOG("Timer {} write mode register 0x{:04X} @ scaline {}", timer_index, value, g_gpu->GetCRTCCurrentScanline());
|
||||
cs.mode.bits = (value & WRITE_MASK) | (cs.mode.bits & ~WRITE_MASK);
|
||||
cs.use_external_clock = (cs.mode.clock_source & (timer_index == 2 ? 2 : 1)) != 0;
|
||||
UpdateCountingEnabled(cs);
|
||||
|
||||
// Need to re-sync GPU if ext counting changed, since we're resetting the counter.
|
||||
if (timer_index < 2 && !prev_external_counting_enabled && cs.external_counting_enabled)
|
||||
{
|
||||
if (timer_index == 0 || g_gpu->IsCRTCScanlinePending())
|
||||
g_gpu->SynchronizeCRTC();
|
||||
}
|
||||
|
||||
cs.counter = 0;
|
||||
cs.irq_done = false;
|
||||
InterruptController::SetLineState(
|
||||
static_cast<InterruptController::IRQ>(static_cast<u32>(InterruptController::IRQ::TMR0) + timer_index), false);
|
||||
|
||||
UpdateCountingEnabled(cs);
|
||||
CheckForIRQ(timer_index, cs.counter);
|
||||
UpdateSysClkEvent();
|
||||
if (timer_index == 2 || !cs.external_counting_enabled)
|
||||
UpdateSysClkEvent();
|
||||
else if (timer_index < 2 && cs.external_counting_enabled)
|
||||
g_gpu->UpdateCRTCTickEvent();
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x08:
|
||||
{
|
||||
DEBUG_LOG("Timer {} write target 0x{:04X}", timer_index, ZeroExtend32(Truncate16(value)));
|
||||
cs.target = value & u32(0xFFFF);
|
||||
DEBUG_LOG("Timer {} write target {} @ {}", timer_index, ZeroExtend32(Truncate16(value)), g_gpu->GetCRTCCurrentScanline());
|
||||
cs.target = ZeroExtend32(Truncate16(value));
|
||||
CheckForIRQ(timer_index, cs.counter);
|
||||
if (timer_index == 2 || !cs.external_counting_enabled)
|
||||
UpdateSysClkEvent();
|
||||
else if (timer_index < 2 && cs.external_counting_enabled)
|
||||
g_gpu->UpdateCRTCTickEvent();
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in New Issue