duckstation/CMakeModules/DuckStationDependencies.cmake

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CMake
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# From PCSX2: On macOS, Mono.framework contains an ancient version of libpng. We don't want that.
# Avoid it by telling cmake to avoid finding frameworks while we search for libpng.
if(APPLE)
set(FIND_FRAMEWORK_BACKUP ${CMAKE_FIND_FRAMEWORK})
set(CMAKE_FIND_FRAMEWORK NEVER)
endif()
# Enable threads everywhere.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
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find_package(SDL2 2.30.4 REQUIRED)
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find_package(Zstd 1.5.6 REQUIRED)
find_package(WebP REQUIRED) # v1.4.0, spews an error on Linux because no pkg-config.
find_package(ZLIB REQUIRED) # 1.3, but Mac currently doesn't use it.
find_package(PNG 1.6.40 REQUIRED)
find_package(JPEG REQUIRED) # No version because flatpak uses libjpeg-turbo.
find_package(Freetype 2.11.1 REQUIRED)
find_package(cpuinfo REQUIRED)
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find_package(DiscordRPC 3.4.0 REQUIRED)
if(NOT WIN32)
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find_package(CURL REQUIRED)
endif()
if(ENABLE_X11)
find_package(X11 REQUIRED)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "XRandR extension is required")
endif()
endif()
if(ENABLE_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED Egl)
endif()
if(ENABLE_VULKAN)
find_package(Shaderc REQUIRED)
find_package(spirv_cross_c_shared REQUIRED)
if(LINUX)
# We need to add the rpath for shaderc to the executable.
get_filename_component(SHADERC_LIBRARY_DIRECTORY ${SHADERC_LIBRARY} DIRECTORY)
list(APPEND CMAKE_BUILD_RPATH ${SHADERC_LIBRARY_DIRECTORY})
get_target_property(SPIRV_CROSS_LIBRARY spirv-cross-c-shared IMPORTED_LOCATION)
get_filename_component(SPIRV_CROSS_LIBRARY_DIRECTORY ${SPIRV_CROSS_LIBRARY} DIRECTORY)
list(APPEND CMAKE_BUILD_RPATH ${SPIRV_CROSS_LIBRARY_DIRECTORY})
endif()
endif()
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if(LINUX)
find_package(UDEV REQUIRED)
endif()
if(NOT WIN32 AND NOT APPLE)
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find_package(Libbacktrace REQUIRED)
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endif()
if(APPLE)
set(CMAKE_FIND_FRAMEWORK ${FIND_FRAMEWORK_BACKUP})
endif()