- CPU Recompiler/JIT (x86_64 work-in-progress, AArch64 planned)
- Hardware (D3D11 and OpenGL) and software rendering
- Upscaling and true colour (24-bit) in hardware renderers
- "Fast boot" for skipping BIOS splash/intro
- Save state support
- Windows and Linux support - macOS may work, but not supported by author
## Building
Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
### Windows
Requirements:
- Visual Studio 2019
1. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
2. Build, binaries are located in `bin/x64`.
3. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
4. Run `duckstation-x64-Release.exe` or whichever config you used.
### Linux
Requirements:
- CMake
- SDL2
1. Create a build directory, either in-tree or elsewhere.
2. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
3. Compile the source code. For the example above, run `ninja`.
4. Run the binary, located in the build directory under `src/duckstation/duckstation`.
## Running
1. Configure the BIOS path in the settings.
2. Open a disc image file, enjoy.
## Default keyboard bindings
Keyboard bindings are currently not customizable. For reference:
- **D-Pad:** W/A/S/D or Up/Left/Down/Right
- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
- **L1/R1:** Q/E
- **L2/L2:** 1/3
- **Start:** Enter
- **Select:** Backspace
Gamepads are automatically detected and supported. Tested with an Xbox One controller.
To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
## Useful hotkeys
- **F1-F8:** Quick load/save (hold shift to save)
- **F11:** Toggle fullscreen
- **Tab:** Temporarily disable speed limiter
- **Pause/Break:** Pause/resume emulation
- **Space:** Frame step
- **End:** Toggle software renderering
- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.