diff --git a/Post-Processing-Shaders.md b/Post-Processing-Shaders.md index 181e239..4fe27c3 100644 --- a/Post-Processing-Shaders.md +++ b/Post-Processing-Shaders.md @@ -108,7 +108,7 @@ Samples the current location, returning a vector containing the colour of the cu float4 SampleLocation(float2 location); ``` Samples a location that doesn't have to be the current sample location -location is a float vector which contains the X Y coordinates of where to sample from +location is a float vector which contains the X Y coordinates of where to sample from. The sample range is 0.0 to 1.0 using the OpenGL coordinate system *** ```c++