Add updated versions of the info removed in #10431
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## Sys Files
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* `wiitdb-*.txt`: Gamecube and Wii language-specific title databases from [GameTDB](https://www.gametdb.com/)
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* `totaldb.dsy`: Database of symbols (for devs only)
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* `GC/font_western.bin`: font dumps
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* `GC/font_japanese.bin`: font dumps
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* `GC/dsp_coef.bin`: DSP dumps
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* `GC/dsp_rom.bin`: DSP dumps
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The DSP dumps included with Dolphin have been written from scratch and do not
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contain any copyrighted material. They should work for most purposes, however
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some games implement copy protection by checksumming the dumps. You will need
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to dump the DSP files from a console and replace the default dumps if you want
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to fix those issues.
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Wii network certificates must be extracted from a Wii IOS. A guide for that can be found [here](https://wiki.dolphin-emu.org/index.php?title=Wii_Network_Guide).
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## Folder Structure
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These folders are installed read-only and should not be changed:
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* `GameSettings`: per-game default settings database
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* `GC`: DSP and font dumps
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* `Maps`: symbol tables (dev only)
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* `Shaders`: post-processing shaders
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* `Themes`: icon themes for GUI
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* `Resources`: icons that are theme-agnostic
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* `Wii`: default Wii NAND contents
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## Packaging and udev
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The Data folder contains a udev rule file for the official GameCube controller
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adapter and the Mayflash DolphinBar. Package maintainers can use that file in their packages for Dolphin.
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Users compiling Dolphin on Linux can also just copy the file to their udev
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rules folder.
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## User Folder Structure
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A number of user writeable directories are created for caching purposes or for
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allowing the user to edit their contents. On macOS and Linux these folders are
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stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
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respectively, but can be overwritten by setting the environment variable
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`DOLPHIN_EMU_USERPATH`. On Windows the user directory is stored in the `My Documents`
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folder by default, but there are various way to override this behavior:
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* Creating a file called `portable.txt` next to the Dolphin executable will
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store the user directory in a local directory called "User" next to the
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Dolphin executable.
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* If the registry string value `LocalUserConfig` exists in
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`HKEY_CURRENT_USER/Software/Dolphin Emulator` and has the value **1**,
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Dolphin will always start in portable mode.
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* If the registry string value `UserConfigPath` exists in
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`HKEY_CURRENT_USER/Software/Dolphin Emulator`, the user folders will be
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stored in the directory given by that string. The other two methods will be
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prioritized over this setting.
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List of user folders:
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* `Cache`: used to cache the ISO list
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* `Config`: configuration files
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* `Dump`: anything dumped from Dolphin
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* `GameSettings`: additional settings to be applied per-game
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* `GBA`: GBA saves
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* `GC`: memory cards and system BIOS
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* `Load`: custom textures
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* `Logs`: logs, if enabled
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* `Maps`: Symbol maps generated by Dolphin
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* `ResourcePacks`: A way of managing custom textures, separate from the Load directory
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* `ScreenShots`: screenshots taken via Dolphin
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* `Shaders`: post-processing shaders
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* `StateSaves`: save states
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* `Styles`: color themes for GUI
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* `Themes`: icon themes for GUI
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* `Wii`: Wii NAND contents
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## Custom Textures (Not Resource Packs)
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Custom textures have to be placed in the user directory under
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`Load/Textures/[GameID]/`. You can find the Game ID by right-clicking a game
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in the ISO list and selecting "ISO Properties".
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