120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <vector>
|
|
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/IniFile.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/HW/Wiimote.h"
|
|
#include "InputCommon/ControllerEmu.h"
|
|
#include "InputCommon/InputConfig.h"
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
bool InputConfig::LoadConfig(bool isGC)
|
|
{
|
|
IniFile inifile;
|
|
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
|
|
std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
|
|
std::string profile[MAX_BBMOTES];
|
|
std::string path;
|
|
|
|
if (SConfig::GetInstance().GetUniqueID() != "00000000")
|
|
{
|
|
std::string type;
|
|
if (isGC)
|
|
{
|
|
type = "Pad";
|
|
path = "Profiles/GCPad/";
|
|
}
|
|
else
|
|
{
|
|
type = "Wiimote";
|
|
path = "Profiles/Wiimote/";
|
|
}
|
|
|
|
IniFile game_ini = SConfig::GetInstance().LoadGameIni();
|
|
IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (control_section->Exists(type + "Profile" + num[i]))
|
|
{
|
|
if (control_section->Get(type + "Profile" + num[i], &profile[i]))
|
|
{
|
|
if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
|
|
{
|
|
useProfile[i] = true;
|
|
}
|
|
else
|
|
{
|
|
// TODO: PanicAlert shouldn't be used for this.
|
|
PanicAlertT("Selected controller profile does not exist");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
|
|
{
|
|
int n = 0;
|
|
for (auto& controller : m_controllers)
|
|
{
|
|
// Load settings from ini
|
|
if (useProfile[n])
|
|
{
|
|
IniFile profile_ini;
|
|
profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
|
|
controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
|
|
}
|
|
else
|
|
{
|
|
controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
|
|
}
|
|
|
|
// Update refs
|
|
controller->UpdateReferences(g_controller_interface);
|
|
|
|
// Next profile
|
|
n++;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
m_controllers[0]->LoadDefaults(g_controller_interface);
|
|
m_controllers[0]->UpdateReferences(g_controller_interface);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void InputConfig::SaveConfig()
|
|
{
|
|
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
|
|
|
|
IniFile inifile;
|
|
inifile.Load(ini_filename);
|
|
|
|
for (auto& controller : m_controllers)
|
|
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
|
|
|
|
inifile.Save(ini_filename);
|
|
}
|
|
|
|
ControllerEmu* InputConfig::GetController(int index)
|
|
{
|
|
return m_controllers.at(index).get();
|
|
}
|
|
|
|
void InputConfig::ClearControllers()
|
|
{
|
|
m_controllers.clear();
|
|
}
|
|
|
|
bool InputConfig::ControllersNeedToBeCreated() const
|
|
{
|
|
return m_controllers.empty();
|
|
}
|