816 lines
35 KiB
C++
816 lines
35 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "CommonTypes.h" // for u16
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#include "IniFile.h"
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#include "Timer.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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#include "EmuDefinitions.h" // for joyinfo
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// Change Joystick
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/* Function: When changing the joystick we save and load the settings and
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update the PadMapping and PadState array. PadState[].joy is the gamepad
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handle that is used to access the pad throughout the plugin. Joyinfo[].joy
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is only used the first time the pads are checked. */
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void ConfigDialog::DoChangeJoystick()
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{
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// Close the current pad, unless it's used by another slot
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//if (PadMapping[notebookpage].enabled) PadClose(notebookpage);
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// Before changing the pad we save potential changes to the current pad
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DoSave(true);
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// Load the settings for the new Id
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g_Config.Load(true);
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UpdateGUI(Page); // Update the GUI
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// Open the new pad
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if (WiiMoteEmu::PadMapping[Page].enabled) PadOpen(Page);
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}
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void ConfigDialog::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
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{
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// Check that we got a good pad
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if (!WiiMoteEmu::joyinfo.at(WiiMoteEmu::PadMapping[Open].ID).Good)
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{
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INFO_LOG(CONSOLE, "A bad pad was selected\n");
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WiiMoteEmu::PadState[Open].joy = NULL;
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return;
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}
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INFO_LOG(CONSOLE, "Update the Slot %i handle to Id %i\n", Page, WiiMoteEmu::PadMapping[Open].ID);
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WiiMoteEmu::PadState[Open].joy = SDL_JoystickOpen(WiiMoteEmu::PadMapping[Open].ID);
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}
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void ConfigDialog::PadClose(int _Close) // Close for slot 1, 2, 3 or 4
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{
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if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[_Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[_Close].joy);
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WiiMoteEmu::PadState[_Close].joy = NULL;
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}
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void ConfigDialog::DoChangeDeadZone(bool Left)
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{
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if(Left)
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{
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float Rad = (float)WiiMoteEmu::PadMapping[Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
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m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapClear());
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m_bmpDeadZoneLeftIn[Page]->SetSize(0, 0);
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m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
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m_bmpDeadZoneLeftIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
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m_bmpDeadZoneLeftIn[Page]->Refresh();
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}
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else
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{
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float Rad = (float)WiiMoteEmu::PadMapping[Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
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m_bmpDeadZoneRightIn[Page]->SetBitmap(CreateBitmapClear());
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m_bmpDeadZoneRightIn[Page]->SetSize(0, 0);
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m_bmpDeadZoneRightIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
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m_bmpDeadZoneRightIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
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m_bmpDeadZoneRightIn[Page]->Refresh();
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}
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}
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// Change settings
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// Set the button text for all four Wiimotes
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void ConfigDialog::SetButtonTextAll(int id, char text[128])
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{
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for (int i = 0; i < 1; i++)
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{
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// Safety check to avoid crash
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if ((int)WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
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if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Page].ID].Name)
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SetButtonText(id, text, i);
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};
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}
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void ConfigDialog::SaveButtonMappingAll(int Slot)
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{
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//INFO_LOG(CONSOLE, "SaveButtonMappingAll()\n");
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for (int i = 0; i < 4; i++)
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{
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// This can occur when no gamepad is detected
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if ((int)WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
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if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Slot].ID].Name)
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SaveButtonMapping(i, false, Slot);
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}
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}
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// Set dialog items from saved values
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void ConfigDialog::UpdateGUIButtonMapping(int controller)
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{
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// Temporary storage
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wxString tmp;
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// Update selected gamepad
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m_Joyname[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].ID);
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// Update the enabled checkbox
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//m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Lx; m_AnalogLeftX[controller]->SetValue(tmp); tmp.clear();
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Ly; m_AnalogLeftY[controller]->SetValue(tmp); tmp.clear();
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Rx; m_AnalogRightX[controller]->SetValue(tmp); tmp.clear();
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Ry; m_AnalogRightY[controller]->SetValue(tmp); tmp.clear();
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Tl; m_AnalogTriggerL[controller]->SetValue(tmp); tmp.clear();
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tmp << WiiMoteEmu::PadMapping[controller].Axis.Tr; m_AnalogTriggerR[controller]->SetValue(tmp); tmp.clear();
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// Update the deadzone and controller type controls
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m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
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m_ComboDeadZoneLeft[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].DeadZoneL);
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m_ComboDeadZoneRight[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].DeadZoneR);
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m_ComboDiagonal[controller]->SetValue(wxString::FromAscii(WiiMoteEmu::PadMapping[controller].SDiagonal.c_str()));
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m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
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m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
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m_TiltInvertPitch[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bPitchInvert);
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// Wiimote
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#ifdef _WIN32
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m_bWmA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.A).c_str()));
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m_bWmB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.B).c_str()));
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m_bWm1[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.One).c_str()));
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m_bWm2[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.Two).c_str()));
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m_bWmP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.P).c_str()));
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m_bWmM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.M).c_str()));
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m_bWmH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.H).c_str()));
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m_bWmL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.L).c_str()));
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m_bWmR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.R).c_str()));
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m_bWmU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.U).c_str()));
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m_bWmD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.D).c_str()));
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m_bWmShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.Shake).c_str()));
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m_bWmPitchL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.PitchL).c_str()));
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m_bWmPitchR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.PitchR).c_str()));
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// Nunchuck
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m_bNcZ[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.Z).c_str()));
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m_bNcC[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.C).c_str()));
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m_bNcL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.L).c_str()));
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m_bNcR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.R).c_str()));
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m_bNcU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.U).c_str()));
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m_bNcD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.D).c_str()));
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m_bNcShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.Shake).c_str()));
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// Classic Controller
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m_bCcA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.A).c_str()));
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m_bCcB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.B).c_str()));
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m_bCcX[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.X).c_str()));
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m_bCcY[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Y).c_str()));
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m_bCcP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.P).c_str()));
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m_bCcM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.M).c_str()));
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m_bCcH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.H).c_str()));
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m_bCcTl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Tl).c_str()));
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m_bCcZl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Zl).c_str()));
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m_bCcZr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Zr).c_str()));
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m_bCcTr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Tr).c_str()));
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m_bCcDl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dl).c_str()));
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m_bCcDu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Du).c_str()));
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m_bCcDr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dr).c_str()));
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m_bCcDd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dd).c_str()));
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m_bCcLl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ll).c_str()));
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m_bCcLu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Lu).c_str()));
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m_bCcLr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Lr).c_str()));
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m_bCcLd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ld).c_str()));
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m_bCcRl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rl).c_str()));
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m_bCcRu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ru).c_str()));
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m_bCcRr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rr).c_str()));
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m_bCcRd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rd).c_str()));
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#endif
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//INFO_LOG(CONSOLE, "m_bWmA[%i] = %i = %s\n", controller, WiiMoteEmu::PadMapping[controller].Wm.A, InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.A).c_str());
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}
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/* Populate the PadMapping array with the dialog items settings (for example
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selected joystick, enabled or disabled status and so on) */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
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{
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// Temporary storage
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wxString tmp;
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long value;
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// Save from or to the same or different slots
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if (FromSlot == -1) FromSlot = controller;
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// Replace "" with "-1" in the GUI controls
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ToBlank(false);
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/* Set physical device Id. GetSelection() should never be -1 here so we don't check that it's zero or higher. If it's possible that it can be
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-1 that's a bug that should be fixed. Because the m_Joyname[] combo box should always show <No Gamepad Detected>, or a gamepad name, not a
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a blank selection. */
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if (!DontChangeId)
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WiiMoteEmu::PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
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// Set enabled or disable status
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if (FromSlot == controller)
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WiiMoteEmu::PadMapping[controller].enabled = true; //m_Joyattach[FromSlot]->GetValue(); // Only enable one
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// Set other settings
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//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
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WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
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WiiMoteEmu::PadMapping[controller].DeadZoneL = m_ComboDeadZoneLeft[FromSlot]->GetSelection();
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WiiMoteEmu::PadMapping[controller].DeadZoneR = m_ComboDeadZoneRight[FromSlot]->GetSelection();
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WiiMoteEmu::PadMapping[controller].SDiagonal = m_ComboDiagonal[FromSlot]->GetLabel().mb_str();
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WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].bPitchInvert = m_TiltInvertPitch[FromSlot]->IsChecked();
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// The analog buttons
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m_AnalogLeftX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Lx = value; tmp.clear();
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m_AnalogLeftY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ly = value; tmp.clear();
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m_AnalogRightX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Rx = value; tmp.clear();
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m_AnalogRightY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ry = value; tmp.clear();
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// The shoulder buttons
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m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
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m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
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//INFO_LOG(CONSOLE, "WiiMoteEmu::PadMapping[%i].ID = %i, m_Joyname[%i]->GetSelection() = %i\n",
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// controller, WiiMoteEmu::PadMapping[controller].ID, FromSlot, m_Joyname[FromSlot]->GetSelection());
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// Replace "-1" with ""
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ToBlank();
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}
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// Save keyboard key mapping
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void ConfigDialog::SaveKeyboardMapping(int Controller, int Id, int Key)
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{
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switch(Id)
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{
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// Wiimote
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case IDB_WM_A: WiiMoteEmu::PadMapping[Controller].Wm.A = Key; break;
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case IDB_WM_B: WiiMoteEmu::PadMapping[Controller].Wm.B = Key; break;
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case IDB_WM_1: WiiMoteEmu::PadMapping[Controller].Wm.One = Key; break;
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case IDB_WM_2: WiiMoteEmu::PadMapping[Controller].Wm.Two = Key; break;
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case IDB_WM_P: WiiMoteEmu::PadMapping[Controller].Wm.P = Key; break;
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case IDB_WM_M: WiiMoteEmu::PadMapping[Controller].Wm.M = Key; break;
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case IDB_WM_H: WiiMoteEmu::PadMapping[Controller].Wm.H = Key; break;
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case IDB_WM_L: WiiMoteEmu::PadMapping[Controller].Wm.L = Key; break;
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case IDB_WM_R: WiiMoteEmu::PadMapping[Controller].Wm.R = Key; break;
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case IDB_WM_U: WiiMoteEmu::PadMapping[Controller].Wm.U = Key; break;
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case IDB_WM_D: WiiMoteEmu::PadMapping[Controller].Wm.D = Key; break;
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case IDB_WM_SHAKE: WiiMoteEmu::PadMapping[Controller].Wm.Shake = Key; break;
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case IDB_WM_PITCH_L: WiiMoteEmu::PadMapping[Controller].Wm.PitchL = Key; break;
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case IDB_WM_PITCH_R: WiiMoteEmu::PadMapping[Controller].Wm.PitchR = Key; break;
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// Nunchuck
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case IDB_NC_Z: WiiMoteEmu::PadMapping[Controller].Nc.Z = Key; break;
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case IDB_NC_C: WiiMoteEmu::PadMapping[Controller].Nc.C = Key; break;
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case IDB_NC_L: WiiMoteEmu::PadMapping[Controller].Nc.L = Key; break;
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case IDB_NC_R: WiiMoteEmu::PadMapping[Controller].Nc.R = Key; break;
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case IDB_NC_U: WiiMoteEmu::PadMapping[Controller].Nc.U = Key; break;
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case IDB_NC_D: WiiMoteEmu::PadMapping[Controller].Nc.D = Key; break;
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case IDB_NC_SHAKE: WiiMoteEmu::PadMapping[Controller].Nc.Shake = Key; break;
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// Classic Controller
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case IDB_CC_A: WiiMoteEmu::PadMapping[Controller].Cc.A = Key; break;
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case IDB_CC_B: WiiMoteEmu::PadMapping[Controller].Cc.B = Key; break;
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case IDB_CC_X: WiiMoteEmu::PadMapping[Controller].Cc.X = Key; break;
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case IDB_CC_Y: WiiMoteEmu::PadMapping[Controller].Cc.Y = Key; break;
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case IDB_CC_P: WiiMoteEmu::PadMapping[Controller].Cc.P = Key; break;
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case IDB_CC_M: WiiMoteEmu::PadMapping[Controller].Cc.M = Key; break;
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case IDB_CC_H: WiiMoteEmu::PadMapping[Controller].Cc.H = Key; break;
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case IDB_CC_TL: WiiMoteEmu::PadMapping[Controller].Cc.Tl = Key; break;
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case IDB_CC_ZL: WiiMoteEmu::PadMapping[Controller].Cc.Zl = Key; break;
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case IDB_CC_ZR: WiiMoteEmu::PadMapping[Controller].Cc.Zr = Key; break;
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case IDB_CC_TR: WiiMoteEmu::PadMapping[Controller].Cc.Tr = Key; break;
|
||
case IDB_CC_DL: WiiMoteEmu::PadMapping[Controller].Cc.Dl = Key; break;
|
||
case IDB_CC_DU: WiiMoteEmu::PadMapping[Controller].Cc.Du = Key; break;
|
||
case IDB_CC_DR: WiiMoteEmu::PadMapping[Controller].Cc.Dr = Key; break;
|
||
case IDB_CC_DD: WiiMoteEmu::PadMapping[Controller].Cc.Dd = Key; break;
|
||
case IDB_CC_LL: WiiMoteEmu::PadMapping[Controller].Cc.Ll = Key; break;
|
||
case IDB_CC_LU: WiiMoteEmu::PadMapping[Controller].Cc.Lu = Key; break;
|
||
case IDB_CC_LR: WiiMoteEmu::PadMapping[Controller].Cc.Lr = Key; break;
|
||
case IDB_CC_LD: WiiMoteEmu::PadMapping[Controller].Cc.Ld = Key; break;
|
||
case IDB_CC_RL: WiiMoteEmu::PadMapping[Controller].Cc.Rl = Key; break;
|
||
case IDB_CC_RU: WiiMoteEmu::PadMapping[Controller].Cc.Ru = Key; break;
|
||
case IDB_CC_RR: WiiMoteEmu::PadMapping[Controller].Cc.Rr = Key; break;
|
||
case IDB_CC_RD: WiiMoteEmu::PadMapping[Controller].Cc.Rd = Key; break;
|
||
}
|
||
|
||
//INFO_LOG(CONSOLE, "WiiMoteEmu::PadMapping[%i].Wm.A = %i", Controller, WiiMoteEmu::PadMapping[Controller].Wm.A);
|
||
}
|
||
|
||
// Replace the harder to understand -1 with "" for the sake of user friendliness
|
||
void ConfigDialog::ToBlank(bool _ToBlank)
|
||
{
|
||
if (!ControlsCreated) return;
|
||
|
||
for (int j = 0; j < 1; j++)
|
||
{
|
||
if(_ToBlank)
|
||
{
|
||
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
|
||
#ifndef _WIN32
|
||
if(GetButtonText(i, j).ToAscii() == "-1")
|
||
SetButtonText(i, (char *)"", j);
|
||
#else
|
||
if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
|
||
#endif
|
||
}
|
||
else
|
||
{
|
||
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
|
||
if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, (char *)"-1", j);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
// Update the textbox for the buttons
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
void ConfigDialog::SetButtonText(int id, char text[128], int _Page)
|
||
{
|
||
// Set controller value
|
||
int controller;
|
||
if (_Page == -1) controller = Page; else controller = _Page;
|
||
|
||
switch(id)
|
||
{
|
||
case IDB_ANALOG_LEFT_X: m_AnalogLeftX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
case IDB_ANALOG_LEFT_Y: m_AnalogLeftY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
case IDB_ANALOG_RIGHT_X: m_AnalogRightX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
case IDB_ANALOG_RIGHT_Y: m_AnalogRightY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
|
||
case IDB_TRIGGER_L: m_AnalogTriggerL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
case IDB_TRIGGER_R: m_AnalogTriggerR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||
|
||
// Wiimote
|
||
case IDB_WM_A: m_bWmA[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_B: m_bWmB[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_1: m_bWm1[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_2: m_bWm2[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_P: m_bWmP[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_M: m_bWmM[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_H: m_bWmH[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_L: m_bWmL[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_R: m_bWmR[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_U: m_bWmU[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_D: m_bWmD[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_SHAKE: m_bWmShake[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_PITCH_L: m_bWmPitchL[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_WM_PITCH_R: m_bWmPitchR[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
|
||
// Nunchuck
|
||
case IDB_NC_Z: m_bNcZ[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_C: m_bNcC[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_L: m_bNcL[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_R: m_bNcR[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_U: m_bNcU[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_D: m_bNcD[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_NC_SHAKE: m_bNcShake[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
|
||
// Classic Controller
|
||
case IDB_CC_A: m_bCcA[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_B: m_bCcB[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_X: m_bCcX[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_Y: m_bCcY[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_P: m_bCcP[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_M: m_bCcM[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_H: m_bCcH[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_TL: m_bCcTl[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_ZL: m_bCcZl[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_ZR: m_bCcZr[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_TR: m_bCcTr[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_DL: m_bCcDl[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_DU: m_bCcDu[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_DR: m_bCcDr[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_DD: m_bCcDd[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_LL: m_bCcLl[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_LU: m_bCcLu[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_LR: m_bCcLr[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_LD: m_bCcLd[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_RL: m_bCcRl[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_RU: m_bCcRu[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_RR: m_bCcRr[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
case IDB_CC_RD: m_bCcRd[controller]->SetLabel(wxString::FromAscii(text)); break;
|
||
default: break;
|
||
}
|
||
//INFO_LOG(CONSOLE, "SetButtonText: %s\n", text);
|
||
}
|
||
|
||
// Get the text in the textbox for the buttons
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
wxString ConfigDialog::GetButtonText(int id, int _Page)
|
||
{
|
||
//INFO_LOG(CONSOLE, "GetButtonText: %i\n", id);
|
||
|
||
// Set controller value
|
||
int controller;
|
||
if (_Page == -1) controller = Page; else controller = _Page;
|
||
|
||
switch(id)
|
||
{
|
||
// Analog Stick
|
||
case IDB_ANALOG_LEFT_X: return m_AnalogLeftX[controller]->GetValue();
|
||
case IDB_ANALOG_LEFT_Y: return m_AnalogLeftY[controller]->GetValue();
|
||
case IDB_ANALOG_RIGHT_X: return m_AnalogRightX[controller]->GetValue();
|
||
case IDB_ANALOG_RIGHT_Y: return m_AnalogRightY[controller]->GetValue();
|
||
|
||
// Shoulder Buttons
|
||
case IDB_TRIGGER_L: return m_AnalogTriggerL[controller]->GetValue();
|
||
case IDB_TRIGGER_R: return m_AnalogTriggerR[controller]->GetValue();
|
||
|
||
default: return wxString();
|
||
}
|
||
}
|
||
|
||
|
||
//////////////////////////////////////////////////////////////////////////////////////////
|
||
// Configure button mapping
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
|
||
// Wait for button press
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
/* Loop or timer: There are basically two ways to do this. With a while() or
|
||
for() loop, or with a timer. The downside with the while() or for() loop is
|
||
that there is no way to stop it if the user should select to configure
|
||
another button while we are still in an old loop. What will happen then is
|
||
that we start another parallel loop (at least in Windows) that blocks the
|
||
old loop. And our only option to wait for the old loop to finish is with a
|
||
new loop, and that will block the old loop for as long as it's going
|
||
on. Therefore a timer is easier to control. */
|
||
void ConfigDialog::GetButtons(wxCommandEvent& event)
|
||
{
|
||
DoGetButtons(event.GetId());
|
||
}
|
||
|
||
void ConfigDialog::DoGetButtons(int _GetId)
|
||
{
|
||
// =============================================
|
||
// Collect the starting values
|
||
// ----------------
|
||
|
||
// Get the current controller
|
||
int Controller = Page;
|
||
int PadID = WiiMoteEmu::PadMapping[Controller].ID;
|
||
|
||
// Get the controller and trigger type
|
||
int TriggerType = WiiMoteEmu::PadMapping[Controller].triggertype;
|
||
|
||
// Collect the accepted buttons for this slot
|
||
bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
|
||
|
||
bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
|
||
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
|
||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
|
||
|
||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||
|
||
bool Button = false; // No digital buttons allowed
|
||
|
||
bool Hat = false; // No hats allowed
|
||
|
||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||
|
||
// Values used in this function
|
||
char format[128];
|
||
int Seconds = 4; // Seconds to wait for
|
||
int TimesPerSecond = 40; // How often to run the check
|
||
|
||
// Values returned from InputCommon::GetButton()
|
||
int value; // Axis value
|
||
int type; // Button type
|
||
int pressed = 0;
|
||
bool Succeed = false;
|
||
bool Stop = false; // Stop the timer
|
||
// =======================
|
||
|
||
//INFO_LOG(CONSOLE, "Before (%i) Id:%i %i IsRunning:%i\n",
|
||
// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
|
||
|
||
// If the Id has changed or the timer is not running we should start one
|
||
if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
|
||
{
|
||
if(m_ButtonMappingTimer->IsRunning())
|
||
{
|
||
m_ButtonMappingTimer->Stop();
|
||
GetButtonWaitingTimer = 0;
|
||
|
||
// Update the old textbox
|
||
SetButtonText(GetButtonWaitingID, (char *)"");
|
||
}
|
||
|
||
// Save the button Id
|
||
GetButtonWaitingID = _GetId;
|
||
|
||
// Reset the key in case we happen to have an old one
|
||
g_Pressed = 0;
|
||
|
||
// Update the text box
|
||
sprintf(format, "[%d]", Seconds);
|
||
SetButtonText(_GetId, format);
|
||
|
||
// Start the timer
|
||
#if wxUSE_TIMER
|
||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||
#endif
|
||
INFO_LOG(CONSOLE, "Timer Started for Pad:%i _GetId:%i\n"
|
||
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i\n",
|
||
WiiMoteEmu::PadMapping[Controller].ID, _GetId,
|
||
Axis, LeftRight, XInput, Button, Hat);
|
||
}
|
||
|
||
// ===============================================
|
||
// Check for buttons
|
||
// ----------------
|
||
|
||
// If there is a timer but we should not create a new one
|
||
else
|
||
{
|
||
InputCommon::GetButton(
|
||
WiiMoteEmu::joyinfo[PadID].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
|
||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||
}
|
||
// ========================= Check for keys
|
||
|
||
|
||
// ===============================================
|
||
// Process results
|
||
// ----------------
|
||
|
||
// Count each time
|
||
GetButtonWaitingTimer++;
|
||
|
||
// This is run every second
|
||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||
{
|
||
// Current time
|
||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||
|
||
// Update text
|
||
sprintf(format, "[%d]", TmpTime);
|
||
SetButtonText(_GetId, format);
|
||
|
||
/* Debug
|
||
INFO_LOG(CONSOLE, "Keyboard: %i\n", g_Pressed);*/
|
||
}
|
||
|
||
// Time's up
|
||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||
{
|
||
Stop = true;
|
||
// Leave a blank mapping
|
||
SetButtonTextAll(_GetId, (char *)"-1");
|
||
}
|
||
|
||
// If we got a button
|
||
if(Succeed)
|
||
{
|
||
Stop = true;
|
||
// Write the number of the pressed button to the text box
|
||
sprintf(format, "%d", pressed);
|
||
SetButtonTextAll(_GetId, format);
|
||
}
|
||
|
||
// Stop the timer
|
||
if(Stop)
|
||
{
|
||
m_ButtonMappingTimer->Stop();
|
||
GetButtonWaitingTimer = 0;
|
||
|
||
/* Update the button mapping for all slots that use this device. (It
|
||
doesn't make sense to have several slots controlled by the same
|
||
device, but several DirectInput instances of different but identical
|
||
devices may possible have the same id, I don't know. So we have to
|
||
do this. The user may also have selected the same device for several
|
||
disabled slots. */
|
||
SaveButtonMappingAll(Controller);
|
||
|
||
INFO_LOG(CONSOLE, "Timer Stopped for Pad:%i _GetId:%i\n",
|
||
WiiMoteEmu::PadMapping[Controller].ID, _GetId);
|
||
}
|
||
|
||
// If we got a bad button
|
||
if(g_Pressed == -1)
|
||
{
|
||
// Update text
|
||
SetButtonTextAll(_GetId, (char *)"-1");
|
||
|
||
// Notify the user
|
||
wxMessageBox(wxString::Format(wxT(
|
||
"You selected a key with a to low key code (%i), please"
|
||
" select another key with a higher key code."), pressed)
|
||
, wxT("Notice"), wxICON_INFORMATION);
|
||
}
|
||
// ======================== Process results
|
||
|
||
// Debugging
|
||
/*
|
||
INFO_LOG(CONSOLE, "Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||
WiiMoteEmu::PadMapping[0].halfpress, WiiMoteEmu::PadMapping[1].halfpress, WiiMoteEmu::PadMapping[2].halfpress, WiiMoteEmu::PadMapping[3].halfpress,
|
||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||
);*/
|
||
}
|
||
|
||
|
||
|
||
// Show current input status
|
||
// Convert the 0x8000 range values to BoxW and BoxH for the plot
|
||
void ConfigDialog::Convert2Box(int &x)
|
||
{
|
||
// Border adjustment
|
||
int BoxW_ = BoxW - 2;// int BoxH_ = BoxH - 2;
|
||
|
||
// Convert values
|
||
x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
|
||
}
|
||
|
||
// Update the input status boxes
|
||
void ConfigDialog::PadGetStatus()
|
||
{
|
||
//INFO_LOG(CONSOLE, "SDL_WasInit: %i\n", SDL_WasInit(0));
|
||
|
||
/* Return if it's not detected. The ID should never be less than zero here,
|
||
it can only be that because of a manual ini file change, but we make
|
||
that check anway. */
|
||
if(WiiMoteEmu::PadMapping[Page].ID < 0 || WiiMoteEmu::PadMapping[Page].ID >= SDL_NumJoysticks())
|
||
{
|
||
m_TStatusLeftIn[Page]->SetLabel(wxT("Not connected"));
|
||
m_TStatusLeftOut[Page]->SetLabel(wxT("Not connected"));
|
||
m_TStatusRightIn[Page]->SetLabel(wxT("Not connected"));
|
||
m_TStatusRightOut[Page]->SetLabel(wxT("Not connected"));
|
||
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
|
||
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
|
||
return;
|
||
}
|
||
|
||
// Return if it's not enabled
|
||
if (!WiiMoteEmu::PadMapping[Page].enabled)
|
||
{
|
||
m_TStatusLeftIn[Page]->SetLabel(wxT("Not enabled"));
|
||
m_TStatusLeftOut[Page]->SetLabel(wxT("Not enabled"));
|
||
m_TStatusRightIn[Page]->SetLabel(wxT("Not enabled"));
|
||
m_TStatusRightOut[Page]->SetLabel(wxT("Not enabled"));
|
||
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
|
||
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
|
||
return;
|
||
}
|
||
|
||
// Get physical device status
|
||
// int PhysicalDevice = WiiMoteEmu::PadMapping[Page].ID;
|
||
// int TriggerType = WiiMoteEmu::PadMapping[Page].triggertype;
|
||
|
||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||
//if (IsFocus())
|
||
WiiMoteEmu::GetJoyState(WiiMoteEmu::PadState[Page], WiiMoteEmu::PadMapping[Page], Page, WiiMoteEmu::joyinfo.at(WiiMoteEmu::PadMapping[Page].ID).NumButtons);
|
||
|
||
|
||
// Analog stick
|
||
// Set Deadzones perhaps out of function
|
||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||
|
||
// Get original values
|
||
int main_x = WiiMoteEmu::PadState[Page].Axis.Lx;
|
||
int main_y = WiiMoteEmu::PadState[Page].Axis.Ly;
|
||
int right_x = WiiMoteEmu::PadState[Page].Axis.Rx;
|
||
int right_y = WiiMoteEmu::PadState[Page].Axis.Ry;
|
||
|
||
// Get adjusted values
|
||
int main_x_after = main_x, main_y_after = main_y;
|
||
int right_x_after = right_x, right_y_after = right_y;
|
||
// Produce square
|
||
if(WiiMoteEmu::PadMapping[Page].bCircle2Square)
|
||
{
|
||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, Page, WiiMoteEmu::PadMapping[Page].SDiagonal, true);
|
||
main_x_after = main_xy.at(0);
|
||
main_y_after = main_xy.at(1);
|
||
//main_x = main_xy.at(0);
|
||
//main_y = main_xy.at(1);
|
||
}
|
||
// Check dead zone
|
||
float DeadZoneLeft = (float)WiiMoteEmu::PadMapping[Page].DeadZoneL / 100.0;
|
||
float DeadZoneRight = (float)WiiMoteEmu::PadMapping[Page].DeadZoneR / 100.0;
|
||
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
|
||
{
|
||
main_x_after = 0;
|
||
main_y_after = 0;
|
||
}
|
||
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
|
||
{
|
||
right_x_after = 0;
|
||
right_y_after = 0;
|
||
}
|
||
|
||
// Show the adjusted angles in the status box
|
||
// Change 0x8000 to 180
|
||
/*
|
||
float x8000 = 0x8000;
|
||
main_x_after = main_x_after * (180 / x8000);
|
||
main_y_after = main_y_after * (180 / x8000);
|
||
float f_main_x_after = (float)main_x_after;
|
||
float f_main_y_after = (float)main_y_after;
|
||
WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after);
|
||
//WiiMoteEmu::AdjustAngles(f_main_x_after, f_main_y_after, true);
|
||
main_x_after = (int)f_main_x_after;
|
||
main_y_after = (int)f_main_y_after;
|
||
// Change back 180 to 0x8000
|
||
main_x_after = main_x_after * (x8000 / 180);
|
||
main_y_after = main_y_after * (x8000 / 180);
|
||
*/
|
||
|
||
// Convert the values to fractions
|
||
float f_x = main_x / 32767.0;
|
||
float f_y = main_y / 32767.0;
|
||
float f_x_aft = main_x_after / 32767.0;
|
||
float f_y_aft = main_y_after / 32767.0;
|
||
|
||
float f_Rx = right_x / 32767.0;
|
||
float f_Ry = right_y / 32767.0;
|
||
float f_Rx_aft = right_x_after / 32767.0;
|
||
float f_Ry_aft = right_y_after / 32767.0;
|
||
|
||
m_TStatusLeftIn[Page]->SetLabel(wxString::Format(
|
||
wxT("x:%1.2f y:%1.2f"), f_x, f_y
|
||
));
|
||
m_TStatusLeftOut[Page]->SetLabel(wxString::Format(
|
||
wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft
|
||
));
|
||
m_TStatusRightIn[Page]->SetLabel(wxString::Format(
|
||
wxT("x:%1.2f y:%1.2f"), f_Rx, f_Ry
|
||
));
|
||
m_TStatusRightOut[Page]->SetLabel(wxString::Format(
|
||
wxT("x:%1.2f y:%1.2f"), f_Rx_aft, f_Ry_aft
|
||
));
|
||
|
||
// Adjust the values for the plot
|
||
Convert2Box(main_x); Convert2Box(main_y);
|
||
Convert2Box(right_x); Convert2Box(right_y);
|
||
|
||
Convert2Box(main_x_after); Convert2Box(main_y_after);
|
||
Convert2Box(right_x_after); Convert2Box(right_y_after);
|
||
|
||
// Adjust the dot
|
||
m_bmpDotLeftIn[Page]->SetPosition(wxPoint(main_x, main_y));
|
||
m_bmpDotLeftOut[Page]->SetPosition(wxPoint(main_x_after, main_y_after));
|
||
m_bmpDotRightIn[Page]->SetPosition(wxPoint(right_x, right_y));
|
||
m_bmpDotRightOut[Page]->SetPosition(wxPoint(right_x_after, right_y_after));
|
||
|
||
|
||
// Triggers
|
||
|
||
// Get the selected keys
|
||
long Left, Right;
|
||
m_AnalogTriggerL[Page]->GetValue().ToLong(&Left);
|
||
m_AnalogTriggerR[Page]->GetValue().ToLong(&Right);
|
||
|
||
// Get the trigger values
|
||
int TriggerLeft = WiiMoteEmu::PadState[Page].Axis.Tl;
|
||
int TriggerRight = WiiMoteEmu::PadState[Page].Axis.Tr;
|
||
|
||
// Convert the triggers values
|
||
if (WiiMoteEmu::PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||
{
|
||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||
}
|
||
|
||
m_TriggerStatusLx[Page]->SetLabel(wxString::Format(
|
||
wxT("%03i"), TriggerLeft));
|
||
m_TriggerStatusRx[Page]->SetLabel(wxString::Format(
|
||
wxT("%03i"), TriggerRight));
|
||
}
|
||
|
||
// Populate the advanced tab
|
||
void ConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
|
||
{
|
||
// Show the current status
|
||
/*
|
||
#ifdef SHOW_PAD_STATUS
|
||
m_pStatusBar->SetLabel(wxString::Format(
|
||
"%s", ShowStatus(notebookpage).c_str()
|
||
));
|
||
#endif*/
|
||
|
||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||
|
||
PadGetStatus();
|
||
}
|