dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.cpp

531 lines
16 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "StringUtil.h"
#include "wiimote_hid.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
#include "main.h"
#include "FileUtil.h"
#include "WXInputBase.h"
// Configuration file control names
// Do not change the order unless you change the related arrays
// Directionals are ordered as L, R, U, D
static const char* wmControlNames[] =
{
"WmA",
"WmB",
"Wm1",
"Wm2",
"WmP",
"WmM",
"WmH",
"WmL",
"WmR",
"WmU",
"WmD",
"WmRollL",
"WmRollR",
"WmPitchU",
"WmPitchD",
"WmShake",
"NcZ",
"NcC",
"NcL",
"NcR",
"NcU",
"NcD",
"NcRollL",
"NcRollR",
"NcPitchU",
"NcPitchD",
"NcShake",
"CcA",
"CcB",
"CcX",
"CcY",
"CcP",
"CcM",
"CcH",
"CcTl",
"CcTr",
"CcZl",
"CcZr",
"CcDl",
"CcDr",
"CcDu",
"CcDd",
"CcLl",
"CcLr",
"CcLu",
"CcLd",
"CcRl",
"CcRr",
"CcRu",
"CcRd",
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Ar",
"GH3Au",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
static int wmDefaultControls[] =
{
// Wiimote
#ifdef _WIN32
'Z',
'X',
'C',
'V',
VK_OEM_PLUS,
VK_OEM_MINUS,
VK_BACK,
VK_LEFT,
VK_RIGHT,
VK_UP,
VK_DOWN,
'N',
'M',
VK_OEM_COMMA,
VK_OEM_PERIOD,
VK_OEM_2, // /
#elif defined(HAVE_X11) && HAVE_X11
XK_z,
XK_x,
XK_c,
XK_v,
XK_equal,
XK_minus,
XK_BackSpace,
XK_Left,
XK_Right,
XK_Up,
XK_Down,
XK_n,
XK_m,
XK_comma,
XK_period,
XK_slash,
#elif defined(USE_WX) && USE_WX
'Z',
'X',
'C',
'V',
'P',
'O',
WXK_BACK,
WXK_LEFT,
WXK_RIGHT,
WXK_UP,
WXK_DOWN,
'N',
'M',
WXK_SEPARATOR,
WXK_DECIMAL,
WXK_DIVIDE,
#else
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
#endif
// Nunchuck
#ifdef _WIN32
VK_NUMPAD0,
VK_DECIMAL,
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
VK_NUMPAD7,
VK_NUMPAD9,
VK_NUMPAD1,
VK_NUMPAD3,
VK_NUMPAD2,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_0,
XK_KP_Decimal,
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
XK_KP_7,
XK_KP_9,
XK_KP_1,
XK_KP_3,
XK_KP_2,
#elif defined(USE_WX) && USE_WX
WXK_NUMPAD0,
WXK_NUMPAD_DECIMAL,
WXK_NUMPAD4,
WXK_NUMPAD6,
WXK_NUMPAD8,
WXK_NUMPAD5,
WXK_NUMPAD7,
WXK_NUMPAD9,
WXK_NUMPAD1,
WXK_NUMPAD3,
WXK_NUMPAD2,
#else
0,0,0,0,0,0,0,0,0,0,0,
#endif
// Classic Controller
// A, B, X, Y
#ifdef _WIN32
VK_OEM_4, // [
VK_OEM_6, // ]
VK_OEM_1, // ;
VK_OEM_7, // '
#elif defined(HAVE_X11) && HAVE_X11
XK_bracketleft,
XK_bracketright,
XK_semicolon,
XK_quoteright,
#elif defined(USE_WX) && USE_WX
'O',
'P',
'K',
'L',
#else
0,0,0,0,
#endif
// +, -, Home
'H',
'F',
'G',
// Triggers, Zs
'E',
'Y',
'R',
'T',
// Digital pad
#ifdef _WIN32
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
#elif defined(HAVE_X11) && HAVE_X11
WXK_NUMPAD4,
WXK_NUMPAD6,
WXK_NUMPAD8,
WXK_NUMPAD5,
#else
0,0,0,0,
#endif
// Left analog
'A',
'D',
'W',
'S',
// Right analog
'J',
'L',
'I',
'K',
// Guttar Hero
'A',
'S',
'D',
'F',
'G',
'L',
'J',
'H',
#ifdef _WIN32
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
#elif defined(HAVE_X11) && HAVE_X11
WXK_NUMPAD4,
WXK_NUMPAD6,
WXK_NUMPAD8,
WXK_NUMPAD5,
#else
0,0,0,0,
#endif
'I',
'K',
};
Config g_Config;
Config::Config()
{
// Set all default values to zero
memset(this, 0, sizeof(Config));
}
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Wiimote.ini").c_str());
// Real Wiimote
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "Unpair", &bUnpairRealWiimote, false);
iniFile.Get("Real", "Autopair", &bPairRealWiimote, false);
iniFile.Get("Real", "Timeout", &bWiiReadTimeout, 10);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
// General
iniFile.Get(SectionName, "Source", &WiiMoteEmu::WiiMapping[i].Source, (i == 0) ? 1 : 0);
iniFile.Get(SectionName, "Sideways", &WiiMoteEmu::WiiMapping[i].bSideways, false);
iniFile.Get(SectionName, "Upright", &WiiMoteEmu::WiiMapping[i].bUpright, false);
iniFile.Get(SectionName, "ExtensionConnected", &WiiMoteEmu::WiiMapping[i].iExtensionConnected, WiiMoteEmu::EXT_NONE);
iniFile.Get(SectionName, "MotionPlusConnected", &WiiMoteEmu::WiiMapping[i].bMotionPlusConnected, false);
iniFile.Get(SectionName, "TiltInputWM", &WiiMoteEmu::WiiMapping[i].Tilt.InputWM, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltInputNC", &WiiMoteEmu::WiiMapping[i].Tilt.InputNC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltRollDegree", &WiiMoteEmu::WiiMapping[i].Tilt.RollDegree, 60);
iniFile.Get(SectionName, "TiltRollSwing", &WiiMoteEmu::WiiMapping[i].Tilt.RollSwing, false);
iniFile.Get(SectionName, "TiltRollInvert", &WiiMoteEmu::WiiMapping[i].Tilt.RollInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.RollRange = (WiiMoteEmu::WiiMapping[i].Tilt.RollSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.RollDegree;
iniFile.Get(SectionName, "TiltPitchDegree", &WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree, 60);
iniFile.Get(SectionName, "TiltPitchSwing", &WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing, false);
iniFile.Get(SectionName, "TiltPitchInvert", &WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.PitchRange = (WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree;
// StickMapping
iniFile.Get(SectionName, "NCStick", &WiiMoteEmu::WiiMapping[i].Stick.NC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickLeft", &WiiMoteEmu::WiiMapping[i].Stick.CCL, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickRight", &WiiMoteEmu::WiiMapping[i].Stick.CCR, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCTriggers", &WiiMoteEmu::WiiMapping[i].Stick.CCT, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "GHStick", &WiiMoteEmu::WiiMapping[i].Stick.GH, WiiMoteEmu::FROM_KEYBOARD);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::WiiMapping[i].Button[x], wmDefaultControls[x]);
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::WiiMapping[i].ID, 0);
iniFile.Get(SectionName, "Axis_Lx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Lx, 0);
iniFile.Get(SectionName, "Axis_Ly", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ly, 1);
iniFile.Get(SectionName, "Axis_Rx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Rx, 2);
iniFile.Get(SectionName, "Axis_Ry", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ry, 3);
iniFile.Get(SectionName, "Trigger_L", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tl, 1004);
iniFile.Get(SectionName, "Trigger_R", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tr, 1005);
iniFile.Get(SectionName, "DeadZoneL", &WiiMoteEmu::WiiMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName, "DeadZoneR", &WiiMoteEmu::WiiMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, 100);
iniFile.Get(SectionName, "Circle2Square", &WiiMoteEmu::WiiMapping[i].bCircle2Square, false);
iniFile.Get(SectionName, "Rumble", &WiiMoteEmu::WiiMapping[i].Rumble, false);
iniFile.Get(SectionName, "RumbleStrength", &WiiMoteEmu::WiiMapping[i].RumbleStrength, 80);
iniFile.Get(SectionName, "TriggerType", &WiiMoteEmu::WiiMapping[i].TriggerType, 0);
//UDPWii
iniFile.Get(SectionName, "UDPWii_Enable", &WiiMoteEmu::WiiMapping[i].UDPWM.enable, false);
std::string port;
char default_port[15];
sprintf(default_port,"%d",4432+i);
iniFile.Get(SectionName, "UDPWii_Port", &port, default_port);
strncpy(WiiMoteEmu::WiiMapping[i].UDPWM.port,port.c_str(),10);
iniFile.Get(SectionName, "UDPWii_EnableAccel", &WiiMoteEmu::WiiMapping[i].UDPWM.enableAccel, true);
iniFile.Get(SectionName, "UDPWii_EnableButtons", &WiiMoteEmu::WiiMapping[i].UDPWM.enableButtons, true);
iniFile.Get(SectionName, "UDPWii_EnableIR", &WiiMoteEmu::WiiMapping[i].UDPWM.enableIR, true);
iniFile.Get(SectionName, "UDPWii_EnableNunchuck", &WiiMoteEmu::WiiMapping[i].UDPWM.enableNunchuck, true);
}
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
for (int i = 0; i < MAX_WIIMOTES; i++)
{
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "AutoReconnectRealWiimote", &WiiMoteEmu::WiiMapping[i].bWiiAutoReconnect, false);
}
Config::LoadIR();
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
// better to place them in the main Dolphin.ini file
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
//DEBUG_LOG(WIIMOTE, "Load()");
}
void Config::LoadIR()
{
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
IniFile iniFile;
char TmpSection[32];
int defaultLeft, defaultTop, defaultWidth, defaultHeight;
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "IrPointer.ini").c_str());
//Load defaults first...
iniFile.Get("Default", "IRLeft", &defaultLeft, LEFT);
iniFile.Get("Default", "IRTop", &defaultTop, TOP);
iniFile.Get("Default", "IRWidth", &defaultWidth, RIGHT - LEFT);
iniFile.Get("Default", "IRHeight", &defaultHeight, BOTTOM - TOP);
iniFile.Get("Default", "IRLevel", &iIRLevel, 3);
//...and fall back to them if the GameId is not found.
//It shouldn't matter if we read Default twice, its in memory anyways.
iniFile.Get(TmpSection, "IRLeft", &iIRLeft, defaultLeft);
iniFile.Get(TmpSection, "IRTop", &iIRTop, defaultTop);
iniFile.Get(TmpSection, "IRWidth", &iIRWidth, defaultWidth);
iniFile.Get(TmpSection, "IRHeight", &iIRHeight, defaultHeight);
}
void Config::Save()
{
IniFile iniFile;
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Wiimote.ini").c_str());
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "Unpair", bUnpairRealWiimote);
iniFile.Set("Real", "Autopair", bPairRealWiimote);
iniFile.Set("Real", "Timeout", bWiiReadTimeout);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "Source", WiiMoteEmu::WiiMapping[i].Source);
iniFile.Set(SectionName, "Sideways", WiiMoteEmu::WiiMapping[i].bSideways);
iniFile.Set(SectionName, "Upright", WiiMoteEmu::WiiMapping[i].bUpright);
iniFile.Set(SectionName, "ExtensionConnected", WiiMoteEmu::WiiMapping[i].iExtensionConnected);
iniFile.Set(SectionName, "MotionPlusConnected", WiiMoteEmu::WiiMapping[i].bMotionPlusConnected);
iniFile.Set(SectionName, "TiltInputWM", WiiMoteEmu::WiiMapping[i].Tilt.InputWM);
iniFile.Set(SectionName, "TiltInputNC", WiiMoteEmu::WiiMapping[i].Tilt.InputNC);
iniFile.Set(SectionName, "TiltRollDegree", WiiMoteEmu::WiiMapping[i].Tilt.RollDegree);
iniFile.Set(SectionName, "TiltRollSwing", WiiMoteEmu::WiiMapping[i].Tilt.RollSwing);
iniFile.Set(SectionName, "TiltRollInvert", WiiMoteEmu::WiiMapping[i].Tilt.RollInvert);
iniFile.Set(SectionName, "TiltPitchDegree", WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree);
iniFile.Set(SectionName, "TiltPitchSwing", WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing);
iniFile.Set(SectionName, "TiltPitchInvert", WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert);
// StickMapping
iniFile.Set(SectionName, "NCStick", WiiMoteEmu::WiiMapping[i].Stick.NC);
iniFile.Set(SectionName, "CCStickLeft", WiiMoteEmu::WiiMapping[i].Stick.CCL);
iniFile.Set(SectionName, "CCStickRight", WiiMoteEmu::WiiMapping[i].Stick.CCR);
iniFile.Set(SectionName, "CCTriggers", WiiMoteEmu::WiiMapping[i].Stick.CCT);
iniFile.Set(SectionName, "GHStick", WiiMoteEmu::WiiMapping[i].Stick.GH);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::WiiMapping[i].Button[x]);
// Save the physical device ID number
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::WiiMapping[i].ID);
iniFile.Set(SectionName, "Axis_Lx", WiiMoteEmu::WiiMapping[i].AxisMapping.Lx);
iniFile.Set(SectionName, "Axis_Ly", WiiMoteEmu::WiiMapping[i].AxisMapping.Ly);
iniFile.Set(SectionName, "Axis_Rx", WiiMoteEmu::WiiMapping[i].AxisMapping.Rx);
iniFile.Set(SectionName, "Axis_Ry", WiiMoteEmu::WiiMapping[i].AxisMapping.Ry);
iniFile.Set(SectionName, "Trigger_L", WiiMoteEmu::WiiMapping[i].AxisMapping.Tl);
iniFile.Set(SectionName, "Trigger_R", WiiMoteEmu::WiiMapping[i].AxisMapping.Tr);
iniFile.Set(SectionName, "DeadZoneL", WiiMoteEmu::WiiMapping[i].DeadZoneL);
iniFile.Set(SectionName, "DeadZoneR", WiiMoteEmu::WiiMapping[i].DeadZoneR);
iniFile.Set(SectionName, "Diagonal", WiiMoteEmu::WiiMapping[i].Diagonal);
iniFile.Set(SectionName, "Circle2Square", WiiMoteEmu::WiiMapping[i].bCircle2Square);
iniFile.Set(SectionName, "Rumble", WiiMoteEmu::WiiMapping[i].Rumble);
iniFile.Set(SectionName, "RumbleStrength", WiiMoteEmu::WiiMapping[i].RumbleStrength);
iniFile.Set(SectionName, "TriggerType", WiiMoteEmu::WiiMapping[i].TriggerType);
// UDPWii
iniFile.Set(SectionName, "UDPWii_Enable", WiiMoteEmu::WiiMapping[i].UDPWM.enable);
iniFile.Set(SectionName, "UDPWii_Port", WiiMoteEmu::WiiMapping[i].UDPWM.port);
iniFile.Set(SectionName, "UDPWii_EnableAccel", WiiMoteEmu::WiiMapping[i].UDPWM.enableAccel);
iniFile.Set(SectionName, "UDPWii_EnableButtons", WiiMoteEmu::WiiMapping[i].UDPWM.enableButtons);
iniFile.Set(SectionName, "UDPWii_EnableIR", WiiMoteEmu::WiiMapping[i].UDPWM.enableIR);
iniFile.Set(SectionName, "UDPWii_EnableNunchuck", WiiMoteEmu::WiiMapping[i].UDPWM.enableNunchuck);
}
iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Wiimote.ini").c_str());
// Save the IR cursor settings if it's avaliable for the GameId, if not save the default settings
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "IrPointer.ini").c_str());
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Set(TmpSection, "IRLeft", iIRLeft);
iniFile.Set(TmpSection, "IRTop", iIRTop);
iniFile.Set(TmpSection, "IRWidth", iIRWidth);
iniFile.Set(TmpSection, "IRHeight", iIRHeight);
iniFile.Set(TmpSection, "IRLevel", iIRLevel);
iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "IrPointer.ini").c_str());
//Save any options that need to be accessed in Dolphin
iniFile.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
for (int i = 0; i < MAX_WIIMOTES; i++)
{
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "AutoReconnectRealWiimote", WiiMoteEmu::WiiMapping[i].bWiiAutoReconnect);
}
iniFile.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
//DEBUG_LOG(WIIMOTE, "Save()");
}