54 lines
899 B
C++
54 lines
899 B
C++
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
|
|
#include "Common.h"
|
|
#include "Globals.h"
|
|
|
|
void __Log(int, const char *fmt, ...)
|
|
{
|
|
DebugLog(fmt);
|
|
}
|
|
|
|
void DebugLog(const char* _fmt, ...)
|
|
{
|
|
#ifdef _DEBUG
|
|
char Msg[512];
|
|
va_list ap;
|
|
|
|
va_start(ap, _fmt);
|
|
vsprintf(Msg, _fmt, ap);
|
|
va_end(ap);
|
|
|
|
g_dspInitialize.pLog(Msg, FALSE);
|
|
#endif
|
|
}
|
|
|
|
extern u8* g_pMemory;
|
|
|
|
// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
|
|
#define RAM_MASK 0x1FFFFFF
|
|
|
|
u8 Memory_Read_U8(u32 _uAddress)
|
|
{
|
|
_uAddress &= RAM_MASK;
|
|
return g_pMemory[_uAddress];
|
|
}
|
|
|
|
u16 Memory_Read_U16(u32 _uAddress)
|
|
{
|
|
_uAddress &= RAM_MASK;
|
|
return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
|
|
}
|
|
|
|
u32 Memory_Read_U32(u32 _uAddress)
|
|
{
|
|
_uAddress &= RAM_MASK;
|
|
return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
|
|
}
|
|
|
|
float Memory_Read_Float(u32 _uAddress)
|
|
{
|
|
u32 uTemp = Memory_Read_U32(_uAddress);
|
|
return *(float*)&uTemp;
|
|
}
|