110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "VideoBackends/D3D12/D3DBase.h"
|
|
#include "VideoBackends/D3D12/D3DState.h"
|
|
#include "VideoBackends/D3D12/D3DUtil.h"
|
|
|
|
#include "VideoBackends/D3D12/NativeVertexFormat.h"
|
|
#include "VideoBackends/D3D12/VertexManager.h"
|
|
|
|
namespace DX12
|
|
{
|
|
|
|
NativeVertexFormat* VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
|
{
|
|
return new D3DVertexFormat(vtx_decl);
|
|
}
|
|
|
|
static const constexpr DXGI_FORMAT d3d_format_lookup[5*4*2] =
|
|
{
|
|
// float formats
|
|
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
|
|
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
|
|
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
|
|
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
|
|
|
|
// integer formats
|
|
DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
|
|
DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
|
|
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
|
|
DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
|
|
};
|
|
|
|
DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
|
|
{
|
|
DXGI_FORMAT retval = d3d_format_lookup[static_cast<int>(t) + 5 * (size-1) + 5 * 4 * static_cast<int>(integer)];
|
|
if (retval == DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", static_cast<int>(t), size, static_cast<int>(integer));
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
D3DVertexFormat::D3DVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
|
{
|
|
this->vtx_decl = vtx_decl;
|
|
|
|
AddInputElementDescFromAttributeFormatIfValid(&vtx_decl.position, "POSITION", 0);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
AddInputElementDescFromAttributeFormatIfValid(&vtx_decl.normals[i], "NORMAL", i);
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
AddInputElementDescFromAttributeFormatIfValid(&vtx_decl.colors[i], "COLOR", i);
|
|
}
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
AddInputElementDescFromAttributeFormatIfValid(&vtx_decl.texcoords[i], "TEXCOORD", i);
|
|
}
|
|
|
|
AddInputElementDescFromAttributeFormatIfValid(&vtx_decl.posmtx, "BLENDINDICES", 0);
|
|
|
|
m_layout12.NumElements = m_num_elems;
|
|
m_layout12.pInputElementDescs = m_elems.data();
|
|
}
|
|
|
|
D3DVertexFormat::~D3DVertexFormat()
|
|
{
|
|
}
|
|
|
|
void D3DVertexFormat::AddInputElementDescFromAttributeFormatIfValid(const AttributeFormat* format, const char* semantic_name, unsigned int semantic_index)
|
|
{
|
|
if (!format->enable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
D3D12_INPUT_ELEMENT_DESC desc = {};
|
|
|
|
desc.AlignedByteOffset = format->offset;
|
|
desc.Format = VarToD3D(format->type, format->components, format->integer);
|
|
desc.InputSlot = 0;
|
|
desc.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
|
desc.SemanticName = semantic_name;
|
|
desc.SemanticIndex = semantic_index;
|
|
|
|
m_elems[m_num_elems] = desc;
|
|
++m_num_elems;
|
|
}
|
|
|
|
void D3DVertexFormat::SetupVertexPointers()
|
|
{
|
|
// No-op on DX12.
|
|
}
|
|
|
|
D3D12_INPUT_LAYOUT_DESC D3DVertexFormat::GetActiveInputLayout12() const
|
|
{
|
|
return m_layout12;
|
|
}
|
|
|
|
|
|
} // namespace DX12
|