![]() Noticed this while messing with EFB to RAM. We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion. Changes it to a explicit conversion to float. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |