62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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#include "VideoCommon/CommandProcessor.h"
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class PointerWrap;
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namespace MMIO { class Mapping; }
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namespace SWCommandProcessor
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{
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using UCPStatusReg = CommandProcessor::UCPStatusReg;
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using UCPCtrlReg = CommandProcessor::UCPCtrlReg;
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using UCPClearReg = CommandProcessor::UCPClearReg;
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struct CPReg
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{
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UCPStatusReg status; // 0x00
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UCPCtrlReg ctrl; // 0x02
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UCPClearReg clear; // 0x04
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u32 unk0; // 0x08
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u16 unk1; // 0x0c
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u16 token; // 0x0e
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u16 bboxleft; // 0x10
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u16 bboxtop; // 0x12
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u16 bboxright; // 0x14
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u16 bboxbottom; // 0x16
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u32 unk2; // 0x18
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u32 unk3; // 0x1c
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u32 fifobase; // 0x20
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u32 fifoend; // 0x24
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u32 hiwatermark; // 0x28
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u32 lowatermark; // 0x2c
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u32 rwdistance; // 0x30
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u32 writeptr; // 0x34
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u32 readptr; // 0x38
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u32 breakpt; // 0x3c
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};
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// Init
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void Init();
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void Shutdown();
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void DoState(PointerWrap &p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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bool RunBuffer();
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void RunGpu();
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// for CGPFIFO
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void GatherPipeBursted();
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void UpdateInterrupts(u64 userdata);
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void UpdateInterruptsFromVideoBackend(u64 userdata);
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void SetRendering(bool enabled);
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} // end of namespace SWCommandProcessor
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