dolphin/Source/Core/Core/CoreParameter.cpp

422 lines
12 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cinttypes>
#include "Common/CDUtils.h"
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h" // for bWii
#include "Core/CoreParameter.h"
#include "Core/Boot/Boot.h"
#include "Core/Boot/Boot_DOL.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/VolumeCreator.h"
SCoreStartupParameter::SCoreStartupParameter()
: bEnableDebugging(false), bAutomaticStart(false), bBootToPause(false),
bJITNoBlockCache(false), bJITBlockLinking(true),
bJITOff(false),
bJITLoadStoreOff(false), bJITLoadStorelXzOff(false),
bJITLoadStorelwzOff(false), bJITLoadStorelbzxOff(false),
bJITLoadStoreFloatingOff(false), bJITLoadStorePairedOff(false),
bJITFloatingPointOff(false), bJITIntegerOff(false),
bJITPairedOff(false), bJITSystemRegistersOff(false),
bJITBranchOff(false),
bJITILTimeProfiling(false), bJITILOutputIR(false),
bEnableFPRF(false),
bCPUThread(true), bDSPThread(false), bDSPHLE(true),
bSkipIdle(true), bNTSC(false), bForceNTSCJ(false),
bHLE_BS2(true), bEnableCheats(false),
bMergeBlocks(false), bEnableMemcardSaving(true),
bDPL2Decoder(false), iLatency(14),
bRunCompareServer(false), bRunCompareClient(false),
bMMU(false), bDCBZOFF(false), bTLBHack(false), iBBDumpPort(0), bVBeamSpeedHack(false),
bSyncGPU(false), bFastDiscSpeed(false),
SelectedLanguage(0), bWii(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
iRenderWindowWidth(640), iRenderWindowHeight(480),
bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
bFullscreen(false), bRenderToMain(false),
bProgressive(false), bDisableScreenSaver(false),
iPosX(100), iPosY(100), iWidth(800), iHeight(600),
bLoopFifoReplay(true)
{
LoadDefaults();
}
void SCoreStartupParameter::LoadDefaults()
{
bEnableDebugging = false;
bAutomaticStart = false;
bBootToPause = false;
#ifdef USE_GDBSTUB
iGDBPort = -1;
#endif
iCPUCore = 1;
bCPUThread = false;
bSkipIdle = false;
bRunCompareServer = false;
bDSPHLE = true;
bDSPThread = true;
bFastmem = true;
bEnableFPRF = false;
bMMU = false;
bDCBZOFF = false;
bTLBHack = false;
iBBDumpPort = -1;
bVBeamSpeedHack = false;
bSyncGPU = false;
bFastDiscSpeed = false;
bMergeBlocks = false;
bEnableMemcardSaving = true;
SelectedLanguage = 0;
bWii = false;
bDPL2Decoder = false;
iLatency = 14;
iPosX = 100;
iPosY = 100;
iWidth = 800;
iHeight = 600;
bLoopFifoReplay = true;
bJITOff = false; // debugger only settings
bJITLoadStoreOff = false;
bJITLoadStoreFloatingOff = false;
bJITLoadStorePairedOff = false; // XXX not 64-bit clean
bJITFloatingPointOff = false;
bJITIntegerOff = false;
bJITPairedOff = false;
bJITSystemRegistersOff = false;
m_strName = "NONE";
m_strUniqueID = "00000000";
}
bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
{
std::string Region(EUR_DIR);
switch (_BootBS2)
{
case BOOT_DEFAULT:
{
bool bootDrive = cdio_is_cdrom(m_strFilename);
// Check if the file exist, we may have gotten it from a --elf command line
// that gave an incorrect file name
if (!bootDrive && !File::Exists(m_strFilename))
{
PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
return false;
}
std::string Extension;
SplitPath(m_strFilename, nullptr, nullptr, &Extension);
if (!strcasecmp(Extension.c_str(), ".gcm") ||
!strcasecmp(Extension.c_str(), ".iso") ||
!strcasecmp(Extension.c_str(), ".wbfs") ||
!strcasecmp(Extension.c_str(), ".ciso") ||
!strcasecmp(Extension.c_str(), ".gcz") ||
bootDrive)
{
m_BootType = BOOT_ISO;
DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename);
if (pVolume == nullptr)
{
if (bootDrive)
PanicAlertT("Could not read \"%s\". "
"There is no disc in the drive, or it is not a GC/Wii backup. "
"Please note that original GameCube and Wii discs cannot be read "
"by most PC DVD drives.", m_strFilename.c_str());
else
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
m_strFilename.c_str());
return false;
}
m_strName = pVolume->GetName();
m_strUniqueID = pVolume->GetUniqueID();
m_strRevisionSpecificUniqueID = pVolume->GetRevisionSpecificUniqueID();
// Check if we have a Wii disc
bWii = DiscIO::IsVolumeWiiDisc(pVolume);
switch (pVolume->GetCountry())
{
case DiscIO::IVolume::COUNTRY_USA:
bNTSC = true;
Region = USA_DIR;
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
bNTSC = true;
Region = JAP_DIR;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::IVolume::COUNTRY_RUSSIA:
bNTSC = false;
Region = EUR_DIR;
break;
default:
if (PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
"\nContinue with PAL region?"))
{
bNTSC = false;
Region = EUR_DIR;
break;
}else return false;
}
delete pVolume;
}
else if (!strcasecmp(Extension.c_str(), ".elf"))
{
bWii = CBoot::IsElfWii(m_strFilename);
Region = USA_DIR;
m_BootType = BOOT_ELF;
bNTSC = true;
}
else if (!strcasecmp(Extension.c_str(), ".dol"))
{
CDolLoader dolfile(m_strFilename);
bWii = dolfile.IsWii();
Region = USA_DIR;
m_BootType = BOOT_DOL;
bNTSC = true;
}
else if (!strcasecmp(Extension.c_str(), ".dff"))
{
bWii = true;
Region = USA_DIR;
bNTSC = true;
m_BootType = BOOT_DFF;
FifoDataFile *ddfFile = FifoDataFile::Load(m_strFilename, true);
if (ddfFile)
{
bWii = ddfFile->GetIsWii();
delete ddfFile;
}
}
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
{
const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename);
const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
if (ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex()) == nullptr)
{
//WAD is valid yet cannot be booted. Install instead.
u64 installed = DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_strFilename);
if (installed)
SuccessAlertT("The WAD has been installed successfully");
return false; //do not boot
}
switch (ContentLoader.GetCountry())
{
case DiscIO::IVolume::COUNTRY_USA:
bNTSC = true;
Region = USA_DIR;
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
bNTSC = true;
Region = JAP_DIR;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::IVolume::COUNTRY_RUSSIA:
bNTSC = false;
Region = EUR_DIR;
break;
default:
bNTSC = false;
Region = EUR_DIR;
break;
}
bWii = true;
m_BootType = BOOT_WII_NAND;
if (pVolume)
{
m_strName = pVolume->GetName();
m_strUniqueID = pVolume->GetUniqueID();
delete pVolume;
}
else
{
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
// if this is the second boot we would be using the Name and id of the last title
m_strName.clear();
m_strUniqueID.clear();
}
// Use the TitleIDhex for name and/or unique ID if launching from nand folder
// or if it is not ascii characters (specifically sysmenu could potentially apply to other things)
char titleidstr[17];
snprintf(titleidstr, 17, "%016" PRIx64, ContentLoader.GetTitleID());
if (!m_strName.length())
{
m_strName = titleidstr;
}
if (!m_strUniqueID.length())
{
m_strUniqueID = titleidstr;
}
}
else
{
PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str());
return false;
}
}
break;
case BOOT_BS2_USA:
Region = USA_DIR;
m_strFilename.clear();
bNTSC = true;
break;
case BOOT_BS2_JAP:
Region = JAP_DIR;
m_strFilename.clear();
bNTSC = true;
break;
case BOOT_BS2_EUR:
Region = EUR_DIR;
m_strFilename.clear();
bNTSC = false;
break;
}
// Setup paths
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, Region, true);
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, Region, false);
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
if (!bWii)
{
m_strBootROM = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + Region + DIR_SEP GC_IPL;
if (!File::Exists(m_strBootROM))
m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + Region + DIR_SEP GC_IPL;
if (!bHLE_BS2)
{
if (!File::Exists(m_strBootROM))
{
WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str());
bHLE_BS2 = true;
}
}
}
else if (bWii && !bHLE_BS2)
{
WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode.");
bHLE_BS2 = true;
}
return true;
}
void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA)
{
std::string ext("." + gameRegion + ".raw");
if (memcardPath.empty())
{
// Use default memcard path if there is no user defined name
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
}
else
{
std::string filename = memcardPath;
std::string region = filename.substr(filename.size()-7, 3);
bool hasregion = false;
hasregion |= region.compare(USA_DIR) == 0;
hasregion |= region.compare(JAP_DIR) == 0;
hasregion |= region.compare(EUR_DIR) == 0;
if (!hasregion)
{
// filename doesn't have region in the extension
if (File::Exists(filename))
{
// If the old file exists we are polite and ask if we should copy it
std::string oldFilename = filename;
filename.replace(filename.size()-4, 4, ext);
if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n",
isSlotA ? 'A':'B', isSlotA ? 'A':'B', filename.c_str()))
{
if (!File::Copy(oldFilename, filename))
PanicAlertT("Copy failed");
}
}
memcardPath = filename; // Always correct the path!
}
else if (region.compare(gameRegion) != 0)
{
// filename has region, but it's not == gameRegion
// Just set the correct filename, the EXI Device will create it if it doesn't exist
memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);;
}
}
}
IniFile SCoreStartupParameter::LoadGameIni() const
{
IniFile game_ini;
game_ini.Load(m_strGameIniDefault);
if (m_strGameIniDefaultRevisionSpecific != "")
game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
game_ini.Load(m_strGameIniLocal, true);
return game_ini;
}
IniFile SCoreStartupParameter::LoadDefaultGameIni() const
{
IniFile game_ini;
game_ini.Load(m_strGameIniDefault);
if (m_strGameIniDefaultRevisionSpecific != "")
game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
return game_ini;
}
IniFile SCoreStartupParameter::LoadLocalGameIni() const
{
IniFile game_ini;
game_ini.Load(m_strGameIniLocal);
return game_ini;
}