dolphin/Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp

630 lines
18 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/ISOProperties/FilesystemPanel.h"
#include <array>
#include <vector>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/filepicker.h>
#include <wx/imaglist.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
#include <wx/sizer.h>
#include <wx/textctrl.h>
#include <wx/treectrl.h>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
namespace
{
class WiiPartition final : public wxTreeItemData
{
public:
WiiPartition(std::unique_ptr<DiscIO::IFileSystem> filesystem_)
: filesystem{std::move(filesystem_)}
{
}
std::unique_ptr<DiscIO::IFileSystem> filesystem;
};
class IntegrityCheckThread final : public wxThread
{
public:
explicit IntegrityCheckThread(const DiscIO::IVolume* volume, DiscIO::Partition partition)
: wxThread{wxTHREAD_JOINABLE}, m_volume{volume}, m_partition{partition}
{
Create();
}
ExitCode Entry() override
{
return reinterpret_cast<ExitCode>(m_volume->CheckIntegrity(m_partition));
}
private:
const DiscIO::IVolume* const m_volume;
const DiscIO::Partition m_partition;
};
enum : int
{
ICON_DISC,
ICON_FOLDER,
ICON_FILE
};
wxImageList* LoadIconBitmaps(const wxWindow* context)
{
static constexpr std::array<const char*, 3> icon_names{
{"isoproperties_disc", "isoproperties_folder", "isoproperties_file"}};
const wxSize icon_size = context->FromDIP(wxSize(16, 16));
auto* const icon_list = new wxImageList(icon_size.GetWidth(), icon_size.GetHeight());
for (const auto& name : icon_names)
{
icon_list->Add(
WxUtils::LoadScaledResourceBitmap(name, context, icon_size, wxDefaultSize,
WxUtils::LSI_SCALE_DOWN | WxUtils::LSI_ALIGN_CENTER));
}
return icon_list;
}
size_t CreateDirectoryTree(wxTreeCtrl* tree_ctrl, wxTreeItemId parent,
const std::vector<DiscIO::SFileInfo>& file_infos,
const size_t first_index, const size_t last_index)
{
size_t current_index = first_index;
while (current_index < last_index)
{
const DiscIO::SFileInfo& file_info = file_infos[current_index];
std::string file_path = file_info.m_FullPath;
// Trim the trailing '/' if it exists.
if (file_path.back() == DIR_SEP_CHR)
{
file_path.pop_back();
}
// Cut off the path up to the actual filename or folder.
// Say we have "/music/stream/stream1.strm", the result will be "stream1.strm".
const size_t dir_sep_index = file_path.rfind(DIR_SEP_CHR);
if (dir_sep_index != std::string::npos)
{
file_path = file_path.substr(dir_sep_index + 1);
}
// check next index
if (file_info.IsDirectory())
{
const wxTreeItemId item = tree_ctrl->AppendItem(parent, StrToWxStr(file_path), ICON_FOLDER);
current_index = CreateDirectoryTree(tree_ctrl, item, file_infos, current_index + 1,
static_cast<size_t>(file_info.m_FileSize));
}
else
{
tree_ctrl->AppendItem(parent, StrToWxStr(file_path), ICON_FILE);
current_index++;
}
}
return current_index;
}
size_t CreateDirectoryTree(wxTreeCtrl* tree_ctrl, wxTreeItemId parent,
const std::vector<DiscIO::SFileInfo>& file_infos)
{
if (file_infos.empty())
return 0;
return CreateDirectoryTree(tree_ctrl, parent, file_infos, 1, file_infos.at(0).m_FileSize);
}
WiiPartition* FindWiiPartition(wxTreeCtrl* tree_ctrl, const wxString& label)
{
wxTreeItemIdValue cookie;
auto partition = tree_ctrl->GetFirstChild(tree_ctrl->GetRootItem(), cookie);
while (partition.IsOk())
{
const wxString partition_label = tree_ctrl->GetItemText(partition);
if (partition_label == label)
return static_cast<WiiPartition*>(tree_ctrl->GetItemData(partition));
partition = tree_ctrl->GetNextSibling(partition);
}
return nullptr;
}
} // Anonymous namespace
FilesystemPanel::FilesystemPanel(wxWindow* parent, wxWindowID id,
const std::unique_ptr<DiscIO::IVolume>& opened_iso)
: wxPanel{parent, id}, m_opened_iso{opened_iso}
{
CreateGUI();
BindEvents();
PopulateFileSystemTree();
m_tree_ctrl->Expand(m_tree_ctrl->GetRootItem());
}
FilesystemPanel::~FilesystemPanel() = default;
void FilesystemPanel::BindEvents()
{
m_tree_ctrl->Bind(wxEVT_TREE_ITEM_RIGHT_CLICK, &FilesystemPanel::OnRightClickTree, this);
Bind(wxEVT_MENU, &FilesystemPanel::OnExtractFile, this, ID_EXTRACT_FILE);
Bind(wxEVT_MENU, &FilesystemPanel::OnExtractDirectories, this, ID_EXTRACT_ALL);
Bind(wxEVT_MENU, &FilesystemPanel::OnExtractDirectories, this, ID_EXTRACT_DIR);
Bind(wxEVT_MENU, &FilesystemPanel::OnExtractHeaderData, this, ID_EXTRACT_APPLOADER);
Bind(wxEVT_MENU, &FilesystemPanel::OnExtractHeaderData, this, ID_EXTRACT_DOL);
Bind(wxEVT_MENU, &FilesystemPanel::OnCheckPartitionIntegrity, this, ID_CHECK_INTEGRITY);
}
void FilesystemPanel::CreateGUI()
{
m_tree_ctrl = new wxTreeCtrl(this);
m_tree_ctrl->AssignImageList(LoadIconBitmaps(this));
m_tree_ctrl->AddRoot(_("Disc"), ICON_DISC);
const auto space_5 = FromDIP(5);
auto* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->AddSpacer(space_5);
main_sizer->Add(m_tree_ctrl, 1, wxEXPAND | wxLEFT | wxRIGHT, space_5);
main_sizer->AddSpacer(space_5);
SetSizer(main_sizer);
}
void FilesystemPanel::PopulateFileSystemTree()
{
switch (m_opened_iso->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
PopulateFileSystemTreeGC();
break;
case DiscIO::Platform::WII_DISC:
PopulateFileSystemTreeWii();
break;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
}
}
void FilesystemPanel::PopulateFileSystemTreeGC()
{
m_filesystem = DiscIO::CreateFileSystem(m_opened_iso.get(), DiscIO::PARTITION_NONE);
if (!m_filesystem)
return;
CreateDirectoryTree(m_tree_ctrl, m_tree_ctrl->GetRootItem(), m_filesystem->GetFileList());
}
void FilesystemPanel::PopulateFileSystemTreeWii() const
{
std::vector<DiscIO::Partition> partitions = m_opened_iso->GetPartitions();
for (size_t i = 0; i < partitions.size(); ++i)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(
DiscIO::CreateFileSystem(m_opened_iso.get(), partitions[i]));
if (file_system)
{
wxTreeItemId partition_root = m_tree_ctrl->AppendItem(
m_tree_ctrl->GetRootItem(), wxString::Format(_("Partition %i"), i), ICON_DISC);
WiiPartition* const partition = new WiiPartition(std::move(file_system));
m_tree_ctrl->SetItemData(partition_root, partition);
CreateDirectoryTree(m_tree_ctrl, partition_root, partition->filesystem->GetFileList());
if (i == 1)
m_tree_ctrl->Expand(partition_root);
}
}
}
void FilesystemPanel::OnRightClickTree(wxTreeEvent& event)
{
m_tree_ctrl->SelectItem(event.GetItem());
wxMenu menu;
const auto selection = m_tree_ctrl->GetSelection();
const auto first_visible_item = m_tree_ctrl->GetFirstVisibleItem();
const int image_type = m_tree_ctrl->GetItemImage(selection);
if (image_type == ICON_DISC && first_visible_item != selection)
{
menu.Append(ID_EXTRACT_DIR, _("Extract Partition..."));
}
else if (image_type == ICON_FOLDER)
{
menu.Append(ID_EXTRACT_DIR, _("Extract Directory..."));
}
else if (image_type == ICON_FILE)
{
menu.Append(ID_EXTRACT_FILE, _("Extract File..."));
}
menu.Append(ID_EXTRACT_ALL, _("Extract All Files..."));
if (m_opened_iso->GetVolumeType() != DiscIO::Platform::WII_DISC ||
(image_type == ICON_DISC && first_visible_item != selection))
{
menu.AppendSeparator();
menu.Append(ID_EXTRACT_APPLOADER, _("Extract Apploader..."));
menu.Append(ID_EXTRACT_DOL, _("Extract DOL..."));
}
if (image_type == ICON_DISC && first_visible_item != selection)
{
menu.AppendSeparator();
menu.Append(ID_CHECK_INTEGRITY, _("Check Partition Integrity"));
}
PopupMenu(&menu);
event.Skip();
}
void FilesystemPanel::OnExtractFile(wxCommandEvent& WXUNUSED(event))
{
const wxString selection_label = m_tree_ctrl->GetItemText(m_tree_ctrl->GetSelection());
const wxString output_file_path =
wxFileSelector(_("Extract File"), wxEmptyString, selection_label, wxEmptyString,
wxGetTranslation(wxALL_FILES), wxFD_SAVE, this);
if (output_file_path.empty() || selection_label.empty())
return;
ExtractSingleFile(output_file_path);
}
void FilesystemPanel::OnExtractDirectories(wxCommandEvent& event)
{
const wxString selected_directory_label = m_tree_ctrl->GetItemText(m_tree_ctrl->GetSelection());
const wxString extract_path = wxDirSelector(_("Choose the folder to extract to"));
if (extract_path.empty() || selected_directory_label.empty())
return;
switch (event.GetId())
{
case ID_EXTRACT_ALL:
ExtractAllFiles(extract_path);
break;
case ID_EXTRACT_DIR:
ExtractSingleDirectory(extract_path);
break;
}
}
void FilesystemPanel::OnExtractHeaderData(wxCommandEvent& event)
{
DiscIO::IFileSystem* file_system = nullptr;
const wxString path = wxDirSelector(_("Choose the folder to extract to"));
if (path.empty())
return;
if (m_opened_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
const auto* const selection_data = m_tree_ctrl->GetItemData(m_tree_ctrl->GetSelection());
const auto* const partition = static_cast<const WiiPartition*>(selection_data);
file_system = partition->filesystem.get();
}
else
{
file_system = m_filesystem.get();
}
bool ret = false;
if (event.GetId() == ID_EXTRACT_APPLOADER)
{
ret = file_system->ExportApploader(WxStrToStr(path));
}
else if (event.GetId() == ID_EXTRACT_DOL)
{
ret = file_system->ExportDOL(WxStrToStr(path));
}
if (!ret)
{
WxUtils::ShowErrorDialog(
wxString::Format(_("Failed to extract to %s!"), WxStrToStr(path).c_str()));
}
}
void FilesystemPanel::OnCheckPartitionIntegrity(wxCommandEvent& WXUNUSED(event))
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (m_opened_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
return;
wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
const auto selection = m_tree_ctrl->GetSelection();
WiiPartition* partition =
static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(m_tree_ctrl->GetSelection()));
IntegrityCheckThread thread(m_opened_iso.get(), partition->filesystem->GetPartition());
thread.Run();
while (thread.IsAlive())
{
dialog.Pulse();
wxThread::Sleep(50);
}
dialog.Destroy();
if (thread.Wait())
{
wxMessageBox(_("Integrity check completed. No errors have been found."),
_("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
}
else
{
wxMessageBox(wxString::Format(_("Integrity check for %s failed. The disc image is most "
"likely corrupted or has been patched incorrectly."),
m_tree_ctrl->GetItemText(selection)),
_("Integrity Check Error"), wxOK | wxICON_ERROR, this);
}
}
void FilesystemPanel::ExtractAllFiles(const wxString& output_folder)
{
switch (m_opened_iso->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractAllFilesGC(output_folder);
break;
case DiscIO::Platform::WII_DISC:
ExtractAllFilesWii(output_folder);
break;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
}
}
void FilesystemPanel::ExtractAllFilesGC(const wxString& output_folder)
{
ExtractDirectories("", WxStrToStr(output_folder), m_filesystem.get());
}
void FilesystemPanel::ExtractAllFilesWii(const wxString& output_folder)
{
const wxTreeItemId root = m_tree_ctrl->GetRootItem();
wxTreeItemIdValue cookie;
wxTreeItemId item = m_tree_ctrl->GetFirstChild(root, cookie);
while (item.IsOk())
{
const auto* const partition = static_cast<WiiPartition*>(m_tree_ctrl->GetItemData(item));
ExtractDirectories("", WxStrToStr(output_folder), partition->filesystem.get());
item = m_tree_ctrl->GetNextChild(root, cookie);
}
}
void FilesystemPanel::ExtractSingleFile(const wxString& output_file_path) const
{
const auto selection_file_path = BuildFilePathFromSelection();
switch (m_opened_iso->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractSingleFileGC(selection_file_path, output_file_path);
break;
case DiscIO::Platform::WII_DISC:
ExtractSingleFileWii(selection_file_path, output_file_path);
break;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
}
}
void FilesystemPanel::ExtractSingleFileGC(const wxString& file_path,
const wxString& output_file_path) const
{
m_filesystem->ExportFile(WxStrToStr(file_path), WxStrToStr(output_file_path));
}
void FilesystemPanel::ExtractSingleFileWii(wxString file_path,
const wxString& output_file_path) const
{
const size_t slash_index = file_path.find('/');
const wxString partition_label = file_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
// Remove "Partition x/"
file_path.erase(0, slash_index + 1);
partition->filesystem->ExportFile(WxStrToStr(file_path), WxStrToStr(output_file_path));
}
void FilesystemPanel::ExtractSingleDirectory(const wxString& output_folder)
{
const wxString directory_path = BuildDirectoryPathFromSelection();
switch (m_opened_iso->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
ExtractSingleDirectoryGC(directory_path, output_folder);
break;
case DiscIO::Platform::WII_DISC:
ExtractSingleDirectoryWii(directory_path, output_folder);
break;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::NUMBER_OF_PLATFORMS:
case DiscIO::Platform::WII_WAD:
break;
}
}
void FilesystemPanel::ExtractSingleDirectoryGC(const wxString& directory_path,
const wxString& output_folder)
{
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder), m_filesystem.get());
}
void FilesystemPanel::ExtractSingleDirectoryWii(wxString directory_path,
const wxString& output_folder)
{
const size_t slash_index = directory_path.find('/');
const wxString partition_label = directory_path.substr(0, slash_index);
const auto* const partition = FindWiiPartition(m_tree_ctrl, partition_label);
// Remove "Partition x/"
directory_path.erase(0, slash_index + 1);
ExtractDirectories(WxStrToStr(directory_path), WxStrToStr(output_folder),
partition->filesystem.get());
}
void FilesystemPanel::ExtractDirectories(const std::string& full_path,
const std::string& output_folder,
DiscIO::IFileSystem* filesystem)
{
const std::vector<DiscIO::SFileInfo>& fst = filesystem->GetFileList();
u32 index = 0;
u32 size = 0;
// Extract all
if (full_path.empty())
{
size = static_cast<u32>(fst.size());
filesystem->ExportApploader(output_folder);
if (m_opened_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
filesystem->ExportDOL(output_folder);
}
else
{
// Look for the dir we are going to extract
for (index = 0; index < fst.size(); ++index)
{
if (fst[index].m_FullPath == full_path)
{
INFO_LOG(DISCIO, "Found the directory at %u", index);
size = static_cast<u32>(fst[index].m_FileSize);
break;
}
}
INFO_LOG(DISCIO, "Directory found from %u to %u\nextracting to: %s", index, size,
output_folder.c_str());
}
const auto dialog_title = (index != 0) ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(dialog_title, _("Extracting..."), static_cast<int>(size - 1), this,
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH);
// Extraction
for (u32 i = index; i < size; i++)
{
dialog.SetTitle(wxString::Format(
"%s : %u%%", dialog_title.c_str(),
static_cast<u32>((static_cast<float>(i - index) / static_cast<float>(size - index)) *
100)));
dialog.Update(i, wxString::Format(_("Extracting %s"), StrToWxStr(fst[i].m_FullPath)));
if (dialog.WasCancelled())
break;
if (fst[i].IsDirectory())
{
const std::string export_name =
StringFromFormat("%s/%s/", output_folder.c_str(), fst[i].m_FullPath.c_str());
INFO_LOG(DISCIO, "%s", export_name.c_str());
if (!File::Exists(export_name) && !File::CreateFullPath(export_name))
{
ERROR_LOG(DISCIO, "Could not create the path %s", export_name.c_str());
}
else
{
if (!File::IsDirectory(export_name))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", export_name.c_str());
ERROR_LOG(DISCIO, "Folder %s already exists", export_name.c_str());
}
}
else
{
const std::string export_name =
StringFromFormat("%s/%s", output_folder.c_str(), fst[i].m_FullPath.c_str());
INFO_LOG(DISCIO, "%s", export_name.c_str());
if (!File::Exists(export_name) && !filesystem->ExportFile(fst[i].m_FullPath, export_name))
{
ERROR_LOG(DISCIO, "Could not export %s", export_name.c_str());
}
else
{
ERROR_LOG(DISCIO, "%s already exists", export_name.c_str());
}
}
}
}
wxString FilesystemPanel::BuildFilePathFromSelection() const
{
wxString file_path = m_tree_ctrl->GetItemText(m_tree_ctrl->GetSelection());
const auto root_node = m_tree_ctrl->GetRootItem();
auto node = m_tree_ctrl->GetItemParent(m_tree_ctrl->GetSelection());
while (node != root_node)
{
file_path = m_tree_ctrl->GetItemText(node) + DIR_SEP_CHR + file_path;
node = m_tree_ctrl->GetItemParent(node);
}
return file_path;
}
wxString FilesystemPanel::BuildDirectoryPathFromSelection() const
{
wxString directory_path = BuildFilePathFromSelection();
directory_path += DIR_SEP_CHR;
return directory_path;
}