40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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namespace ControllerEmu
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{
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Slider::Slider(const std::string& name_, const std::string& ui_name_)
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: ControlGroup(name_, ui_name_, GroupType::Slider)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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AddDeadzoneSetting(&m_deadzone_setting, 50);
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}
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Slider::Slider(const std::string& name_) : Slider(name_, name_)
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{
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}
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Slider::StateData Slider::GetState()
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{
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const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
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const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
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return {ApplyDeadzone(state, deadzone)};
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}
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} // namespace ControllerEmu
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