177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "VideoBackends/OGL/GLInterface/GLX.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSPROC)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
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static PFNGLXCREATECONTEXTATTRIBSPROC glXCreateContextAttribs = nullptr;
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static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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static bool s_glxError;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev)
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{
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s_glxError = true;
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return 0;
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}
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void cInterfaceGLX::SwapInterval(int Interval)
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{
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if (glXSwapIntervalSGI)
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glXSwapIntervalSGI(Interval);
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else
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ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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void* cInterfaceGLX::GetFuncAddress(const std::string& name)
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{
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return (void*)glXGetProcAddress((const GLubyte*)name.c_str());
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}
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void cInterfaceGLX::Swap()
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{
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glXSwapBuffers(dpy, win);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceGLX::Create(void *window_handle)
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{
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dpy = XOpenDisplay(nullptr);
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int screen = DefaultScreen(dpy);
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// checking glx version
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int glxMajorVersion, glxMinorVersion;
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glXQueryVersion(dpy, &glxMajorVersion, &glxMinorVersion);
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if (glxMajorVersion < 1 || (glxMajorVersion == 1 && glxMinorVersion < 4))
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{
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ERROR_LOG(VIDEO, "glX-Version %d.%d detected, but need at least 1.4",
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glxMajorVersion, glxMinorVersion);
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return false;
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}
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// loading core context creation function
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glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSPROC)GetFuncAddress("glXCreateContextAttribsARB");
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if (!glXCreateContextAttribs)
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{
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ERROR_LOG(VIDEO, "glXCreateContextAttribsARB not found, do you support GLX_ARB_create_context?");
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return false;
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}
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// choosing framebuffer
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int visual_attribs[] =
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{
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GLX_X_RENDERABLE , True,
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GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
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GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR,
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GLX_RED_SIZE , 8,
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GLX_GREEN_SIZE , 8,
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GLX_BLUE_SIZE , 8,
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GLX_DEPTH_SIZE , 0,
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GLX_STENCIL_SIZE , 0,
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GLX_DOUBLEBUFFER , True,
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None
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};
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int fbcount = 0;
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GLXFBConfig* fbc = glXChooseFBConfig(dpy, screen, visual_attribs, &fbcount);
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if (!fbc || !fbcount)
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{
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ERROR_LOG(VIDEO, "Failed to retrieve a framebuffer config");
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return false;
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}
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fbconfig = *fbc;
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XFree(fbc);
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// Get an appropriate visual
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vi = glXGetVisualFromFBConfig(dpy, fbconfig);
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// Create a GLX context.
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// We try to get a 3.3 core profile, else we try it with anything we get.
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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None
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};
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s_glxError = false;
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XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
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ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, context_attribs);
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XSync(dpy, False);
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if (!ctx || s_glxError)
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{
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int context_attribs_legacy[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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None
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};
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s_glxError = false;
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ctx = glXCreateContextAttribs(dpy, fbconfig, 0, True, context_attribs_legacy);
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XSync(dpy, False);
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if (!ctx || s_glxError)
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{
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ERROR_LOG(VIDEO, "Unable to create GL context.");
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return false;
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}
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}
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XSetErrorHandler(oldHandler);
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XWindow.Initialize(dpy);
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Window parent = (Window)window_handle;
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XWindowAttributes attribs;
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if (!XGetWindowAttributes(dpy, parent, &attribs))
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{
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ERROR_LOG(VIDEO, "Window attribute retrieval failed");
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return false;
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}
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s_backbuffer_width = attribs.width;
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s_backbuffer_height = attribs.height;
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win = XWindow.CreateXWindow(parent, vi);
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return true;
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}
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bool cInterfaceGLX::MakeCurrent()
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{
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bool success = glXMakeCurrent(dpy, win, ctx);
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if (success)
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{
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// load this function based on the current bound context
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glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)GLInterface->GetFuncAddress("glXSwapIntervalSGI");
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}
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return success;
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}
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bool cInterfaceGLX::ClearCurrent()
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{
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return glXMakeCurrent(dpy, None, nullptr);
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}
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// Close backend
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void cInterfaceGLX::Shutdown()
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{
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XWindow.DestroyXWindow();
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if (ctx)
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{
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glXDestroyContext(dpy, ctx);
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XCloseDisplay(dpy);
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ctx = nullptr;
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}
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}
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