53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
#pragma once
|
|
#include "CommonTypes.h"
|
|
|
|
namespace DriverDetails
|
|
{
|
|
// Enum of known vendors
|
|
// Tegra and Nvidia are separated out due to such substantial differences
|
|
enum Vendor
|
|
{
|
|
VENDOR_NVIDIA = 0,
|
|
VENDOR_ATI,
|
|
VENDOR_INTEL,
|
|
VENDOR_ARM,
|
|
VENDOR_QUALCOMM,
|
|
VENDOR_IMGTEC,
|
|
VENDOR_TEGRA,
|
|
VENDOR_VIVANTE,
|
|
VENDOR_UNKNOWN
|
|
};
|
|
|
|
// Enum of known bugs
|
|
// These can be vendor specific, but we put them all in here
|
|
// For putting a new bug in here, make sure to put a detailed comment above the enum
|
|
// This'll ensure we know exactly what the issue is.
|
|
enum Bug
|
|
{
|
|
// Bug: No Dynamic UBO array object access
|
|
// Affected Devices: Qualcomm/Adreno
|
|
// Started Version: 14
|
|
// Ended Version: -1
|
|
// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
|
|
// Errors out with "Internal Error"
|
|
BUG_NODYNUBOACCESS = 0,
|
|
// Bug: Centroid is broken in shaders
|
|
// Affected devices: Qualcomm/Adreno
|
|
// Started Version: 14
|
|
// Ended Version: -1
|
|
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
|
|
// When MSAA is disabled, it acts like a regular in/out
|
|
// Tends to cause the driver to render full white or black
|
|
BUG_BROKENCENTROID,
|
|
};
|
|
|
|
// Initializes our internal vendor, device family, and driver version
|
|
void Init(Vendor vendor, const u32 devfamily, const double version);
|
|
|
|
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
|
|
const bool HasBug(Bug bug);
|
|
}
|