dolphin/Source/Core/VideoUICommon/Src
NeoBrainX fa5f206797 DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
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SConscript Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also. 2010-11-16 00:13:33 +00:00
VideoConfigDiag.cpp DX11: Disable MSAA when using a GPU which only supports D3D 10.0. 2010-11-28 15:23:51 +00:00
VideoConfigDiag.h DX11: 2010-11-23 19:58:02 +00:00