dolphin/Source/Core/DolphinWX/FrameTools.cpp

2025 lines
60 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstdarg>
#include <cstdio>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/thread.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include <wx/aui/framemanager.h>
#ifdef __APPLE__
#include <AppKit/AppKit.h>
#endif
#include "Common/CDUtils.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WXInputBase.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#ifdef _WIN32
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
class InputConfig;
class wxFrame;
// This override allows returning a fake menubar object while removing the real one from the screen
wxMenuBar* CFrame::GetMenuBar() const
{
if (m_frameMenuBar)
{
return m_frameMenuBar;
}
else
{
return m_menubar_shadow;
}
}
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenu()
{
wxMenuBar* menubar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
wxMenu *externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive);
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
menubar->Append(fileMenu, _("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for (int i = 0; i < 10; i++)
skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
wxMenu *slotSelectMenu = new wxMenu;
emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
emulationMenu->Append(IDM_SELECT_SLOT, _("Select State slot"), slotSelectMenu);
saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
}
loadMenu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
menubar->Append(emulationMenu, _("&Emulation"));
// Movie menu
wxMenu* movieMenu = new wxMenu;
movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
movieMenu->Check(IDM_RECORD_READ_ONLY, true);
movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
menubar->Append(movieMenu, _("&Movie"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
}
menubar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save"));
toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD"));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
toolsMenu->AppendSeparator();
wxMenu* wiimoteMenu = new wxMenu;
toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
wiimoteMenu->AppendSeparator();
wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
menubar->Append(toolsMenu, _("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
viewMenu->AppendSeparator();
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {
_("&Registers"),
_("&Watch"),
_("&Breakpoints"),
_("&Memory"),
_("&JIT"),
_("&Sound"),
_("&Video")
};
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
viewMenu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad"));
platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show Elf/Dol"));
platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache"));
wxMenu *columnsMenu = new wxMenu;
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
menubar->Append(viewMenu, _("&View"));
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
}
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About..."));
menubar->Append(helpMenu, _("&Help"));
return menubar;
}
wxString CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording Input");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Input Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-Only Mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"),
Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_BALANCEBOARD_CONNECT:
Label = _("Connect Balance Board");
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
case HK_LOAD_STATE_SLOT_9:
case HK_LOAD_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"),
Id - HK_LOAD_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_LOAD_STATE_SLOT_1 + 1).c_str());
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
case HK_SAVE_STATE_SLOT_9:
case HK_SAVE_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"),
Id - HK_SAVE_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_SAVE_STATE_SLOT_1 + 1).c_str());
break;
case HK_SAVE_STATE_FILE:
Label = _("Save State...");
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
case HK_LOAD_LAST_STATE_9:
case HK_LOAD_LAST_STATE_10:
Label = wxString::Format(_("Last %i"),
Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_LOAD_STATE_FILE:
Label = _("Load State...");
break;
case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
case HK_SAVE_STATE_SLOT_SELECTED:
Label = _("Save state to selected slot");
break;
case HK_LOAD_STATE_SLOT_SELECTED:
Label = _("Load state from selected slot");
break;
case HK_SELECT_STATE_SLOT_1:
case HK_SELECT_STATE_SLOT_2:
case HK_SELECT_STATE_SLOT_3:
case HK_SELECT_STATE_SLOT_4:
case HK_SELECT_STATE_SLOT_5:
case HK_SELECT_STATE_SLOT_6:
case HK_SELECT_STATE_SLOT_7:
case HK_SELECT_STATE_SLOT_8:
case HK_SELECT_STATE_SLOT_9:
case HK_SELECT_STATE_SLOT_10:
Label = wxString::Format(_("Select Slot %i - %s"),
Id - HK_SELECT_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_SELECT_STATE_SLOT_1 + 1).c_str());
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
return Label;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
ToolBar->AddSeparator();
WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"), m_Bitmaps[Toolbar_Controller], _("Controller settings"));
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
if (m_ToolBar != nullptr)
{
m_ToolBar->Destroy();
m_ToolBar = nullptr;
}
m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
if (g_pCodeWindow)
{
g_pCodeWindow->PopulateToolbar(m_ToolBar);
m_ToolBar->AddSeparator();
}
PopulateToolbar(m_ToolBar);
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
m_ToolBar->Realize();
UpdateGUI();
}
void CFrame::InitBitmaps()
{
auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name));
m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigMain ].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Controller ].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Screenshot ].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_FullScreen ].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
// Update in case the bitmap has been updated
if (m_ToolBar != nullptr)
RecreateToolbar();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != nullptr)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultISO.empty() &&
File::Exists(StartUp.m_strDefaultISO))
{
bootfile = StartUp.m_strDefaultISO;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
{
StartGame(bootfile);
if (UseDebugger && g_pCodeWindow)
{
if (g_pCodeWindow->m_WatchWindow)
g_pCodeWindow->m_WatchWindow->LoadAll();
if (g_pCodeWindow->m_BreakpointWindow)
g_pCodeWindow->m_BreakpointWindow->LoadAll();
}
}
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(path));
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
{
g_TASInputDlg[i]->CreateGCLayout();
g_TASInputDlg[i]->Show();
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
g_TASInputDlg[i+4]->CreateWiiLayout(i);
g_TASInputDlg[i+4]->Show();
g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput())
return;
int controllers = 0;
if (Movie::IsReadOnly())
{
// The user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (UseDebugger)
{
CPU::EnableStepping(!CPU::IsStepping());
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame("");
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().iRenderWindowWidth = width;
SConfig::GetInstance().iRenderWindowHeight = height;
}
m_LogWindow->Refresh();
m_LogWindow->Update();
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
if (m_bGameLoading)
return;
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxPoint position(SConfig::GetInstance().iRenderWindowXPos,
SConfig::GetInstance().iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
wxSize size(SConfig::GetInstance().iRenderWindowWidth,
SConfig::GetInstance().iRenderWindowHeight);
#ifdef _WIN32
// Out of desktop check
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
position.x = position.y = wxDefaultCoord;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderFrame->SetBackgroundColour(*wxBLACK);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_RenderParent = m_RenderFrame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_RenderFrame->Show();
}
#if defined(__APPLE__)
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
#endif
wxBeginBusyCursor();
DoFullscreen(SConfig::GetInstance().bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = nullptr;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
m_RenderParent->SetFocus();
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
wxEndBusyCursor();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->BrowseForDirectory();
}
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (m_confirmStop)
return;
// don't let this function run again until it finishes, or is aborted.
m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Exit fullscreen to ensure it does not cover the stop dialog.
DoFullscreen(false);
// Pause the state during confirmation and restore it afterwards
Core::EState state = Core::GetState();
// If exclusive fullscreen is not enabled then we can pause the emulation
// before we've exited fullscreen. If not then we need to exit fullscreen first.
if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
SConfig::GetInstance().bRenderToMain)
{
Core::SetState(Core::CORE_PAUSE);
}
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
_("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
HotkeyManagerEmu::Enable(false);
int Ret = m_StopDlg.ShowModal();
HotkeyManagerEmu::Enable(true);
if (Ret != wxID_YES)
{
Core::SetState(state);
m_confirmStop = false;
return;
}
}
if (UseDebugger && g_pCodeWindow)
{
if (g_pCodeWindow->m_WatchWindow)
{
g_pCodeWindow->m_WatchWindow->SaveAll();
PowerPC::watches.Clear();
}
if (g_pCodeWindow->m_BreakpointWindow)
{
g_pCodeWindow->m_BreakpointWindow->SaveAll();
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
}
g_symbolDB.Clear();
Host_NotifyMapLoaded();
}
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
BootManager::Stop();
UpdateGUI();
}
}
void CFrame::OnStopped()
{
m_confirmStop = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
NSView *view = (NSView *)m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
#endif
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_bBatchMode || m_bClosing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().iWidth,
SConfig::GetInstance().iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
if (!paused)
DoPause();
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
HotkeyManagerEmu::Enable(false);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
HotkeyManagerEmu::Enable(true);
UpdateGUI();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
HotkeyManagerEmu::Enable(false);
if (g_video_backend)
g_video_backend->ShowConfig(this);
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
HotkeyManagerEmu::Enable(false);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
{
ControllerConfigDiag config_dlg(this);
HotkeyManagerEmu::Enable(false);
config_dlg.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (game_running)
{
Core::SetState(Core::CORE_RUN);
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
HotkeyManagerEmu::Enable(false);
frame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
break;
case IDM_HELP_WEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELP_ONLINE_DOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELP_GITHUB:
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024 * 10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
}
else
{
g_NetPlaySetupDiag->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
HotkeyManagerEmu::Enable(false);
MemcardManager.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)|*.bin"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
}
}
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED (event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALL_WAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"),
wxEmptyString, wxEmptyString, wxEmptyString,
"Wii WAD file (*.wad)|*.wad",
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateWiiMenuChoice();
}
}
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
{
if (!WiiMenuItem)
{
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
}
const DiscIO::CNANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
if (SysMenu_Loader.IsValid())
{
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
WiiMenuItem->Enable();
WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
}
else
{
WiiMenuItem->Enable(false);
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
}
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
connect ? _("Connected") : _("Disconnected")));
Core::DisplayMessage(WxStrToStr(msg), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
bool was_unpaused = Core::PauseAndLock(true);
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().bSkipIdle = !SConfig::GetInstance().bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_LAST_1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_SLOT_1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVE_SLOT_1 + 1;
State::Save(slot);
}
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAME_SKIP_0;
Movie::SetFrameSkipping((unsigned int)amount);
SConfig::GetInstance().m_FrameSkip = amount;
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
g_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", g_saveSlot, State::GetInfoStringOfSlot(g_saveSlot).c_str()), 2500);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(g_saveSlot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(g_saveSlot);
}
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
bool RunningWii = Initialized && SConfig::GetInstance().bWii;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
// Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Key Shortcuts
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
{
if (GetCmdForHotkey(i) == -1)
continue;
if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
}
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
if (RunningWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
AccessWiiMote(0x0104)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
if (m_ToolBar)
{
// Get the tool that controls pausing/playing
wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY);
if (PlayTool)
{
if (Running)
{
PlayTool->SetLabel(_("Pause"));
PlayTool->SetShortHelp(_("Pause"));
m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
}
else
{
PlayTool->SetLabel(_("Play"));
PlayTool->SetShortHelp(_("Play"));
m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
}
}
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_strDefaultISO.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_bGameLoading = false;
}
// Refresh toolbar
if (m_ToolBar)
{
m_ToolBar->Refresh();
}
// Commit changes to manager
m_Mgr->Update();
// Update non-modal windows
if (g_CheatsWindow)
{
if (SConfig::GetInstance().bEnableCheats)
g_CheatsWindow->UpdateGUI();
else
g_CheatsWindow->Close();
}
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LIST_WII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LIST_GC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LIST_WAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LIST_ELFDOL:
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
break;
case IDM_LIST_JAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LIST_PAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LIST_USA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LIST_AUSTRALIA:
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
break;
case IDM_LIST_FRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LIST_GERMANY:
SConfig::GetInstance().m_ListGermany = event.IsChecked();
break;
case IDM_LIST_ITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LIST_KOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LIST_NETHERLANDS:
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
break;
case IDM_LIST_RUSSIA:
SConfig::GetInstance().m_ListRussia = event.IsChecked();
break;
case IDM_LIST_SPAIN:
SConfig::GetInstance().m_ListSpain = event.IsChecked();
break;
case IDM_LIST_TAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_WORLD:
SConfig::GetInstance().m_ListWorld = event.IsChecked();
break;
case IDM_LIST_UNKNOWN:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_CACHE:
std::vector<std::string> rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
for (const std::string& rFilename : rFilenames)
{
File::Delete(rFilename);
}
break;
}
// Update gamelist
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
GetToolBar()->Show(_show);
m_Mgr->Update();
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
GetStatusBar()->Show(event.IsChecked());
SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_MAKER:
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default: return;
}
m_GameListCtrl->Update();
SConfig::GetInstance().SaveSettings();
}