dolphin/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h

54 lines
1.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _TEXTURECACHE_H
#define _TEXTURECACHE_H
#include <map>
#include "D3DBase.h"
#include "VideoCommon.h"
#include "BPMemory.h"
#include "TextureCacheBase.h"
namespace DX9
{
class TextureCache : public ::TextureCache
{
private:
struct TCacheEntry : TCacheEntryBase
{
const LPDIRECT3DTEXTURE9 texture;
D3DFORMAT d3d_fmt;
bool swap_r_b;
TCacheEntry(LPDIRECT3DTEXTURE9 _tex) : texture(_tex) {}
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[], unsigned int level);
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
};
}
#endif