26 lines
796 B
C++
26 lines
796 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "D3DBase.h"
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namespace DX9
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{
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len);
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LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len);
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// The returned bytecode buffers should be delete[]-d.
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bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
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bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
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// Utility functions
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LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, unsigned int len);
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}
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} // namespace DX9
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