..
D3DBase.cpp
D3DBase: Fall back to creating a normal context when debug fails
2013-08-15 10:19:14 -04:00
D3DBase.h
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
D3DBlob.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DBlob.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DShader.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DTexture.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DTexture.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DUtil.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DUtil.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
FramebufferManager.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
FramebufferManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
GfxState.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
GfxState.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Globals.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
LineGeometryShader.cpp
Merge 'master' into shader-uids-awesome.
2013-04-25 14:05:54 +02:00
LineGeometryShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PSTextureEncoder.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PSTextureEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PerfQuery.cpp
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better)
2013-08-14 23:18:00 +02:00
PerfQuery.h
D3D11: Port perf queries code to the PerfQueryBase interface.
2013-03-01 19:30:37 +01:00
PixelShaderCache.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
PixelShaderCache.h
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
PointGeometryShader.cpp
Merge 'master' into shader-uids-awesome.
2013-04-25 14:05:54 +02:00
PointGeometryShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Render.cpp
Fix a char buffer destination size in Render.cpp for VideoDX11.
2013-06-18 10:45:57 -04:00
Render.h
D3D11: Port perf queries code to the PerfQueryBase interface.
2013-03-01 19:30:37 +01:00
Television.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Television.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureCache.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureCache.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexManager.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
VertexManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
VertexShaderCache.h
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
VideoBackend.h
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
2013-05-01 23:51:43 +10:00
XFBEncoder.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
XFBEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
main.cpp
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
main.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00