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BPMemLoader.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
BPMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
CPMemLoader.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
CPMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
Clipper.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
Clipper.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
CommandProcessor.cpp
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Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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2009-11-11 03:14:38 +00:00 |
CommandProcessor.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
DebugUtil.cpp
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Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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2009-12-02 04:17:18 +00:00 |
DebugUtil.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
EfbCopy.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
EfbCopy.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
EfbInterface.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
EfbInterface.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
GLUtil.cpp
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
GLUtil.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
HwRasterizer.cpp
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Started fixing SW video compilation for linux, must go home now
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2009-10-12 16:29:32 +00:00 |
HwRasterizer.h
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Started fixing SW video compilation for linux, must go home now
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2009-10-12 16:29:32 +00:00 |
NativeVertexFormat.h
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Started fixing SW video compilation for linux, must go home now
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2009-10-12 16:29:32 +00:00 |
NativeVertexWriter.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
OpcodeDecoder.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
OpcodeDecoder.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
PixelEngine.cpp
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SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
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2009-10-28 03:01:07 +00:00 |
PixelEngine.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Rasterizer.cpp
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SWV: Software Video now compiles and runs on x64
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2009-10-12 17:39:09 +00:00 |
Rasterizer.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
Renderer.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Renderer.h
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Started fixing SW video compilation for linux, must go home now
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2009-10-12 16:29:32 +00:00 |
SConscript
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
SetupUnit.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
SetupUnit.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
Statistics.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
Statistics.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
Tev.cpp
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Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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2009-12-02 04:17:18 +00:00 |
Tev.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
TextureEncoder.cpp
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EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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2009-11-15 20:14:03 +00:00 |
TextureEncoder.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
TextureSampler.cpp
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SWV: Software Video now compiles and runs on x64
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2009-10-12 17:39:09 +00:00 |
TextureSampler.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
TransformUnit.cpp
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SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
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2009-10-28 03:01:07 +00:00 |
TransformUnit.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexFormatConverter.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexFormatConverter.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexLoader.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
VertexLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexLoader_Position.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VideoConfig.cpp
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Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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2009-11-11 03:14:38 +00:00 |
VideoConfig.h
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Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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2009-11-11 03:14:38 +00:00 |
Win32.cpp
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reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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2009-11-15 07:46:43 +00:00 |
Win32.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
XFMemLoader.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
XFMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
cocoaGL.h
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
cocoaGL.m
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
main.cpp
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Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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2009-11-11 03:14:38 +00:00 |
main.h
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Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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2009-11-11 03:14:38 +00:00 |
stdafx.cpp
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |
stdafx.h
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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2009-10-12 00:48:24 +00:00 |