dolphin/Source/Plugins/Plugin_Wiimote/Src/main.cpp

689 lines
19 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include "Common.h" // Common
#include "StringUtil.h"
#include "ConsoleWindow.h" // For Start, Print, GetHwnd
#include "Timer.h"
#define EXCLUDEMAIN_H // Avoid certain declarations in main.h
#include "EmuDefinitions.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "Logging.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDlg.h"
#endif
#include "Config.h"
#include "pluginspecs_wiimote.h"
#include "EmuMain.h"
#if HAVE_WIIUSE
#include "wiimote_real.h"
#endif
///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
SWiimoteInitialize g_WiimoteInitialize;
// General
bool g_EmulatorRunning = false;
bool g_FrameOpen = false;
bool g_RealWiiMotePresent = false;
bool g_RealWiiMoteInitialized = false;
bool g_EmulatedWiiMoteInitialized = false;
// Settings
accel_cal g_accel;
// Debugging
bool g_DebugAccelerometer = false;
bool g_DebugData = false;
bool g_DebugComm = true;
// Update speed
int g_UpdateCounter = 0;
double g_UpdateTime = 0;
int g_UpdateRate = 0;
int g_UpdateWriteScreen = 0;
std::vector<int> g_UpdateTimeList (5, 0);
// Movement recording
std::vector<SRecordingAll> VRecording(RECORDING_ROWS);
// DLL instance
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
wxWindow win;
ConfigDialog *frame;
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Main function and WxWidgets initialization
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
/////////////////////////////////////
//******************************************************************************
// Exports
//******************************************************************************
extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin");
#else
sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
void DllDebugger(HWND _hParent, bool Show) {}
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
#ifdef _WIN32
win.SetHWND(_hParent);
#endif
//Console::Open();
DoInitialize();
g_FrameOpen = true;
frame = new ConfigDialog(&win);
frame->ShowModal();
//frame.Show();
#ifdef _WIN32
win.SetHWND(0);
#endif
#endif
}
extern "C" void Initialize(void *init)
{
// Declarations
SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init;
g_WiimoteInitialize = _WiimoteInitialize;
g_EmulatorRunning = true;
#if defined(HAVE_WX) && HAVE_WX
if(g_FrameOpen) if(frame) frame->UpdateGUI();
#endif
DoInitialize();
}
// If a game is not running this is called by the Configuration window when it's closed
extern "C" void Shutdown(void)
{
// Not running
g_EmulatorRunning = false;
// We will only shutdown when both a game and the frame is closed
if (g_FrameOpen)
{
#if defined(HAVE_WX) && HAVE_WX
if(frame) frame->UpdateGUI();
#endif
// Don't shut down the wiimote when we still have the window open
return;
}
#if HAVE_WIIUSE
if(g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
#endif
WiiMoteEmu::Shutdown();
Console::Close();
}
extern "C" void DoState(unsigned char **ptr, int mode)
{
#if HAVE_WIIUSE
WiiMoteReal::DoState(ptr, mode);
#endif
WiiMoteEmu::DoState(ptr, mode);
}
// ===================================================
/* This function produce Wiimote Input (reports from the Wiimote) in response
to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp.
Switch between real and emulated wiimote: We send all this Input to WiiMoteEmu::InterruptChannel()
so that it knows the channel ID and the data reporting mode at all times.
*/
// ----------------
extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
const u8* data = (const u8*)_pData;
// Debugging
{
LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
LOGV(WII_IPC_WIIMOTE, 3, " Channel ID: %04x", _channelID);
std::string Temp = ArrayToString(data, _Size);
LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
}
// Decice where to send the message
//if (!g_RealWiiMotePresent)
WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
#if HAVE_WIIUSE
if (g_RealWiiMotePresent)
WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
#endif
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
}
// ==============================
// ===================================================
/* Function: Used for the initial Bluetooth HID handshake. */
// ----------------
extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
const u8* data = (const u8*)_pData;
// Debugging
{
LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_ControlChannel");
std::string Temp = ArrayToString(data, _Size);
LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
//PanicAlert("Wiimote_ControlChannel");
}
//if (!g_RealWiiMotePresent)
WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
#if HAVE_WIIUSE
if (g_RealWiiMotePresent)
WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
#endif
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
}
// ==============================
// ===================================================
/* This sends a Data Report from the Wiimote. See SystemTimers.cpp for the documentation of this
update. */
// ----------------
extern "C" void Wiimote_Update()
{
// Tell us about the update rate, but only about once every second to avoid a major slowdown
if (frame)
{
GetUpdateRate();
if (g_UpdateWriteScreen > g_UpdateRate)
{
frame->m_TextUpdateRate->SetLabel(wxString::Format("Update rate: %03i times/s", g_UpdateRate));
g_UpdateWriteScreen = 0;
}
g_UpdateWriteScreen++;
}
// This functions will send:
// Emulated Wiimote: Only data reports 0x30-0x37
// Real Wiimote: Both data reports 0x30-0x37 and all other read reports
if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent)
WiiMoteEmu::Update();
#if HAVE_WIIUSE
else if (g_RealWiiMotePresent)
WiiMoteReal::Update();
#endif
// Debugging
#ifdef _WIN32
if( GetAsyncKeyState(VK_HOME) && g_DebugComm ) g_DebugComm = false;
else if (GetAsyncKeyState(VK_HOME) && !g_DebugComm ) g_DebugComm = true;
if( GetAsyncKeyState(VK_PRIOR) && g_DebugData ) g_DebugData = false;
else if (GetAsyncKeyState(VK_PRIOR) && !g_DebugData ) g_DebugData = true;
if( GetAsyncKeyState(VK_NEXT) && g_DebugAccelerometer ) g_DebugAccelerometer = false;
else if (GetAsyncKeyState(VK_NEXT) && !g_DebugAccelerometer ) g_DebugAccelerometer = true;
#endif
}
extern "C" unsigned int Wiimote_GetAttachedControllers()
{
return 1;
}
// ================
//******************************************************************************
// Supporting functions
//******************************************************************************
// Check if Dolphin is in focus
bool IsFocus()
{
#ifdef _WIN32
HWND Parent = GetParent(g_WiimoteInitialize.hWnd);
HWND TopLevel = GetParent(Parent);
// Support both rendering to main window and not
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_WiimoteInitialize.hWnd)
return true;
else
return false;
#else
return true;
#endif
}
void ReadDebugging(bool Emu, const void* _pData)
{
//
const u8* data = (const u8*)_pData;
int size;
bool DataReport = false;
std::string Name;
switch(data[1])
{
case WM_STATUS_REPORT: // 0x20
size = sizeof(wm_status_report);
Name = "WM_STATUS_REPORT";
{
/*wm_status_report* pStatus = (wm_status_report*)(data + 2);
Console::Print(""
"Extension Controller: %i\n"
"Speaker enabled: %i\n"
"IR camera enabled: %i\n"
"LED 1: %i\n"
"LED 2: %i\n"
"LED 3: %i\n"
"LED 4: %i\n"
"Battery low: %i\n\n",
pStatus->extension,
pStatus->speaker,
pStatus->ir,
(pStatus->leds >> 0),
(pStatus->leds >> 1),
(pStatus->leds >> 2),
(pStatus->leds >> 3),
pStatus->battery_low
);*/
}
break;
case WM_READ_DATA_REPLY: // 0x21
size = sizeof(wm_read_data_reply);
Name = "REPLY";
// Show the accelerometer neutral values,
if (data[5] == 0x00 && data[6] == 0x10)
Console::Print("\nGame got neutral values: %i %i %i\n\n",
data[13], data[14], data[19]);
break;
case WM_WRITE_DATA_REPLY: // 0x22
size = sizeof(wm_acknowledge) - 1;
Name = "REPLY";
break;
case WM_REPORT_CORE: // 0x30-0x37
size = sizeof(wm_report_core);
DataReport = true;
break;
case WM_REPORT_CORE_ACCEL:
size = sizeof(wm_report_core_accel);
DataReport = true;
break;
case WM_REPORT_CORE_EXT8:
size = sizeof(wm_report_core_accel_ir12);
DataReport = true;
break;
case WM_REPORT_CORE_ACCEL_IR12:
size = sizeof(wm_report_core_accel_ir12);
DataReport = true;
break;
case WM_REPORT_CORE_EXT19:
size = sizeof(wm_report_core_accel_ext16);
DataReport = true;
break;
case WM_REPORT_CORE_ACCEL_EXT16:
size = sizeof(wm_report_core_accel_ext16);
DataReport = true;
break;
case WM_REPORT_CORE_IR10_EXT9:
size = sizeof(wm_report_core_accel_ir10_ext6);
DataReport = true;
break;
case WM_REPORT_CORE_ACCEL_IR10_EXT6:
size = sizeof(wm_report_core_accel_ir10_ext6);
DataReport = true;
break;
default:
PanicAlert("%s ReadDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]);
return;
}
if (!DataReport && g_DebugComm)
{
std::string Temp = ArrayToString(data, size + 2, 0, 30);
//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
Console::Print("Read[%s] %s: %s\n", (Emu ? "Emu" : "Real"), Name.c_str(), Temp.c_str()); // No timestamp
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
}
if (DataReport && g_DebugData)
{
std::string Temp = ArrayToString(data, size + 2, 0, 30);
//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
// Format accelerometer values
if(Temp.length() > 20)
{
std::string Tmp1 = Temp.substr(0, 12);
std::string Tmp2 = Temp.substr(20, (Temp.length() - 20));
std::string Temp = Tmp1 + StringFromFormat("%03i %03i %03i", data[4], data[5], data[6]) + Tmp2;
}
Console::Print("Read[%s]: %s\n", (Emu ? "Emu" : "Real"), Temp.c_str()); // No timestamp
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
}
if(g_DebugAccelerometer)
{
// Accelerometer only
Console::ClearScreen();
Console::Print("Accel x, y, z: %03u %03u %03u\n", data[4], data[5], data[6]);
}
}
void InterruptDebugging(bool Emu, const void* _pData)
{
//
const u8* data = (const u8*)_pData;
if (g_DebugComm) Console::Print("Write[%s] ", (Emu ? "Emu" : "Real"));
int size;
switch(data[1])
{
case 0x10:
size = 4; // I don't know the size
if (g_DebugComm) Console::Print("0x10");
break;
case WM_LEDS: // 0x11
size = sizeof(wm_leds);
if (g_DebugComm) Console::Print("WM_LEDS");
break;
case WM_DATA_REPORTING: // 0x12
size = sizeof(wm_data_reporting);
if (g_DebugComm) Console::Print("WM_DATA_REPORTING");
break;
case WM_REQUEST_STATUS: // 0x15
size = sizeof(wm_request_status);
if (g_DebugComm) Console::Print("WM_REQUEST_STATUS");
break;
case WM_WRITE_DATA: // 0x16
if (g_DebugComm) Console::Print("WM_WRITE_DATA");
size = sizeof(wm_write_data);
switch(data[2] >> 0x01)
{
case WM_SPACE_EEPROM:
if (g_DebugComm) Console::Print(" REG_EEPROM"); break;
case WM_SPACE_REGS1:
case WM_SPACE_REGS2:
switch(data[3])
{
case 0xa2:
if (g_DebugComm) Console::Print(" REG_SPEAKER"); break;
case 0xa4:
if (g_DebugComm) Console::Print(" REG_EXT"); break;
case 0xb0:
if (g_DebugComm) Console::Print(" REG_IR"); break;
}
break;
}
break;
case WM_READ_DATA: // 0x17
size = sizeof(wm_read_data);
if (g_DebugComm) Console::Print("WM_READ_DATA");
switch(data[2] >> 0x01)
{
case WM_SPACE_EEPROM:
if (g_DebugComm) Console::Print(" REG_EEPROM"); break;
case WM_SPACE_REGS1:
case WM_SPACE_REGS2:
switch(data[3])
{
case 0xa2:
if (g_DebugComm) Console::Print(" REG_SPEAKER"); break;
case 0xa4:
if (g_DebugComm) Console::Print(" REG_EXT"); break;
case 0xb0:
if (g_DebugComm) Console::Print(" REG_IR"); break;
}
break;
}
break;
case WM_IR_PIXEL_CLOCK: // 0x13
case WM_IR_LOGIC: // 0x1a
if (g_DebugComm) Console::Print("WM_IR");
size = 1;
break;
case WM_SPEAKER_ENABLE: // 0x14
case WM_SPEAKER_MUTE:
if (g_DebugComm) Console::Print("WM_SPEAKER");
size = 1;
break;
default:
size = 15;
Console::Print("%s InterruptDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]);
break;
}
if (g_DebugComm)
{
std::string Temp = ArrayToString(data, size + 2, 0, 30);
//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
Console::Print(": %s\n", Temp.c_str()); // No timestamp
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
}
}
/* Returns a timestamp with three decimals for precise time comparisons. The return format is
of the form seconds.milleseconds for example 1234.123. The leding seconds have no particular meaning
but are just there to enable use to tell if we have entered a new second or now. */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
double GetDoubleTime()
{
#if defined(HAVE_WX) && HAVE_WX
wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
/* Remove a few years. We only really want enough seconds to make sure that we are
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
year of seconds anyway, in case the user's clock is incorrect or something like that */
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
double ms = datetime.GetMillisecond() / 1000.0;
double TmpTime = Seconds + ms;
return TmpTime;
#endif
}
/* Calculate the current update frequency. Calculate the time between ten updates, and average
five such rates. If we assume there are 60 updates per second if the game is running at full
speed then we get this measure on average once every second. The reason to have a few updates
between each measurement is becase the milliseconds may not be perfectly accurate and may return
the same time even when a milliseconds has actually passed, for example.*/
int GetUpdateRate()
{
#if defined(HAVE_WX) && HAVE_WX
if(g_UpdateCounter == 10)
{
// Erase the old ones
if(g_UpdateTimeList.size() == 5) g_UpdateTimeList.erase(g_UpdateTimeList.begin() + 0);
// Calculate the time and save it
int Time = (int)(10 / (GetDoubleTime() - g_UpdateTime));
g_UpdateTimeList.push_back(Time);
//Console::Print("Time: %i %f\n", Time, GetDoubleTime());
int TotalTime = 0;
for (int i = 0; i < g_UpdateTimeList.size(); i++)
TotalTime += g_UpdateTimeList.at(i);
g_UpdateRate = TotalTime / 5;
// Write the new update time
g_UpdateTime = GetDoubleTime();
g_UpdateCounter = 0;
}
g_UpdateCounter++;
return g_UpdateRate;
#else
return 0;
#endif
}
void DoInitialize()
{
// ----------------------------------------
// Debugging window
// ----------
/*Console::Open(130, 1000, "Wiimote"); // give room for 20 rows
Console::Print("\n\n\nWiimote console opened\n");
// Move window
//MoveWindow(Console::GetHwnd(), 0,400, 100*8,10*14, true); // small window
//MoveWindow(Console::GetHwnd(), 400,0, 100*8,70*14, true); // big window
MoveWindow(Console::GetHwnd(), 200,0, 130*8,70*14, true); // big wide window*/
// ---------------
// Load config settings
g_Config.Load();
// Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom
WiiMoteEmu::Initialize();
/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
to check if there is a real wiimote connected. We will initiate wiiuse.dll, but
we will return before creating a new thread for it if we find no real Wiimotes.
Then g_RealWiiMotePresent will also be false. This function call will be done
instantly if there is no real Wiimote connected. I'm not sure how long time
it takes if a Wiimote is connected. */
#if HAVE_WIIUSE
if (g_Config.bConnectRealWiimote) WiiMoteReal::Initialize();
#endif
}
//******************************************************************************
// Logging functions
//******************************************************************************
void __Log(int log, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, 0);
}
void __Logv(int log, int v, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, v);
}