87 lines
2.4 KiB
CMake
87 lines
2.4 KiB
CMake
# because of generated UI files
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII)
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set(CMAKE_AUTOMOC ON)
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set(SRCS
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AboutDialog.cpp
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AboutDialog.h
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Host.cpp
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Main.cpp
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MainWindow.cpp
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MainWindow.h
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SystemInfo.cpp
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GameList/GameFile.cpp
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GameList/GameGrid.cpp
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GameList/GameTracker.cpp
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GameList/GameTree.cpp
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Utils/Resources.cpp
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Utils/Utils.cpp
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VideoInterface/RenderWidget.cpp
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)
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set(UIS
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AboutDialog.ui
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MainWindow.ui
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SystemInfo.ui
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GameList/GameGrid.ui
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GameList/GameTree.ui
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)
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list(APPEND LIBS core uicommon)
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if(APPLE)
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set(DOLPHINQT_BINARY DolphinQt)
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else()
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set(DOLPHINQT_BINARY dolphin-emu-qt)
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endif()
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qt5_wrap_ui(UI_HEADERS ${UIS})
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add_executable(${DOLPHINQT_BINARY} ${SRCS} ${UI_HEADERS})
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target_link_libraries(${DOLPHINQT_BINARY} ${LIBS})
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qt5_use_modules(${DOLPHINQT_BINARY} Widgets)
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if(APPLE)
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# Note: This is based on the DolphinWX version.
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include(BundleUtilities)
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set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT_BINARY}.app)
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# Ask for an application bundle.
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set_target_properties(${DOLPHINQT_BINARY} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
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)
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# get rid of any old copies
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file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys)
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if(NOT SKIP_POSTPROCESS_BUNDLE)
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# Fix up the bundle after it is finished.
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# There does not seem to be an easy way to run CMake commands post-build,
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# so we invoke CMake again on a generated script.
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
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include(BundleUtilities)
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message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
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message(\"(Note: This is only necessary to produce a redistributable binary.\")
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message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\")
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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fixup_bundle(\"${BUNDLE_PATH}\" \"\" \"\")
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file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys
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DESTINATION ${BUNDLE_PATH}/Contents/Resources
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)
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")
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add_custom_command(TARGET ${DOLPHINQT_BINARY} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
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)
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else()
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add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys
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COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys
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VERBATIM
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)
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add_custom_target(CopyDataIntoBundleQt ALL
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DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys
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)
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endif()
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endif()
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