![]() Move ImGui::End() calls out of if(ImGui::Begin()) blocks. Quoting from ImGui::Begin's function comment in imgui.cpp: "You always need to call ImGui::End() even if false is returned." In practice this didn't cause problems because the windows don't have title bars and thus can't be collapsed, and so the block containing ::End would always run, but let's do it the right way. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |