63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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struct ID3D11Buffer;
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struct ID3D11InputLayout;
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struct ID3D11VertexShader;
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struct ID3D11PixelShader;
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struct ID3D11ClassLinkage;
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struct ID3D11ClassInstance;
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struct ID3D11BlendState;
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struct ID3D11DepthStencilState;
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struct ID3D11RasterizerState;
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struct ID3D11SamplerState;
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namespace DX11
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{
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class PSTextureEncoder final
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{
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public:
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PSTextureEncoder();
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void Init();
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void Shutdown();
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf);
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private:
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bool m_ready;
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ID3D11Texture2D* m_out;
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ID3D11RenderTargetView* m_outRTV;
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf);
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typedef unsigned int ComboKey; // Key for a shader combination
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ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity,
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bool scaleByHalf)
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{
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return (dstFormat << 4) | (static_cast<int>(is_depth_copy) << 2) |
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(isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0);
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}
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typedef std::map<ComboKey, ID3D11PixelShader*> ComboMap;
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ComboMap m_staticShaders;
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};
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}
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